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406 lines
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TeX
406 lines
14 KiB
TeX
% -*- mode: latex; TeX-master: "Vorbis_I_spec"; -*-
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%!TEX root = Vorbis_I_spec.tex
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% $Id$
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\section{Probability Model and Codebooks} \label{vorbis:spec:codebook}
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\subsection{Overview}
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Unlike practically every other mainstream audio codec, Vorbis has no
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statically configured probability model, instead packing all entropy
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decoding configuration, VQ and Huffman, into the bitstream itself in
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the third header, the codec setup header. This packed configuration
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consists of multiple 'codebooks', each containing a specific
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Huffman-equivalent representation for decoding compressed codewords as
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well as an optional lookup table of output vector values to which a
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decoded Huffman value is applied as an offset, generating the final
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decoded output corresponding to a given compressed codeword.
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\subsubsection{Bitwise operation}
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The codebook mechanism is built on top of the vorbis bitpacker. Both
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the codebooks themselves and the codewords they decode are unrolled
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from a packet as a series of arbitrary-width values read from the
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stream according to \xref{vorbis:spec:bitpacking}.
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\subsection{Packed codebook format}
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For purposes of the examples below, we assume that the storage
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system's native byte width is eight bits. This is not universally
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true; see \xref{vorbis:spec:bitpacking} for discussion
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relating to non-eight-bit bytes.
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\subsubsection{codebook decode}
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A codebook begins with a 24 bit sync pattern, 0x564342:
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\begin{Verbatim}[commandchars=\\\{\}]
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byte 0: [ 0 1 0 0 0 0 1 0 ] (0x42)
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byte 1: [ 0 1 0 0 0 0 1 1 ] (0x43)
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byte 2: [ 0 1 0 1 0 1 1 0 ] (0x56)
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\end{Verbatim}
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16 bit \varname{[codebook\_dimensions]} and 24 bit \varname{[codebook\_entries]} fields:
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\begin{Verbatim}[commandchars=\\\{\}]
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byte 3: [ X X X X X X X X ]
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byte 4: [ X X X X X X X X ] [codebook\_dimensions] (16 bit unsigned)
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byte 5: [ X X X X X X X X ]
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byte 6: [ X X X X X X X X ]
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byte 7: [ X X X X X X X X ] [codebook\_entries] (24 bit unsigned)
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\end{Verbatim}
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Next is the \varname{[ordered]} bit flag:
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\begin{Verbatim}[commandchars=\\\{\}]
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byte 8: [ X ] [ordered] (1 bit)
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\end{Verbatim}
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Each entry, numbering a
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total of \varname{[codebook\_entries]}, is assigned a codeword length.
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We now read the list of codeword lengths and store these lengths in
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the array \varname{[codebook\_codeword\_lengths]}. Decode of lengths is
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according to whether the \varname{[ordered]} flag is set or unset.
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\begin{itemize}
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\item
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If the \varname{[ordered]} flag is unset, the codeword list is not
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length ordered and the decoder needs to read each codeword length
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one-by-one.
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The decoder first reads one additional bit flag, the
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\varname{[sparse]} flag. This flag determines whether or not the
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codebook contains unused entries that are not to be included in the
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codeword decode tree:
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\begin{Verbatim}[commandchars=\\\{\}]
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byte 8: [ X 1 ] [sparse] flag (1 bit)
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\end{Verbatim}
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The decoder now performs for each of the \varname{[codebook\_entries]}
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codebook entries:
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\begin{Verbatim}[commandchars=\\\{\}]
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1) if([sparse] is set) \{
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2) [flag] = read one bit;
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3) if([flag] is set) \{
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4) [length] = read a five bit unsigned integer;
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5) codeword length for this entry is [length]+1;
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\} else \{
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6) this entry is unused. mark it as such.
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\}
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\} else the sparse flag is not set \{
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7) [length] = read a five bit unsigned integer;
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8) the codeword length for this entry is [length]+1;
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\}
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\end{Verbatim}
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\item
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If the \varname{[ordered]} flag is set, the codeword list for this
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codebook is encoded in ascending length order. Rather than reading
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a length for every codeword, the encoder reads the number of
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codewords per length. That is, beginning at entry zero:
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\begin{Verbatim}[commandchars=\\\{\}]
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1) [current\_entry] = 0;
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2) [current\_length] = read a five bit unsigned integer and add 1;
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3) [number] = read \link{vorbis:spec:ilog}{ilog}([codebook\_entries] - [current\_entry]) bits as an unsigned integer
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4) set the entries [current\_entry] through [current\_entry]+[number]-1, inclusive,
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of the [codebook\_codeword\_lengths] array to [current\_length]
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5) set [current\_entry] to [number] + [current\_entry]
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6) increment [current\_length] by 1
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7) if [current\_entry] is greater than [codebook\_entries] ERROR CONDITION;
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the decoder will not be able to read this stream.
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8) if [current\_entry] is less than [codebook\_entries], repeat process starting at 3)
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9) done.
