mirror of
https://github.com/etlegacy/wolfadmin.git
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Decoupled player handling from admin and stats module (issue #63)
This commit is contained in:
parent
06d4413b02
commit
441e4cf7bb
7 changed files with 174 additions and 134 deletions
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@ -20,6 +20,8 @@ local events = require "luascripts.wolfadmin.util.events"
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local settings = require "luascripts.wolfadmin.util.settings"
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local settings = require "luascripts.wolfadmin.util.settings"
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local files = require "luascripts.wolfadmin.util.files"
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local files = require "luascripts.wolfadmin.util.files"
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local db = require "luascripts.wolfadmin.db.db"
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local db = require "luascripts.wolfadmin.db.db"
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local players = require "luascripts.wolfadmin.players.players"
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local stats = require "luascripts.wolfadmin.players.stats"
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local stats = require "luascripts.wolfadmin.players.stats"
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local admin = {}
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local admin = {}
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@ -74,38 +76,6 @@ function admin.unlockPlayer(clientId)
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stats.set(clientId, "teamLock", false)
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stats.set(clientId, "teamLock", false)
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end
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end
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function admin.updatePlayer(clientId)
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local player = db.getplayer(stats.get(clientId, "playerGUID"))
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if player then
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local guid = stats.get(clientId, "playerGUID")
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local ip = stats.get(clientId, "playerIP")
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db.updateplayer(guid, ip)
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else
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local guid = stats.get(clientId, "playerGUID")
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local ip = stats.get(clientId, "playerIP")
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db.addplayer(guid, ip)
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admin.setPlayerLevel(clientId, et.G_shrubbot_level(clientId), 1)
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end
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end
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function admin.updateAlias(clientId)
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local playerid = db.getplayer(stats.get(clientId, "playerGUID"))["id"]
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local name = stats.get(clientId, "playerName")
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local alias = db.getaliasbyname(playerid, name)
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if alias then
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db.updatealias(alias["id"], os.time())
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if alias["cleanalias"] == "" then
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db.updatecleanalias(alias["id"], name)
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end
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else
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db.addalias(playerid, name, os.time())
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end
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end
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function admin.setPlayerLevel(clientId, level, adminId)
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function admin.setPlayerLevel(clientId, level, adminId)
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local playerid = db.getplayer(stats.get(clientId, "playerGUID"))["id"]
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local playerid = db.getplayer(stats.get(clientId, "playerGUID"))["id"]
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local adminid = db.getplayer(stats.get(adminId, "playerGUID"))["id"]
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local adminid = db.getplayer(stats.get(adminId, "playerGUID"))["id"]
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@ -113,61 +83,23 @@ function admin.setPlayerLevel(clientId, level, adminId)
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db.addsetlevel(playerid, level, adminid, os.time())
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db.addsetlevel(playerid, level, adminid, os.time())
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end
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end
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function admin.onconnectattempt(clientId, firstTime, isBot)
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if firstTime then
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if stats.get(clientId, "playerGUID") == "NO_GUID" or stats.get(clientId, "playerGUID") == "unknown" then
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return "\n\nIt appears you do not have a ^7GUID^9/^7etkey^9. In order to play on this server, enable ^7PunkBuster ^9(use ^7\\pb_cl_enable^9) ^9and/or create an ^7etkey^9.\n\nMore info: ^7www.etkey.org"
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end
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end
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events.trigger("onClientConnect", clientId, firstTime, isBot)
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end
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events.handle("onClientConnectAttempt", admin.onconnectattempt)
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function admin.onconnect(clientId, firstTime, isBot)
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function admin.onconnect(clientId, firstTime, isBot)
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-- only increase the counter on first connection (fixes counter increase on
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-- only increase the counter on first connection (fixes counter increase on
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-- clientbegin which is also triggered on warmup/maprestart/etc)
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-- clientbegin which is also triggered on warmup/maprestart/etc)
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stats.set(clientId, "namechangeStart", os.time())
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stats.set(clientId, "namechangeStart", os.time())
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stats.set(clientId, "namechangePts", 0)
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stats.set(clientId, "namechangePts", 0)
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if firstTime then
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if stats.get(clientId, "playerGUID") == "NO_GUID" or stats.get(clientId, "playerGUID") == "unknown" then
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return "\n\nIt appears you do not have a ^7GUID^9/^7etkey^9. In order to play on this server, enable ^7PunkBuster ^9(use ^7\\pb_cl_enable^9) ^9and/or create an ^7etkey^9.\n\nMore info: ^7www.etkey.org"
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end
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if db.isconnected() then
