Merge branch 'master' of ssh://gitweb/git/desktop/standalone-updater

This commit is contained in:
Robert Knight 2011-08-24 10:46:17 +01:00
commit 4c574bde87
373 changed files with 65052 additions and 62 deletions

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@ -7,6 +7,7 @@ include_directories(external/TinyThread/source)
if (WIN32)
include_directories(external/zlib/)
include_directories(external/win32cpp/include)
endif()
if (APPLE)

31
TODO
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@ -1,20 +1,29 @@
Updater Tasks:
General Updater Tasks:
* Elevation for Linux [done - needs testing]
* Elevation for Linux [done]
* Set file permissions for Unix [done]
* Elevation for Mac [done]
* Basic functionality for Mac [done]
* Unit test working under Mac [done]
* Set file permissions for Windows
* Basic functionality for Windows
* Elevation for Windows
* Win32 UI for Windows
* Cocoa UI for Mac
* Gtk or Qt UI for Linux
* Set file permissions for Windows [skipped for now]
* Basic functionality for Windows [done]
* Elevation for Windows [done]
* Win32 UI for Windows [done]
* Cocoa UI for Mac [done]
* Gtk or Qt UI for Linux [done - GTK UI]
* Unit test working under Windows [done]
* Start new application once installation is finished [done]
* Retry/cancel support if updater cannot overwrite file (eg. due to
file being in use by Microsoft Word or another application)
* Unit test working under Windows
* Start new application once installation is finished
* Write log file entries to an actual log file
* Fix package dir cleanup failing on Win32 due to executable being in use
Mendeley-specific Updater Tasks:
* Use the Mendeley icon for the window on Windows
* Use the Mendeley icon for the window on Mac
* Use the Mendeley icon for the window on Linux
* Use the Mendeley icon for the binary on Windows
Mendeley Desktop <= 1.0 auto-update system compatibility:
@ -28,3 +37,5 @@ Auto-update preparation tools:
* Tool to generate backwards-compatible structure for XML file
* Tool to generate new structure for XML file
Source:
* Ensure no Mendeley branding in standalone project and publish code

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@ -33,7 +33,7 @@ add_library(minizip
if (UNIX)
target_link_libraries(minizip z)
else()
target_link_libraries(minizip "${CMAKE_CURRENT_SOURCE_DIR}/../zlib/zlib.lib")
target_link_libraries(minizip "${CMAKE_CURRENT_SOURCE_DIR}/../zlib/prebuilt/zlib.lib")
endif()

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@ -0,0 +1,6 @@
This software provides a simple database catalog access using a set of ADOX classes.
It was written by Carlos Antollini. It was downloaded from CodeProject at:
http://www.codeproject.com/KB/database/caaadoxclass.aspx
This software remains the property of Carlos Antollini. Refer to the original download
site to ensure your use of the software is consistant with any copyright or license.

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@ -0,0 +1,10 @@
This folder contains a collection software written by other authors.
They are included here in the hope that they might prove a useful addition for
Win32++ users.
The original authors retain all rights over their software. Each folder contains information
regarding where the software was download from. Refer to the original download sites to
ensure your use of the software is consistant with any copyright or license.

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@ -0,0 +1,7 @@
This software provides a DataGrid control.
It was written by Darkoman. It was downloaded from CodeProject at:
http://www.codeproject.com/KB/miscctrl/DataGridControl.aspx
This software remains the property of the author (Darkoman). Refer to the
original download site to ensure your use of the software is consistant
with any copyright or license.

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@ -0,0 +1 @@
This sample was kindly provided by Jianjun Wang.

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@ -0,0 +1,13 @@
The contents of the folders within Win32++
==========================================
3rd Party Software Contains software devloped by other authors
help Contains the documentation of Win32++.
include Contains the set of files that make up the Win32++ library.
new projects A set of projects to be used in your new projects.
output A directory which contains the output of some tools.
samples A set of sample projects that demonstrate the various features of Win32++.
tools A set of useful batch files for Win32++.
tutorials The code for the tutorials described in the Win32++ documentation.
WCE samples A set of sample projects that demonstrate using Win32++ on WinCE.

