mirror of
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681 lines
18 KiB
ReStructuredText
681 lines
18 KiB
ReStructuredText
=========
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Functions
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=========
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**Functions** allow to manipulate and control the server, or alter internal structures and entities.
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Modules
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=======
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et.RegisterModname( modname )
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-----------------------------
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Registers a descriptive name for this mod.
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* **modname** is the name to register the Lua module.
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vmnumber = et.FindSelf()
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------------------------
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Returns the assigned Lua VM slot number.
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* **vmnumber** is the returned slot number assigned to this Lua VM.
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modname, signature = et.FindMod( vmnumber )
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-------------------------------------------
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Returns the name and SHA1 signature for the mod loaded in a VM slot.
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* **vmnumber** is the VM slot number of the Lua module.
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* **modname, signature** are the returned registered module's name and SHA-1 signature. Returns **nil, nil** if the VM slot is invalid.
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success = et.IPCSend( vmnumber, message )
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-----------------------------------------
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Sends a message string to the mod in the another VM slot.
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* **vmnumber** is the VM slot number of the Lua module to send a message to.
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* **message** is the message to sent to the Lua module.
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Returns 1 if the message is sent successfully, and 0 if it fails.
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.. important:: The mod receiving message must have an `et_IPCReceive() <functions.html#et-ipcreceive-vmnumber-message>`__ callback.
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.. note:: Data cannot be received and sent back in the same server frame.
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et_IPCReceive( vmnumber, message )
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----------------------------------
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Called when another module sends an `et.IPCSend() <functions.html#success-et-ipcsend-vmnumber-message>`__ message to this module.
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* **vmnumber** is the VM slot number of the sender.
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* **message** is the message sent.
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.. important:: The sender module must be loaded earlier in the `lua_modules <cvars.html#lua-modules>`__ cvar, otherwise the receiver module cannot find it.
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.. tip:: See the `Inter Process Communication (IPC) <sample.html#inter-process-communication-ipc>`__ sample code for an example of communication between different loaded Lua modules.
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Printing
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========
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et.G_Print( text )
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------------------
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Prints text to the server console.
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* **text** is the printed string.
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et.G_LogPrint( text )
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---------------------
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Prints text to the server console and writes it to the server log.
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* **text** is the printed and logged string.
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Argument handling
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=================
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These functions are to be used within the `command callback <callbacks.html#commands>`__ functions.
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args = et.ConcatArgs( index )
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-----------------------------
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Returns all arguments beginning concatenated into a single string.
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* **index** is the index of the first argument in the concatenated string.
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* **args** is the returned concatenated string.
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argcount = et.trap_Argc()
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-------------------------
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Returns the number of command line arguments in the server command.
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* **argcount** is the returned count of arguments.
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arg = et.trap_Argv( index )
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---------------------------
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Returns the contents of the command line argument.
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* **index** is the index of the argument to return.
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* **arg** is the returned argument.
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Cvars
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=====
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cvarvalue = et.trap_Cvar_Get( name )
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------------------------------------
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Returns the value of the given cvar.
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* **name** is the name of the cvar.
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* **cvarvalue** is the returned string containing the value. If there is no cvar with the given name, the returning string has zero length.
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et.trap_Cvar_Set( name, cvarvalue )
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-----------------------------------
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Sets value to a cvar.
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* **name** is the name of the cvar to set.
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* **cvarvalue** is the new value for the cvar.
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Configstrings
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=============
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configstring = et.trap_GetConfigstring( index )
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-----------------------------------------------
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Returns content of the configstring index.
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* **index** is the index of the configstring. See `et.CS_* constants <constants.html#cs-constants>`__ for possible values.
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* **configstring** is the returned string containing the full configstring.
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et.trap_SetConfigstring( index, value )
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---------------------------------------
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Sets the full configstring.
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* **index** is the configstring index. See `et.CS_* constants <constants.html#cs-constants>`__ for possible values.
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* **value** is the full configstring to set.
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Server
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======
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et.trap_SendConsoleCommand( when, command )
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-------------------------------------------
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Sends command to the server console.
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* **when** tells when the command is executed. See `et.EXEC_* constants <constants.html#exec-constants>`__ for possible values.
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* **command** is the full command to execute.
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Clients
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=======
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et.trap_SendServerCommand( clientnum, command )
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-----------------------------------------------
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Sends the command command to the client clientnum. If clientnum is `-1`, the command is broadcast to all clients.
