wolfadmin/luascripts/players/players.lua

117 lines
4.1 KiB
Lua

-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local db = require "luascripts.wolfadmin.db.db"
local stats = require "luascripts.wolfadmin.players.stats"
local events = require "luascripts.wolfadmin.util.events"
local players = {}
function players.onconnect(clientId, firstTime, isBot)
local clientInfo = et.trap_GetUserinfo(clientId)
-- name is NOT yet set in pers.netname, so get all info out of infostring
stats.set(clientId, "playerName", et.Info_ValueForKey(clientInfo, "name"))
stats.set(clientId, "playerGUID", et.Info_ValueForKey(clientInfo, "cl_guid"))
stats.set(clientId, "playerIP", string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", ""))
stats.set(clientId, "playerTeam", tonumber(et.gentity_get(clientId, "sess.sessionTeam")))
stats.set(clientId, "isBot", isBot)
if firstTime == 1 then
stats.set(clientId, "newConnection", true)
if db.isconnected() then
local player = db.getplayer(stats.get(clientId, "playerGUID"))
if player then
local guid = stats.get(clientId, "playerGUID")
local ip = stats.get(clientId, "playerIP")
db.updateplayerip(guid, ip)
else
local guid = stats.get(clientId, "playerGUID")
local ip = stats.get(clientId, "playerIP")
db.addplayer(guid, ip)
end
local name = stats.get(clientId, "playerName")
local alias = db.getaliasbyname(player["id"], name)
if alias then
db.updatealias(alias["id"], os.time())
else
db.addalias(playerid, name, os.time())
end
end
end
end
events.handle("onClientConnect", players.onconnect)
function players.onbegin(clientId)
-- TODO:
-- new approach: load necessary data in onClientConnect event handlers,
-- load rest in onClientBegin handlers (avoids useless loading of stats,
-- less coupling between main.lua and stats.lua)
-- ensures that all data is loaded from this moment on
events.trigger("onPlayerReady", clientId, stats.get(clientId, "newConnection"))
stats.set(clientId, "newConnection", false)
end
events.handle("onClientBegin", players.onbegin)
function players.ondisconnect(clientId)
stats.remove(clientId)
end
events.handle("onClientDisconnect", players.ondisconnect)
function players.onnamechange(clientId, old, new)
-- TODO: on some mods, this message is already printed
-- known: old NQ versions, Legacy
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay -1 \""..old.." ^7is now known as "..new.."\";")
if db.isconnected() then
local playerid = db.getplayer(stats.get(clientId, "playerGUID"))["id"]
local name = stats.get(clientId, "playerName")
local alias = db.getaliasbyname(playerid, name)
if alias then
db.updatealias(alias["id"], os.time())
else
db.addalias(playerid, name, os.time())
end
end
end
events.handle("onClientNameChange", players.onnamechange)
function players.oninfochange(clientId)
local clientInfo = et.trap_GetUserinfo(clientId)
local old = stats.get(clientId, "playerTeam")
local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
if new ~= old then
stats.set(clientId, "playerTeam", new)
events.trigger("onClientTeamChange", clientId, old, new)
end
end
events.handle("onClientInfoChange", players.oninfochange)
return players