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\end{Verbatim}
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\end{itemize}
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After all codeword lengths have been decoded, the decoder reads the
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vector lookup table. Vorbis I supports three lookup types:
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\begin{enumerate}
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\item
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No lookup
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\item
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Implicitly populated value mapping (lattice VQ)
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\item
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Explicitly populated value mapping (tessellated or 'foam'
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VQ)
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\end{enumerate}
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The lookup table type is read as a four bit unsigned integer:
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\begin{Verbatim}[commandchars=\\\{\}]
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1) [codebook\_lookup\_type] = read four bits as an unsigned integer
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\end{Verbatim}
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Codebook decode precedes according to \varname{[codebook\_lookup\_type]}:
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\begin{itemize}
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\item
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Lookup type zero indicates no lookup to be read. Proceed past
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lookup decode.
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\item
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Lookup types one and two are similar, differing only in the
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number of lookup values to be read. Lookup type one reads a list of
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values that are permuted in a set pattern to build a list of vectors,
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each vector of order \varname{[codebook\_dimensions]} scalars. Lookup
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type two builds the same vector list, but reads each scalar for each
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vector explicitly, rather than building vectors from a smaller list of
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possible scalar values. Lookup decode proceeds as follows:
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\begin{Verbatim}[commandchars=\\\{\}]
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1) [codebook\_minimum\_value] = \link{vorbis:spec:float32:unpack}{float32\_unpack}( read 32 bits as an unsigned integer)
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2) [codebook\_delta\_value] = \link{vorbis:spec:float32:unpack}{float32\_unpack}( read 32 bits as an unsigned integer)
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3) [codebook\_value\_bits] = read 4 bits as an unsigned integer and add 1
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4) [codebook\_sequence\_p] = read 1 bit as a boolean flag
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if ( [codebook\_lookup\_type] is 1 ) \{
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5) [codebook\_lookup\_values] = \link{vorbis:spec:lookup1:values}{lookup1\_values}(\varname{[codebook\_entries]}, \varname{[codebook\_dimensions]} )
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\} else \{
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6) [codebook\_lookup\_values] = \varname{[codebook\_entries]} * \varname{[codebook\_dimensions]}
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\}
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7) read a total of [codebook\_lookup\_values] unsigned integers of [codebook\_value\_bits] each;
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store these in order in the array [codebook\_multiplicands]
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\end{Verbatim}
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\item
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A \varname{[codebook\_lookup\_type]} of greater than two is reserved
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and indicates a stream that is not decodable by the specification in this
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document.
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\end{itemize}
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An 'end of packet' during any read operation in the above steps is
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considered an error condition rendering the stream undecodable.
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\paragraph{Huffman decision tree representation}
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The \varname{[codebook\_codeword\_lengths]} array and
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\varname{[codebook\_entries]} value uniquely define the Huffman decision
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tree used for entropy decoding.
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Briefly, each used codebook entry (recall that length-unordered
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codebooks support unused codeword entries) is assigned, in order, the
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lowest valued unused binary Huffman codeword possible. Assume the
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following codeword length list:
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\begin{Verbatim}[commandchars=\\\{\}]
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entry 0: length 2
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entry 1: length 4
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entry 2: length 4
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entry 3: length 4
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entry 4: length 4
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entry 5: length 2
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entry 6: length 3
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entry 7: length 3
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\end{Verbatim}
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Assigning codewords in order (lowest possible value of the appropriate
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length to highest) results in the following codeword list:
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\begin{Verbatim}[commandchars=\\\{\}]
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entry 0: length 2 codeword 00
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entry 1: length 4 codeword 0100
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entry 2: length 4 codeword 0101
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entry 3: length 4 codeword 0110
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entry 4: length 4 codeword 0111
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entry 5: length 2 codeword 10
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entry 6: length 3 codeword 110
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entry 7: length 3 codeword 111
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\end{Verbatim}
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\begin{note}
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Unlike most binary numerical values in this document, we
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intend the above codewords to be read and used bit by bit from left to
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right, thus the codeword '001' is the bit string 'zero, zero, one'.
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When determining 'lowest possible value' in the assignment definition
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above, the leftmost bit is the MSb.
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\end{note}
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It is clear that the codeword length list represents a Huffman
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decision tree with the entry numbers equivalent to the leaves numbered
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left-to-right:
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\begin{center}
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\includegraphics[width=10cm]{hufftree}
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\captionof{figure}{huffman tree illustration}
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\end{center}
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As we assign codewords in order, we see that each choice constructs a
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new leaf in the leftmost possible position.
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Note that it's possible to underspecify or overspecify a Huffman tree
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via the length list. In the above example, if codeword seven were
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eliminated, it's clear that the tree is unfinished:
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\begin{center}
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\includegraphics[width=10cm]{hufftree-under}
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\captionof{figure}{underspecified huffman tree illustration}
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\end{center}
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Similarly, in the original codebook, it's clear that the tree is fully
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populated and a ninth codeword is impossible. Both underspecified and
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overspecified trees are an error condition rendering the stream
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undecodable. Take special care that a codebook with a single used
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entry is handled properly; it consists of a single codework of zero
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bits and 'reading' a value out of such a codebook always returns the
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single used value and sinks zero bits.