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.. tip:: See `SendServerCommand() <misc.html#sendservercommand>`__ for a detailed example usage of possible commands.
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et.trap_DropClient( clientnum, reason, bantime )
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-------------------------------------------------
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Disconnects client from the server.
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* **clientnum** is the slot number of the client.
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* **reason** is the descriptive reason for the kick which is reported to the client.
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* **bantime** is the length of the ban in seconds.
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clientnum = et.ClientNumberFromString( string )
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-----------------------------------------------
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Searches for one partial match with player name.
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* **string** is a pattern to match against client names.
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* **clientnum** is the returned client slot number if one match is found, otherwise **nil** is returned (none or more than one match).
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et.G_Say( clientNum, mode, text )
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---------------------------------
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Sends a chat command on behalf of client.
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* **clientnum** is the slot number of the client.
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* **mode** is the broadcast mode. See `et.SAY_* constants <constants.html#say-constants>`__.
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* **text** is the chat text.
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et.MutePlayer( clientnum, duration, reason )
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--------------------------------------------
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Mutes the specified player.
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* **clientnum** is the slot number of the client to mute.
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* **duration** is the optional duration of the mute in seconds.
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* **reason** is the optional reason of the mute.
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et.UnmutePlayer( clientnum )
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----------------------------
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Unmutes the specified player.
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* **clientnum** is the slot number of the client to unmute.
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Userinfo
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========
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userinfo = et.trap_GetUserinfo( clientNum )
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-------------------------------------------
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Returns the userinfo string of a client.
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* **clientnum** is the slot number of the client.
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* **userinfo** is the returned string of the specified client.
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et.trap_SetUserinfo( clientnum, userinfo )
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------------------------------------------
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Sets the userinfo string of the client to the specified userinfo.
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* **clientnum** is the slot number of the client.
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* **userinfo** is the userinfo string that replaces the current userinfo.
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.. note:: The `et.ClientUserinfoChanged() <#et-clientuserinfochanged-clientnum>`__ function must be called after this function for the changes to take effect.
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et.ClientUserinfoChanged( clientnum )
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-------------------------------------
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Loads the new userinfo string of the client and sets the client settings to match it.
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* **clientnum** is the slot number of the client.
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String utility
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==============
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newinfostring = et.Info_RemoveKey( infostring, key )
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----------------------------------------------------
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Removes a key and its associated value from an infostring.
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* **infostring** is the infostring from which to remove the key.
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* **key** is the key to remove.
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* **newinfostring** is the returned modified infostring without the key.
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newinfostring = et.Info_SetValueForKey( infostring, key, value )
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----------------------------------------------------------------
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Sets a value in an infostring.
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* **infostring** is the original infostring.
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* **key** is the key to set.
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* **value** is the value to set to the key. If empty, the key is removed from the infostring.
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* **newinfostring** is the returned modified infostring.
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keyvalue = et.Info_ValueForKey( infostring, key )
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-------------------------------------------------
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Returns a value from an infostring.
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* **infostring** is the infostring from where to search the key.
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* **key** is the key which value is returned.
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* **keyvalue** is the returned value from the searched key. If key is not present in the infostring, an empty string is returned.
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cleanstring = et.Q_CleanStr( string )
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-------------------------------------
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Returns string stripped of all color codes and special characters.
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* **string** is the string to clean.
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* **cleanstring** is the returned cleaned string.
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Filesystem
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==========
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fd, len = et.trap_FS_FOpenFile( filename, mode )
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------------------------------------------------
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Opens a file in the local file system.
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* **filename** is the name of the file to open. The file is opened under the current working directory and absolute paths will not work.
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* **mode** is the access mode the file is opened. See `et.FS_* constants <constants.html#fs-constants>`__ for possible values.
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* **fd, len** are returned descriptor of the file and the length of the file. On error, len returns **-1**.
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filedata = et.trap_FS_Read( fd, count )
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---------------------------------------
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Reads from an open file.
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* **fd** is the descriptor of the file to read.
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* **count** is the amount of bytes to read.
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* **filedata** is the returned value that have the read bytes.
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count = et.trap_FS_Write( filedata, count, fd )
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-----------------------------------------------
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Writes at the end of an open file.
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* **filedata** is a block of bytes to write.
