etlegacy-lua-scripts/noq/noq_c.lua
IR4T4 8fd6681973 noq: adjustments for legacy mod, sql tool script and missing files. noq
starts with legacy mod now - still a lot TODO
2014-01-29 16:20:45 +01:00

177 lines
5.1 KiB
Lua

--
-- ET Lua SQL console - console.lua (p) 2010 IRATA [*]
--
--
-- Execute SQL via the ET server console like
-- [commandprefix]sql "select * from players"
--
-- Enables faster debugging for SQL based Lua scripts, adds some new options and is nice to have ...
--
-- Notes:
-- There are limits by the buffer of ET. Avoid very long statements and don't expect you always get the full result printed.
-- Keep resultsets short
--
-- TODO
-- get configurations from noq_config
-- test all
--------------------------------------------------------------------------------
color = "^5"
version = 1
commandprefix = "!"
debug = 0 -- debug 0/1
tablespacer = " " -- use something like " " or "|"
--------------------------------------------------------------------------------
-- db connection data
dbms = "SQLite" -- possible values "mySQL", "postgreSQL" and "SQLite"
dbname = "noquarter.sqlite" -- also filename for SQLite file
dbuser = "myuser"
dbpassword = "mypassword"
--------------------------------------------------------------------------------
env = nil
con = nil
-- Connect & handle different dbms
if dbms == "mySQL" then
require "luasql.mysql"
env = assert (luasql.mysql())
con = assert (env:connect( dbname, dbuser, dbpassword, dbhostname, dbport ))
elseif dbms == "SQLite" then
require "luasql.sqlite3"
env = assert (luasql.sqlite3())
con = assert (env:connect( dbname )) -- this opens OR creates a sqlite db - if this Lua is loaded db is created -fix this?
else
-- stop script
error("DBMS not supported.")
end
cur = {}
res = {}
row = {}
--------------------------------------------------------------------------------
function et_InitGame( levelTime, randomSeed, restart )
et.RegisterModname( "ET SQL console " .. version .. " " .. et.FindSelf() )
if debug == 1 then
et.trap_SendServerCommand( -1 ,"chat \"" .. color .. "ET Lua SQL console " .. version )
end
end
function et_ConsoleCommand( command )
if debug == 1 then
et.trap_SendServerCommand( -1 ,"chat \"" .. color .. "ConsoleCommand - command: " .. command )
end
-- TODO should be used by admins only
if string.lower(et.trap_Argv(0)) == commandprefix.."sql" then
-- TODO sanity checks - help output
-- 2 ?
if (et.trap_Argc() < 1) then
et.G_Print(color..commandprefix.."sql is used to access the db with common sql commands.\n" .. "usage: ...\n")
return 1
end
-- we have some cases now - get the sql command ... insert, update
local cmd = string.lower( string.sub(et.trap_Argv(1), 0 , 6) )
if debug == 1 then
et.G_Print(color .. commandprefix.."sql: " .. et.trap_Argv(1) .. "\n")
end
-- ok, does work
if cmd == "select" then
cur = assert (con:execute(et.trap_Argv(1)))
row = cur:fetch ({}, "a") -- the rows will be indexed by field names
local collect = ""
for i,v in pairs(cur:getcolnames()) do collect = collect .. v .. tablespacer end
et.G_Print(collect .. "\n") -- fix this order is not in sync with following output
-- add a limit to 20 rows ?
while row do
collect = ""
for i,v in pairs(row) do collect = collect .. v .. tablespacer end
-- send more rows each print ? (depends on table size)
et.G_Print(collect .. "\n")
row = cur:fetch (row, "a") -- reusing the table of results
end
cur:close()
elseif cmd == "insert" or "create" or "delete" then
-- exec cmd
res = assert (con:execute(et.trap_Argv(1)))
et.G_Print(res .. "\n")
elseif cmd == "vacuum" then
-- only sqlite defrag the database
if dbms == "SQLite" then
res = assert (con:execute(et.trap_Argv(1)))
et.G_Print(res .. "\n")
else
et.G_Print(color..commandprefix.."sql: Command unknown for this dbms\n")
end
else
-- cmd is 5 char based ?
cmd = string.lower( string.sub(et.trap_Argv(1), 0 , 5) )
-- alter
if cmd == "alter" then
res = assert (con:execute(et.trap_Argv(1)))
et.G_Print(res .. "\n")
else
-- cmd is 4 char based
cmd = string.lower( string.sub(et.trap_Argv(1), 0 , 4) )
-- drop
if cmd == "drop" then
-- create a row of data
res = assert (con:execute(et.trap_Argv(1)))
cur:close()
-- untested (only mysql atm)
elseif cmd == "show" then
cur = assert (con:execute(et.trap_Argv(1)))
row = cur:fetch ({}, "a") -- the rows will be indexed by field names
local collect = ""
for i,v in pairs(cur:getcolnames()) do collect = collect .. v .. tablespacer end
et.G_Print(collect .. "\n")
-- add a limit to 20 rows ?
while row do
collect = ""
for i,v in pairs(row) do collect = collect .. v .. tablespacer end
-- send more rows each print ? (depends on table size
et.G_Print(collect .. "\n")
row = cur:fetch (row, "a") -- reusing the table of results
end
cur:close()
else
et.G_Print(color..commandprefix.."sql: Command unknown\n")
end
end
end
end
-- add more cmds here ...
end
function shuttdownDBMS()
if dbms == "mySQL" or dbms == "SQLite" then
con:close()
env:close()
else
-- should never happen ;)
error("DBMS not supported.")
end
end
function et_ShutdownGame( restart )
shuttdownDBMS()
end