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250 lines
8.8 KiB
Text
250 lines
8.8 KiB
Text
==============================================================================
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Using the Simple DirectMedia Layer on Atari
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==============================================================================
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If you want to build SDL from sources to create SDL programs on Atari:
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see sections I - II.
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If you want to create SDL programs on Atari using SDL binary build,
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download it from my web site (URL at end of this file).
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If you want to configure a program using SDL on Atari,
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see sections IV - VI.
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==============================================================================
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I. Building the Simple DirectMedia Layer libraries:
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(This step isn't necessary if you have the SDL binary distribution)
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Do the classic configure, with --disable-shared --enable-static and:
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Tos version (should run everywhere):
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--disable-threads
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Tos does not support threads.
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MiNT version (maybe Magic, only for multitasking OS):
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--disable-pthreads --enable-pth
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Mint and Magic may supports threads, so audio can be used with current
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devices, like Sun audio, or disk-writing support. Like Tos, interrupt
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audio without threads is more suited for Atari machines.
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Then you can make ; make install it.
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==============================================================================
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II. Building the Simple DirectMedia Layer test programs:
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Do the classic configure, then make.
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Run them !
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==============================================================================
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III. Enjoy! :)
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If you have a project you'd like me to know about, or want to ask questions,
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go ahead and join the SDL developer's mailing list by sending e-mail to:
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sdl-request@libsdl.org
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and put "subscribe" into the subject of the message. Or alternatively you
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can use the web interface:
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http://www.libsdl.org/mailman/listinfo/sdl
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==============================================================================
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IV. What is supported:
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Keyboard (GEMDOS, BIOS, GEM, Ikbd)
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Mouse (XBIOS, GEM, Ikbd, /dev/mouse (non working atm, disabled))
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Video (XBIOS (Fullscreen), GEM (Windowed and Fullscreen))
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Timer (VBL vector, GNU pth library)
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Joysticks and joypads (Ikbd, Hardware)
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Audio (Hardware, XBIOS, GSXB, MCSN, STFA, /dev/audio if threads enabled)
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Threads (Multitasking OS only via GNU pth library)
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Shared object loader (using LDG library from http://ldg.atari.org/)
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Audio CD (MetaDOS)
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OpenGL (using Mesa offscreen rendering driver)
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- Dependent driver combinations:
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Video Kbd Mouse Timer Joysticks
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xbios ikbd ikbd vbl(2) ikbd
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xbios gemdos xbios vbl(2) xbios
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xbios bios xbios vbl(2) xbios
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gem gem gem(1) vbl(2) xbios
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Audio O/S Misc
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dma8 All Uses MFP Timer A interrupt
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xbios TOS Uses MFP Timer A interrupt
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xbios MiNT Uses MFP Timer A interrupt
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xbios Magic Uses MFP Timer A interrupt
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stfa All Uses MFP interrupt
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mcsn TOS Uses MFP Timer A interrupt
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mcsn MiNT Uses MiNT thread
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mcsn Magic Disabled
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gsxb All Uses GSXB callback
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Joypad driver always uses hardware access.
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OpenGL driver always uses OSMesa.
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(1) GEM does not report relative mouse motion, so xbios mouse driver is used
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to report this type event.
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A preliminary driver for /dev/mouse device driver is present, but is disabled
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till it can be used with other applications simultaneously.
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(2) If you build SDL with threads using the GNU pth library, timers are
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supported via the pth library.
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==============================================================================
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V. Environment variables:
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SDL_VIDEODRIVER:
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Set to 'xbios' to force xbios video driver
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Set to 'gem' to force gem video driver
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SDL_VIDEO_GL_DRIVER:
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Set to filename to load as OpenGL library, if you use SDL_GL_LoadLibrary()
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SDL_AUDIODRIVER:
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Set to 'mint_gsxb' to force Atari GSXB audio driver
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Set to 'mint_mcsn' to force Atari MCSN audio driver
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Set to 'mint_stfa' to force Atari STFA audio driver
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Set to 'mint_xbios' to force Atari Xbios audio driver
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Set to 'mint_dma8' to force Atari 8 bits DMA audio driver
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Set to 'audio' to force Sun /dev/audio audio driver
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Set to 'disk' to force disk-writing audio driver
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SDL_ATARI_EVENTSDRIVER
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Set to 'ikbd' to force IKBD 6301 keyboard driver
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Set to 'gemdos' to force gemdos keyboard driver
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Set to 'bios' to force bios keyboard driver
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SDL_JOYSTICK_ATARI:
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Use any of these strings in the environment variable to enable or
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disable a joystick:
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'ikbd-joy1-[on|off]' for IKBD joystick on port 1 (hardware access)
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'xbios-joy1-[on|off]' for IKBD joystick on port 1 (xbios access)
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'porta-pad-[on|off]' for joypad and/or teamtap on port A
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'porta-joy0-[on|off]' for joystick 0 on port A
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'porta-joy1-[on|off]' for joystick 1 on port A
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'porta-lp-[on|off]' for lightpen on port A
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'porta-anpad-[on|off]' for analog paddle on port A
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'portb-pad-[on|off]' for joypad and/or teamtap on port B
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'portb-joy0-[on|off]' for joystick 0 on port B
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'portb-joy1-[on|off]' for joystick 1 on port B
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'portb-anpad-[on|off]' for analog paddle on port B
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Default configuration is:
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'ikbd-joy1-on' (if IKBD events driver enabled)
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'xbios-joy1-on' (if gemdos/bios/gem events driver enabled)
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'porta-pad-on portb-pad-on' (if available on the machine)
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port[a|b]-[pad|joy?|lp|anpad]-* strings are mutually exclusives.
