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405 lines
17 KiB
ReStructuredText
405 lines
17 KiB
ReStructuredText
=============
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Miscellaneous
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=============
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Configstring
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============
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Configstrings are strings (often in the form of a set of `key\\value` pairs) set on the server and automatically sent to each client.
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They can be accessed with the `Configstring <functions.html#configstrings>`__ and `String utility <functions.html#string-utility>`__ functions.
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.. tip:: A group of related configstrings usually only have a symbolic name for the first value, with a number added to get a particular value. For example, to access a user `CS_PLAYERS` configstring you must use `et.trap_GetConfigstring(et.CS_PLAYERS + slotNumber)`.
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See `et.CS_* constants <constants.html#cs-constants>`__ for available configstrings.
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Here is the detailed content of the user **CS_PLAYERS** configstring:
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=== =========================== ===================================================
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Key Value Description
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=== =========================== ===================================================
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n pers.netname Nickname
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t sess.sessionTeam Team
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c sess.playerType Class
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lc sess.latchPlayerType Latched class
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r sess.rank Rank
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m medalStr Medals
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s skillStr Skills
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dn disguiseClientNum Disguised covert ops
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w sess.playerWeapon Weapon
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lw sess.latchPlayerWeapon Latched primary weapon
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sw sess.latchPlayerWeapon2 Latched secondary weapon
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mu sess.muted Muted
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ref sess.referee Referee
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u sess.uci GeoIP `ISO 3166-1 <https://en.wikipedia.org/wiki/ISO_3166-1>`_ country code
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=== =========================== ===================================================
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Userinfo
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========
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Userinfo strings are strings set on clients for server processing.
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They can be accessed with the `Userinfo <functions.html#userinfo>`__ functions.
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===================== ================================ ==================================================
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Key Example Value Description
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===================== ================================ ==================================================
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cg_uinfo 12 0 100 Client settings [cg_autoreload/cg_autoactivate/cg_predictitems] [cl_timenudge] [cl_maxpackets]
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g_password none Server password
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cl_guid 0123456789ABCDEF0123456789ABCDEF GUID
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cl_wwwDownload 1 Missing files downloading toggle
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name ETLPlayer Nickname
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rate 2500 Rate setting
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snaps 20 Snaps setting
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protocol 84 Game protocol
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qport 4834 Randomly chosen as startup
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challenge -686256943 Random 31 bit integer
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ip 192.168.123.45:27960 IP and port
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===================== ================================ ==================================================
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.. note:: The userinfo string of bots only includes the `cl_guid`, `name`, `rate`, `snap` and `ip` keys/values.
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SendServerCommand
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=================
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`et.trap_SendServerCommand() <functions.html#et-trap-sendservercommand-clientnum-command>`__ is used to send a command from the server to one or more clients.
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The first argument is the slot number of the client the command is sent to. If it's equal to **-1**, the command is broadcast to all clients.
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The following commands can be issued:
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Printing
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--------
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Print a message to the client's console::
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"print \"Message\n\""
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Print a message to the client's annoucement area and console::
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"cpm \"Message\n\""
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Print a message to the center of the client's screen::
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"cp \"Message\n\""
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Print a message to the client's console and writes it to the statsdump file::
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"sc \"Message\n\""
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Chatting
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--------
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Print a message as a global chat message on behalf of the specified client::
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"chat ClientNum \"Message\""
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Print a message as a team chat message on behalf of the specified client::
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"tchat ClientNum \"Message\" X-Location Y-Location Z-Location"
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* The **X,Y,Z-Location**'s are optional parameters that represent the client's location.
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.. Print a message as a fireteam chat message on behalf of the specified client:
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..
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.. "bchat ClientNum \"Message\" X-Location Y-Location Z-Location"
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..
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.. * The X,Y,Z-Location's are optional parameters that represent the client's location.
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Print a message as a global chat message via rcon (qsay command)::
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"chat \"Message\""
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Voice Chat
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----------
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Send a global voice chat on behalf of the specified client::
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"vchat VoiceOnly ClientNum 50 Vsay-String Vsay-Number \"Custom-Message\"".
