mirror of
https://github.com/etlegacy/etlegacy-libs.git
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247 lines
7.2 KiB
C
247 lines
7.2 KiB
C
/*
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* OpenAL Loopback Example
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*
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* Copyright (c) 2013 by Chris Robinson <chris.kcat@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* This file contains an example for using the loopback device for custom
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* output handling.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <math.h>
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#include <SDL.h>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "AL/alext.h"
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#include "common/alhelpers.h"
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#ifndef M_PI
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#define M_PI (3.14159265358979323846)
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#endif
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typedef struct {
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ALCdevice *Device;
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ALCcontext *Context;
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ALCsizei FrameSize;
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} PlaybackInfo;
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static LPALCLOOPBACKOPENDEVICESOFT alcLoopbackOpenDeviceSOFT;
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static LPALCISRENDERFORMATSUPPORTEDSOFT alcIsRenderFormatSupportedSOFT;
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static LPALCRENDERSAMPLESSOFT alcRenderSamplesSOFT;
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void SDLCALL RenderSDLSamples(void *userdata, Uint8 *stream, int len)
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{
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PlaybackInfo *playback = (PlaybackInfo*)userdata;
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alcRenderSamplesSOFT(playback->Device, stream, len/playback->FrameSize);
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}
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/* Creates a one second buffer containing a sine wave, and returns the new
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* buffer ID. */
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static ALuint CreateSineWave(void)
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{
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ALshort data[44100*4];
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ALuint buffer;
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ALenum err;
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ALuint i;
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for(i = 0;i < 44100*4;i++)
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data[i] = (ALshort)(sin(i/44100.0 * 1000.0 * 2.0*M_PI) * 32767.0);
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/* Buffer the audio data into a new buffer object. */
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buffer = 0;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, AL_FORMAT_MONO16, data, sizeof(data), 44100);
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/* Check if an error occured, and clean up if so. */
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err = alGetError();
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if(err != AL_NO_ERROR)
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{
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fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
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if(alIsBuffer(buffer))
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alDeleteBuffers(1, &buffer);
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return 0;
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}
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return buffer;
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}
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int main(int argc, char *argv[])
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{
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PlaybackInfo playback = { NULL, NULL, 0 };
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SDL_AudioSpec desired, obtained;
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ALuint source, buffer;
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ALCint attrs[16];
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ALenum state;
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(void)argc;
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(void)argv;
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/* Print out error if extension is missing. */
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if(!alcIsExtensionPresent(NULL, "ALC_SOFT_loopback"))
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{
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fprintf(stderr, "Error: ALC_SOFT_loopback not supported!\n");
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return 1;
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}
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/* Define a macro to help load the function pointers. */
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#define LOAD_PROC(x) ((x) = alcGetProcAddress(NULL, #x))
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LOAD_PROC(alcLoopbackOpenDeviceSOFT);
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LOAD_PROC(alcIsRenderFormatSupportedSOFT);
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LOAD_PROC(alcRenderSamplesSOFT);
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#undef LOAD_PROC
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if(SDL_Init(SDL_INIT_AUDIO) == -1)
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{
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fprintf(stderr, "Failed to init SDL audio: %s\n", SDL_GetError());
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return 1;
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}
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/* Set up SDL audio with our requested format and callback. */
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desired.channels = 2;
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desired.format = AUDIO_S16SYS;
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desired.freq = 44100;
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desired.padding = 0;
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desired.samples = 4096;
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desired.callback = RenderSDLSamples;
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desired.userdata = &playback;
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if(SDL_OpenAudio(&desired, &obtained) != 0)
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{
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SDL_Quit();
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fprintf(stderr, "Failed to open SDL audio: %s\n", SDL_GetError());
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return 1;
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}
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/* Set up our OpenAL attributes based on what we got from SDL. */
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attrs[0] = ALC_FORMAT_CHANNELS_SOFT;
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if(obtained.channels == 1)
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attrs[1] = ALC_MONO_SOFT;
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else if(obtained.channels == 2)
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attrs[1] = ALC_STEREO_SOFT;
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else
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{
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fprintf(stderr, "Unhandled SDL channel count: %d\n", obtained.channels);
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goto error;
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}
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attrs[2] = ALC_FORMAT_TYPE_SOFT;
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if(obtained.format == AUDIO_U8)
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attrs[3] = ALC_UNSIGNED_BYTE_SOFT;
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else if(obtained.format == AUDIO_S8)
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attrs[3] = ALC_BYTE_SOFT;
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else if(obtained.format == AUDIO_U16SYS)
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attrs[3] = ALC_UNSIGNED_SHORT_SOFT;
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else if(obtained.format == AUDIO_S16SYS)
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attrs[3] = ALC_SHORT_SOFT;
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else
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{
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fprintf(stderr, "Unhandled SDL format: 0x%04x\n", obtained.format);
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goto error;
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}
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attrs[4] = ALC_FREQUENCY;
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attrs[5] = obtained.freq;
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attrs[6] = 0; /* end of list */
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playback.FrameSize = FramesToBytes(1, attrs[1], attrs[3]);
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/* Initialize OpenAL loopback device, using our format attributes. */
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playback.Device = alcLoopbackOpenDeviceSOFT(NULL);
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if(!playback.Device)
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{
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fprintf(stderr, "Failed to open loopback device!\n");
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goto error;
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}
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/* Make sure the format is supported before setting them on the device. */
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if(alcIsRenderFormatSupportedSOFT(playback.Device, attrs[5], attrs[1], attrs[3]) == ALC_FALSE)
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{
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fprintf(stderr, "Render format not supported: %s, %s, %dhz\n",
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ChannelsName(attrs[1]), TypeName(attrs[3]), attrs[5]);
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goto error;
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}
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playback.Context = alcCreateContext(playback.Device, attrs);
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if(!playback.Context || alcMakeContextCurrent(playback.Context) == ALC_FALSE)
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{
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fprintf(stderr, "Failed to set an OpenAL audio context\n");
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goto error;
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}
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/* Start SDL playing. Our callback (thus alcRenderSamplesSOFT) will now
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* start being called regularly to update the AL playback state. */
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SDL_PauseAudio(0);
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/* Load the sound into a buffer. */
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buffer = CreateSineWave();
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if(!buffer)
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{
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SDL_CloseAudio();
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alcDestroyContext(playback.Context);
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alcCloseDevice(playback.Device);
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SDL_Quit();
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return 1;
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}
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/* Create the source to play the sound with. */
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source = 0;
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alGenSources(1, &source);
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alSourcei(source, AL_BUFFER, buffer);
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assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
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/* Play the sound until it finishes. */
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alSourcePlay(source);
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do {
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al_nssleep(10000000);
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alGetSourcei(source, AL_SOURCE_STATE, &state);
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} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
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/* All done. Delete resources, and close OpenAL. */
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alDeleteSources(1, &source);
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alDeleteBuffers(1, &buffer);
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/* Stop SDL playing. */
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SDL_PauseAudio(1);
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/* Close up OpenAL and SDL. */
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SDL_CloseAudio();
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alcDestroyContext(playback.Context);
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alcCloseDevice(playback.Device);
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SDL_Quit();
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return 0;
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error:
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SDL_CloseAudio();
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if(playback.Context)
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alcDestroyContext(playback.Context);
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if(playback.Device)
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alcCloseDevice(playback.Device);
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SDL_Quit();
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return 1;
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}
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