2016-02-13 11:19:37 +00:00
-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
2016-02-16 13:10:00 +00:00
-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
2016-02-13 11:19:37 +00:00
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local util = require " luascripts.wolfadmin.util.util "
local events = require " luascripts.wolfadmin.util.events "
local settings = require " luascripts.wolfadmin.util.settings "
local stats = require " luascripts.wolfadmin.players.stats "
local game = { }
local killCount = 0
local lastKillerId = nil
local currentState = nil
local currentMaps , currentMap , nextMap = { } , nil , nil
function game . getState ( )
return currentState
end
function game . getMode ( )
return tonumber ( et.trap_Cvar_Get ( " g_gametype " ) )
end
function game . getMaps ( )
return currentMaps
end
function game . getMap ( )
return currentMap
end
function game . getNextMap ( )
return nextMap
end
function game . oninit ( )
local gameType = game.getMode ( ) -- 2: objective, 3: stopwatch, 4: campaign, 5: LMS
local campaignMaps = tostring ( et.trap_Cvar_Get ( " campaign_maps " ) )
local objectiveMaps = tostring ( et.trap_Cvar_Get ( " objective_maps " ) )
if gameType == 4 then
currentMaps = util.split ( campaignMaps , " , " )
else
currentMaps = util.split ( objectiveMaps , " , " )
end
currentMap = et.trap_Cvar_Get ( " mapname " )
for i , map in ipairs ( currentMaps ) do
if map == game.getMap ( ) then nextMap = currentMaps [ i + 1 ] break end
end
nextMap = nextMap and nextMap or " unknown "
end
events.handle ( " onGameInit " , game.oninit )
function game . onstatechange ( gameState )
currentState = gameState
if gameState == 3 then
-- do not display when there haven't been any kills
if lastKillerId ~= nil then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^dAnd the last kill of the round goes to.. ^7 " .. et.gentity_get ( lastKillerId , " pers.netname " ) .. " ^d! \" ; " )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^dA total of ^7 " .. killCount .. " ^dsoldiers died during this battle. \" ; " )
end
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^dNext map: ^7 " .. game.getNextMap ( ) .. " ^d. \" ; " )
end
end
events.handle ( " onGameStateChange " , game.onstatechange )
function game . ondeath ( victimId , killerId , mod )
if killerId ~= 1022 and victimId ~= killerId then -- regular kills
lastKillerId = killerId
end
killCount = killCount + 1
end
events.handle ( " onPlayerDeath " , game.ondeath )
function game . onrevive ( clientMedic , clientVictim )
if settings.get ( " g_announceRevives " ) ~= 0 then
for playerId = 0 , et.trap_Cvar_Get ( " sv_maxclients " ) - 1 do
if wolfa_isPlayer ( playerId ) and tonumber ( et.gentity_get ( playerId , " sess.sessionTeam " ) ) == tonumber ( et.gentity_get ( clientMedic , " sess.sessionTeam " ) ) then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " cchat " .. playerId .. " \" ^drevive: ^7 " .. et.gentity_get ( clientMedic , " pers.netname " ) .. " ^9revived ^7 " .. et.gentity_get ( clientVictim , " pers.netname " ) .. " ^9. \" ; " )
end
end
end
end
events.handle ( " onPlayerRevive " , game.onrevive )
function game . onbegin ( clientId , firstTime )
if firstTime and settings.get ( " g_welcomeMessage " ) ~= " " then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " cchat " .. clientId .. " \" " .. settings.get ( " g_welcomeMessage " ) .. " \" ; " )
end
end
events.handle ( " onClientBegin " , game.onbegin )
return game