30
external/win32cpp/WCE samples/Clean.bat vendored Normal file
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@ -0,0 +1,30 @@
::A batch file to remove unnecessary files from
:: each Visual Studio project
::Remove directories
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\emulatorDbg
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\emulatorRel
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\ARMV4Dbg
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\ARMV4Rel
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\X86Dbg
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\X86Rel
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\_UpgradeReport_Files
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\"Pocket PC 2003 (ARMV4)"
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\"Smartphone 2003 (ARMV4)"
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\"Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
FOR /D %%f IN ("*.") DO RMDIR /S /Q %%f\"Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
::Remove files
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.vcb"
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.vcl"
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.vco"
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.aps"
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.XML"
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.user"
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.ncb"
FOR /D %%f IN ("*.") DO DEL /Q %%f\"*.bak"
FOR /D %%f IN ("*.") DO DEL /Q /AH %%f\"*.suo"

View file

@ -0,0 +1,30 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dialog", "Dialog.vcproj", "{8559448A-4279-495E-B22B-CC35E87247E7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Pocket PC 2003 (ARMV4) = Debug|Pocket PC 2003 (ARMV4)
Debug|Smartphone 2003 (ARMV4) = Debug|Smartphone 2003 (ARMV4)
Release|Pocket PC 2003 (ARMV4) = Release|Pocket PC 2003 (ARMV4)
Release|Smartphone 2003 (ARMV4) = Release|Smartphone 2003 (ARMV4)
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).ActiveCfg = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Build.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Deploy.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).ActiveCfg = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Build.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Deploy.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).ActiveCfg = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Build.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Deploy.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).ActiveCfg = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Build.0 = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Deploy.0 = Release|Smartphone 2003 (ARMV4)
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,178 @@
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View file

@ -0,0 +1,767 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="Dialog"
ProjectGUID="{8559448A-4279-495E-B22B-CC35E87247E7}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Pocket PC 2003 (ARMV4)"
/>
<Platform
Name="Smartphone 2003 (ARMV4)"
/>
<Platform
Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
/>
<Platform
Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Pocket PC 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
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<DebuggerTool
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AdditionalFiles=""
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/>
<Tool
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<DebuggerTool
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<Configuration
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>
<Tool
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RuntimeLibrary="0"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
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Microsoft eMbedded Visual Tools Workspace File, Format Version 4.00
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###############################################################################
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View file

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/////////////////////////////////////////////////
//App.cpp - Definitions for the CDialogApp class
#include "dialog.h"
#include "resource.h"
#include "DialogApp.h"
CDialogApp::CDialogApp() : MyDialog(IDD_DIALOG)
{
}
BOOL CDialogApp::InitInstance()
{
//Display the Modal Dialog
MyDialog.DoModal();
//End the program
::PostQuitMessage(0);
return TRUE;
}
CDialogApp::~CDialogApp()
{
}

View file

@ -0,0 +1,31 @@
//////////////////////////////////////////////////
// DialogApp.h
// Declaration of the CDialogApp class
#ifndef DIALOGAPP_H
#define DIALOGAPP_H
#include "dialog.h"
#include "MyDialog.h"
class CDialogApp : public CWinApp
{
public:
CDialogApp();
virtual ~CDialogApp();
virtual BOOL InitInstance();
CMyDialog& GetDialog() { return MyDialog; }
private:
CMyDialog MyDialog;
};
// returns a reference to the CDialogApp object
inline CDialogApp& GetDlgApp() { return *((CDialogApp*)GetApp()); }
#endif // define DIALOGAPP_H

