lua_apidoc/constants.rst

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=========
Constants
=========
**Constants** are strings set on the server.
CS constants
============
============================= ======================================================
Name Value
============================= ======================================================
et.CS_SERVERINFO 0
et.CS_SYSTEMINFO 1
et.CS_MUSIC 2
et.CS_MESSAGE 3
et.CS_MOTD 4
et.CS_WARMUP 5
et.CS_VOTE_TIME 6
et.CS_VOTE_STRING 7
et.CS_VOTE_YES 8
et.CS_VOTE_NO 9
et.CS_GAME_VERSION 10
et.CS_LEVEL_START_TIME 11
et.CS_INTERMISSION 12
et.CS_MULTI_INFO 13
et.CS_MULTI_MAPWINNER 14
et.CS_MULTI_OBJECTIVE 15
et.CS_SCREENFADE 17
et.CS_FOGVARS 18
et.CS_SKYBOXORG 19
et.CS_TARGETEFFECT 20
et.CS_WOLFINFO 21
et.CS_FIRSTBLOOD 22
et.CS_ROUNDSCORES1 23
et.CS_ROUNDSCORES2 24
et.CS_MAIN_AXIS_OBJECTIVE 25
et.CS_MAIN_ALLIES_OBJECTIVE 26
et.CS_MUSIC_QUEUE 27
et.CS_SCRIPT_MOVER_NAMES 28
et.CS_CONSTRUCTION_NAMES 29
et.CS_VERSIONINFO 30
et.CS_REINFSEEDS 31
et.CS_SERVERTOGGLES 32
et.CS_GLOBALFOGVARS 33
et.CS_AXIS_MAPS_XP 34
et.CS_ALLIED_MAPS_XP 35
et.CS_INTERMISSION_START_TIME 36
et.CS_ENDGAME_STATS 37
et.CS_CHARGETIMES 38
et.CS_FILTERCAMS 39
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et.CS_MODINFO 40
et.CS_SVCVAR 41
et.CS_CONFIGNAME 42
et.CS_TEAMRESTRICTIONS 43
et.CS_UPGRADERANGE 44
et.CS_MODELS 64
et.CS_SOUNDS 320 *(CS_MODELS + MAX_MODELS)*
et.CS_SHADER 576 *(CS_SOUNDS + MAX_SOUNDS)*
et.CS_SHADERSTATE 608 *(CS_SHADERS + MAX_CS_SHADERS)*
et.CS_SKINS 609 *(CS_SHADERSTATE + 1)*
et.CS_CHARACTERS 673 *(CS_SKINS + MAX_CS_SKINS)*
et.CS_PLAYERS 689 *(CS_CHARACTERS + MAX_CHARACTERS)*
et.CS_MULTI_SPAWNTARGETS 753 *(CS_PLAYERS + MAX_CLIENTS)*
et.CS_OID_TRIGGERS 769 *(CS_MULTI_SPAWNTARGETS + MAX_MULTI_SPAWNTARGETS)*
et.CS_OID_DATA 787 *(CS_OID_TRIGGERS + MAX_OID_TRIGGERS)*
et.CS_DLIGHTS 805 *(CS_OID_DATA + MAX_OID_TRIGGERS)*
et.CS_SPLINES 821 *(CS_DLIGHTS + MAX_DLIGHT_CONFIGSTRINGS)*
et.CS_TAGCONNECTS 829 *(CS_SPLINES + MAX_SPLINE_CONFIGSTRINGS)*
et.CS_FIRETEAMS 893 *(CS_TAGCONNECTS + MAX_TAGCONNECTS)*
et.CS_CUSTMOTD 905 *(CS_FIRETEAMS + MAX_FIRETEAMS)*
et.CS_STRINGS 911 *(CS_CUSTMOTD + MAX_MOTDLINES)*
et.CS_MAX 943 *(CS_STRINGS + MAX_CSSTRINGS)*
============================= ======================================================
MAX constants
=============
============================= ==================
Name Value
============================= ==================
et.MAX_CLIENTS 64
et.MAX_MODELS 256
et.MAX_SOUNDS 256
et.MAX_CS_SKINS 64
et.MAX_CSSTRINGS 32
et.MAX_CS_SHADERS 32
et.MAX_SERVER_TAGS 256
et.MAX_TAG_FILES 64
et.MAX_MULTI_SPAWNTARGETS 16
et.MAX_DLIGHT_CONFIGSTRINGS 16
et.MAX_SPLINE_CONFIGSTRINGS 8
et.MAX_OID_TRIGGERS 18
et.MAX_CHARACTERS 16
et.MAX_TAGCONNECTS 64
et.MAX_FIRETEAMS 12
et.MAX_MOTDLINES 6
============================= ==================
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GS constants
============
========================== ================== =========================================================
Name Value Description
========================== ================== =========================================================
et.GS_INITIALIZE -1 Map changing/loading
et.GS_PLAYING 0 Game is running
et.GS_WARMUP_COUNTDOWN 1 Warmup countdown is active
et.GS_WARMUP 2 Warmup active (waiting for players to ready themselves)
et.GS_INTERMISSION 3 Intermission screen is shown to players
et.GS_WAITING_FOR_PLAYERS 4 Unused?
