Update-Installer/external/win32cpp/include/socket.h
Robert Knight d16da069e9 Add Win++ library to external
This is a thin wrapper around the Win32 API used in the Win32
Updater Dialog implementation.
2011-08-23 19:54:52 +01:00

778 lines
23 KiB
C++

// Win32++ Version 7.2
// Released: 5th AUgust 2011
//
// David Nash
// email: dnash@bigpond.net.au
// url: https://sourceforge.net/projects/win32-framework
//
//
// Copyright (c) 2005-2011 David Nash
//
// Permission is hereby granted, free of charge, to
// any person obtaining a copy of this software and
// associated documentation files (the "Software"),
// to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify,
// merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom
// the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice
// shall be included in all copies or substantial portions
// of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
//
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
// socket.h
// Declaration of the CSocket class
//
// The CSocket class represents a network socket. It encapsualtes many of
// the Windows Socket SPI fuctions, providing an object-oriented approach
// to network programming. After StartEvents is called, CSocket monitors
// the socket and responds automatically to network events. This event
// monitoring, for example, automatically calls OnReceive when there is
// data on the socket to be read, and OnAccept when a server should accept
// a connection from a client.
// Users of this class should be aware that functions like OnReceive,
// OnAccept, etc. are called on a different thread from the one CSocket is
// instanciated on. The thread for these functions needs to respond quickly
// to other network events, so it shouldn't be delayed. It also doesn't run
// a message loop, so it can't be used to create windows. For these reasons
// it might be best to use PostMessage in response to these functions in a
// windows environment.
// Refer to the network samples for an example of how to use this class to
// create a TCP client & server, and a UDP client and server.
// To compile programs with CSocket, link with ws3_32.lib for Win32,
// and ws2.lib for Windows CE. Windows 95 systems will need to install the
// "Windows Sockets 2.0 for Windows 95". It's available from:
// http://support.microsoft.com/kb/182108/EN-US/
// For a TCP server, inherit a class from CSocket and override OnAccept, OnDisconnect
// and OnRecieve. Create one instance of this class and use it as a listening socket.
// The purpose of the listening socket is to detect connections from clients and accept them.
// For the listening socket, we do the following:
// 1) Create the socket.
// 2) Bind an IP address to the socket.
// 3) Listen on the socket for incoming connection requests.
// 4) Use StartNotifyRevents to receive notification of network events.
// 5) Override OnAccept to accept requests on a newly created data CSocket object.
// 6) Create a new data socket for each client connection accepted.
// 7) The server socket uses the 'accept' function to accept an incoming connection
// from this new data socket.
// The purpose of the data socket is to send data to, and recieve data from the client.
// There will be one data socket for each client accepted by the server.
// To use it we do the following:
// * To recieve data from the client, override OnReceive and use Receive.
// * To send data to use Send.
// * OnDisconnect can be used to detect when the client is disconnected.
// For a TCP client, inherit from CSocket and override OnReceive and OnDisconnect.
// Create an instance of this inherited class, and perform the following steps:
// 1) Create the socket.
// 2) Connect to the server.
// 3) Use StartNotifyRevents to receive notification of network events.
// We are now ready to send and recieve data from the server.
// * Use Send to send data to the server.
// * Override OnReceive and use Recieve to receive data from the server
// * OnDisconnect can be used to detect when the client is disconnected from the server.
// Notes regarding IPv6 support
// * IPv6 is supported on Windows Vista and above. Windows XP with SP2 provides
// "experimental" support, which can be enabled by entering "ipv6 install"
// at a command prompt.
// * IPv6 is not supported by all compilters and devlopment environments. In
// particular, it is not supported by Dev-C++ or Borland 5.5. A modern
// Platform SDK needs to be added to Visual Studio 6 for it to support IPv6.
// * IsIPV6Supported returns false if either the operating system or the
// development environment fails to support IPv6.
