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38 lines
2.6 KiB
ReStructuredText
38 lines
2.6 KiB
ReStructuredText
.. Legacy Lua API documentation master file, created by
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sphinx-quickstart on Tue Sep 13 00:05:27 2016.
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You can adapt this file completely to your liking, but it should at least
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contain the root `toctree` directive.
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Legacy Lua API
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==============
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Welcome to the Legacy Lua API's documentation!
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The **Legacy mod** is the default mod shipped with `ET: Legacy <http://www.etlegacy.com>`_. It supports server-side modifications via the `Lua <http://www.lua.org/>`_ scripting language, with the Legacy Lua API being the interface for communication between them.
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The embedded **Lua 5.3** interpreter will load user-defined scripts if present in the `legacy` directory. The Lua API provides an "et" library of `function calls <functions.html>`__ that allow access to the server engine, and also provides `callbacks <callbacks.html>`__ so a server side mod may trigger on specific server events.
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In some cases values can be returned to Legacy mod, whenever something is intercepted (i.e. a command) and prevented to be further handled. This way, new commands can easily be defined or existing ones can be altered.
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Through special functions, it is also possible to alter internal structures or entities (manipulate client XP, set and read cvars, remap shaders, etc.).
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For example, if a player dies the `et_Obituary( victim, killer, meansOfDeath ) <callbacks.html#et-obituary-target-attacker-meansofdeath>`__ function is executed, and the Lua API allows you to manipulate and control this information.
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.. note:: Like qagame, Lua modules are unloaded and reloaded on `map_restart` and map changes, which means that all global variables and other information is lost. Persistent data can be stored in `cvars <functions.html#cvars>`__, external `files <functions.html#filesystem>`__ or `database <database.html>`__.
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Legacy's Lua API follows mostly the `ETPub <http://www.etpub.org/>`_ implementation with partial code of the NoQuarter implemention. The ETPub implementation being built to be compatible with `ETPro's Lua <http://wolfwiki.anime.net/index.php/Lua_Mod_API>`_, all scripts written in ETPro's documentation should be valid and more or less compatible with Legacy mod's Lua API.
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.. important:: As Legacy uses the newer Lua 5.3, you might want to check the **Incompatibilities with the Previous Version** sections of the `Lua 5.1 <https://www.lua.org/manual/5.1/manual.html#7>`_, `Lua 5.2 <https://www.lua.org/manual/5.2/manual.html#8>`_, and `Lua 5.3 <https://www.lua.org/manual/5.3/manual.html#8>`_ manuals while porting scripts written for other mods.
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.. toctree::
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:maxdepth: 2
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standard
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cvars
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commands
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functions
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callbacks
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fields
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constants
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misc
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database
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sample
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