et.GS_RESET 5 Used to reset match instead of restarting map
========================== ================== =========================================================
TEAM constants
==============
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================== ================== =========================================================
Name Value Description
================== ================== =========================================================
et.TEAM_FREE 0 Unassigned
et.TEAM_AXIS 1 Axis
et.TEAM_ALLIES 2 Allies
et.TEAM_SPECTATOR 3 Spectators
et.TEAM_NUM_TEAMS 4 Number of teams
================== ================== =========================================================
SK constants
============
============================================== ================== =========================================================
Name Value Description
============================================== ================== =========================================================
et.SK_BATTLE_SENSE 0 Unassigned
et.SK_EXPLOSIVES_AND_CONSTRUCTION 1 Engineering
et.SK_FIRST_AID 2 First Aid
et.SK_SIGNALS 3 Signals
et.SK_LIGHT_WEAPONS 4 Light Weapons
et.SK_HEAVY_WEAPONS 1 Heavy Weapons
et.SK_MILITARY_INTELLIGENCE_AND_SCOPED_WEAPONS 2 Covert Ops
et.SK_NUM_SKILLS 3 Number of skills
============================================== ================== =========================================================
WP constants
============
============================= ================== ======================================
Name Value Description
============================= ================== ======================================
et.WP_NONE 0 No weapon
et.WP_KNIFE 1 Axis Dagger Knife
et.WP_LUGER 2 Luger
et.WP_MP40 3 MP40
et.WP_GRENADE_LAUNCHER 4 Axis Hand Grenade
et.WP_PANZERFAUST 5 Panzerfaust
et.WP_FLAMETHROWER 6 Flamethrower
et.WP_COLT 7 Colt 1911
et.WP_THOMPSON 8 Thompson
et.WP_GRENADE_PINEAPPLE 9 Allies Hand Grenade
et.WP_STEN 10 Sten
et.WP_MEDIC_SYRINGE 11 Syringe
et.WP_AMMO 12 Ammo pack
et.WP_ARTY 13 Artillery
et.WP_SILENCER 14 Silenced Luger
et.WP_DYNAMITE 15 Dynamite
et.WP_SMOKETRAIL 16 Artillery Initial smoke
et.WP_MAPMORTAR 17 Fixed Mortars
et.VERYBIGEXPLOSION 18 Airstrike Explosion effect
et.WP_MEDKIT 19 Medic pack
et.WP_BINOCULARS 20 Binoculars
et.WP_PLIERS 21 Pliers
et.WP_SMOKE_MARKER 22 Airstrike Marker
et.WP_KAR98 23 Kar98 (Axis Rifle)
et.WP_CARBINE 24 M1 Garand (Allies Rifle)
et.WP_GARAND 25 Scoped M1 Garand (Allies Sniper Rifle)
et.WP_LANDMINE 26 Landmine
et.WP_SATCHEL 27 Satchel
et.WP_SATCHEL_DET 28 Satchel Detonator
et.WP_SMOKE_BOMB 29 Smoke Grenade
et.WP_MOBILE_MG42 30 Mobile MG42
et.WP_K43 31 K43 (Axis Sniper Rifle)
et.WP_FG42 32 FG42
et.WP_DUMMY_MG42 33 Fixed MG42
et.WP_MORTAR 34 Allies Mortar
et.WP_AKIMBO_COLT 35 Akimbo Colts 1911
et.WP_AKIMBO_LUGER 36 Akimbo Lugers
et.WP_GPG40 37 Kar98 (Grenade Loaded)
et.WP_M7 38 M1 Garand (Grenade Loaded)
et.WP_SILENCED_COLT 39 Silenced Colt 1911
et.WP_GARAND_SCOPE 40 Scoped M1 Garand (Scoped Mode)
et.WP_K43_SCOPE 41 K43 (Scoped Mode)
et.WP_FG42_SCOPE 42 FG42 (Scoped Mode)
et.WP_MORTAR_SET 43 Allies Deployed Mortar
et.WP_MEDIC_ADRENALINE 44 Adrenaline
