wolfadmin/luascripts/players/players.lua

212 lines
6.4 KiB
Lua

-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2017 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local db = require "luascripts.wolfadmin.db.db"
local bits = require "luascripts.wolfadmin.util.bits"
local events = require "luascripts.wolfadmin.util.events"
local players = {}
players.MUTE_CHAT = 1
players.MUTE_VOICE = 2
local data = {[-1337] = {["guid"] = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}}
function players.isConnected(clientId)
return (data[clientId] ~= nil)
end
function players.getCachedName(clientId)
return data[clientId]["name"]
end
function players.getName(clientId)
if clientId == -1337 then
return "console"
end
return et.gentity_get(clientId, "pers.netname")
end
function players.getGUID(clientId)
return data[clientId]["guid"]
end
function players.getIP(clientId)
return data[clientId]["ip"]
end
function players.isBot(clientId)
return data[clientId]["bot"]
end
function players.setLastPMSender(clientId, senderId)
data[clientId]["lastpmsender"] = senderId
end
function players.getLastPMSender(clientId)
return data[clientId]["lastpmsender"]
end
function players.setNameForced(clientId, state)
data[clientId]["nameforced"] = state
end
function players.isNameForced(clientId)
return data[clientId]["nameforced"]
end
function players.setMuted(clientId, state, type, issued, expires)
data[clientId]["mute"] = nil
if state == true then
data[clientId]["mute"] = {
["type"] = type,
["issued"] = issued,
["expires"] = expires
}
end
end
function players.isMuted(clientId, type)
if type == nil then
return data[clientId] ~= nil and data[clientId]["mute"] ~= nil
elseif type == players.MUTE_CHAT then
return data[clientId] ~= nil and data[clientId]["mute"] ~= nil and bits.hasbit(data[clientId]["mute"]["type"], players.MUTE_CHAT)
elseif type == players.MUTE_VOICE then
return data[clientId] ~= nil and data[clientId]["mute"] ~= nil and bits.hasbit(data[clientId]["mute"]["type"], players.MUTE_VOICE)
end
return false
end
function players.getMuteType(clientId)
return data[clientId]["mute"]["type"]
end
function players.getMuteIssuedAt(clientId)
return data[clientId]["mute"]["issued"]
end
function players.getMuteExpiresAt(clientId)
return data[clientId]["mute"]["expires"]
end
function players.setTeamLocked(clientId, state)
data[clientId]["teamlock"] = state
end
function players.isTeamLocked(clientId)
return data[clientId]["teamlock"]
end
function players.onconnect(clientId, firstTime, isBot)
local clientInfo = et.trap_GetUserinfo(clientId)
-- name is NOT yet set in pers.netname, so get all info out of infostring
data[clientId] = {}
-- data[clientId]["name"] is cached version for detecting namechanges, do not
-- use it to retrieve a player's name
data[clientId]["name"] = et.Info_ValueForKey(clientInfo, "name")
data[clientId]["guid"] = et.Info_ValueForKey(clientInfo, "cl_guid")
data[clientId]["ip"] = string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", "")
data[clientId]["bot"] = isBot
data[clientId]["team"] = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
if firstTime then
data[clientId]["new"] = true
if db.isconnected() then
local player = db.getplayer(data[clientId]["guid"])
if player then
db.updateplayerip(data[clientId]["guid"], data[clientId]["ip"])
local alias = db.getaliasbyname(player["id"], data[clientId]["name"])
if alias then
db.updatealias(alias["id"], os.time())
else
db.addalias(player["id"], data[clientId]["name"], os.time())
end
else
db.addplayer(data[clientId]["guid"], data[clientId]["ip"])
local player = db.getplayer(data[clientId]["guid"])
db.addalias(player["id"], data[clientId]["name"], os.time())
end
end
end
end
events.handle("onClientConnect", players.onconnect)
function players.onbegin(clientId)
-- TODO:
-- new approach: load necessary data in onClientConnect event handlers,
-- load rest in onClientBegin handlers (avoids useless loading of stats,
-- less coupling between main.lua and stats.lua)
-- ensures that all data is loaded from this moment on
events.trigger("onPlayerReady", clientId, data[clientId]["new"])
data[clientId]["new"] = false
end
events.handle("onClientBegin", players.onbegin)
function players.ondisconnect(clientId)
-- stats.remove(clientId)
end
events.handle("onClientDisconnect", players.ondisconnect)
function players.onnamechange(clientId, old, new)
-- TODO: on some mods, this message is already printed
-- known: old NQ versions, Legacy
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay -1 \""..old.." ^7is now known as "..new.."\";")
data[clientId]["name"] = new
if db.isconnected() then
local playerid = db.getplayer(players.getGUID(clientId))["id"]
local name = players.getName(clientId)
local alias = db.getaliasbyname(playerid, name)
if alias then
db.updatealias(alias["id"], os.time())
else
db.addalias(playerid, name, os.time())
end
end
end
events.handle("onClientNameChange", players.onnamechange)
function players.oninfochange(clientId)
local clientInfo = et.trap_GetUserinfo(clientId)
local old = data[clientId]["team"]
local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
if new ~= old then
data[clientId]["team"] = new
events.trigger("onClientTeamChange", clientId, old, new)
end
end
events.handle("onClientInfoChange", players.oninfochange)
return players