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admin.updatePlayer(clientId)
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admin.updateAlias(clientId)
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end
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end
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end
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end
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events.handle("onClientConnect", admin.onconnect)
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events.handle("onClientConnect", admin.onconnect)
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function stats.oninfochange(clientId)
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local clientInfo = et.trap_GetUserinfo(clientId)
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local old = stats.get(clientId, "playerName")
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local new = et.Info_ValueForKey(clientInfo, "name")
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if new ~= old then
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if (os.time() - stats.get(clientId, "namechangeStart")) < settings.get("g_renameInterval") and stats.get(clientId, "namechangePts") >= settings.get("g_renameLimit") and not stats.get(clientId, "namechangeForce") then
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stats.set(clientId, "namechangeForce", true)
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clientInfo = et.Info_SetValueForKey(clientInfo, "name", old)
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et.trap_SetUserinfo(clientId, clientInfo)
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et.ClientUserinfoChanged(clientId)
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stats.set(clientId, "namechangeForce", false)
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et.trap_SendServerCommand(clientId, "cp \"Too many name changes in 1 minute.\";")
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else
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stats.set(clientId, "playerName", new)
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if (os.time() - stats.get(clientId, "namechangeStart")) > settings.get("g_renameInterval") then
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stats.set(clientId, "namechangeStart", os.time())
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stats.get(clientId, "namechangePts", 0)
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end
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stats.add(clientId, "namechangePts", 1)
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay -1 \""..old.." ^7is now known as "..new.."\";")
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if db.isconnected() then
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admin.updateAlias(clientId)
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end
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events.trigger("onClientNameChange", clientId, old, new)
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end
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end
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end
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events.handle("onClientInfoChange", stats.oninfochange)
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return admin
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return admin
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@ -104,11 +104,11 @@ function game.onrevive(clientMedic, clientVictim)
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end
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end
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events.handle("onPlayerRevive", game.onrevive)
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events.handle("onPlayerRevive", game.onrevive)
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function game.onbegin(clientId, firstTime)
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function game.onready(clientId, firstTime)
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if firstTime and settings.get("g_welcomeMessage") ~= "" then
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if firstTime and settings.get("g_welcomeMessage") ~= "" then
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat "..clientId.." \""..settings.get("g_welcomeMessage").."\";")
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat "..clientId.." \""..settings.get("g_welcomeMessage").."\";")
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end
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end
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end
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end
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events.handle("onClientBegin", game.onbegin)
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events.handle("onPlayerReady", game.onready)
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return game
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return game
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@ -38,8 +38,9 @@ local sprees = require "luascripts.wolfadmin.game.sprees"
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local teams = require "luascripts.wolfadmin.game.teams"
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local teams = require "luascripts.wolfadmin.game.teams"
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local voting = require "luascripts.wolfadmin.game.voting"
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local voting = require "luascripts.wolfadmin.game.voting"
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local stats = require "luascripts.wolfadmin.players.stats"
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local greetings = require "luascripts.wolfadmin.players.greetings"
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local greetings = require "luascripts.wolfadmin.players.greetings"
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local players = require "luascripts.wolfadmin.players.players"
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local stats = require "luascripts.wolfadmin.players.stats"
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local version = "1.1.0-beta"
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local version = "1.1.0-beta"
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local release = "26 August 2016"
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local release = "26 August 2016"
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@ -93,17 +94,11 @@ function et_ConsoleCommand(cmdText)
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end
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end
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function et_ClientConnect(clientId, firstTime, isBot)
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function et_ClientConnect(clientId, firstTime, isBot)
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if firstTime == 1 then
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return events.trigger("onClientConnectAttempt", clientId, (firstTime == 1), (isBot == 1))
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stats.set(clientId, "newConnection", true)
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end
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return events.trigger("onClientConnect", clientId, (firstTime == 1), (isBot == 1))
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end
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end
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function et_ClientBegin(clientId)
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function et_ClientBegin(clientId)
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events.trigger("onClientBegin", clientId, stats.get(clientId, "newConnection"))
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events.trigger("onClientBegin", clientId)
