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lua: introduce banner lua script
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1 changed files with 43 additions and 0 deletions
43
banners/banner.lua
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43
banners/banner.lua
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modname = "Banners"
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version = "0.1"
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welcome = "..." -- Welcome message here when client finished connecting to the server
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-- Set Banners of you desire
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banner = "..."
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banner1 = "..."
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banner2 = "..."
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banner3 = "..."
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banner4 = "..."
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banner5 = "..."
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-- Set a time which
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timer = 0
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timer1 = 0
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timer2 = 0
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timer3 = 0
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timer4 = 0
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timer5 = 0
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-------------------- SAMPLE -----------------------------------------------------------------------------------
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-- timer = 100000
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-- timer1 = 5000
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-- timer2 = 6000
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-- timer3 = 7000 OR ALL THEY SHOULD BE REPLACED BY 1000 ? (BUT THIS WAY MIGHT GET MESSY)
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-- timer4 = 8000 ARE THOSE VALUES CORRECT AND MAKE SENSE HERE
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-- timer5 = 9000
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-------------------------------------------------------------------------------------------------------------------
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------------------ TODO! ------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------
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-- print welcome message to connected client to show gratitude for client
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-- Get millisec value then increase it with timer's values IMPORTANT! "timer++" ??
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-- Do a conditional statement if/elseif/else comparing
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-------------------------------------------------------------------------------------------------------------------
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-- BEST CHOISE SHOULD BE LOOP FOR WITH DO ? INSIDE FOR DO IF STATEMENTS????
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-------------------------------------------------------------------------------------------------------------------
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function et_InitGame( levelTime, randomSeed, restart )
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et.RegisterModname( modname .. " " .. version )
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end
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