//
#ifndef _WIN32XX_SOCKET_H_
#define _WIN32XX_SOCKET_H_
#include "wincore.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <process.h>
#define THREAD_TIMEOUT 100
namespace Win32xx
{
typedef int WINAPI GETADDRINFO(LPCSTR, LPCSTR, const struct addrinfo*, struct addrinfo**);
typedef void WINAPI FREEADDRINFO(struct addrinfo*);
class CSocket
{
public:
CSocket();
virtual ~CSocket();
// Operations
virtual void Accept(CSocket& rClientSock, struct sockaddr* addr, int* addrlen);
virtual int Bind(LPCTSTR addr, LPCTSTR port);
virtual int Bind(const struct sockaddr* name, int namelen);
virtual int Connect(LPCTSTR addr, LPCTSTR port);
virtual int Connect(const struct sockaddr* name, int namelen);
virtual BOOL Create( int family, int type, int protocol = IPPROTO_IP);
virtual void Disconnect();
virtual void FreeAddrInfo( struct addrinfo* ai );
virtual int GetAddrInfo( LPCTSTR nodename, LPCTSTR servname, const struct addrinfo* hints, struct addrinfo** res);
virtual LPCTSTR GetLastError();
virtual int ioCtlSocket(long cmd, u_long* argp);
virtual BOOL IsIPV6Supported();
virtual int Listen(int backlog = SOMAXCONN);
virtual int Receive(TCHAR* buf, int len, int flags);
virtual int ReceiveFrom(TCHAR* buf, int len, int flags, struct sockaddr* from, int* fromlen);
virtual int Send(LPCTSTR buf, int len, int flags);
virtual int SendTo(LPCTSTR send, int len, int flags, LPCTSTR addr, LPCTSTR port);
virtual int SendTo(LPCTSTR buf, int len, int flags, const struct sockaddr* to, int tolen);
virtual void StartEvents();
virtual void StopEvents();
// Attributes
virtual int GetPeerName(struct sockaddr* name, int* namelen);
virtual int GetSockName(struct sockaddr* name, int* namelen);
SOCKET& GetSocket() { return m_Socket; }
virtual int GetSockOpt(int level, int optname, char* optval, int* optlen);
virtual int SetSockOpt(int level, int optname, const char* optval, int optlen);
// Override these functions to monitor events
virtual void OnAccept() {}
virtual void OnAddresListChange() {}
virtual void OnDisconnect() {}
virtual void OnConnect() {}
virtual void OnOutOfBand() {}
virtual void OnQualityOfService() {}
virtual void OnReceive() {}
virtual void OnRoutingChange() {}
virtual void OnSend() {}
// Allow CSocket to be used as a SOCKET
operator SOCKET() const {return m_Socket;}
private:
CSocket(const CSocket&); // Disable copy construction
CSocket& operator = (const CSocket&); // Disable assignment operator
static UINT WINAPI EventThread(LPVOID thread_data);
tString m_tsErrorMessage;
SOCKET m_Socket;
HMODULE m_hWS2_32;
HANDLE m_hEventThread; // Handle to the thread
HANDLE m_StopRequest; // An event to signal the event thread should stop
HANDLE m_Stopped; // An event to signal the event thread is stopped
GETADDRINFO* m_pfnGetAddrInfo; // pointer for the GetAddrInfo function
FREEADDRINFO* m_pfnFreeAddrInfo; // pointer for the FreeAddrInfo function
};
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
namespace Win32xx
{
inline CSocket::CSocket() : m_Socket(INVALID_SOCKET), m_hEventThread(0)
{
// Initialise the Windows Socket services
WSADATA wsaData;
if (0 != ::WSAStartup(MAKEWORD(2,2), &wsaData))
throw CWinException(_T("WSAStartup failed"));
m_hWS2_32 = ::LoadLibrary(_T("WS2_32.dll"));
if (0 == m_hWS2_32)
throw CWinException(_T("Failed to load WS2_2.dll"));
m_pfnGetAddrInfo = (GETADDRINFO*) GetProcAddress(m_hWS2_32, "getaddrinfo");
m_pfnFreeAddrInfo = (FREEADDRINFO*) GetProcAddress(m_hWS2_32, "freeaddrinfo");
m_StopRequest = ::CreateEvent(0, TRUE, FALSE, 0);
m_Stopped = ::CreateEvent(0, TRUE, FALSE, 0);
}
inline CSocket::~CSocket()
{
Disconnect();
// Close handles
::CloseHandle(m_StopRequest);
::CloseHandle(m_Stopped);
// Terminate the Windows Socket services
::WSACleanup();
::FreeLibrary(m_hWS2_32);
}
inline void CSocket::Accept(CSocket& rClientSock, struct sockaddr* addr, int* addrlen)
{
// The accept function permits an incoming connection attempt on the socket.
