mirror of
https://github.com/etlegacy/wolfadmin.git
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216 lines
10 KiB
Lua
216 lines
10 KiB
Lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local constants = require "luascripts.wolfadmin.util.constants"
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local events = require "luascripts.wolfadmin.util.events"
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local settings = require "luascripts.wolfadmin.util.settings"
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local files = require "luascripts.wolfadmin.util.files"
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local db = require "luascripts.wolfadmin.db.db"
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local game = require "luascripts.wolfadmin.game.game"
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local stats = require "luascripts.wolfadmin.players.stats"
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local sprees = {}
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local revivespreeMessages = {
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[3] = {
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["msg"] = "^dis on a ^2revive spree^d!",
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["sound"] = "",
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},
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[5] = {
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["msg"] = "^dis a ^2revive magnet^d!",
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["sound"] = "",
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},
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[10] = {
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["msg"] = "^dis a ^2syringe maniac^d!",
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["sound"] = "",
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},
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[15] = {
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["msg"] = "^dis the new ^2Dr. Frankenstein^d!",
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["sound"] = "",
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},
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}
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local currentRecords -- cached version
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local currentMapId
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function sprees.get()
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local records = currentRecords
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if records["ksrecord"] and records["ksrecord"] > 0 then
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records["ksname"] = db.getlastalias(records["ksplayer"])["alias"]
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end
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if records["dsrecord"] and records["dsrecord"] > 0 then
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records["dsname"] = db.getlastalias(records["dsplayer"])["alias"]
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end
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if records["rsrecord"] and records["rsrecord"] > 0 then
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records["rsname"] = db.getlastalias(records["rsplayer"])["alias"]
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end
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return records
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end
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function sprees.reset(truncate)
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if truncate then
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db.removeallrecords()
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else
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db.removerecords(currentMapId)
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end
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currentRecords = db.getrecords(currentMapId)
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end
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function sprees.load()
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local map = db.getmap(game.getMap())
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if map then
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currentMapId = map["id"]
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db.updatemap(currentMapId, os.time())
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else
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db.addmap(game.getMap(), os.time())
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currentMapId = db.getmap(game.getMap())["id"]
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end
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currentRecords = db.getrecords(currentMapId)
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return db.getrecordscount(currentMapId)
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end
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function sprees.oninit(levelTime, randomSeed, restartMap)
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if
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(db.isconnected() and settings.get("g_spreeRecords") ~= 0)
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then
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sprees.load()
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events.handle("onGameStateChange", sprees.ongamestatechange)
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end
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end
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events.handle("onGameInit", sprees.oninit)
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function sprees.onconnect(clientId, firstTime, isBot)
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stats.set(clientId, "currentKillSpree", 0)
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stats.set(clientId, "longestKillSpree", 0)
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stats.set(clientId, "currentDeathSpree", 0)
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stats.set(clientId, "longestDeathSpree", 0)
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stats.set(clientId, "currentReviveSpree", 0)
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stats.set(clientId, "longestReviveSpree", 0)
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end
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events.handle("onClientConnect", sprees.onconnect)
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function sprees.ongamestatechange(gameState)
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if gameState == constants.GAME_STATE_RUNNING then
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events.handle("onPlayerDeath", sprees.ondeath)
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events.handle("onPlayerRevive", sprees.onrevive)
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elseif gameState == constants.GAME_STATE_INTERMISSION then
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if currentRecords["ksrecord"] and currentRecords["ksrecord"] > 0 then
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if db.getrecord(currentMapId, constants.RECORD_KILL) then
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db.updaterecord(currentMapId, os.time(), constants.RECORD_KILL, currentRecords["ksrecord"], currentRecords["ksplayer"])
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else
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db.addrecord(currentMapId, os.time(), constants.RECORD_KILL, currentRecords["ksrecord"], currentRecords["ksplayer"])
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end
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dsprees: ^9longest kill spree (^7"..currentRecords["ksrecord"].."^9) by ^7"..db.getlastalias(currentRecords["ksplayer"])["alias"].."^9.\";")
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end
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if currentRecords["dsrecord"] and currentRecords["dsrecord"] > 0 then
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if db.getrecord(currentMapId, constants.RECORD_DEATH) then
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db.updaterecord(currentMapId, os.time(), constants.RECORD_DEATH, currentRecords["dsrecord"], currentRecords["dsplayer"])
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else
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db.addrecord(currentMapId, os.time(), constants.RECORD_DEATH, currentRecords["dsrecord"], currentRecords["dsplayer"])
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end
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dsprees: ^9longest death spree (^7"..currentRecords["dsrecord"].."^9) by ^7"..db.getlastalias(currentRecords["dsplayer"])["alias"].."^9.\";")
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end
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if currentRecords["rsrecord"] and currentRecords["rsrecord"] > 0 then
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if db.getrecord(currentMapId, constants.RECORD_REVIVE) then
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db.updaterecord(currentMapId, os.time(), constants.RECORD_REVIVE, currentRecords["rsrecord"], currentRecords["rsplayer"])
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else
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db.addrecord(currentMapId, os.time(), constants.RECORD_REVIVE, currentRecords["rsrecord"], currentRecords["rsplayer"])
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end
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dsprees: ^9longest revive spree (^7"..currentRecords["rsrecord"].."^9) by ^7"..db.getlastalias(currentRecords["rsplayer"])["alias"].."^9.\";")
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end
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end
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end
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function sprees.ondeath(victimId, killerId, mod)
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if killerId == 1022 then -- killed by map
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stats.set(victimId, "currentKillSpree", 0)
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stats.add(victimId, "currentDeathSpree", 1)
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stats.set(victimId, "currentReviveSpree", 0)
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stats.set(victimId, "longestDeathSpree", stats.get(victimId, "currentDeathSpree") > stats.get(victimId, "longestDeathSpree") and stats.get(victimId, "currentDeathSpree") or stats.get(victimId, "longestDeathSpree"))
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elseif victimId == killerId then -- suicides
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-- happens when a bot disconnects, it selfkills before leaving, thus emptying the
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-- player data table, resulting in errors. I'm sorry for your spree records, bots.