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* **count** is the size of the block to write.
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* **fd** is the descriptor of the file.
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* **count** is the returned amount of bytes written to the file.
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et.trap_FS_FCloseFile( fd )
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---------------------------
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Closes an opened file.
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* **fd** is the descriptor of the opened file.
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et.trap_FS_Rename( oldname, newname )
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-------------------------------------
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Renames a file in the local file system.
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* **oldname** is the name of the file to rename.
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* **newname** is the name the old file name is changed to.
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filelist = et.trap_FS_GetFileList( dirname, fileextension )
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----------------------------------------------------------------
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Retrieves list of files from a directory.
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* **dirname** is the name of the directory.
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* **filextension** is the file extension of file names to retrieve.
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* **filelist** is the returned array of file names strings.
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Indexes
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=======
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soundindex = et.G_SoundIndex( filename )
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----------------------------------------
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Returns the index to the searched soundfile.
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* **filename** is the sound file name that is searched.
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* **soundindex** is the returned string index that includes the filename or 0 if not found.
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modelindex = et.G_ModelIndex( filename )
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----------------------------------------
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Returns the index to the searched model.
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* **filename** is the name that is searched.
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* **modelindex** is the returned string index that included the filename or 0 if not found.
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Sound
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=====
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et.G_globalSound( sound )
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-------------------------
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Plays a sound to all connected clients.
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* **sound** is the name of the sound to play.
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et.G_Sound( entnum, soundindex )
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--------------------------------
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Plays a sound originating from position of an entity.
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* **entnum** is the number of the entity which position is used as the sound origin.
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* **soundindex** is the index of the sound that is played.
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et.G_ClientSound( clientnum, soundindex )
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-----------------------------------------
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Plays a sound originating from a client entity to the team members of that client.
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* **clientnum** is the slot number of the connected player.
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* **soundindex** is the index to the sound to play.
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Miscellaneous
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=============
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milliseconds = et.trap_Milliseconds()
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-------------------------------------
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Returns level time.
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* **milliseconds** is the returned time in milliseconds.
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success = et.isBitSet( bit, value )
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-----------------------------------
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Checks bit status of a bitmask value.
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* **bit** is the checked bit.
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* **value** is the bitmask value.
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Returns 1 if the bit is set in the bitmask value, and 0 if it is not.
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et.G_Damage( target, inflictor, attacker, damage, dflags, mod )
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---------------------------------------------------------------
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Damages target entity on behalf of the attacker entity.
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* **target** is the entity number to damage.
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* **inflictor** is the entity number that does the damage.
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* **attacker** is the entity number that causes the **inflictor** entity to cause damage to **target**.
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* **damage** is the amount of damage to inflict.
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* **dflags** is the type of damage to inflict. See `Damage bitflags <misc.html#damage-bitflags>`__ for possible values.
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* **mod** is the means of death. See `et.MOD_* constants <constants.html#mod-constants>`__ for possible values.
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et.G_AddSkillPoints( clientNum, skill, points )
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-----------------------------------------------
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Adds points to the client's skill.
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* **clientNum** is the slot number of the client.
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* **skill** identifies the skill that the points are added to. See `Skill types <misc.html#skill-types>`__ for possible values.
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* **points** is the amount of points to add.
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et.G_LoseSkillPoints( clientNum, skill, points )
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------------------------------------------------
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Removes points to the client's skill.
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* **clientNum** is the slot number of the client.
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* **skill** identifies the skill that the points are removed from. See `Skill types <misc.html#skill-types>`__ for possible values.
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* **points** is the amount of points to remove.
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et.G_XP_Set ( clientNum , xp, skill, add )
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------------------------------------------
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Sets XP of the client.
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* **clientNum** is the slot number of the client.
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* **xp** is the number of XP points.
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* **skill** identifies the skill that the points are added to. See `Skill types <misc.html#skill-types>`__ for possible values.
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* **add** sets the XP points if 0, or adds to the existing XP points if 1.
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et.G_ResetXP ( clientNum )
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--------------------------
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Resets XP of the client.
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* **clientNum** is the slot number of the client.
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et.AddWeaponToPlayer( clientNum, weapon, ammo, ammoclip, setcurrent )
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---------------------------------------------------------------------
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Adds a weapon to a client.
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* **clientNum** is the slot number of the client.