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* **VoiceOnly** prints a global chat message on behalf of ClientNum if set to **0**, or only play the sound if set to **1**.
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* **Vsay-String** is the global voice chat message.
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* **Vsay-Number** is the vsay number of Vsay as listed in the .voice files. It is by default random, but can be set by the player by passing parameters to the vsay command (`/vsay <Vsay-Number> <Vsay-String>`).
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* **Custom-Message** is by default empty (\"\"). If set, it prints the message in the chat area.
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Send a team voice chat on behalf of the specified client::
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"vtchat VoiceOnly ClientNum 50 Vsay-String X-Location Y-Location Z-Location Vsay-Number \"Custom-Message\""
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* **VoiceOnly** prints a team chat message on behalf of ClientNum if set to **0**, or only play the sound if set to **1**.
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* **Vsay-String** is the team voice chat message.
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* **Vsay-Number** is the vsay number of Vsay as listed in the .voice files. It is by default random, but can be set by the player by passing parameters to the vsay command (`/vsay <Vsay-Number> <Vsay-String>`).
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* The **X,Y,Z-Location**'s are optional parameters that represent the client's location.
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* **Custom-Message** is by default empty (\"\"). If set, it prints the message in the chat area.
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Send a fireteam voice chat on behalf of the specified client::
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"vtchat VoiceOnly ClientNum 50 Fireteam-String X-Location Y-Location Z-Location Vsay-Number \"Custom-Message\""
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* **VoiceOnly** prints a fireteam chat message on behalf of ClientNum if set to **0**, or only play the sound if set to **1**.
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* **Fireteam-String** is the fireteam voice chat message.
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* **Vsay-Number** is the vsay number of Vsay as listed in the .voice files. It is by default random, but can be set by the player by passing parameters to the vsay command (`/vsay <Vsay-Number> <Vsay-String>`).
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* The **X,Y,Z-Location**'s are optional parameters that represent the client's location.
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* **Custom-Message** is by default empty (\"\"). If set, it prints the message in the chat area.
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Fireteam
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--------
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Show a fireteam invitation message to the client::
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"application Number"
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* if **Number** is **> -1**, the "Accept ...'s application to join your fireteam?" message is displayed. In this case, **Number** is the ClientNum of the applying client.
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* if **Number** is **-1**, the "Your application has been submitted" message is displayed.
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* if **Number** is **-2**, the "Your application failed" message is displayed.
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* if **Number** is **-3**, the "Your application has been approved" message is displayed.
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* if **Number** is **-4**, the "Your application reply has been sent" message is displayed.
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Show a fireteam proposition message to the client::
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"proposition Number Number2"
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* if **Number** is **> -1**, the "Accept ...'s proposition to invite ... to your fireteam?" message is displayed. In this case, **Number** is the ClientNum of the proposed client, and **Number2** is the ClientNum of the proposing player.
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* if **Number** is **-1**, the "Your proposition has been submitted" message is displayed.
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* if **Number** is **-2**, the "Your proposition was rejected" message is displayed.
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* if **Number** is **-3**, the "Your proposition was accepted" message is displayed.
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* if **Number** is **-4**, the "Your proposition reply has been sent" message is displayed.
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* **Number2** is an optional parameter only used when **Number** > **-1**.
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Show a fireteam invitation message to the client::
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"invitation Number"
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* if **Number** is **> -1**, the "Accept ..'s invitation to join your fireteam?" message is displayed. In this case, **Number** is the ClientNum of the applying client.
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* if **Number** is **-1**, the "Your invitation has been submitted" message is displayed.
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* if **Number** is **-2**, the "Your invitation rejected" message is displayed.
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* if **Number** is **-3**, the "Your invitation was accepted" message is displayed.
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* if **Number** is **-4**, the "Your invitation reply has been sent" message is displayed.
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Others
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------
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Show the complaint vote message to the client::
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"complaint Number"
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* if **Number** is **> 1**, the "File complaint against ... for team-killing?" message is displayed. In this case, **Number** is the ClientNum of the teamkilling player.
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* if **Number** is **-1**, the "Complaint filed" message is displayed.
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* if **Number** is **-2**, the "Complaint dismissed" message is displayed.