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stats.set(clientId, "newConnection", false)
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end
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end
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function et_ClientDisconnect(clientId)
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function et_ClientDisconnect(clientId)
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@ -107,12 +107,12 @@ function greetings.oninit(levelTime, randomSeed, restartMap)
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if settings.get("g_fileGreetings") ~= "" then
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if settings.get("g_fileGreetings") ~= "" then
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greetings.load()
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greetings.load()
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events.handle("onClientBegin", greetings.onbegin)
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events.handle("onPlayerReady", greetings.onready)
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end
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end
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end
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end
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events.handle("onGameInit", greetings.oninit)
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events.handle("onGameInit", greetings.oninit)
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function greetings.onbegin(clientId, firstTime)
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function greetings.onready(clientId, firstTime)
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if firstTime and (not stats.get(clientId, "isBot") or settings.get("g_botGreetings") == 1) then
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if firstTime and (not stats.get(clientId, "isBot") or settings.get("g_botGreetings") == 1) then
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greetings.show(clientId)
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greetings.show(clientId)
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end
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end
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147
luascripts/players/players.lua
Normal file
147
luascripts/players/players.lua
Normal file
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@ -0,0 +1,147 @@
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local stats = require "luascripts.wolfadmin.players.stats"
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local events = require "luascripts.wolfadmin.util.events"
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local players = {}
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function players.updatePlayer(clientId)
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local player = db.getplayer(stats.get(clientId, "playerGUID"))
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if player then
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local guid = stats.get(clientId, "playerGUID")
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local ip = stats.get(clientId, "playerIP")
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db.updateplayer(guid, ip)
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else
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local guid = stats.get(clientId, "playerGUID")
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local ip = stats.get(clientId, "playerIP")
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db.addplayer(guid, ip)
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-- admin.setPlayerLevel(clientId, et.G_shrubbot_level(clientId), 1)
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end
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end
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function players.updateAlias(clientId)
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local playerid = db.getplayer(stats.get(clientId, "playerGUID"))["id"]
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local name = stats.get(clientId, "playerName")
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local alias = db.getaliasbyname(playerid, name)
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if alias then
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db.updatealias(alias["id"], os.time())
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if alias["cleanalias"] == "" then
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db.updatecleanalias(alias["id"], name)
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end
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else
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db.addalias(playerid, name, os.time())
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end
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end
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function players.onconnect(clientId, firstTime, isBot)
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local clientInfo = et.trap_GetUserinfo(clientId)
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-- name is NOT yet set in pers.netname, so get all info out of infostring
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stats.set(clientId, "playerName", et.Info_ValueForKey(clientInfo, "name"))
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stats.set(clientId, "playerGUID", et.Info_ValueForKey(clientInfo, "cl_guid"))
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stats.set(clientId, "playerIP", string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", ""))
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stats.set(clientId, "playerTeam", tonumber(et.gentity_get(clientId, "sess.sessionTeam")))
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stats.set(clientId, "isBot", isBot)
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if firstTime == 1 then
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stats.set(clientId, "newConnection", true)
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if db.isconnected() then
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players.updatePlayer(clientId)
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players.updateAlias(clientId)
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end
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end
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end
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events.handle("onClientConnect", players.onconnect)
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function players.onbegin(clientId)
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-- TODO:
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-- new approach: load necessary data in onClientConnect event handlers,
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-- load rest in onClientBegin handlers (avoids useless loading of stats,
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-- less coupling between main.lua and stats.lua)
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-- ensures that all data is loaded from this moment on
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events.trigger("onPlayerReady", clientId, stats.get(clientId, "newConnection"))
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stats.set(clientId, "newConnection", false)
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end
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events.handle("onClientBegin", players.onbegin)
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function players.ondisconnect(clientId)
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stats.remove(clientId)
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end
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events.handle("onClientDisconnect", players.ondisconnect)
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-- TODO: split into admin-side and player-side event?