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* **weapon** is the weapon to add. See `et.WP_* constants <constants.html#wp-constants>`__ for possible values.
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* **ammon** is the number of ammo to add.
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* **ammoclip** is the number of ammo clip to add.
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* **setcurrent** sets the weapon as current weapon if 1, or does not select it if 0.
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.. note:: Adding a weapon does not automatically add its associated alternate weapon.
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et.RemoveWeaponFromPlayer( clientNum, weapon )
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----------------------------------------------
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Removes a weapon from a client.
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* **clientNum** is the slot number of the client.
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* **weapon** is the weapon to add. See `et.WP_* constants <constants.html#wp-constants>`__ for possible values.
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.. note:: Removing a weapon also removes its associated alternate weapon.
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Entities
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========
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entnum = et.G_CreateEntity( params )
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------------------------------------
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Creates a new entity.
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* **params** are mapscript parameters.
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* **entnum** is the returned number of the new entity.
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et.G_DeleteEntity( params )
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---------------------------
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Deletes an entity.
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* **params** are mapscript parameters.
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entnum = et.G_TempEntity( origin, event )
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-----------------------------------------
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Spawns a new temp entity to a location.
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* **origin** is the location the temp entity is placed.
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* **event** is the event type of the entity. See `Event types <misc.html#event-types>`__ for possible values.
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* **entnum** is the returned the number of the new entity.
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et.G_FreeEntity( entnum )
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-------------------------
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Deletes an entity.
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* **entnum** is the entity number.
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count = et.G_EntitiesFree()
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---------------------------
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Calculates all free entities.
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* **count** is the returned number of free entities.
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.. note:: Free client entities (slots) are not counted.
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et.G_SetEntState( entnum, newstate )
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------------------------------------
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Sets an entity state.
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* **entnum** is the entity number.
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* **newstate** is the new entity state.
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et.trap_LinkEntity( entnum )
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----------------------------
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Links an entity.
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* **entnum** is the entity number to link.
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et.trap_UnlinkEntity( entnum )
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------------------------------
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Unlinks an entity.
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* **entnum** is the entity number to unlink.
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spawnval = et.G_GetSpawnVar( entnum, key )
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------------------------------------------
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Returns a value of a spawnvar.
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* **entnum** is the entity number of the target.
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* **key** is the key for the value to return. See `Entity fields <fields.html#entity-fields>`__ for possible values.
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* **spawnval** is the returned spawn value.
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et.G_SetSpawnVar( entnum, key, value )
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--------------------------------------
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Sets spawn value to an entity.
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* **entitynum** is the target entity.
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* **key** is the key for the value. See `Entity fields <fields.html#entity-fields>`__ for possible values.
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* **value** is the new value for the key.
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variable = et.gentity_get ( entnum, fieldname, arrayindex )
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-----------------------------------------------------------
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Returns a field value associated with an entity.
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* **entnum** is the number of the entity.
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* **fieldname** is the name of the field to get. See `Fields <fields.html>`__ for possible values.
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* **arrayindex**, if present, specifies which element of an array entity field to get.
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* **variable** is the returned field value. For NULL entities or clients, **nil** is returned.
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.. note:: `arrayindex` is required when accessing array type fields. Array indexes start at 0.
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et.gentity_set( entnum, fieldname, arrayindex, value )
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------------------------------------------------------
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Sets a value in an entity.
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* **entnum** is the entity number that is manipulated.
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* **fieldname** is the name of the field to manipulate. See `Fields <fields.html>`__ for possible values.
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* **value** is the new value.
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* **arrayindex**, if present, specifies which element of an array entity field to set.
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et.G_AddEvent( ent, event, eventparm )
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--------------------------------------
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Adds an event to the entity event sequence.
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* **ent** is the entity which event sequnce is handled.
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* **event** is the event to add.
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* **eventparm** is optional parameter for the event.
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Shaders
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=======
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et.G_ShaderRemap( oldShader, newShader )
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----------------------------------------
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Remaps shader.
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* **oldShader** is the old shader.
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* **newShader** is the new shader.
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et.G_ResetRemappedShaders()
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---------------------------
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Resets remapped shaders.
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et.G_ShaderRemapFlush()
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-----------------------
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Flushes remapped shaders.
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et.G_SetGlobalFog( params )
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---------------------------
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Sets global fog to a specific color and density.
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* **params** are mapscript fog parameters.
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