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fteqw/quakec/fallout2/name.qc

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string () GetEquipmentName =
{
local string name;
local float slot;
slot = self.equipment;
if (slot == 0)
name = "none";
else if (slot == 1)
name = "medic's bag";
else if (slot == 2)
name = "security alarm";
else if (slot == 3)
name = "remote camera";
else if (slot == 4)
name = "belt pouch";
else if (slot == 5)
name = "backpack";
else if (slot == 6)
name = "toolkit mark ii";
else if (slot == 7)
name = "climbing gear";
else if (slot == 8)
name = "enhanced battery";
else if (slot == 9)
name = "stealth-boy";
return name;
};
string () GetProtectName =
{
local string name;
local float slot;
slot = self.protect;
if (slot == 0)
name = "none";
if (slot == 1)
name = "";
else if (slot == 2)
name = "sacred talisman";
else if (slot == 3)
name = "forcefield ring";
else if (slot == 4)
name = "";
else if (slot == 5)
name = "";
return name;
};
string () GetPerkName =
{
local string name;
local float slot;
slot = self.perk;
if (slot == 0)
name = "none";
if (slot == 1)
name = "medic's bag";
else if (slot == 2)
name = "security alarm";
else if (slot == 3)
name = "remote camera";
else if (slot == 4)
name = "belt pouch";
else if (slot == 5)
name = "backpack";
else if (slot == 6)
name = "toolkit mark ii";
else if (slot == 7)
name = "climbing gear";
else if (slot == 8)
name = "enhanced battery";
else if (slot == 9)
name = "stealth-boy";
return name;
};
string () GetTraitName =
{
local string name;
local float slot;
slot = self.trait;
if (slot == 0)
name = "none";
else if (slot == 1)
name = "medic's bag";
else if (slot == 2)
name = "security alarm";
else if (slot == 3)
name = "remote camera";
else if (slot == 4)
name = "belt pouch";
else if (slot == 5)
name = "backpack";
else if (slot == 6)
name = "toolkit mark ii";
else if (slot == 7)
name = "climbing gear";
else if (slot == 8)
name = "enhanced battery";
else if (slot == 9)
name = "stealth-boy";
return name;
};