ladm: initial groundwork, refs #181

This commit is contained in:
Radegast 2014-02-11 00:26:34 +00:00
parent 0b7ba47861
commit 278fc49025
6 changed files with 264 additions and 0 deletions

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@ -30,3 +30,8 @@ Lua scripts for the Legacy mod
* message is sent to the first matched player name * message is sent to the first matched player name
* player name is a colour and case-insensitive pattern, e.g. ton will match player /-^321ToN-/ * player name is a colour and case-insensitive pattern, e.g. ton will match player /-^321ToN-/
* usage: pm player Hello, how are you? * usage: pm player Hello, how are you?
## ladm - lightweight administration suite
* NOTE: not even alpha state. Do not use.
* manage users on your server

88
ladm/core/db.lua Normal file
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luasql = {} -- sql driver
env = {} -- environment object
con = {} -- database connection
cur = {} -- cursor
dofile("ladm.cfg")
-- 1) load the chosen driver
-- 2) create environement object
-- 3) connect to database
function db_init ( )
print ( "Connecting to " .. dbdriver .. " database..." )
if ( dbdriver == "mysql" ) then
luasql = require "luasql.mysql"
env = assert ( luasql.mysql() )
con = assert ( env:connect( dbdatabase, dbuser, dbpassword, dbhost, dbport ) )
elseif ( dbdriver == "sqlite" or dbdriver == "sqlite3") then
luasql = require "luasql.sqlite3"
env = assert ( luasql.sqlite3() )
con = assert ( env:connect( dbdatabase .. ".sqlite" ) )
end
if not installed then db_create() end
cur = assert ( con:execute ( string.format ( "SELECT COUNT(*) FROM %susers", dbprefix ) ) )
print("There are " .. tonumber(cur:fetch(row, 'a')) .. " users in the database.\n")
cur = assert ( con:execute ( string.format ( "SELECT COUNT(*) FROM %svariables", dbprefix ) ) )
print("There are " .. tonumber(cur:fetch(row, 'a')) .. " variables in the database.\n")
end
-- database helper function
-- returns database rows matching sql_statement
function db_rows ( connection, sql_statement )
local cursor = assert (connection:execute (sql_statement))
return function ()
return cursor:fetch()
end
end -- rows
function db_create ()
print ( "INSTALLING DATABASE RECORDS" )
--cur = assert (con:execute( "DROP TABLE users" ))
cur = assert ( con:execute ( string.format ( [[
CREATE TABLE IF NOT EXISTS %susers(
id INT(11) NOT NULL AUTO_INCREMENT,
guid VARCHAR(64),
first_seen VARCHAR(64),
last_seen VARCHAR(64),
xp_battlesense REAL,
xp_engineering REAL,
xp_medic REAL,
xp_fieldops REAL,
xp_lightweapons REAL,
xp_heavyweapons REAL,
xp_covertops REAL,
PRIMARY KEY (id),
UNIQUE (guid)
);
]], dbprefix ) ) )
cur = assert ( con:execute ( string.format ( [[
CREATE TABLE IF NOT EXISTS %svariables(
id INT(11) NOT NULL AUTO_INCREMENT,
type VARCHAR(128) NOT NULL,
name VARCHAR(128) NOT NULL,
value VARCHAR(128) NOT NULL,
description TEXT NOT NULL,
PRIMARY KEY (id),
UNIQUE KEY name (name)
);
]], dbprefix ) ) )
local configfile = io.open ( "ladm.cfg", "a" )
configfile:write ( "\ninstalled = true\n" )
configfile:close()
--print ( "Done. Please remember to change the 'installed' variable in the ladm.cfg file to 'false'." )
--et.G_Print ("^4List of users in XP Save database:\n")
--for guid, date in rows (con, "SELECT * FROM users") do
-- et.G_Print (string.format ("\tGUID %s was last seen on %s\n", guid, date))
--end
end

