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fteqw/plugins/hl2/Makefile

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all: mat_vmt_progs.h
VMTPROGSBASE=lightmapped refract transition unlit vertexlit water
VMTPROGS:=$(foreach p,$(VMTPROGSBASE),vmt/$p)
VMTPROGSFILES:=$(foreach p,$(VMTPROGS),glsl/$p.glsl)
mat_vmt_progs.h: $(VMTPROGSFILES)
../../engine/shaders/generatebuiltinsl $@ $(VMTPROGS)