mirror of
https://github.com/etlegacy/etlegacy-lua-scripts.git
synced 2024-11-22 20:41:12 +00:00
63 lines
No EOL
1.9 KiB
Lua
63 lines
No EOL
1.9 KiB
Lua
modname = "Banners"
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version = "0.5"
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-- Welcome message when client finished connecting to the server
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welcome = "^3WELCOME MESSAGE"
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-- Set Banners of you desire
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banner = "..."
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banner1 = "..."
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banner2 = "..."
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banner3 = "..."
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banner4 = "..."
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banner5 = "..."
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-- Set time in seconds when banners string has to be executed
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timer = 10
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timer1 = 15
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timer2 = 20
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timer3 = 25
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timer4 = 30
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timer5 = 35
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-------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------
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------------------------------------------!!DO NOT CHANGE BELOW!!--------------------------------------------------
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function et_InitGame( levelTime, randomSeed, restart )
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et.RegisterModname( modname .. " " .. version )
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local milliseconds = et.trap_Milliseconds() -- is this right way ?
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local a = (milliseconds*1000)%60
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if(a == timer)
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then et.trap_SendServerCommand(-1, "cp \"" .. banner .."^7\n") -- not better to announce it globally instead only to clientnum ?
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elseif(a == timer1)
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then et.trap_SendServerCommand(-1, "cp \"" .. banner1 .."^7\n")
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elseif(a == timer2)
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then et.trap_SendServerCommand(-1, "cp \"" .. banner2 .."^7\n")
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elseif(a == timer3)
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then et.trap_SendServerCommand(-1, "cp \"" .. banner3 .."^7\n")
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elseif(a == timer4)
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then et.trap_SendServerCommand(-1, "cp \"" .. banner4 .."^7\n")
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elseif(a == timer5)
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then et.trap_SendServerCommand(-1, "cp \"" .. banner5 .."^7\n")
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local milliseconds = 0 -- we reset it here
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else
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et.trap_SendServerCommand(-1, "cp \"" .. "NO BANNERS" .."^7\n")
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return milliseconds
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end
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end
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function et_ClientConnect( clientNum, firstTime, isBot )
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et.trap_SendServerCommand(clientNum, "cp \"" .. welcome .."^7\n")
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end
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function et_ShutdownGame( restart )
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end |