mirror of
https://github.com/etlegacy/lua_apidoc.git
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379 lines
11 KiB
ReStructuredText
379 lines
11 KiB
ReStructuredText
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===========
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Sample code
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===========
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.. tip:: If you want to see some ET-specific Lua examples, you can check the `ET Legacy Lua scripts <https://github.com/etlegacy/etlegacy-lua_scripts>`_ repository.
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General
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=======
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General example::
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--[[
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Lua Example ETLegacy
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--]]
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function et_InitGame(levelTime,randomSeed,restart)
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et.RegisterModname("Lua Example") -- Registering the modname.
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et.G_Print("Lua Loaded!\n") -- Printing out that the lua module has been loaded!
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end
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function et_ClientCommand(clientNum, command)
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local mapname = et.trap_Cvar_Get( "mapname" ) -- local varible storing the map name
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if string.lower(command) == "mapname" then -- checking if the command is /mapname
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et.trap_SendServerCommand(clientNum, "chat \"Current Map:"..mapname.." \n\"") -- printing out the map name to the client
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end
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return 1
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end
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This code does nothing useful besides demonstrate and exercise the Lua API::
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-- printf wrapper
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function et.G_Printf(...)
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et.G_Print(string.format(unpack(arg)))
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end
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-- test some of the supported etpro lua functions
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function test_lua_functions()
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et.trap_Cvar_Set( "bla1", "bla2" )
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et.G_Printf( "sv_hostname [%s]\n", et.trap_Cvar_Get( "sv_hostname" ) )
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et.G_Printf( "configstring 1 [%s] \n", et.trap_GetConfigstring( 1 ) )
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et.trap_SetConfigstring( 4, "yadda test" )
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et.G_Printf( "configstring 4 [%s]\n", et.trap_GetConfigstring( 4 ) )
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et.trap_SendConsoleCommand( et.EXEC_APPEND, "cvarlist *charge*\n" )
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et.trap_SendServerCommand( -1, "print \"Yadda yadda\"" )
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et.G_Printf( "gentity[1022].classname = [%s]", et.gentity_get( 1022, "classname" ) )
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end
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-- called when game inits
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function et_InitGame( levelTime, randomSeed, restart )
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et.G_Printf( "et_InitGame [%d] [%d] [%d]\n", levelTime, randomSeed, restart )
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et.RegisterModname( "bani qagame " .. et.FindSelf() )
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-- test_lua_functions()
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end
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-- called every server frame
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function et_RunFrame( levelTime )
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if math.mod( levelTime, 1000 ) == 0 then
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-- et.G_Printf( et_RunFrame [%d]\n", levelTime )
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end
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end
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-- called for every clientcommand
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-- return 1 if intercepted, 0 if passthrough
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function et_ClientCommand( clientNum, cmd )
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et.G_Printf( "et_ClientCommand: [%d] [%s]\n", et.trap_Argc(), cmd )
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return 0
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end
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-- called for every consolecommand
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-- return 1 if intercepted, 0 if passthrough
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function et_ConsoleCommand()
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et.G_Printf( "et_ConsoleCommand: [%s] [%s]\n", et.trap_Argc(), et.trap_Argv(0) )
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if et.trap_Argv(0) == "listmods" then
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i = 1
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repeat
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modname, signature = et.FindMod( i )
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if modname and signature then
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et.G_Printf( "vm slot [%d] name [%s] signature [%s]\n", i, modname, signature )
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et.IPCSend( i, "hello" )
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end
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i = i + 1
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until modname == nil or signature == nil
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return 1
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end
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return 0
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end
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-- called when we receive an IPC from another VM
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function et_IPCReceive( vmnumber, message )
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et.G_Printf( "IPCReceive [%d] from [%d] message [%s]\n", et.FindSelf(), vmnumber, message )
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end
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-- called for every ClientConnect
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function et_ClientConnect( clientNum, firstTime, isBot )
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et.G_Printf( "et_ClientConnect: [%d] [%d] [%d]\n", clientNum, firstTime, isBot )
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-- return "go away"
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return nil
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end
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-- called for every ClientDisconnect
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function et_ClientDisconnect( clientNum )
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et.G_Printf( "et_ClientDisconnect: [%d]\n", clientNum )
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end
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-- called for every ClientBegin
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function et_ClientBegin( clientNum )
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et.G_Printf( "et_ClientBegin: [%d]\n", clientNum )
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end
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-- called for every ClientUserinfoChanged