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Set the client game selected spawnpoint::
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"setspawnpt Number"
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* **Number** is the selected spawnpoint.
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Disconnect the client with a "Server disconnected" message::
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"disconnect \"reason\""
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* **reason** is an optional parameter to show a reason after "Server disconnected".
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.. note:: Use `et.trap_DropClient() <functions.html#et-trap-dropclient-clientnum-reason-bantime>`__ instead.
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Set a client's configstring to a string::
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"cs Number \"String\""
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* **String** is the new configstring string.
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.. note:: Use `et.trap_SetUserinfo() <functions.html#et-trap-setuserinfo-clientnum-userinfo>`__ instead.
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Replace any texture::
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"remapShader \"OldShader\" \"NewShader\" #"
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* **OldShader** is the old shader.
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* **NewShader** is the new shader.
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* **#** is the Timeoffset, which currently should be left as 0.
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.. note:: Use `et.G_ShaderRemap() <functions.html#et-g-shaderremap-oldshader-newshader>`__ instead.
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Damage bitflags
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===============
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============================= ================== ==================================
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Name Value Description
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============================= ================== ==================================
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DAMAGE_RADIUS 1 Indirect splash damage
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DAMAGE_HALF_KNOCKBACK 2 Do less knockback
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DAMAGE_NO_KNOCKBACK 4 Do not affect velocity, just view angles
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DAMAGE_NO_PROTECTION 8 Armor, shields, invulnerability, godmode have no effect
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DAMAGE_NO_TEAM_PROTECTION 16 (unused)
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DAMAGE_DISTANCEFALLOFF 32 Distance falloff
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============================= ================== ==================================
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Skill types
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===========
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=========================================== ================== ====================
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Name Value Description
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=========================================== ================== ====================
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SK_BATTLE_SENSE 0 Battle Sense
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SK_EXPLOSIVES_AND_CONSTRUCTION 1 Engineering
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SK_FIRST_AID 2 First Aid
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SK_SIGNALS 3 Signals
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SK_LIGHT_WEAPONS 4 Light Weapons
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SK_HEAVY_WEAPONS 5 Heavy Weapons
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SK_MILITARY_INTELLIGENCE_AND_SCOPED_WEAPONS 6 Covert Ops
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=========================================== ================== ====================
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Event types
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===========
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============================= ================== ==================================
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Name Value Description
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============================= ================== ==================================
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EV_NONE 0
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EV_FOOTSTEP 1
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EV_FOOTSTEP_METAL 2 (unused)
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EV_FOOTSTEP_WOOD 3 (unused)
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EV_FOOTSTEP_GRASS 4 (unused)
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EV_FOOTSTEP_GRAVEL 5 (unused)
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EV_FOOTSTEP_ROOF 6 (unused)
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EV_FOOTSTEP_SNOW 7 (unused)
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EV_FOOTSTEP_CARPET 8 (unused)
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EV_FOOTSPLASH 9
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EV_FOOTWADE 10 (unused)
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EV_SWIM 11
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EV_STEP_4 12
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EV_STEP_8 13
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EV_STEP_12 14
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EV_STEP_16 15
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EV_FALL_SHORT 16
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EV_FALL_MEDIUM 17
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EV_FALL_FAR 18
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EV_FALL_NDIE 19
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EV_FALL_DMG_10 20
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EV_FALL_DMG_15 21
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EV_FALL_DMG_25 22
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EV_FALL_DMG_50 23
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EV_WATER_TOUCH 24
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EV_WATER_LEAVE 25
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EV_WATER_UNDER 26
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EV_WATER_CLEAR 27
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EV_ITEM_PICKUP 28
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EV_ITEM_PICKUP_QUIET 29
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EV_GLOBAL_ITEM_PICKUP 30
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EV_NOAMMO 31
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EV_WEAPONSWITCHED 32
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EV_EMPTYCLIP 33 (unused)