rClientSock.m_Socket = ::accept(m_Socket, addr, addrlen);
if (INVALID_SOCKET == rClientSock.GetSocket())
TRACE(_T("Accept failed\n"));
}
inline int CSocket::Bind(LPCTSTR addr, LPCTSTR port)
// The bind function associates a local address with the socket.
{
int RetVal = 0;
if (IsIPV6Supported())
{
#ifdef GetAddrInfo // Skip the following code block for older development environments
ADDRINFO Hints= {0};
Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
ADDRINFO *AddrInfo;
RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
if (RetVal != 0)
{
TRACE( _T("GetAddrInfo failed\n"));
return RetVal;
}
// Bind the IP address to the listening socket
RetVal = ::bind( m_Socket, AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
if ( RetVal == SOCKET_ERROR )
{
TRACE(_T("Bind failed\n"));
return RetVal;
}
// Free the address information allocated by GetAddrInfo
FreeAddrInfo(AddrInfo);
#endif
}
else
{
sockaddr_in clientService;
clientService.sin_family = AF_INET;
clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
int nPort = -1;
nPort = atoi( T2A(port) );
if (-1 == nPort)
{
TRACE(_T("Invalid port number\n"));
return SOCKET_ERROR;
}
clientService.sin_port = htons( (u_short)nPort );
RetVal = ::bind( m_Socket, (SOCKADDR*) &clientService, sizeof(clientService) );
if ( 0 != RetVal )
TRACE(_T("Bind failed\n"));
}
return RetVal;
}
inline int CSocket::Bind(const struct sockaddr* name, int namelen)
{
// The bind function associates a local address with the socket.
int Result = ::bind (m_Socket, name, namelen);
if ( 0 != Result )
TRACE(_T("Bind failed\n"));
return Result;
}
inline int CSocket::Connect(LPCTSTR addr, LPCTSTR port)
// The Connect function establishes a connection to the socket.
{
int RetVal = 0;
if (IsIPV6Supported())
{
#ifdef GetAddrInfo // Skip the following code block for older development environments
ADDRINFO Hints= {0};
Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
ADDRINFO *AddrInfo;
RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
if (RetVal != 0)
{
TRACE( _T("getaddrinfo failed\n"));
return SOCKET_ERROR;
}
// Bind the IP address to the listening socket
RetVal = Connect( AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
if ( RetVal == SOCKET_ERROR )
{
TRACE(_T("Connect failed\n"));
return RetVal;
}
// Free the address information allocatied by GetAddrInfo
FreeAddrInfo(AddrInfo);
#endif
}
else
{
sockaddr_in clientService;
clientService.sin_family = AF_INET;
clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
int nPort = -1;
nPort = atoi( T2A(port) );
if (-1 == nPort)
{
TRACE(_T("Invalid port number\n"));
return SOCKET_ERROR;
}
clientService.sin_port = htons( (u_short)nPort );
RetVal = ::connect( m_Socket, (SOCKADDR*) &clientService, sizeof(clientService) );
if ( 0 != RetVal )
TRACE(_T("Connect failed\n"));
}
return RetVal;
}
inline int CSocket::Connect(const struct sockaddr* name, int namelen)
{
// The Connect function establishes a connection to the socket.