et.WP_AKIMBO_SILENCEDCOLT 45 Akimbo Silenced Colts 1911
et.WP_AKIMBO_SILENCEDLUGER 46 Akimbo Silenced Lugers
et.WP_MOBILE_MG42_SET 47 Deployed Mobile MG42
et.WP_KNIFE_KABAR 48 Allies KA-BAR Knife
et.WP_MOBILE_BROWNING 49 Mobile Browning
et.WP_MOBILE_BROWNING_SET 50 Deployed Mobile Browning
et.WP_MORTAR2 51 Axis Mortar
et.WP_MORTAR2_SET 52 Axis Deployed Mortar
et.WP_BAZOOKA 53 Bazooka
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et.WP_MP34 54 MP34
et.WP_AIRSTRIKE 55 Airstrike
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et.WP_NUM_WEAPONS 56 Number of weapons
============================= ================== ======================================
MOD constants
=============
========================================= ==================
Name Value
========================================= ==================
et.MOD_UNKNOWN 0
et.MOD_MACHINEGUN 1
et.MOD_BROWNING 2
et.MOD_MG42 3
et.MOD_GRENADE 4
et.MOD_KNIFE 5
et.MOD_LUGER 6
et.MOD_COLT 7
et.MOD_MP40 8
et.MOD_THOMPSON 9
et.MOD_STEN 10
et.MOD_GARAND 11
et.MOD_SILENCER 12
et.MOD_FG42 13
et.MOD_FG42SCOPE 14
et.MOD_PANZERFAUST 15
et.MOD_GRENADE_LAUNCHER 16
et.MOD_FLAMETHROWER 17
et.MOD_GRENADE_PINEAPPLE 18
et.MOD_MAPMORTAR 19
et.MOD_MAPMORTAR_SPLASH 20
et.MOD_KICKED 21
et.MOD_DYNAMITE 22
et.MOD_AIRSTRIKE 23
et.MOD_SYRINGE 24
et.MOD_AMMO 25
et.MOD_ARTY 26
et.MOD_WATER 27
et.MOD_SLIME 28
et.MOD_LAVA 29
et.MOD_CRUSH 30
et.MOD_TELEFRAG 31
et.MOD_FALLING 32
et.MOD_SUICIDE 33
et.MOD_TARGET_LASER 34
et.MOD_TRIGGER_HURT 35
et.MOD_EXPLOSIVE 36
et.MOD_CARBINE 37
et.MOD_KAR98 38
et.MOD_GPG40 39
et.MOD_M7 40
et.MOD_LANDMINE 41
et.MOD_SATCHEL 42
et.MOD_SMOKEBOMB 43
et.MOD_MOBILE_MG42 44
et.MOD_SILENCED_COLT 45
et.MOD_GARAND_SCOPE 46
et.MOD_CRUSH_CONSTRUCTION 47
et.MOD_CRUSH_CONSTRUCTIONDEATH 48
et.MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER 49
et.MOD_K43 50
et.MOD_K43_SCOPE 51
et.MOD_MORTAR 52
et.MOD_AKIMBO_COLT 53
et.MOD_AKIMBO_LUGER 54
et.MOD_AKIMBO_SILENCEDCOLT 55
et.MOD_AKIMBO_SILENCEDLUGER 56
et.MOD_SMOKEGRENADE 57
et.MOD_SWAP_PLACES 58
et.MOD_SWITCHTEAM 59
et.MOD_SHOVE 60
et.MOD_KNIFE_KABAR 61
et.MOD_MOBILE_BROWNING 62
et.MOD_MORTAR2 63
et.MOD_BAZOOKA 64
et.MOD_BACKSTAB 65
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et.MOD_MP34 66
et.MOD_NUM_MODS 67
========================================= ==================
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PW constants
============
=================== ================== ======================
Name Value Description
=================== ================== ======================
et.PW_NONE 0 No powerup (unused)
et.PW_INVULNERABLE 1 Has spawn shield
et.PW_NOFATIGUE 4 Can sprint
et.PW_REDFLAG 5 Holds Axis objective
et.PW_BLUEFLAG 6 Holds Allied objective
et.PW_OPS_DISGUISED 7 Is disguised
et.PW_OPS_CLASS_1 8 Disguised class helper
et.PW_OPS_CLASS_2 9 Disguised class helper
et.PW_OPS_CLASS_3 10 Disguised class helper
et.PW_ADRENALINE 11 Has adrenaline
et.PW_BLACKOUT 14 Spec blackout
et.PW_MVCLIENTLIST 15 Static MV client info
et.PW_NUM_POWERUPS 16 Number of powerups
=================== ================== ======================
SAY constants
=============
================= ================== ==================