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if not players.isConnected(victimId) then return end
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stats.set(victimId, "currentKillSpree", 0)
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stats.add(victimId, "currentDeathSpree", 1)
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stats.set(victimId, "currentReviveSpree", 0)
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stats.set(victimId, "longestDeathSpree", stats.get(victimId, "currentDeathSpree") > stats.get(victimId, "longestDeathSpree") and stats.get(victimId, "currentDeathSpree") or stats.get(victimId, "longestDeathSpree"))
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if (settings.get("g_botRecords") == 1 or not players.isBot(victimId)) and (not currentRecords["dsrecord"] or stats.get(victimId, "longestDeathSpree") > currentRecords["dsrecord"]) then
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currentRecords["dsplayer"] = db.getplayerid(victimId)
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currentRecords["dsrecord"] = stats.get(victimId, "longestDeathSpree")
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end
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else -- regular kills
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if et.gentity_get(victimId, "sess.sessionTeam") == et.gentity_get(killerId, "sess.sessionTeam") then
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-- teamkill handling
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else
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stats.add(killerId, "currentKillSpree", 1)
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stats.set(killerId, "currentDeathSpree", 0)
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stats.set(killerId, "longestKillSpree", stats.get(killerId, "currentKillSpree") > stats.get(killerId, "longestKillSpree") and stats.get(killerId, "currentKillSpree") or stats.get(killerId, "longestKillSpree"))
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if (settings.get("g_botRecords") == 1 or not players.isBot(killerId)) and (not currentRecords["ksrecord"] or stats.get(killerId, "longestKillSpree") > currentRecords["ksrecord"]) then
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currentRecords["ksplayer"] = db.getplayerid(killerId)
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currentRecords["ksrecord"] = stats.get(killerId, "longestKillSpree")
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end
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-- happens when a bot disconnects, it selfkills before leaving, thus emptying the
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-- player data table, resulting in errors. I'm sorry for your spree records, bots.
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if not players.isConnected(victimId) then return end
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stats.set(victimId, "currentKillSpree", 0)
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stats.add(victimId, "currentDeathSpree", 1)
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stats.set(victimId, "currentReviveSpree", 0)
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stats.set(victimId, "longestDeathSpree", stats.get(victimId, "currentDeathSpree") > stats.get(victimId, "longestDeathSpree") and stats.get(victimId, "currentDeathSpree") or stats.get(victimId, "longestDeathSpree"))
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if (settings.get("g_botRecords") == 1 or not players.isBot(victimId)) and (not currentRecords["dsrecord"] or stats.get(victimId, "longestDeathSpree") > currentRecords["dsrecord"]) then
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currentRecords["dsplayer"] = db.getplayerid(victimId)
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currentRecords["dsrecord"] = stats.get(victimId, "longestDeathSpree")
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end
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end
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end
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end
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function sprees.onrevive(clientMedic, clientVictim)
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stats.add(clientMedic, "currentReviveSpree", 1)
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stats.set(clientMedic, "longestReviveSpree", stats.get(clientMedic, "currentReviveSpree") > stats.get(clientMedic, "longestReviveSpree") and stats.get(clientMedic, "currentReviveSpree") or stats.get(clientMedic, "longestReviveSpree"))
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if revivespreeMessages[stats.get(clientMedic, "currentReviveSpree")] then
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^1REVIVE SPREE! ^*"..players.getName(clientMedic).." ^*"..revivespreeMessages[stats.get(clientMedic, "currentReviveSpree")]["msg"].." ^d(^3"..stats.get(clientMedic, "currentReviveSpree").." ^drevives in a row!)\";")
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end
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if (settings.get("g_botRecords") == 1 or not players.isBot(clientMedic)) and (not currentRecords["rsrecord"] or stats.get(clientMedic, "longestReviveSpree") > currentRecords["rsrecord"]) then
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currentRecords["rsplayer"] = db.getplayerid(clientMedic)
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currentRecords["rsrecord"] = stats.get(clientMedic, "longestReviveSpree")
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end
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end
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return sprees
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