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Update asset-documentation.rst
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@ -19,10 +19,10 @@ Status
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Displays the status of the asset in Legacy.
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Displays the status of the asset in Legacy.
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* **"missing"**: Assets from the original game that still need to be replaced in Legacy.
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* **"missing"**: Assets from the original game that still need to be replaced in Legacy.
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* **"done"**: Assets that have been replaced already and are in a satisfactory state.
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* **"done"**: Assets that have been replaced already and are in a satisfactory state.
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* **"alpha"**: Assets that have been included as placeholders. To be improved at a later date.
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* **"alpha"**: Assets that have been included as placeholders. To be improved at a later date.
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* **"beta"**: Assets that have been improved, but are likely still subject to change.
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* **"beta"**: Assets that have been improved, but are likely still subject to change.
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Author
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Author
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@ -38,12 +38,12 @@ Origin
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The origin of an asset is intended to show where it comes from and why it is part of Legacy.
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The origin of an asset is intended to show where it comes from and why it is part of Legacy.
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* **"pak0"**, **"pak1"**, **"pak2"**: Assets from the original game that had to be replaced for license purposes.
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* **"pak0"**, **"pak1"**, **"pak2"**: Assets from the original game that had to be replaced for license purposes.
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* **"shader"**: Assets that were specified in shader files in the original game, but had no actual appearance.
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* **"shader"**: Assets that were specified in shader files in the original game, but had no actual appearance.
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Rather than removing the shader files, to avoid compatibility issues, the missing assets have been restored.
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Rather than removing the shader files, to avoid compatibility issues, the missing assets have been restored.
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* **"[MAP_NAME]"**: Assets that are used in a custom map shipped with Legacy.
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* **"[MAP_NAME]"**: Assets that are used in a custom map shipped with Legacy.
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* **"ETL"**: Assets created exclusively for Legacy for various purposes.
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* **"ETL"**: Assets created exclusively for Legacy for various purposes.
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* **"RtCW"**: Due to the similar style, various RtCW assets might be reconstructed and included in Legacy to provide a larger pool for mappers, modders, etc.
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* **"RtCW"**: Due to the similar style, various RtCW assets might be reconstructed and included in Legacy to provide a larger pool for mappers, modders, etc.
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=============
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=============
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