etlegacy-lua-scripts/noq/nqconst.lua

87 lines
3.4 KiB
Lua
Raw Normal View History

2013-12-22 18:28:34 +00:00
-- IRATA [*] - based on etconst.lua from ETPro but slightly modified to fit for NQ
-- never change values here unless you exactly know what you are doing
-- misc q_shared.h
et.MAX_CLIENTS = 64
et.MAX_MODELS = 256
et.MAX_SOUNDS = 256
et.MAX_CS_SKINS = 64
et.MAX_CSSTRINGS = 32
et.MAX_CS_SHADERS = 32
et.MAX_SERVER_TAGS = 256
et.MAX_TAG_FILES = 64
et.MAX_MULTI_SPAWNTARGETS = 16
et.MAX_DLIGHT_CONFIGSTRINGS = 16
et.MAX_SPLINE_CONFIGSTRINGS = 8
-- misc bg_public.h
et.MAX_OID_TRIGGERS = 18
et.MAX_CHARACTERS = 16
et.MAX_TAGCONNECTS = 64
et.MAX_FIRETEAMS = 12
et.MAX_MOTDLINES = 6
-- Config string:
-- q_shared.h
et.CS_SERVERINFO = 0 -- an info string with all the serverinfo cvars
et.CS_SYSTEMINFO = 1 -- an info string for server system to client system configuration (timescale, etc)
-- bg_public.h
et.CS_MUSIC = 2
et.CS_WARMUP = 5 -- server time when the match will be restarted
et.CS_VOTE_TIME = 6
et.CS_VOTE_STRING = 7
et.CS_VOTE_YES = 8
et.CS_VOTE_NO = 9
et.CS_GAME_VERSION = 10
et.CS_LEVEL_START_TIME = 11 -- so the timer only shows the current level
et.CS_INTERMISSION = 12 -- when 1, intermission will start in a second or two
et.CS_MULTI_INFO = 13
et.CS_MULTI_MAPWINNER = 14
et.CS_MULTI_OBJECTIVE = 15
et.CS_SCREENFADE = 17 -- Ridah, used to tell clients to fade their screen to black/normal
et.CS_FOGVARS = 18 -- (SA) used for saving the current state/settings of the fog
et.CS_SKYBOXORG = 19 -- this is where we should view the skybox from
et.CS_TARGETEFFECT = 20
et.CS_WOLFINFO = 21
et.CS_FIRSTBLOOD = 22 -- Team that has first blood
et.CS_ROUNDSCORES1 = 23 -- Axis round wins
et.CS_ROUNDSCORES2 = 24 -- Allied round wins
et.CS_MUSIC_QUEUE = 25
et.CS_SCRIPT_MOVER_NAMES = 26
et.CS_CONSTRUCTION_NAMES = 27
et.CS_REINFSEEDS = 28 -- Reinforcement seeds
et.CS_SERVERTOGGLES = 29 -- Shows current enable/disabled settings (for voting UI)
et.CS_GLOBALFOGVARS = 30
et.CS_AXIS_MAPS_XP = 31
et.CS_ALLIED_MAPS_XP = 32
et.CS_INTERMISSION_START_TIME = 33
et.CS_ENDGAME_STATS = 34
et.CS_CHARGETIMES = 35
et.CS_FILTERCAMS = 36
et.CS_NOQUARTERINFO = 37
et.CS_SKILLLEVELS = 38
et.CS_FORCECVAR = 39
et.CS_SVCVAR = 40
et.CS_CONFIGNAME = 41
et.CS_CSMETHODINFO = 42
et.CS_MODELS = 64
et.CS_SOUNDS = ( et.CS_MODELS + et.MAX_MODELS )
et.CS_SHADERS = ( et.CS_SOUNDS + et.MAX_SOUNDS )
et.CS_SHADERSTATE = ( et.CS_SHADERS + et.MAX_CS_SHADERS )
et.CS_SKINS = ( et.CS_SHADERSTATE + 1 )
et.CS_CHARACTERS = ( et.CS_SKINS + et.MAX_CS_SKINS )
et.CS_PLAYERS = ( et.CS_CHARACTERS + et.MAX_CHARACTERS )
et.CS_MULTI_SPAWNTARGETS = ( et.CS_PLAYERS + et.MAX_CLIENTS )
et.CS_OID_TRIGGERS = ( et.CS_MULTI_SPAWNTARGETS + et.MAX_MULTI_SPAWNTARGETS )
et.CS_OID_DATA = ( et.CS_OID_TRIGGERS + et.MAX_OID_TRIGGERS )
et.CS_DLIGHTS = ( et.CS_OID_DATA + et.MAX_OID_TRIGGERS )
et.CS_SPLINES = ( et.CS_DLIGHTS + et.MAX_DLIGHT_CONFIGSTRINGS )
et.CS_TAGCONNECTS = ( et.CS_SPLINES + et.MAX_SPLINE_CONFIGSTRINGS )
et.CS_FIRETEAMS = ( et.CS_TAGCONNECTS + et.MAX_TAGCONNECTS )
et.CS_CUSTMOTD = ( et.CS_FIRETEAMS + et.MAX_FIRETEAMS )
et.CS_STRINGS = ( et.CS_CUSTMOTD + et.MAX_MOTDLINES )
et.CS_MAX = ( et.CS_STRINGS + et.MAX_CSSTRINGS )
return 1