int Result = ::connect( m_Socket, name, namelen );
if ( 0 != Result )
TRACE(_T("Connect failed\n"));
return Result;
}
inline BOOL CSocket::Create( int family, int type, int protocol /*= IPPROTO_IP*/)
{
// Creates the socket
// Valid values:
// family: AF_INET or AF_INET6
// type: SOCK_DGRAM, SOCK_SEQPACKET, SOCK_STREAM, SOCK_RAW
// protocol: IPPROTO_IP, IPPROTO_TCP, IPPROTO_UDP, IPPROTO_RAW, IPPROTO_ICMP, IPPROTO_ICMPV6
m_Socket = socket(family, type, protocol);
if(m_Socket == INVALID_SOCKET)
{
TRACE(_T("Failed to create socket\n"));
return FALSE;
}
return TRUE;
}
inline void CSocket::Disconnect()
{
::shutdown(m_Socket, SD_BOTH);
StopEvents();
::closesocket(m_Socket);
m_Socket = INVALID_SOCKET;
}
inline UINT WINAPI CSocket::EventThread(LPVOID thread_data)
{
// These are the possible network event notifications:
// FD_READ Notification of readiness for reading.
// FD_WRITE Motification of readiness for writing.
// FD_OOB Notification of the arrival of Out Of Band data.
// FD_ACCEPT Notification of incoming connections.
// FD_CONNECT Notification of completed connection or multipoint join operation.
// FD_CLOSE Notification of socket closure.
// FD_QOS Notification of socket Quality Of Service changes
// FD_ROUTING_INTERFACE_CHANGE Notification of routing interface changes for the specified destination.
// FD_ADDRESS_LIST_CHANGE Notification of local address list changes for the address family of the socket.
WSANETWORKEVENTS NetworkEvents;
CSocket* pSocket = (CSocket*)thread_data;
SOCKET sClient = pSocket->m_Socket;
WSAEVENT AllEvents[2];
AllEvents[0] = ::WSACreateEvent();
AllEvents[1] = (WSAEVENT)pSocket->m_StopRequest;
long Events = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE |
FD_QOS | FD_ROUTING_INTERFACE_CHANGE | FD_ADDRESS_LIST_CHANGE;
// Associate the network event object (hNetworkEvents) with the
// specified network events (Events) on socket sClient.
if( SOCKET_ERROR == WSAEventSelect(sClient, AllEvents[0], Events))
{
TRACE(_T("Error in Event Select\n"));
::SetEvent(pSocket->m_Stopped);
::WSACloseEvent(AllEvents[0]);
return 0;
}
// loop until the stop event is set
for (;;) // infinite loop
{
// Wait 100 ms for a network event
DWORD dwResult = ::WSAWaitForMultipleEvents(2, AllEvents, FALSE, THREAD_TIMEOUT, FALSE);
// Check event for stop thread
if(::WaitForSingleObject(pSocket->m_StopRequest, 0) == WAIT_OBJECT_0)
{
::WSACloseEvent(AllEvents[0]);
::SetEvent(pSocket->m_Stopped);
return 0;
}
if (WSA_WAIT_FAILED == dwResult)
{
TRACE(_T("WSAWaitForMultipleEvents failed\n"));
::WSACloseEvent(AllEvents[0]);
::SetEvent(pSocket->m_Stopped);
return 0;
}
// Proceed if a network event occurred
if (WSA_WAIT_TIMEOUT != dwResult)
{
if ( SOCKET_ERROR == ::WSAEnumNetworkEvents(sClient, AllEvents[0], &NetworkEvents) )
{
TRACE(_T("WSAEnumNetworkEvents failed\n"));
::WSACloseEvent(AllEvents[0]);
::SetEvent(pSocket->m_Stopped);
return 0;
}
if (NetworkEvents.lNetworkEvents & FD_ACCEPT)
pSocket->OnAccept();
if (NetworkEvents.lNetworkEvents & FD_READ)
pSocket->OnReceive();
if (NetworkEvents.lNetworkEvents & FD_WRITE)
pSocket->OnSend();
if (NetworkEvents.lNetworkEvents & FD_OOB)
pSocket->OnOutOfBand();
if (NetworkEvents.lNetworkEvents & FD_QOS)
pSocket->OnQualityOfService();
