mirror of
https://github.com/etlegacy/wolfadmin.git
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114 lines
3.9 KiB
Lua
114 lines
3.9 KiB
Lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local util = require "luascripts.wolfadmin.util.util"
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local events = require "luascripts.wolfadmin.util.events"
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local settings = require "luascripts.wolfadmin.util.settings"
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local stats = require "luascripts.wolfadmin.players.stats"
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local game = {}
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local killCount = 0
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local lastKillerId = nil
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local currentState = nil
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local currentMaps, currentMap, nextMap = {}, nil, nil
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function game.getState()
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return currentState
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end
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function game.getMode()
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return tonumber(et.trap_Cvar_Get("g_gametype"))
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end
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function game.getMaps()
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return currentMaps
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end
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function game.getMap()
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return currentMap
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end
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function game.getNextMap()
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return nextMap
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end
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function game.oninit()
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local gameType = game.getMode() -- 2: objective, 3: stopwatch, 4: campaign, 5: LMS
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local campaignMaps = tostring(et.trap_Cvar_Get("campaign_maps"))
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local objectiveMaps = tostring(et.trap_Cvar_Get("objective_maps"))
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if gameType == 4 then
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currentMaps = util.split(campaignMaps, ",")
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else
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currentMaps = util.split(objectiveMaps, ",")
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end
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currentMap = et.trap_Cvar_Get("mapname")
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for i, map in ipairs(currentMaps) do
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if map == game.getMap() then nextMap = currentMaps[i + 1] break end
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end
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nextMap = nextMap and nextMap or "unknown"
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end
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events.handle("onGameInit", game.oninit)
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function game.onstatechange(gameState)
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currentState = gameState
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if gameState == 3 then
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-- do not display when there haven't been any kills
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if lastKillerId ~= nil then
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dAnd the last kill of the round goes to.. ^7"..et.gentity_get(lastKillerId, "pers.netname").."^d!\";")
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dA total of ^7"..killCount.." ^dsoldiers died during this battle.\";")
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end
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dNext map: ^7"..game.getNextMap().."^d.\";")
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end
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end
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events.handle("onGameStateChange", game.onstatechange)
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function game.ondeath(victimId, killerId, mod)
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if killerId ~= 1022 and victimId ~= killerId then -- regular kills
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lastKillerId = killerId
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end
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killCount = killCount + 1
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end
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events.handle("onPlayerDeath", game.ondeath)
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function game.onrevive(clientMedic, clientVictim)
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if settings.get("g_announceRevives") ~= 0 then
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for playerId = 0, et.trap_Cvar_Get("sv_maxclients") - 1 do
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if wolfa_isPlayer(playerId) and tonumber(et.gentity_get(playerId, "sess.sessionTeam")) == tonumber(et.gentity_get(clientMedic, "sess.sessionTeam")) then
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat "..playerId.." \"^drevive: ^7"..et.gentity_get(clientMedic, "pers.netname").." ^9revived ^7"..et.gentity_get(clientVictim, "pers.netname").."^9.\";")
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end
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end
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end
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end
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events.handle("onPlayerRevive", game.onrevive)
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function game.onready(clientId, firstTime)
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if firstTime and settings.get("g_welcomeMessage") ~= "" then
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat "..clientId.." \""..settings.get("g_welcomeMessage").."\";")
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end
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end
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events.handle("onPlayerReady", game.onready)
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return game
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