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758a26b1c1
This Script supports beside legacy mod: ETPro, EtPub & NoQuarter Clients can toggle dynatimer with "setu v_dynatimer 1/0"
263 lines
8.3 KiB
Text
263 lines
8.3 KiB
Text
--------------------------------------------------------------------------
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-- dynamite.lua - a server side dynamite timer script -
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--------------------------------------------------------------------------
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--
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-- $Date: 2007-02-18 20:00:45 +0100 (So, 18 Feb 2007) $
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-- $Revision: 93 $
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local version = "1.4"
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-- Benny:
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-- Config:
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-- where to place the timer message, see
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-- http://wolfwiki.anime.net/index.php/SendServerCommand#Printing
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-- for valid locations
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-- local announce_pos = "b 128"
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local announce_pos = "b 8"
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local pattern = "^etpro%s+popup:%s+(%w+)%s+(%w+)%s+\"(.+)\""
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gamename = et.trap_Cvar_Get("gamename")
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if (gamename == "noquarter" or gamename == "nq") then
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announce_pos = "chat"
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pattern = "^nq%s+popup:%s+(%w+)%s+(%w+)%s+\"(.+)\""
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end
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gamename = et.trap_Cvar_Get("gamename")
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if (gamename == "etpub") then
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announce_pos = "chat"
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pattern = "^etpub%s+popup:%s+(%w+)%s+(%w+)%s+\"(.+)\""
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end
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gamename = et.trap_Cvar_Get("gamename")
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if (gamename == "legacy") then
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announce_pos = "chat"
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pattern = "^legacy%s+popup:%s+(%w+)%s+(%w+)%s+\"(.+)\""
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end
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-- print "Dynamite planted at LOCATION"? This only affects this message,
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-- not the countdown messages
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local announce_plant = true
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-- enable timer for all on default or just the clients who did a
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-- 'setu v_dynatimer 1'?
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local cl_default = true
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-- for 20, 10, 5, 3, 2, 1, NOW use:
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-- local steps = { -- [step] = { next step, diff to next step }
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-- [20] = { 10, 10 },
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-- [10] = { 5, 5 },
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-- [5] = { 3, 2 },
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-- [3] = { 2, 1 },
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-- [2] = { 1, 1 },
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-- [1] = { 0, 1 },
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-- [0] = { 0, 0 } -- delete if diff to next == 0
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-- }
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----------------------------------------------------------------------------
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-- [!!!] Hirnlos settings:
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local steps = { -- [step] = { next step, diff to next step }
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[20] = { 10, 10 },
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[10] = { 5, 5 },
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[5] = { 2, 3 },
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[2] = { 0, 0 } -- no BOOM
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}
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----------------------------------------------------------------------------
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-- -- for 25, 15, 5, 3, 2, 1 use:
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-- local steps = {
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-- [25]={15,10},
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-- [15]={5,10},
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-- [5]={3,2},
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-- [3]={2,1},
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-- [2]={1,1},
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-- [1]={0,0} -- no "Dynamite at %s exploding now" message
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-- }
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-- -- I think you got the idea now ...oh setting first_step = 30 will print
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-- -- everything one (server) frame too late ... FIXED: all messages moved
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-- -- one frame earlier ;-)
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-- END Config
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local timers = {}
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local client_msg = {}
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local levelTime
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local sv_maxclients
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local sv_fps
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local first_step
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local ST_NEXT = 1
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local ST_DIFF = 2
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local T_TIME = 1
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local T_STEP = 2
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local T_LOCATION = 3
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-- called when game inits
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function et_InitGame(levelTime, randomSeed, restart)
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et.RegisterModname("dynamite.lua" .. version .. " " .. et.FindSelf())
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sv_maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients"))
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sv_fps = tonumber(et.trap_Cvar_Get("sv_fps"))
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local i = 0
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for i=0, sv_maxclients do
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-- set to false, clients will change it, as soon as they enter the world
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table.insert(client_msg, i, false)
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end
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first_step = 0
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table.foreach(steps,
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function(i, data) if i > first_step then first_step = i end end
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)
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et.G_Print("Vetinari's dynamite.lua version "..version.." activated...\n")
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end
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-- the dynamite planted/defused messages... grab them and start / stop the
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-- timer
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function et_Print(text)
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-- etpro popup: allies planted "the Old City Wall"
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-- etpro popup: axis defused "the Old City Wall"
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local junk1,junk2,team,action,location = string.find(text, pattern)
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if team ~= nil and action ~= nil and location ~= nil then
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if action == "planted" then
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if announce_plant then
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sayClients(announce_pos,
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string.format("Dynamite planted at ^8%s^7", location))
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end
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addTimer(location)
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end
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if action == "defused" then
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sayClients(announce_pos,
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string.format("Dynamite defused at ^8%s^7", location))
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removeTimer(location)
