wolfadmin/luascripts/commands/admin/balance.lua

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1.9 KiB
Lua

-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local commands = require "luascripts.wolfadmin.commands.commands"
local balancer = require "luascripts.wolfadmin.admin.balancer"
function commandBalance(clientId, cmdArguments)
if cmdArguments[1] == "enable" then
if not balancer.isRunning() then
balancer.enable()
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dbalancer: ^9balancer enabled.\";")
else
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay "..clientId.." \"^dbalancer: ^9balancer is already running.\";")
end
elseif cmdArguments[1] == "disable" then
if balancer.isRunning() then
balancer.disable()
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dbalancer: ^9balancer disabled.\";")
else
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay "..clientId.." \"^dbalancer: ^9balancer was not running.\";")
end
elseif cmdArguments[1] == "force" then
balancer.balance(true, true)
else
balancer.balance(true, false)
end
return true
end
commands.addadmin("balance", commandBalance, "p", "either asks the players to even up or evens them by moving or shuffling players", "^2!balance ^9(^hforce^9)")