wolfadmin/luascripts/admin/admin.lua
2016-09-06 12:41:02 +02:00

156 lines
5 KiB
Lua

-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local constants = require "luascripts.wolfadmin.util.constants"
local events = require "luascripts.wolfadmin.util.events"
local settings = require "luascripts.wolfadmin.util.settings"
local files = require "luascripts.wolfadmin.util.files"
local util = require "luascripts.wolfadmin.util.util"
local db = require "luascripts.wolfadmin.db.db"
local players = require "luascripts.wolfadmin.players.players"
local stats = require "luascripts.wolfadmin.players.stats"
local admin = {}
local teamLocks = {
[constants.TEAM_AXIS] = false,
[constants.TEAM_ALLIES] = false,
[constants.TEAM_SPECTATORS] = false,
}
function admin.isPlayerMuted(clientId)
-- return players.isPlayerMuted(clientId)
end
function admin.mutePlayer(clientId, length)
--
end
function admin.unmutePlayer(clientId)
--
end
function admin.isVoiceMuted(clientId)
if stats.get(clientId, "voiceMute") then
if stats.get(clientId, "voiceMute") - os.time() > 0 then
return true
else
admin.unmuteVoice(clientId)
end
end
return false
end
function admin.muteVoice(clientId, length)
stats.set(clientId, "voiceMute", length)
end
function admin.unmuteVoice(clientId)
stats.set(clientId, "voiceMute", false)
end
function admin.putPlayer(clientId, teamId)
et.trap_SendConsoleCommand(et.EXEC_APPEND, "forceteam "..clientId.." "..util.getTeamCode(teamId)..";")
end
function admin.lockTeam(teamId)
teamLocks[teamId] = false
end
function admin.unlockTeam(teamId)
teamLocks[teamId] = false
end
function admin.isPlayerLocked(clientId)
if stats.get(clientId, "teamLock") then
return true
end
return false
end
function admin.lockPlayer(clientId)
stats.set(clientId, "teamLock", true)
end
function admin.unlockPlayer(clientId)
stats.set(clientId, "teamLock", false)
end
function admin.setPlayerLevel(clientId, level, adminId)
local playerid = db.getplayer(players.getGUID(clientId))["id"]
local adminid = db.getplayer(players.getGUID(clientId))["id"]
db.updateplayerlevel(playerid, level)
db.addsetlevel(playerid, level, adminid, os.time())
end
function admin.onconnectattempt(clientId, firstTime, isBot)
if firstTime then
local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientId), "cl_guid")
if guid == "NO_GUID" or guid == "unknown" then
return "\n\nIt appears you do not have a ^7GUID^9/^7etkey^9. In order to play on this server, enable ^7PunkBuster ^9(use ^7\\pb_cl_enable^9) ^9and/or create an ^7etkey^9.\n\nMore info: ^7www.etkey.org"
end
end
events.trigger("onClientConnect", clientId, firstTime, isBot)
end
events.handle("onClientConnectAttempt", admin.onconnectattempt)
function admin.onconnect(clientId, firstTime, isBot)
-- only increase the counter on first connection (fixes counter increase on
-- clientbegin which is also triggered on warmup/maprestart/etc)
stats.set(clientId, "namechangeStart", os.time())
stats.set(clientId, "namechangePts", 0)
end
events.handle("onClientConnect", admin.onconnect)
function players.oninfochange(clientId)
local clientInfo = et.trap_GetUserinfo(clientId)
local old = players.getCachedName(clientId)
local new = et.Info_ValueForKey(clientInfo, "name")
if new ~= old then
if (os.time() - stats.get(clientId, "namechangeStart")) < settings.get("g_renameInterval") and stats.get(clientId, "namechangePts") >= settings.get("g_renameLimit") and not stats.get(clientId, "namechangeForce") then
stats.set(clientId, "namechangeForce", true)
clientInfo = et.Info_SetValueForKey(clientInfo, "name", old)
et.trap_SetUserinfo(clientId, clientInfo)
et.ClientUserinfoChanged(clientId)
stats.set(clientId, "namechangeForce", false)
et.trap_SendServerCommand(clientId, "cp \"Too many name changes in 1 minute.\";")
else
if (os.time() - stats.get(clientId, "namechangeStart")) > settings.get("g_renameInterval") then
stats.set(clientId, "namechangeStart", os.time())
stats.get(clientId, "namechangePts", 0)
end
stats.add(clientId, "namechangePts", 1)
events.trigger("onClientNameChange", clientId, old, new)
end
end
end
events.handle("onClientInfoChange", players.oninfochange)
return admin