Update-Installer/CMakeLists.txt

56 lines
1.8 KiB
CMake

project(updater)
cmake_minimum_required(VERSION 2.6)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules")
# If the SIGN_UPDATER option is enabled, the updater.exe
# binary is digitally signed on Windows after it has been built.
# A script called sign-updater.bat must exist in the PATH or
# the directory where updater.exe is built. This will be run
# with the path of the binary to sign it.
option(SIGN_UPDATER OFF)
include_directories(external)
include_directories(external/TinyThread/source)
include_directories(external/sigslot/)
if (WIN32)
include_directories(external/zlib/)
include_directories(external/bzip2)
include_directories(external/win32cpp/include)
# Link the updater binary statically with the Visual C++ runtime
# so that the executable can function standalone
set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
else()
# optimize for reduced code size
set(CMAKE_CXX_FLAGS_RELEASE "-Os")
set(CMAKE_C_FLAGS_RELEASE "-Os")
endif()
if (APPLE)
# Build the updater as a dual 32/64bit binary. If only one architecture
# is required, removing the other architecture will reduce the size
# of the updater binary
set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
# Build the updater so that it works on OS X 10.5 and above.
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
# Set the SDK which the updater is built against.
# The available SDK versions are those which exist in /Developer/SDKs/
set(CMAKE_OSX_SDK 10.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${CMAKE_OSX_SDK}.sdk")
endif()
add_subdirectory(src)
add_subdirectory(external/AnyOption)
add_subdirectory(external/minizip)
add_subdirectory(external/tinyxml)
add_subdirectory(external/TinyThread)