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EV_FILL_CLIP 34
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EV_MG42_FIXED 35
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EV_WEAP_OVERHEAT 36
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EV_CHANGE_WEAPON 37
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EV_CHANGE_WEAPON_2 38
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EV_FIRE_WEAPON 39
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EV_FIRE_WEAPONB 40
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EV_FIRE_WEAPON_LASTSHOT 41
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EV_NOFIRE_UNDERWATER 42
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EV_FIRE_WEAPON_MG42 43
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EV_FIRE_WEAPON_MOUNTEDMG42 44
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EV_ITEM_RESPAWN 45 (unused)
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EV_ITEM_POP 46 (unused)
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EV_PLAYER_TELEPORT_IN 47 (unused)
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EV_PLAYER_TELEPORT_OUT 48 (unused)
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EV_GRENADE_BOUNCE 49
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EV_GENERAL_SOUND 50
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EV_GENERAL_SOUND_VOLUME 51
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EV_GLOBAL_SOUND 52
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EV_GLOBAL_CLIENT_SOUND 53
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EV_GLOBAL_TEAM_SOUND 54
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EV_FX_SOUND 55
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EV_BULLET_HIT_FLESH 56
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EV_BULLET_HIT_WALL 57
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EV_MISSILE_HIT 58
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EV_MISSILE_MISS 59
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EV_RAILTRAIL 60
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EV_BULLET 61
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EV_LOSE_HAT 62
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EV_PAIN 63
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EV_CROUCH_PAIN 64 (unused)
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EV_DEATH1 65 (unused)
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EV_DEATH2 66 (unused)
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EV_DEATH3 67 (unused)
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EV_OBITUARY 68
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EV_STOPSTREAMINGSOUND 69
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EV_POWERUP_QUAD 70
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EV_POWERUP_BATTLESUIT 71
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EV_POWERUP_REGEN 72
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EV_GIB_PLAYER 73
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EV_DEBUG_LINE, 74 (unused)
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EV_STOPLOOPINGSOUND 75
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EV_TAUNT 76 (unused)
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EV_SMOKE 77
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EV_SPARKS 78
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EV_SPARKS_ELECTRIC 79
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EV_EXPLODE 80
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EV_RUBBLE 81
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EV_EFFECT 82
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EV_MORTAREFX 83
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EV_SPINUP 84
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EV_SNOW_ON 85 (unused)
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EV_SNOW_OFF 86 (unused)
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EV_MISSILE_MISS_SMALL 87
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EV_MISSILE_MISS_LARGE 88
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EV_MORTAR_IMPACT 89
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EV_MORTAR_MISS 90
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EV_SPIT_HIT 91 (unused)
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EV_SPIT_MISS 92 (unused)
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EV_SHARD 93
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EV_JUNK 94
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EV_EMITTER 95
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EV_OILPARTICLES 96
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EV_OILSLICK 97
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EV_OILSLICKREMOVE 98
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EV_MG42EFX 99 (unused)
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EV_FLAKGUN1 100 (unused)
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EV_FLAKGUN2 101 (unused)
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EV_FLAKGUN3 102 (unused)
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EV_FLAKGUN4 103 (unused)
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EV_EXERT1 104 (unused)
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EV_EXERT2 105 (unused)
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EV_EXERT3 106 (unused)
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EV_SNOWFLURRY 107
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EV_CONCUSSIVE 108 (unused)
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EV_DUST 109
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EV_RUMBLE_EFX 110
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EV_GUNSPARKS 111
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EV_FLAMETHROWER_EFFECT 112
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EV_POPUP 113 (unused)
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EV_POPUPBOOK 114 (unused)
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EV_GIVEPAGE 115 (unused)
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EV_MG42BULLET_HIT_FLESH 116
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EV_MG42BULLET_HIT_WALL 117
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EV_SHAKE 118
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EV_DISGUISE_SOUND 119
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EV_BUILDDECAYED_SOUND 120
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EV_FIRE_WEAPON_AAGUN 121
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EV_DEBRIS 122
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EV_ALERT_SPEAKER 123
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EV_POPUPMESSAGE 124
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EV_ARTYMESSAGE 125
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EV_AIRSTRIKEMESSAGE 126
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EV_MEDIC_CALL 127
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EV_SHOVE_SOUND 128
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EV_BODY_DP 129
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============================= ================== ==================================
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