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Codebook entries marked 'unused' are simply skipped in the assigning
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process. They have no codeword and do not appear in the decision
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tree, thus it's impossible for any bit pattern read from the stream to
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decode to that entry number.
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\paragraph{VQ lookup table vector representation}
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Unpacking the VQ lookup table vectors relies on the following values:
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\begin{programlisting}
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the [codebook\_multiplicands] array
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[codebook\_minimum\_value]
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[codebook\_delta\_value]
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[codebook\_sequence\_p]
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[codebook\_lookup\_type]
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[codebook\_entries]
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[codebook\_dimensions]
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[codebook\_lookup\_values]
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\end{programlisting}
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\bigskip
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Decoding (unpacking) a specific vector in the vector lookup table
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proceeds according to \varname{[codebook\_lookup\_type]}. The unpacked
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vector values are what a codebook would return during audio packet
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decode in a VQ context.
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\paragraph{Vector value decode: Lookup type 1}
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Lookup type one specifies a lattice VQ lookup table built
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algorithmically from a list of scalar values. Calculate (unpack) the
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final values of a codebook entry vector from the entries in
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\varname{[codebook\_multiplicands]} as follows (\varname{[value\_vector]}
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is the output vector representing the vector of values for entry number
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\varname{[lookup\_offset]} in this codebook):
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\begin{Verbatim}[commandchars=\\\{\}]
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1) [last] = 0;
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2) [index\_divisor] = 1;
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3) iterate [i] over the range 0 ... [codebook\_dimensions]-1 (once for each scalar value in the value vector) \{
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4) [multiplicand\_offset] = ( [lookup\_offset] divided by [index\_divisor] using integer
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division ) integer modulo [codebook\_lookup\_values]
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5) vector [value\_vector] element [i] =
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( [codebook\_multiplicands] array element number [multiplicand\_offset] ) *
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[codebook\_delta\_value] + [codebook\_minimum\_value] + [last];
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6) if ( [codebook\_sequence\_p] is set ) then set [last] = vector [value\_vector] element [i]
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7) [index\_divisor] = [index\_divisor] * [codebook\_lookup\_values]
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\}
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8) vector calculation completed.
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\end{Verbatim}
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\paragraph{Vector value decode: Lookup type 2}
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Lookup type two specifies a VQ lookup table in which each scalar in
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each vector is explicitly set by the \varname{[codebook\_multiplicands]}
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array in a one-to-one mapping. Calculate [unpack] the
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final values of a codebook entry vector from the entries in
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\varname{[codebook\_multiplicands]} as follows (\varname{[value\_vector]}
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is the output vector representing the vector of values for entry number
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\varname{[lookup\_offset]} in this codebook):
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\begin{Verbatim}[commandchars=\\\{\}]
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1) [last] = 0;
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2) [multiplicand\_offset] = [lookup\_offset] * [codebook\_dimensions]
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3) iterate [i] over the range 0 ... [codebook\_dimensions]-1 (once for each scalar value in the value vector) \{
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4) vector [value\_vector] element [i] =
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( [codebook\_multiplicands] array element number [multiplicand\_offset] ) *
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[codebook\_delta\_value] + [codebook\_minimum\_value] + [last];
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5) if ( [codebook\_sequence\_p] is set ) then set [last] = vector [value\_vector] element [i]
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6) increment [multiplicand\_offset]
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\}
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7) vector calculation completed.
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\end{Verbatim}
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\subsection{Use of the codebook abstraction}
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The decoder uses the codebook abstraction much as it does the
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bit-unpacking convention; a specific codebook reads a
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codeword from the bitstream, decoding it into an entry number, and then
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returns that entry number to the decoder (when used in a scalar
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entropy coding context), or uses that entry number as an offset into
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the VQ lookup table, returning a vector of values (when used in a context
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desiring a VQ value). Scalar or VQ context is always explicit; any call
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to the codebook mechanism requests either a scalar entry number or a
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lookup vector.
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Note that VQ lookup type zero indicates that there is no lookup table;
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requesting decode using a codebook of lookup type 0 in any context
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expecting a vector return value (even in a case where a vector of
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dimension one) is forbidden. If decoder setup or decode requests such
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an action, that is an error condition rendering the packet
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undecodable.
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Using a codebook to read from the packet bitstream consists first of
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reading and decoding the next codeword in the bitstream. The decoder
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reads bits until the accumulated bits match a codeword in the
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codebook. This process can be though of as logically walking the
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Huffman decode tree by reading one bit at a time from the bitstream,
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and using the bit as a decision boolean to take the 0 branch (left in
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the above examples) or the 1 branch (right in the above examples).
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Walking the tree finishes when the decode process hits a leaf in the
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decision tree; the result is the entry number corresponding to that
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leaf. Reading past the end of a packet propagates the 'end-of-stream'
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condition to the decoder.
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When used in a scalar context, the resulting codeword entry is the
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desired return value.
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When used in a VQ context, the codeword entry number is used as an
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offset into the VQ lookup table. The value returned to the decoder is
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the vector of scalars corresponding to this offset.
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