Added extra weapon fire callbacks

This commit is contained in:
Remy Marquis 2019-05-18 16:49:32 +02:00
parent 9eff7ec191
commit 0fa2610768

View file

@ -195,6 +195,30 @@ Called whenever a weapon is shot.
* **weapon** is the weapon shot.
et_WeaponFixedMGFire( clientNum )
---------------------------------
Called whenever a fixed machine gun is shot.
* **clientNum** is the client slot.
et_WeaponMountedMGFire( clientNum )
-----------------------------------
Called whenever a mounted machine gun is shot.
* **clientNum** is the client slot.
et_WeaponAAGunFire( clientNum )
-------------------------------
Called whenever an anti-aircraft gun is shot.
* **clientNum** is the client slot.
et_SpawnEntitiesFromString()
----------------------------