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function players.oninfochange(clientId)
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local clientInfo = et.trap_GetUserinfo(clientId)
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local old = stats.get(clientId, "playerName")
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local new = et.Info_ValueForKey(clientInfo, "name")
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if new ~= old then
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if (os.time() - stats.get(clientId, "namechangeStart")) < settings.get("g_renameInterval") and stats.get(clientId, "namechangePts") >= settings.get("g_renameLimit") and not stats.get(clientId, "namechangeForce") then
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stats.set(clientId, "namechangeForce", true)
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clientInfo = et.Info_SetValueForKey(clientInfo, "name", old)
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et.trap_SetUserinfo(clientId, clientInfo)
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et.ClientUserinfoChanged(clientId)
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stats.set(clientId, "namechangeForce", false)
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et.trap_SendServerCommand(clientId, "cp \"Too many name changes in 1 minute.\";")
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else
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stats.set(clientId, "playerName", new)
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if (os.time() - stats.get(clientId, "namechangeStart")) > settings.get("g_renameInterval") then
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stats.set(clientId, "namechangeStart", os.time())
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stats.get(clientId, "namechangePts", 0)
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end
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stats.add(clientId, "namechangePts", 1)
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay -1 \""..old.." ^7is now known as "..new.."\";")
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if db.isconnected() then
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players.updateAlias(clientId)
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end
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events.trigger("onClientNameChange", clientId, old, new)
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end
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end
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end
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events.handle("onClientInfoChange", players.oninfochange)
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function players.onteamchange(clientId)
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local clientInfo = et.trap_GetUserinfo(clientId)
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local old = stats.get(clientId, "playerTeam")
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local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
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if new ~= old then
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stats.set(clientId, "playerTeam", new)
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events.trigger("onClientTeamChange", clientId, old, new)
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end
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end
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||||||
|
events.handle("onClientInfoChange", players.onteamchange)
|
||||||
|
|
||||||
|
return players
|
|
@ -15,8 +15,6 @@
|
||||||
-- You should have received a copy of the GNU General Public License
|
-- You should have received a copy of the GNU General Public License
|
||||||
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
|
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
local events = require "luascripts.wolfadmin.util.events"
|
|
||||||
|
|
||||||
local stats = {}
|
local stats = {}
|
||||||
|
|
||||||
local data = {[-1337] = {["playerGUID"] = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}}
|
local data = {[-1337] = {["playerGUID"] = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}}
|
||||||
|
@ -74,38 +72,4 @@ function stats.remove(clientId)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function stats.onconnect(clientId, firstTime, isBot)
|
|
||||||
local clientInfo = et.trap_GetUserinfo(clientId)
|
|
||||||
|
|
||||||
-- name is NOT yet set in pers.netname, so get all info out of infostring
|
|
||||||
stats.set(clientId, "playerName", et.Info_ValueForKey(clientInfo, "name"))
|
|
||||||
stats.set(clientId, "playerGUID", et.Info_ValueForKey(clientInfo, "cl_guid"))
|
|
||||||
stats.set(clientId, "playerIP", string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", ""))
|
|
||||||
stats.set(clientId, "playerTeam", tonumber(et.gentity_get(clientId, "sess.sessionTeam")))
|
|
||||||
stats.set(clientId, "isBot", isBot)
|
|
||||||
|
|
||||||
if firstTime then
|
|
||||||
stats.set(clientId, "voiceMute", false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
events.handle("onClientConnect", stats.onconnect)
|
|
||||||
|
|
||||||
function stats.ondisconnect(clientId)
|
|
||||||
stats.remove(clientId)
|
|
||||||
end
|
|
||||||
events.handle("onClientDisconnect", stats.ondisconnect)
|
|
||||||
|
|
||||||
function stats.onteamchange(clientId)
|
|
||||||
local clientInfo = et.trap_GetUserinfo(clientId)
|
|
||||||
local old = stats.get(clientId, "playerTeam")
|
|
||||||
local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
|
|
||||||
|
|
||||||
if new ~= old then
|
|
||||||
stats.set(clientId, "playerTeam", new)
|
|
||||||
|
|
||||||
events.trigger("onClientTeamChange", clientId, old, new)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
events.handle("onClientInfoChange", stats.onteamchange)
|
|
||||||
|
|
||||||
return stats
|
return stats
|
|
@ -104,6 +104,7 @@ events.add("onCallvote")
|
||||||
events.add("onPollStart")
|
events.add("onPollStart")
|
||||||
events.add("onPollFinish")
|
events.add("onPollFinish")
|
||||||
|
|
||||||
|
events.add("onClientConnectAttempt")
|
||||||
events.add("onClientConnect")
|
events.add("onClientConnect")
|
||||||
events.add("onClientDisconnect")
|
events.add("onClientDisconnect")
|
||||||
events.add("onClientBegin")
|
events.add("onClientBegin")
|
||||||
|
@ -117,6 +118,7 @@ events.add("onGameStateChange")
|
||||||
events.add("onGameFrame")
|
events.add("onGameFrame")
|
||||||
events.add("onGameShutdown")
|
events.add("onGameShutdown")
|
||||||
|
|
||||||
|
events.add("onPlayerReady")
|
||||||
events.add("onPlayerSpawn")
|
events.add("onPlayerSpawn")
|
||||||
events.add("onPlayerDeath")
|
events.add("onPlayerDeath")
|
||||||
events.add("onPlayerRevive")
|
events.add("onPlayerRevive")
|
||||||
|
|
Loading…
Reference in a new issue