etlegacy-lua-scripts/TESTS/test.lua

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--[[
Test script for LUA functions
// Callbacks
void G_LuaHook_InitGame(int levelTime, int randomSeed, int restart);
void G_LuaHook_ShutdownGame(int restart);
void G_LuaHook_RunFrame(int levelTime);
qboolean G_LuaHook_ClientConnect(int clientNum, qboolean firstTime, qboolean isBot, char *reason);
void G_LuaHook_ClientDisconnect(int clientNum);
void G_LuaHook_ClientBegin(int clientNum);
void G_LuaHook_ClientUserinfoChanged(int clientNum);
void G_LuaHook_ClientSpawn(int clientNum, qboolean revived, qboolean teamChange, qboolean restoreHealth);
qboolean G_LuaHook_ClientCommand(int clientNum, char *command);
qboolean G_LuaHook_ConsoleCommand(char *command);
qboolean G_LuaHook_UpgradeSkill(int cno, skillType_t skill);
qboolean G_LuaHook_SetPlayerSkill( int cno, skillType_t skill );
void G_LuaHook_Print( char *text );
qboolean G_LuaHook_Obituary( int victim, int killer, int meansOfDeath );
TODO:
Check the vars
--]]
---------------------------------------------------------------------------------------------
-- options of this lua
---------------------------------------------------------------------------------------------
color = "^5"
-- Debug 0/1
debug = 1
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debugRunFrame = 1 -- (popcorn!)
debugPrint = 0
---------------------------------------------------------------------------------------------
-- test some of the supported lua functions
function test_lua_functions()
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et.G_Print(color .. "*************** FUNCTIONS *****************\n")
et.G_Print(color .. "-- CVAR SET & GET\n")
et.trap_Cvar_Set( "bla1", "bla2" )
et.G_Print(color .. "bla1 " .. et.trap_Cvar_Get("bla1") .. "\n")
et.G_Print(color .. "sv_hostname " .. et.trap_Cvar_Get("sv_hostname") .. "\n")
et.G_Print(color .. "-- CS\n")
et.G_Print(color .. "configstring 1: " .. et.trap_GetConfigstring(1).. "\n")
et.trap_SetConfigstring(4, "yadda test" )
et.G_Print(color .. "configstring 4: " .. et.trap_GetConfigstring(4) .. "\n")
et.G_Print(color .. "-- COMMANDS\n")
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cvarlist *charge*\n" )
et.trap_SendServerCommand(-1, "print \"Yadda yadda\"")
et.G_Print(color .. "-- ENT\n")
et.G_Print(color .. "gentity[1022].classname = " .. et.gentity_get(1022, "classname") .. "\n")
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--this code lets the server crash/gives segfault?
--local ent = "test";
--local ent = et.G_EntitiesFree();
--et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat " .. ent .. " <- Command outputt\n")
end
function printConstants()
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et.G_Print(color .. "**************** CONSTANTS *****************\n")
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et.G_Print(color .. "et.HOSTARCH " .. et.HOSTARCH .. "\n")
et.G_Print(color .. "et.EXEC_NOW " .. et.EXEC_NOW .. "\n")
et.G_Print(color .. "et.EXEC_INSERT " .. et.EXEC_INSERT .. "\n")
et.G_Print(color .. "et.EXEC_APPEND " .. et.EXEC_APPEND .. "\n")
et.G_Print(color .. "et.FS_READ " .. et.FS_READ .. "\n")
et.G_Print(color .. "et.FS_WRITE " .. et.FS_WRITE .. "\n")
et.G_Print(color .. "et.FS_APPEND " .. et.FS_APPEND .. "\n")
et.G_Print(color .. "et.FS_APPEND_SYNC " .. et.FS_APPEND_SYNC .. "\n")
et.G_Print(color .. "et.SAY_ALL " .. et.SAY_ALL .. "\n")
et.G_Print(color .. "et.SAY_TEAM " .. et.SAY_TEAM .. "\n")
et.G_Print(color .. "et.SAY_BUDDY " .. et.SAY_BUDDY .. "\n")
et.G_Print(color .. "et.SAY_TEAMNL " .. et.SAY_TEAMNL .. "\n")
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-- FIXME: add all CS related constants
et.G_Print(color .. "et.CS_MODELS " .. et.CS_MODELS .. "\n")
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et.G_Print(color .. "et.CS_PLAYERS " .. et.CS_PLAYERS .. "\n")
et.G_Print(color .. "et.CS_MAX " .. et.CS_MAX .. "\n")
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end
function et_InitGame(_levelTime, _randomSeed, _restart)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "InitGame - levelTime: " .. _levelTime .. " randomSeed: " .. _randomSeed .. " restart: " .. _restart)
et.G_Print(color .. "InitGame - levelTime: " .. _levelTime .. " randomSeed: " .. _randomSeed .. " restart: " .. _restart .."\n" )
end
et.RegisterModname( "test.lua " .. et.FindSelf() )
printConstants()
test_lua_functions()
end
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function et_ShutdownGame(_restart)
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if debug == 1 then
et.trap_SendServerCommand(-1 ,"cpm \"" .. color .. "ShutdownGame - restart: " .. _restart)