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function et_ClientUserinfoChanged( clientNum )
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et.G_Printf( "et_ClientUserinfoChanged: [%d] = [%s]\n", clientNum, et.trap_GetUserinfo( clientNum ) )
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end
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-- called for every trap_Printf
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function et_Print( text )
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-- et.G_Printf( "et_Print [%s]", text )
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end
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Configstring
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============
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Example::
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-- get the name of client #3 using configstrings
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local cs = et.trap_GetConfigstring(et.CS_PLAYERS + 3)
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local name = et.Info_ValueForKey(cs, "n")
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Inter Process Communication (IPC)
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=================================
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Example scripts illustrating communication between these scripts using the `et.IPCSend() <functions.html#success-et-ipcsend-vmnumber-message>`__ and `et_IPCReceive() <functions.html#et-ipcreceive-vmnumber-message>`__ functions.
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Sender
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------
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Example of sender module::
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--[[
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ipcdemo-admin.lua
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--]]
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local IPCQueue = {}
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local AdminGUIDs = {
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-- name, guid, level
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{ "Vetinari", "ABCDEF1234567890ABCDEF1234567890", 5 },
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{ "Havelock", "1234567890ABCDEF1234567890ABCDEF", 3 }
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}
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function et_InitGame(levelTime, randomSeed, restart)
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et.RegisterModname("ipcdemo-admin.lua")
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end
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function et_IPCReceive(vm, msg)
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local level
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local junk1, junk2, id = string.find(msg, "IsAdmin:%s+(%d+)")
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if id ~= nil then
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id = tonumber(id)
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guid = et.Info_ValueForKey(et.trap_GetUserinfo(id), "cl_guid")
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level = table.foreach(AdminGUIDs,
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function(i, admin)
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if admin[2] == guid then
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return(admin[3])
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end
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end
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)
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if level == nil then
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level = 0
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end
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table.insert(IPCQueue, { vm, level, id })
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end
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end
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function et_RunFrame(lvltime)
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table.foreach(IPCQueue,
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function(i, queue)
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local ok = et.IPCSend(queue[1],
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string.format("IsAdmin: %d %d", queue[2], queue[3]))
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if ok ~= 1 then
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local mod, cksum = et.FindMod(queue[1])
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et.G_Print(string.format("ipcdemo-admin: IPCSend to %s (vm: %d) failed", mod, queue[1]))
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end
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end
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)
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IPCQueue = {}
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end
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Receiver
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--------
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Example of receiver module::
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--[[
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ipcdemo-cmd.lua
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--]]
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local admin_vm = -1
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local CommandQueue = {}
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function et_InitGame(levelTime, randomSeed, restart)
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local mod = ""
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local sig = ""
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local i = 1
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while mod ~= nil do
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mod, sig = et.FindMod(i)
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if string.find(mod, "^ipcdemo-admin.lua") == 1 then
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admin_vm = i
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mod = nil
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end
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i = i + 1
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end
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if admin_vm == -1 then
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et.G_Print("ipcdemo-cmd.lua: Could not find vm number for ipcdemo-admin.lua")
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end
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et.RegisterModname("ipcdemo-cmd.lua")
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end
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function et_IPCReceive(vm, msg)
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if vm == admin_vm then
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local junk1,junk2,level,id = string.find(msg, "IsAdmin:%s+(%d+)%s+(%d)")
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if level ~= nil and id ~= nil then
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runAction(tonumber(id), tonumber(level))
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end
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end
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end
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function runAction(id, level)
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local done = table.foreach(CommandQueue,
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function(i, queue)
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if id == queue[1] then
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if queue[2] <= level then
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if queue[4] == nil then
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et.trap_SendConsoleCommand(et.EXEC_INSERT, queue[3])
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else
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et.trap_SendConsoleCommand(et.EXEC_INSERT,
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string.format("%s %s", queue[3], queue[4]))
