Configstrings are strings (often in the form of a set of `key\\value` pairs) set on the server and automatically sent to each client.
They can be accessed with the `Configstring <functions.html#configstrings>`__ and `String utility <functions.html#string-utility>`__ functions.
..tip:: A group of related configstrings usually only have a symbolic name for the first value, with a number added to get a particular value. For example, to access a user `CS_PLAYERS` configstring you must use `et.trap_GetConfigstring(et.CS_PLAYERS + slotNumber)`.
See `et.CS_* constants <constants.html#cs-constants>`__ for available configstrings.
Here is the detailed content of the user **CS_PLAYERS** configstring:
..note:: The userinfo string of bots only includes the `cl_guid`, `name`, `rate`, `snap` and `ip` keys/values.
SendServerCommand
=================
`et.trap_SendServerCommand() <functions.html#et-trap-sendservercommand-clientnum-command>`__ is used to send a command from the server to one or more clients.
The first argument is the slot number of the client the command is sent to. If it's equal to **-1**, the command is broadcast to all clients.
The following commands can be issued:
Printing
--------
Print a message to the client's console::
"print \"Message\n\""
Print a message to the client's annoucement area and console::
"cpm \"Message\n\""
Print a message to the center of the client's screen::
"cp \"Message\n\""
Print a message to the client's console and writes it to the statsdump file::
"sc \"Message\n\""
Chatting
--------
Print a message as a global chat message on behalf of the specified client::
"chat ClientNum \"Message\""
Print a message as a team chat message on behalf of the specified client::
***VoiceOnly** prints a global chat message on behalf of ClientNum if set to **0**, or only play the sound if set to **1**.
***Vsay-String** is the global voice chat message.
***Vsay-Number** is the vsay number of Vsay as listed in the .voice files. It is by default random, but can be set by the player by passing parameters to the vsay command (`/vsay <Vsay-Number> <Vsay-String>`).
***Custom-Message** is by default empty (\"\"). If set, it prints the message in the chat area.
Send a team voice chat on behalf of the specified client::
***VoiceOnly** prints a team chat message on behalf of ClientNum if set to **0**, or only play the sound if set to **1**.
***Vsay-String** is the team voice chat message.
***Vsay-Number** is the vsay number of Vsay as listed in the .voice files. It is by default random, but can be set by the player by passing parameters to the vsay command (`/vsay <Vsay-Number> <Vsay-String>`).
* The **X,Y,Z-Location**'s are optional parameters that represent the client's location.
***Custom-Message** is by default empty (\"\"). If set, it prints the message in the chat area.
Send a fireteam voice chat on behalf of the specified client::
***VoiceOnly** prints a fireteam chat message on behalf of ClientNum if set to **0**, or only play the sound if set to **1**.
***Fireteam-String** is the fireteam voice chat message.
***Vsay-Number** is the vsay number of Vsay as listed in the .voice files. It is by default random, but can be set by the player by passing parameters to the vsay command (`/vsay <Vsay-Number> <Vsay-String>`).
* The **X,Y,Z-Location**'s are optional parameters that represent the client's location.
***Custom-Message** is by default empty (\"\"). If set, it prints the message in the chat area.m contaning the message
if VoiceOnly is 1 it will only do the sound but not the message
Fireteam
--------
Show a fireteam invation message to the client::
"application Number"
* if **Number** is **> -1**, the "Accept ...'s application to join your fireteam?" message is displayed. In this case, **Number** is the ClientNum of the applying client.
* if **Number** is **-1**, the "Your application has been submitted" message is displayed.
* if **Number** is **-2**, the "Your application failed" message is displayed.
* if **Number** is **-3**, the "Your application has been approved" message is displayed.
* if **Number** is **-4**, the "Your application reply has been sent" message is displayed.
Show a fireteam proposition message to the client::
"proposition Number Number2"
* if **Number** is **> -1**, the "Accept ...'s proposition to invite ... to your fireteam?" message is displayed. In this case, **Number** is the ClientNum of the proposed client, and **Number2** is the ClientNum of the proposing player.
* if **Number** is **-1**, the "Your proposition has been submitted" message is displayed.
* if **Number** is **-2**, the "Your proposition was rejected" message is displayed.
* if **Number** is **-3**, the "Your proposition was accepted" message is displayed.
* if **Number** is **-4**, the "Your proposition reply has been sent" message is displayed.
***Number2** is an optional parameter only used when **Number** > **-1**.
Show a fireteam invitation message to the client::
"invitation Number"
* if **Number** is **> -1**, the "Accept ..'s invitation to join your fireteam?" message is displayed. In this case, **Number** is the ClientNum of the applying client.
* if **Number** is **-1**, the "Your invitation has been submitted" message is displayed.
* if **Number** is **-2**, the "Your invitation rejected" message is displayed.
* if **Number** is **-3**, the "Your invitation was accepted" message is displayed.
* if **Number** is **-4**, the "Your invitation reply has been sent" message is displayed.
Others
------
Show the complaint vote message to the client::
"complaint Number"
* if **Number** is **> 1**, the "File complaint against ... for team-killing?" message is displayed. In this case, **Number** is the ClientNum of the teamkilling player.
* if **Number** is **-1**, the "Complaint filed" message is displayed.
* if **Number** is **-2**, the "Complaint dismissed" message is displayed.
Set the client game selected spawnpoint::
"setspawnpt Number"
***Number** is the selected spawnpoint.
Disconnect the client with a "Server disconnected" message::
"disconnect \"reason\""
***reason** is an optional parameter to show a reason after "Server disconnected".
..note:: Use `et.trap_DropClient() <functions.html#et-trap-dropclient-clientnum-reason-bantime>`__ instead.
Set a client's configstring to a string::
"cs Number \"String\""
***String** is the new configstring string.
..note:: Use `et.trap_SetUserinfo() <functions.html#et-trap-setuserinfo-clientnum-userinfo>`__ instead.
Replace any texture::
"remapShader \"OldShader\" \"NewShader\" #"
***OldShader** is the old shader.
***NewShader** is the new shader.
***#** is the Timeoffset, which currently should be left as 0.