Name Value Description
================= ================== ==================
et.SAY_ALL 0 Message will be sent to everyone.
et.SAY_TEAM 1 Message will be sent to the client's team.
et.SAY_BUDDY 2 Message will be sent to the client's fireteam.
et.SAY_TEAMNL 3 Message will be sent to the client's team, without location.
================= ================== ==================
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PM constants
============
================== ========== ==================
Name Value Description
================== ========== ==================
et.PM_NORMAL 0 Can accelerate and turn
et.PM_NOCLIP 1 Noclip movement
et.PM_SPECTATOR 2 Still run into walls
et.PM_DEAD 3 No acceleration or turning, but free falling
et.PM_FREEZE 4 Stuck in place with no control
et.PM_INTERMISSION 5 No movement or status bar
================== ========== ==================
STATS constants
===============
====================== ========== ==================
Name Value Description
====================== ========== ==================
et.STAT_HEALTH 0 Health
et.STAT_KEYS 1 16 bit fields (only used for binoculars)
et.STAT_DEAD_YAW 2 Look this direction when dead
et.STAT_MAX_HEALTH 3 Health/armor limit
et.STAT_PLAYER_CLASS 4 Player class in multiplayer
et.STAT_XP 5 XP (realtime version, doesn't need to go through scoreboard)
et.STAT_PS_FLAGS 6 Player state flags (used for leaning status)
et.STAT_AIRLEFT 7 Airtime
et.STAT_SPRINTTIME 8 Sprinttime
et.STAT_ANTIWARP_DELAY 9 Extra lag on the lagometer to reflect warp status
====================== ========== ==================
CONTENTS constants
==================
============================ ========== ==================
Name Value Description
============================ ========== ==================
et.CONTENTS_NONE 0x00000000
et.CONTENTS_SOLID 0x00000001
et.CONTENTS_LIGHTGRID 0x00000004
et.CONTENTS_LAVA 0x00000008
et.CONTENTS_SLIME 0x00000010
et.CONTENTS_WATER 0x00000020
et.CONTENTS_FOG 0x00000040
et.CONTENTS_MISSILECLIP 0x00000080
et.CONTENTS_ITEM 0x00000100
et.CONTENTS_MOVER 0x00004000
et.CONTENTS_AREAPORTAL 0x00008000
et.CONTENTS_PLAYERCLIP 0x00010000
et.CONTENTS_MONSTERCLIP 0x00020000
et.CONTENTS_TELEPORTER 0x00040000
et.CONTENTS_JUMPPAD 0x00080000
et.CONTENTS_CLUSTERPORTAL 0x00100000
et.CONTENTS_DONOTENTER 0x00200000 Unused
et.CONTENTS_DONOTENTER_LARGE 0x00400000 Unused
et.CONTENTS_ORIGIN 0x01000000
et.CONTENTS_BODY 0x02000000
et.CONTENTS_CORPSE 0x04000000
et.CONTENTS_DETAIL 0x08000000
et.CONTENTS_STRUCTURAL 0x10000000
et.CONTENTS_TRANSLUCENT 0x20000000
et.CONTENTS_TRIGGER 0x40000000
et.CONTENTS_NODROP 0x80000000
============================ ========== ==================
SURF constants
==============
==================== ========== ==================
Name Value Description
==================== ========== ==================
et.SURF_NODAMAGE 0x00000001
et.SURF_SLICK 0x00000002
et.SURF_SKY 0x00000004
et.SURF_LADDER 0x00000008
et.SURF_NOIMPACT 0x00000010
et.SURF_NOMARKS 0x00000020
et.SURF_SPLASH 0x00000040
et.SURF_NODRAW 0x00000080
et.SURF_HINT 0x00000100
et.SURF_SKIP 0x00000200
et.SURF_NOLIGHTMAP 0x00000400
et.SURF_POINTLIGHT 0x00000800
et.SURF_METAL 0x00001000