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ladm/core/user.lua Normal file
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-- skill identifiers
local BATTLESENSE = 0
local ENGINEERING = 1
local MEDIC = 2
local FIELDOPS = 3
local LIGHTWEAPONS = 4
local HEAVYWEAPONS = 5
local COVERTOPS = 6
local skills = {}
skills[BATTLESENSE] = "Battlesense"
skills[ENGINEERING] = "Engineering"
skills[MEDIC] = "Medic"
skills[FIELDOPS] = "Field ops"
skills[LIGHTWEAPONS] = "Light weapons"
skills[HEAVYWEAPONS] = "Heavy weapons"
skills[COVERTOPS] = "Covert ops"
-- con:prepare with bind_names should be used to prevent sql injections
-- but it doesn't work on my version of luasql
function validateGUID(cno, guid)
-- allow only alphanumeric characters in guid
if(string.match(guid, "%W")) then
-- Invalid characters detected. We should probably drop this client
et.G_Print("^3WARNING: (XP Save) user with id " .. cno .. " has an invalid GUID: " .. guid .. "\n")
et.trap_SendServerCommand (cno, "cpm \"" .. "Your XP won't be saved because you have an invalid cl_guid.\n\"")
return false
end
return true
end
-- saves XP values of a player with id 'cno' into sqlite database
function saveXP(cno)
local name = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "name" )
local guid = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "cl_guid" )
if not validateGUID(cno, guid) then return end
cur = assert (con:execute(string.format("SELECT * FROM users WHERE guid='%s' LIMIT 1", guid)))
local player = cur:fetch({}, 'a')
if not player then
-- This should not happen
et.G_Print ("^1ERROR: (XP Save) user was not found in the database!\n")
return
else
et.trap_SendServerCommand (cno, "cpm \"" .. "See you again soon, " .. name .. "\n\"")
--for id, name in pairs(skills) do et.G_Print (name .. ": " .. et.gentity_get (cno, "sess.skillpoints", id) .. " XP\n") end
cur = assert (con:execute(string.format([[UPDATE users SET
last_seen='%s',
xp_battlesense='%s',
xp_engineering='%s',
xp_medic='%s',
xp_fieldops='%s',
xp_lightweapons='%s',
xp_heavyweapons='%s',
xp_covertops='%s'
WHERE guid='%s']],
os.date("%Y-%m-%d %H:%M:%S"),
et.gentity_get (cno, "sess.skillpoints", BATTLESENSE),
et.gentity_get (cno, "sess.skillpoints", ENGINEERING),
et.gentity_get (cno, "sess.skillpoints", MEDIC),
et.gentity_get (cno, "sess.skillpoints", FIELDOPS),
et.gentity_get (cno, "sess.skillpoints", LIGHTWEAPONS),
et.gentity_get (cno, "sess.skillpoints", HEAVYWEAPONS),
et.gentity_get (cno, "sess.skillpoints", COVERTOPS),
guid
)))
end
end

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ladm/ladm.cfg Normal file
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--
-- Configuration file for Legacy Admin Mod
--
debug = false
-- Database
dbdriver = "mysql"
dbport = 3306
dbhost = "localhost"
dbdatabase = "legacy_server"
dbprefix = "legacy_"
dbuser = "legacy_user"
dbpassword = "test"

84
ladm/ladm.lua Executable file
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--[[
Author: Jan Šimek [Radegast]
Version 0.1
License: MIT
Released on 09.02.2014
Website: http://www.etlegacy.com
Mod: intended for the Legacy mod
Description: lightweight user administration suite
]]--
-- load the config file
dofile "ladm.cfg"
require "core/db"
db_init()
function et_InitGame(levelTime, randomSeed, restart)
-- name of this module
et.RegisterModname ( "Lightweight administration suite for the Legacy mod" )
-- init db on game start
end -- et_InitGame
function et_ShutdownGame(restart)
local cno = 0
local maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients"))
-- iterate through clients and save their XP
while cno < maxclients do
local cs = et.trap_GetConfigstring(et.CS_PLAYERS + cno)
if not cs or cs == "" then break end
saveXP(cno)
cno = cno + 1
end
-- clean up
cur:close()
con:close()
env:close()
end -- et_ShutdownGame
-- called when a client enters the game world
function et_ClientBegin(cno)
local name = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "name" )
local guid = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "cl_guid" )
if not validateGUID(cno, guid) then return end
cur = assert (con:execute(string.format("SELECT * FROM users WHERE guid='%s'", guid)))
local player = cur:fetch({}, 'a')
if not player then
-- First time we see this player
et.trap_SendServerCommand (cno, "cpm \"" .. "Welcome, " .. name .. "^7! You are playing on an XP save server.\n\"")
cur = assert (con:execute(string.format("INSERT INTO users VALUES ('%s', '%s', '%s', 0, 0, 0, 0, 0, 0, 0)", guid, os.date("%Y-%m-%d %H:%M:%S"), os.date("%Y-%m-%d %H:%M:%S"))))
else
et.trap_SendServerCommand (cno, "cpm \"" .. "Welcome back, " .. name .. "^7! Your last connection was on " .. player.last_seen .. "\n\"") -- in db: player.name
--et.G_Print ("Loading XP from database: " .. player.xp_battlesense .. " | " .. player.xp_engineering .. " | " .. player.xp_medic .. " | " .. player.xp_fieldops .. " | " .. player.xp_lightweapons .. " | " .. player.xp_heavyweapons .. " | " .. player.xp_covertops .. "\n\n")
et.G_XP_Set (cno, player.xp_battlesense, BATTLESENSE, 0)
et.G_XP_Set (cno, player.xp_engineering, ENGINEERING, 0)
et.G_XP_Set (cno, player.xp_medic, MEDIC, 0)
et.G_XP_Set (cno, player.xp_fieldops, FIELDOPS, 0)
et.G_XP_Set (cno, player.xp_lightweapons, LIGHTWEAPONS, 0)
et.G_XP_Set (cno, player.xp_heavyweapons, HEAVYWEAPONS, 0)
et.G_XP_Set (cno, player.xp_covertops, COVERTOPS, 0)
et.G_Print (name .. "'s current XP levels:\n")
for id, skill in pairs(skills) do
et.G_Print ("\t" .. skill .. ": " .. et.gentity_get (cno, "sess.skillpoints", id) .. " XP\n")
end
end
end -- et_ClientBegin
function et_ClientDisconnect(cno)
saveXP(cno)
end -- et_ClientDisconnect

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