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end
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end
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return(i)
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end
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end
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)
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if done ~= nil then
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table.remove(CommandQueue, done)
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end
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end
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function et_ClientCommand(id, command)
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local arg0 = et.trap_Argv(0)
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local arg1 = et.trap_Argv(1)
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if arg0 == "say" then
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if arg1 == "!axis" then
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-- id, lvl, cmd, argument
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queueCommand(id, 4, "forceteam r", id)
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elseif arg1 == "!allies" then
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queueCommand(id, 4, "forceteam b", id)
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elseif arg1 == "!shuffle" then
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queueCommand(id, 3, "shuffleteamsxp_norestart", nil)
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end
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end
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return(0)
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end
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function queueCommand(id, level, cmd, argument)
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if admin_vm ~= -1 then
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local ok = et.IPCSend(admin_vm, string.format("IsAdmin: %d", id))
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if ok ~= 1 then
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et.G_Print("ipcdemo-cmd: IPCSend to ipcdemo-admin failed")
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else
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table.insert(CommandQueue, { id, level, cmd, argument })
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end
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end
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end
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Database
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========
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Exemple using LuaSQL.
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Basic use
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---------
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Here is an example of the basic use of the library::
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--[[
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LuaSQL demo
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--]]
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-- load driver
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local driver = require "luasql.sqlite3"
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-- create environment object
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env = assert (driver.sqlite3())
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-- connect to data source
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con = assert (env:connect("luasql-test"))
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-- reset our table
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res = con:execute"DROP TABLE people"
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res = assert (con:execute[[
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CREATE TABLE people(
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name varchar(50),
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email varchar(50)
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)
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]])
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-- add a few elements
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list = {
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{ name="Jose das Couves", email="jose@couves.com", },
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{ name="Manoel Joaquim", email="manoel.joaquim@cafundo.com", },
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{ name="Maria das Dores", email="maria@dores.com", },
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}
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for i, p in pairs (list) do
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res = assert (con:execute(string.format([[
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INSERT INTO people
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VALUES ('%s', '%s')]], p.name, p.email)
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))
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end
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-- retrieve a cursor
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cur = assert (con:execute"SELECT name, email from people")
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-- print all rows, the rows will be indexed by field names
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row = cur:fetch ({}, "a")
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while row do
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et.G_Print("Name:" .. row.name .. ", E-mail: " .. row.email .."\n")
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-- reusing the table of results
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row = cur:fetch (row, "a")
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end
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-- close everything
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cur:close() -- already closed because all the result set was consumed
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con:close()
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env:close()
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And the output of this script should be::
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Name: Jose das Couves, E-mail: jose@couves.com
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Name: Manoel Joaquim, E-mail: manoel.joaquim@cafundo.com
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Name: Maria das Dores, E-mail: maria@dores.com
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Iterator
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--------
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Here is how to create an iterator over the result of a SELECT query::
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function rows (connection, sql_statement)
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local cursor = assert (connection:execute (sql_statement))
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return function ()
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return cursor:fetch()
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end
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end
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Here is how the iterator is used::
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env = assert (require"luasql.mysql".mysql())
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con = assert (env:connect"my_db")
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for id, name, address in rows (con, "select * from contacts") do
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print (string.format ("%s: %s", name, address))
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end
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Obviously, the code above only works if there is a table called contacts with the columns id, name and address in this order. At the end of the loop the cursor will be automatically closed by the driver.
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