et.G_Print(color .. "ShutdownGame - restart: " .. _restart .."\n" )
end
end
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function et_RunFrame(_levelTime)
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if debugRunFrame == 1 then
if _levelTime %10000 == 0 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "RunFrame - levelTime: " .. _levelTime)
et.G_Print(color .. "RunFrame - levelTime: " .. _levelTime .. "\n")
end
end
end
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function et_ClientCommand(_clientNum, _command)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientCommand - clientNum: " .. _clientNum .. " command: " .. _command)
et.G_Print(color .. "ClientCommand - clientNum: " .. _clientNum .. " command: " .. _command .. "\n")
end
end
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function et_ClientUserinfoChanged(_clientNum)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientUserinfoChanged - clientNum: " .. _clientNum)
et.G_Print(color .. "ClientUserinfoChanged - clientNum: " .. _clientNum .. "\n")
end
end
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function et_ClientConnect(_clientNum, _firstTime, _isBot, _reason)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientConnect " .. _clientNum .. " - firstTime: " .. _firstTime .. " bot: " .. _isBot)
et.G_Print(color .. "ClientConnect " .. _clientNum .. " - firstTime: " .. _firstTime .. " bot: " .. _isBot .. "\n")
end
end
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function et_ClientBegin(_clientNum)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientBegin - clientNum: " .. _clientNum )
et.G_Print(color .. "ClientBegin - clientNum: " .. _clientNum .. "\n")
end
end
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function et_ClientSpawn(_clientNum, _revived, _teamChange, _restoreHealth)
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if debug == 1 then
et.trap_SendServerCommand( -1 , "cpm \"" .. color .. "ClientSpawn client: " .. _clientNum .. " revived: " .. _revived .. " teamChange: " .. _teamChange .. " restoreHealth: " .. _restoreHealth)
et.G_Print(color .. "ClientSpawn client: " .. _clientNum .. " revived: " .. _revived .. " teamChange: " .. _teamChange .. " restoreHealth: " .. _restoreHealth .. "\n")
end
end
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function et_ClientDisconnect(_clientNum)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientDisconnect - clientNum: " .. _clientNum)
et.G_Print(color .. "ClientDisconnect - clientNum: " .. _clientNum .. "\n")
end
end
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function et_ConsoleCommand(_command)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ConsoleCommand - command: " .. _command)
et.G_Print(color .. "et_ConsoleCommand: " .. _command .. " argc: " .. et.trap_Argc() .. " argv[0]: " .. et.trap_Argv(0) .. "\n")
end
if et.trap_Argv(0) == "listmods" then
i = 1
repeat
modname, signature = et.FindMod(i)
if modname and signature then
et.G_Print(color .. "vm slot [%d] name [%s] signature [%s]\n", i, modname, signature)
et.IPCSend(i, "hello")
end
i = i + 1
until modname == nil or signature == nil
return 1
end
return 0
end
-- Different to ETPub!
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function et_Obituary(_victim, _killer, _meansOfDeath)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "Obituary - victim: " .. _victim .. " killer: " .. _killer .. " meansOfDeath: " .. _meansOfDeath)
et.G_Print(color .. "Obituary - victim: " .. _victim .. " killer: " .. _killer .. " meansOfDeath: " .. _meansOfDeath .. "\n")
end
end
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function et_UpgradeSkill(_clientNum, _skill)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "UpgradeSkill - clientNum: " .. _clientNum .. "skill: " .. _skill)
et.G_Print(color .. "UpgradeSkill - clientNum: " .. _clientNum .. "skill: " .. _skill .. "\n")
end
end
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function et_Print(_text)
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if debugPrint == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "Print - text: " .. _text)
et.G_Print(color .. "Print - text: " .. _text .. "\n")
end
end
-- ok, but why called so often in game (for bots only?)
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function et_SetPlayerSkill(_clientNum, _skill)
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if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "SetPlayerSkill - clientNum: " .. _clientNum .. " skill: " .. _skill)
et.G_Print(color .. "SetPlayerSkill - clientNum: " .. _clientNum .. " skill: " .. _skill .. "\n")
end
end