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end
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end
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if text == "Exit: Timelimit hit.\n" or text == "Exit: Wolf EndRound.\n" then
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-- stop countdowns on intermission
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timers = {}
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end
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end
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-- check if we have to print the countdown messages
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function et_RunFrame(lvltime)
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levelTime = lvltime
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table.foreach(timers, -- usually this is empty, so nothing is done
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function(i, timer)
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if timer[T_TIME] <= levelTime then
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printTimer(timer[T_STEP], timer[T_LOCATION])
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local step = steps[timer[T_STEP]]
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if step[ST_DIFF] == 0 then
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removeTimer(timer[T_LOCATION])
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else
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timer[T_STEP] = step[ST_NEXT]
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timer[T_TIME] = levelTime + (step[ST_DIFF] * 1000)
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end
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end
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end
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)
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end
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-- \dynatimer client command, switch on/off, get status about the setting
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-- The client setting (and server's default, if unset on client) are now
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-- stored in a userinfo var. This keeps the setting across map changes.
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function et_ClientCommand(id, command)
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if string.lower(et.trap_Argv(0)) == "dynatimer" then
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local arg = et.trap_Argv(1)
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if arg == "" then
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local status = "^8on^7"
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if client_msg[id] == false then
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status = "^8off^7"
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end
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et.trap_SendServerCommand(id,
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string.format("b 8 \"^#(dynatimer):^7 Dynatimer is %s\"",
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status))
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elseif tonumber(arg) == 0 then
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setTimerMessages(id, false)
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et.trap_SendServerCommand(id,
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"b 8 \"^#(dynatimer):^7 Dynatimer is now ^8off^7\"")
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else
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setTimerMessages(id, true)
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et.trap_SendServerCommand(id,
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"b 8 \"^#(dynatimer):^7 Dynatimer is now ^8on^7\"")
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end
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return(1)
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end
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return(0)
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end
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-- print messages... just to the clients, who want them
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function sayClients(pos, msg)
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local message = string.format("%s \"%s^7\"", pos, msg)
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table.foreach(client_msg,
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function(id, timer_wanted)
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if timer_wanted then
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et.trap_SendServerCommand(id, message)
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end
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end
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)
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end
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function printTimer(seconds, loc)
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local when = string.format("in ^8%d^7 seconds", seconds)
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if seconds == 0 then
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when = "^8now^7"
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elseif seconds == 1 then
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when = "in ^81^7 second"
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end
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sayClients(announce_pos,
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string.format("Dynamite at ^8%s^7 exploding %s", loc, when))
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end
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function addTimer(location)
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-- local diff = (30 - first_step) * 1000
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-- move one server frame earlier
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local diff = ((30 - first_step) * 1000) - math.floor(1000 / sv_fps)
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table.insert(timers, { levelTime + diff, first_step, location })
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end
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function removeTimer(location)
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local delete = table.foreach(timers,
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function(i, timer)
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-- problem with 2 or more planted dynas at one location
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-- ... remove the one which was planted first
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if timer[T_LOCATION] == location then
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return(i)
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end
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end
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)
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if delete ~= nil then
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table.remove(timers, delete)
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end
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end
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function setTimerMessages(id, value)
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client_msg[id] = value
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if value then
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value = "1"
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else
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value = "0"
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end
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et.trap_SetUserinfo(id,
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et.Info_SetValueForKey(et.trap_GetUserinfo(id), "v_dynatimer", value)
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)
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end
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function updateUInfoStatus(id)
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local timer = et.Info_ValueForKey(et.trap_GetUserinfo(id), "v_dynatimer")
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if timer == "" then
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setTimerMessages(id, cl_default)
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elseif tonumber(timer) == 0 then
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client_msg[id] = false
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else
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client_msg[id] = true
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end
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end
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function et_ClientBegin(id)
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updateUInfoStatus(id)
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end
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function et_UserinfoChanged(id)
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updateUInfoStatus(id)
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end
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function et_ClientDisconnect(id)
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client_msg[id] = false
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end
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-- vim: ts=4 sw=4 expandtab syn=lua
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