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On such a port, you can only use a joypad OR 1 or 2 joysticks OR
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a lightpen OR an analog paddle. You must disable joypad before
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setting another controller.
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The second joystick port on IKBD is used by the mouse, so not usable.
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Another problem with the IKBD: mouse buttons and joystick fire buttons
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are wired together at the hardware level, it means:
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port 0 port 0 port 1
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mouse left button = joystick fire 0 = joystick fire 1
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mouse right button = joystick fire 1 = joystick fire 0
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Descriptions of joysticks/joypads:
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- Joypads: 1 hat, 17 buttons (Atari Jaguar console-like).
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- Joysticks: 1 hat, 1 button.
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- Lightpen, analog paddles: 2 axis, 2 buttons. The 2 buttons are those
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affected to 1 button joysticks on the same port.
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==============================================================================
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VI. More informations about drivers:
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OpenGL:
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The default is to use the Mesa offscreen driver (osmesa.ldg). If you want
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to use an older OpenGL implementation, like mesa_gl.ldg or tiny_gl.ldg,
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your program must use SDL_GL_LoadLibrary() to do so, and retrieve the
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needed function pointers with SDL_LoadFunction(). In all cases, the OpenGL
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context is taken care of by SDL itself, you just have to use gl* functions.
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However, there is one OpenGL call that has a different prototype in the old
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implementations: glOrtho(). In the old implementations, it has 6 float as
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parameters, in the standard one, it has 6 double parameters. If you want
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to compile testdyngl, or any other SDL program that loads its OpenGL
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library, you must change the glOrtho() prototype used in this program. In
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osmesa.ldg, you can retrieve a glOrtho() with double parameters, by
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searching for the function "glOrtho6d".
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Xbios video:
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Video chip is detected using the _VDO cookie.
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Screen enhancers are not supported, but could be if you know how to
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use them.
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ST, STE, Mega ST, Mega STE:
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320x200x4 bits, shades of grey, available only for the purpose
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of testing SDL.
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TT:
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320x480x8 and 320x240x8 (software double-lined mode).
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Falcon:
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All modes supported by the current monitor (RVB or VGA).
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BlowUp and Centscreen extended modes, ScreenBlaster 3 current mode.
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Milan:
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Experimental support
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Clones and any machine with monochrome monitor:
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Not supported.
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Gem video:
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Automatically used if xbios not available.
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All machines:
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Only the current resolution, if 8 bits or higher depth.
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IKBD keyboard, mouse and joystick driver:
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Available if _MCH cookie is ST, Mega ST, STE, Mega STE, TT or Falcon.
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Hades has an IKBD, but xbios is not available for video, so IKBD
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driver is disabled.
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Gemdos and bios keyboard driver:
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Available on all machines.
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Mouse and joystick xbios driver:
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Available on all machines (I think).
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Joypad driver:
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Available if _MCH cookie is STE or Falcon. Supports teamtap.
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PTH timer driver:
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Available with multitasking OS.
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VBL timer driver:
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Available on all machines (I think).
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Audio drivers:
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Cookies _SND, MCSN, STFA and GSXB used to detect supported audio
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capabilities.
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STE, Mega STE, TT:
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8 bits DMA (hardware access)
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STFA, MCSN or GSXB driver if installed
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Falcon:
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8 bits DMA (hardware access)
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Xbios functions
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STFA, MCSN or GSXB driver if installed
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Other machines:
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STFA, MCSN or GSXB driver if installed
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STFA driver:
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http://removers.free.fr/softs/stfa.html
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GSXB driver:
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http://assemsoft.atari.org/gsxb/
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MacSound driver:
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http://jf.omnis.ch/software/tos/
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MagicSound driver (MCSN,GSXB compatible):
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http://perso.wanadoo.fr/didierm/
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X-Sound driver (GSXB compatible):
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http://www.uni-ulm.de/~s_thuth/atari/xsound_e.html
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--
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Patrice Mandin <patmandin@gmail.com>
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http://pmandin.atari.org/
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