if (NetworkEvents.lNetworkEvents & FD_CONNECT)
pSocket->OnConnect();
if (NetworkEvents.lNetworkEvents & FD_ROUTING_INTERFACE_CHANGE)
pSocket->OnRoutingChange();
if (NetworkEvents.lNetworkEvents & FD_ADDRESS_LIST_CHANGE)
pSocket->OnAddresListChange();
if (NetworkEvents.lNetworkEvents & FD_CLOSE)
{
::shutdown(sClient, SD_BOTH);
::closesocket(sClient);
pSocket->OnDisconnect();
::WSACloseEvent(AllEvents[0]);
::SetEvent(pSocket->m_Stopped);
return 0;
}
}
}
}
inline int CSocket::GetAddrInfo( LPCTSTR nodename, LPCTSTR servname, const struct addrinfo* hints, struct addrinfo** res)
{
#ifdef GetAddrInfo
std::string sNodeName = T2A(nodename);
std::string sServName = T2A(servname);
return (*m_pfnGetAddrInfo)(sNodeName.c_str(), sServName.c_str(), hints, res);
#else
UNREFERENCED_PARAMETER(nodename);
UNREFERENCED_PARAMETER(servname);
UNREFERENCED_PARAMETER(hints);
UNREFERENCED_PARAMETER(res);
throw CWinException(_T("getaddrinfo is not supported"));
#endif
}
inline LPCTSTR CSocket::GetLastError()
{
// Retrieves the most recent network error.
int ErrorCode = WSAGetLastError();
LPTSTR Message = NULL;
m_tsErrorMessage = _T("");
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_MAX_WIDTH_MASK,
NULL, ErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)&Message, 1024, NULL);
if (Message)
{
m_tsErrorMessage = Message;
::LocalFree(Message);
}
return m_tsErrorMessage.c_str();
}
inline int CSocket::GetPeerName(struct sockaddr* name, int* namelen)
{
int Result = ::getpeername(m_Socket, name, namelen);
if (0 != Result)
TRACE(_T("GetPeerName failed\n"));
return Result;
}
inline int CSocket::GetSockName(struct sockaddr* name, int* namelen)
{
int Result = ::getsockname(m_Socket, name, namelen);
if (0 != Result)
TRACE(_T("GetSockName Failed\n"));
return Result;
}
inline int CSocket::GetSockOpt(int level, int optname, char* optval, int* optlen)
{
int Result = ::getsockopt(m_Socket, level, optname, optval, optlen);
if (0 != Result)
TRACE(_T("GetSockOpt Failed\n"));
return Result;
}
inline void CSocket::FreeAddrInfo( struct addrinfo* ai )
{
#ifdef GetAddrInfo
(*m_pfnFreeAddrInfo)(ai);
#else
UNREFERENCED_PARAMETER(ai);
throw CWinException(_T("getaddrinfo is not supported"));
#endif
}
inline int CSocket::ioCtlSocket(long cmd, u_long* argp)
{
int Result = ::ioctlsocket(m_Socket, cmd, argp);
if (0 != Result)
TRACE(_T("ioCtlSocket Failed\n"));
return Result;
}
inline BOOL CSocket::IsIPV6Supported()
{
BOOL IsIPV6Supported = FALSE;
#ifdef GetAddrInfo
if (m_pfnGetAddrInfo != 0 && m_pfnFreeAddrInfo != 0)
IsIPV6Supported = TRUE;
#endif
return IsIPV6Supported;
}
inline int CSocket::Listen(int backlog /*= SOMAXCONN*/)
{
int Result = ::listen(m_Socket, backlog);
if (0 != Result)
TRACE(_T("Listen Failed\n"));
return Result;
}
inline int CSocket::Receive(TCHAR* buf, int len, int flags)
{
std::vector<char> vChar(len+1, '\0');
char* pCharArray = &vChar.front();
int Result = ::recv(m_Socket, pCharArray, len, flags);
if (SOCKET_ERROR == Result)
TRACE(_T("Receive failed\n"));
lstrcpyn(buf, A2T(pCharArray), len);
return Result;
}
inline int CSocket::ReceiveFrom(TCHAR* buf, int len, int flags, struct sockaddr* from, int* fromlen)
//The ReceiveFrom function receives a datagram and stores the source address.