et.SURF_NOSTEPS 0x00002000
et.SURF_NONSOLID 0x00004000
et.SURF_LIGHTFILTER 0x00008000
et.SURF_ALPHASHADOW 0x00010000
et.SURF_NODLIGHT 0x00020000
et.SURF_WOOD 0x00040000
et.SURF_GRASS 0x00080000
et.SURF_CERAMIC Unused
et.SURF_GRAVEL 0x00100000
et.SURF_GLASS 0x00200000
et.SURF_SNOW 0x00400000
et.SURF_ROOF 0x00800000
et.SURF_RUBBLE 0x01000000
et.SURF_CARPET 0x02000000
et.SURF_MONSTERSLICK 0x04000000
et.SURF_MONSLICK_W 0x08000000
et.SURF_MONSLICK_N 0x10000000
et.SURF_MONSLICK_E 0x20000000
et.SURF_MONSLICK_S 0x40000000
et.SURF_LANDMINE 0x80000000
==================== ========== ==================
MASK constants
==============
=================== ====================================================== ======================
Name Value Description
=================== ====================================================== ======================
et.MASK_ALL (-1)
et.MASK_SOLID (CONTENTS_SOLID)
et.MASK_PLAYERSOLID (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_BODY)
et.MASK_WATER (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME)
et.MASK_OPAQUE (CONTENTS_SOLID | CONTENTS_LAVA)
et.MASK_SHOT (CONTENTS_SOLID | CONTENTS_BODY | CONTENTS_CORPSE)
et.MASK_MISSILESHOT (MASK_SHOT | CONTENTS_MISSILECLIP)
=================== ====================================================== ======================
EXEC constants
==============
================= ==================
Name Description
================= ==================
et.EXEC_NOW Executes instantly, don't return until completed.
et.EXEC_INSERT Insert at current position, but don't run yet.
et.EXEC_APPEND Append at the end of the command buffer.
================= ==================
FS constants
============
================= ==================
Name Description
================= ==================
et.FS_READ Opens file in read only mode.
et.FS_WRITE Opens file in write mode, truncates old file if a file already exists.
et.FS_APPEND Opens file in write mode at the end of file, old file is not erased if it already exists.
et.FS_APPEND_SYNC Like et.FS_APPEND, but file buffer is flushed to file on hard drive directly after every write operation.
================= ==================
Misc constants
==============
================= ==================================== ==================
Name Value Description
================= ==================================== ==================
et.HOSTARCH "WIN32", "MACOS" or "UNIX" Host architecture
================= ==================================== ==================
Lua constants
=============
================= ==================================== ==================
Name Value Description
================= ==================================== ==================
LUA_PATH ./legacy/?.lua; Ease use of the require function
./legacy/lualibs/?.lua; to load scripts
fs_homepath/fs_game/?.lua;
fs_homepath/fs_game/lualibs/?.lua
LUA_CPATH ./legacy/lualibs/?.so; Ease use of the require function
fs_homepath/legacy/lualibs/?.so to load libraries
LUA_DIRSEP / Directory separator
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_VERSION Lua 5.4 Lua version
================= ==================================== ==================