mirror of
https://github.com/etlegacy/lua_apidoc.git
synced 2024-11-25 13:21:37 +00:00
193 lines
5.2 KiB
ReStructuredText
193 lines
5.2 KiB
ReStructuredText
|
=========
|
||
|
Callbacks
|
||
|
=========
|
||
|
|
||
|
Here is a list of all the Lua callbacks of Legacy mod.
|
||
|
|
||
|
|
||
|
qagame execution
|
||
|
================
|
||
|
|
||
|
|
||
|
et_InitGame( levelTime, randomSeed, restart )
|
||
|
---------------------------------------------
|
||
|
|
||
|
Called when qagame initializes.
|
||
|
|
||
|
* `levelTime` is the current level time in milliseconds.
|
||
|
* `randomSeed` is a number that can be used to seed random number generators.
|
||
|
* `restart` indicates if et_InitGame() is being called due to a `map_restart` (1) or not (0).
|
||
|
|
||
|
|
||
|
et_ShutdownGame( restart )
|
||
|
--------------------------
|
||
|
|
||
|
Called when qagame shuts down.
|
||
|
|
||
|
* `restart` indicates if the shutdown is being called due to a `map_restart` (1) or not (0).
|
||
|
|
||
|
|
||
|
et_RunFrame( levelTime )
|
||
|
------------------------
|
||
|
|
||
|
Called when qagame runs a server frame.
|
||
|
|
||
|
* `levelTime` is the current level time in milliseconds.
|
||
|
|
||
|
|
||
|
et_Quit()
|
||
|
---------
|
||
|
|
||
|
Called when Legacy unloads the mod.
|
||
|
|
||
|
The mod should close all open filedescriptors and perform all cleanup.
|
||
|
|
||
|
|
||
|
Client management
|
||
|
=================
|
||
|
|
||
|
|
||
|
rejectreason = et_ClientConnect( clientNum, firstTime, isBot )
|
||
|
--------------------------------------------------------------
|
||
|
|
||
|
Called when a client attempts to connect to the server.
|
||
|
|
||
|
* `clientNum` is the client slot id.
|
||
|
* `firstTime` indicates if this is a new connection (1) or a reconnection (0).
|
||
|
* `isBot` indicates if the client is a bot (1) or not (0).
|
||
|
|
||
|
If the mod accepts the connection, it should return `nil`. Otherwise, the mod should return a string describing the reason the client connection was rejected.
|
||
|
|
||
|
|
||
|
et_ClientDisconnect( clientNum )
|
||
|
--------------------------------
|
||
|
|
||
|
Called when a client disconnects.
|
||
|
|
||
|
* `clientNum` is the client slot id.
|
||
|
|
||
|
|
||
|
et_ClientBegin( clientNum )
|
||
|
---------------------------
|
||
|
|
||
|
Called when a client begins (becomes active, and enters the gameworld).
|
||
|
|
||
|
* `clientNum` is the client slot id.
|
||
|
|
||
|
|
||
|
et_ClientUserinfoChanged( clientNum )
|
||
|
-------------------------------------
|
||
|
|
||
|
Called when a client's Userinfo string has changed.
|
||
|
|
||
|
* `clientNum` is the client slot id.
|
||
|
|
||
|
.. note:: This only gets called when the players CS_PLAYERS config string changes, rather than every time the userinfo changes. This only happens for a subset of userinfo fields.
|
||
|
|
||
|
|
||
|
et_ClientSpawn( clientNum, revived, teamChange, restoreHealth )
|
||
|
---------------------------------------------------------------
|
||
|
|
||
|
Called when a client is spawned.
|
||
|
|
||
|
* `clientNum` is the client slot id.
|
||
|
* `revived` indicates if the client was spawned by being revived (1) or not (0).
|
||
|
* `teamChange` indicates if the client changed team (1) or not (0).
|
||
|
* `restoreHealth` indicates if the player health bar is fully restored (1) or not (0).
|
||
|
|
||
|
|
||
|
Commands
|
||
|
========
|
||
|
|
||
|
|
||
|
intercepted = et_ClientCommand( clientNum, command )
|
||
|
----------------------------------------------------
|
||
|
|
||
|
Called when a command is received from a client.
|
||
|
|
||
|
* `clientNum` is the client slot id.
|
||
|
* `command` is the command.
|
||
|
|
||
|
The mod should return 1 if the command was intercepted by the mod, and 0 if the command was ignored by the mod and should be passed through to the server (and other mods in the chain).
|
||
|
|
||
|
.. tip:: The actual command can be accessed through the argument handling functions, as seen in the `Sample Code <sample.html>`__.
|
||
|
|
||
|
|
||
|
intercepted = et_ConsoleCommand()
|
||
|
---------------------------------
|
||
|
|
||
|
Called when a command is entered on the server console.
|
||
|
|
||
|
The mod should return 1 if the command was intercepted by the mod, and 0 if the command was ignored by the mod and should be passed through to the server (and other mods in the chain).
|
||
|
|
||
|
.. tip:: The actual command can be accessed through the argument handling functions, as seen in the `Sample Code <sample.html>`__.
|
||
|
|
||
|
|
||
|
XP
|
||
|
==
|
||
|
|
||
|
|
||
|
et_UpgradeSkill( clientNum, skill )
|
||
|
-----------------------------
|
||
|
|
||
|
Called when a client gets a skill upgrade.
|
||
|
|
||
|
* `clientNum` is the client slot.
|
||
|
* `skill` is the skill number.
|
||
|
|
||
|
Return -1 to override (abort) the qagame function, anything else to "passthrough". Callback may modify skills (or do anything else it wants) during passthrough.
|
||
|
|
||
|
|
||
|
et_SetPlayerSkill( clientNum, skill )
|
||
|
-------------------------------
|
||
|
|
||
|
Called when a client skill is set.
|
||
|
|
||
|
* `clientNum` is the client slot.
|
||
|
* `skill` is the skill number.
|
||
|
|
||
|
Return -1 to override (abort) the qagame function, anything else to "passthrough". Callback may modify skills (or do anything else it wants) during passthrough.
|
||
|
|
||
|
|
||
|
Miscellaneous
|
||
|
=============
|
||
|
|
||
|
|
||
|
et_Print( text )
|
||
|
----------------
|
||
|
|
||
|
Called whenever the server or qagame prints a string to the console.
|
||
|
|
||
|
|
||
|
.. warning:: Text may contain a player name and their chat message. This makes it very easy to spoof.
|
||
|
|
||
|
DO NOT TRUST STRINGS OBTAINED IN THIS WAY!
|
||
|
|
||
|
|
||
|
et_Obituary( target, attacker, meansOfDeath )
|
||
|
-------------------------------------------
|
||
|
|
||
|
Called whenever a player is killed.
|
||
|
|
||
|
* `target` is the victim.
|
||
|
* `attacker` is the killer.
|
||
|
* `meansOfDeath` is the means of death.
|
||
|
|
||
|
|
||
|
et_Damage( target, attaker, damage, damageFlags, meansOfDeath)
|
||
|
-------------------------------------------------------------
|
||
|
|
||
|
Called whenever a player gets damage.
|
||
|
|
||
|
* `target` is the victim.
|
||
|
* `attacker` is the killer.
|
||
|
* `damage` is the amount of damage.
|
||
|
* `damageFlags` is the flag that controls how damage is inflicted.
|
||
|
* `meansOfDeath` is the means of death.
|
||
|
|
||
|
|
||
|
et_SpawnEntitiesFromString()
|
||
|
----------------------------
|
||
|
|
||
|
Called when an entity definition is parsed to spawn gentities.
|