{
std::vector<char> vChar(len+1, '\0');
char* pCharArray = &vChar.front();
int Result = ::recvfrom(m_Socket, pCharArray, len, flags, from, fromlen);
if (SOCKET_ERROR == Result)
TRACE(_T("ReceiveFrom failed\n"));
lstrcpyn(buf, A2T(pCharArray), len);
return Result;
}
inline int CSocket::Send(LPCTSTR buf, int len, int flags)
{
int Result = ::send(m_Socket, T2A(buf), len, flags);
if (SOCKET_ERROR == Result)
TRACE(_T("Send failed\n"));
return Result;
}
inline int CSocket::SendTo(LPCTSTR send, int len, int flags, LPCTSTR addr, LPCTSTR port)
// The sendto function sends data to a specific destination.
{
int RetVal = 0;
if (IsIPV6Supported())
{
#ifdef GetAddrInfo // Skip the following code block for older development environments
ADDRINFO Hints= {0};
Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
ADDRINFO *AddrInfo;
RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
if (RetVal != 0)
{
TRACE( _T("GetAddrInfo failed\n"));
return SOCKET_ERROR;
}
RetVal = ::sendto(m_Socket, T2A(send), len, flags, AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
if ( RetVal == SOCKET_ERROR )
{
TRACE(_T("SendTo failed\n"));
return RetVal;
}
// Free the address information allocatied by GetAddrInfo
FreeAddrInfo(AddrInfo);
#endif
}
else
{
sockaddr_in clientService;
clientService.sin_family = AF_INET;
clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
int nPort = -1;
nPort = atoi( T2A(port));
if (-1 == nPort)
{
TRACE(_T("Invalid port number\n"));
return SOCKET_ERROR;
}
clientService.sin_port = htons( (u_short)nPort );
RetVal = ::sendto( m_Socket, T2A(send), len, flags, (SOCKADDR*) &clientService, sizeof(clientService) );
if ( SOCKET_ERROR != RetVal )
TRACE(_T("SendTo failed\n"));
}
return RetVal;
}
inline int CSocket::SendTo(LPCTSTR buf, int len, int flags, const struct sockaddr* to, int tolen)
// The sendto function sends data to a specific destination.
{
int Result = ::sendto(m_Socket, T2A(buf), len, flags, to, tolen);
if (SOCKET_ERROR == Result)
TRACE(_T("SendTo failed\n"));
return Result;
}
inline int CSocket::SetSockOpt(int level, int optname, const char* optval, int optlen)
{
int Result = ::setsockopt(m_Socket, level, optname, optval, optlen);
if (0 != Result)
TRACE(_T("SetSockOpt failed\n"));
return Result;
}
inline void CSocket::StartEvents()
{
// This function starts the thread which monitors the socket for events.
StopEvents(); // Ensure the thread isn't already running
UINT ThreadID; // a return variable required for Win95, Win98, WinME
m_hEventThread = (HANDLE)::_beginthreadex(NULL, 0, CSocket::EventThread, (LPVOID) this, 0, &ThreadID);
}
inline void CSocket::StopEvents()
{
// Terminates the event thread gracefully (if possible)
if (m_hEventThread)
{
::SetThreadPriority(m_hEventThread, THREAD_PRIORITY_HIGHEST);
::SetEvent(m_StopRequest);
for (;;) // infinite loop
{
// wait for the Thread stopping event to be set
if ( WAIT_TIMEOUT == ::WaitForSingleObject(m_Stopped, THREAD_TIMEOUT * 10) )
{
// Note: An excessive delay in processing any of the notification functions
// can cause us to get here. (Yes one second is an excessive delay. Its a bug!)
TRACE(_T("*** Error: Event Thread won't die ***\n") );
}
else break;
}
::CloseHandle(m_hEventThread);
m_hEventThread = 0;
}
::ResetEvent(m_StopRequest);
::ResetEvent(m_Stopped);
}
}
#endif // #ifndef _WIN32XX_SOCKET_H_