View file

@ -0,0 +1,49 @@
#include "MyDialog.h"
#include "resource.h"
CMyDialog::CMyDialog(UINT nResID, CWnd* pParent)
: CDialog(nResID, pParent)
{
}
CMyDialog::~CMyDialog()
{
}
BOOL CMyDialog::OnInitDialog()
{
// This function is called before the dialog is displayed.
//Set the Icon
SetIconLarge(IDW_MAIN);
SetIconSmall(IDW_MAIN);
return true;
}
void CMyDialog::OnOK()
{
::MessageBox(NULL, TEXT("DONE Button Pressed. Program will exit now."), TEXT("Button"), MB_OK);
CDialog::OnOK();
}
INT_PTR CMyDialog::DialogProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Add any messages to be handled inside the switch statement
// switch (uMsg)
// {
//
// } // switch(uMsg)
return DialogProcDefault(uMsg, wParam, lParam);
} // INT_PTR CALLBACK DialogProc(...)

View file

@ -0,0 +1,23 @@
#ifndef MYDIALOG_H
#define MYDIALOG_H
#include "dialog.h"
#include "resource.h"
class CMyDialog : public CDialog
{
public:
CMyDialog(UINT nResID, CWnd* pParent = NULL);
virtual ~CMyDialog();
protected:
virtual BOOL OnInitDialog();
virtual INT_PTR DialogProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual void OnOK();
};
#endif //MYDIALOG_H

View file

@ -0,0 +1,27 @@
///////////////////////////////////////
// main.cpp
#include "DialogApp.h"
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int iCmdShow)
{
TCHAR szBuf[MAX_STRING_SIZE];
::LoadString(hInstance, IDW_MAIN, szBuf, MAX_STRING_SIZE -1);
HWND hWnd = FindWindow(szBuf, NULL);
// If application is already running, restore it and quit
if (hWnd)
{
SetForegroundWindow ((HWND)(((DWORD)hWnd) | 0x01));
TRACE(_T("Application Already running"));
return -1;
}
// The one and only CDialogApp object
CDialogApp theApp;
//Process the window messages
return theApp.Run();
}

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Width:  |  Height:  |  Size: 2.2 KiB

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//This file contains the resource ID definitions.
// include the Resource IDs defined by Win32++
#include "default_resource.h"
//Resource IDs for the dialog
#define IDD_DIALOG 100

View file

@ -0,0 +1,41 @@
//Microsoft eMbedded Visual C++ generated resource script.
//
#include "resource.h"
#include "windows.h"
#include "commctrl.h"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDW_MAIN ICON DISCARDABLE "res\\star.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_DIALOG DIALOG DISCARDABLE 0, 0, 160, 180
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE
FONT 8, "Tahoma"
BEGIN
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CTEXT "Dialog Application",IDC_STATIC,33,63,90,13
END
/////////////////////////////////////////////////////////////////////////////
//
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//
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BEGIN
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END

View file

@ -0,0 +1,27 @@
/////////////////////////////////////////////////
//App.cpp - Definitions for the CDialogApp class
#include "dialog.h"
#include "resource.h"
#include "DialogApp.h"
CDialogApp::CDialogApp() : MyDialog(IDD_COMCTLS)
{
}
BOOL CDialogApp::InitInstance()
{
//Display the Modal Dialog
MyDialog.DoModal();
//End the program
::PostQuitMessage(0);
return TRUE;
}
CDialogApp::~CDialogApp()
{
}

View file

@ -0,0 +1,31 @@
//////////////////////////////////////////////////
// DialogApp.h
// Declaration of the CDialogApp class
#ifndef DIALOGAPP_H
#define DIALOGAPP_H
#include "dialog.h"
#include "MyDialog.h"
class CDialogApp : public CWinApp
{
public:
CDialogApp();
virtual ~CDialogApp();
virtual BOOL InitInstance();
CMyDialog& GetDlg() { return MyDialog; }
private:
CMyDialog MyDialog;
};
// returns a reference to the CDialogApp object
inline CDialogApp& GetDlgApp() { return *((CDialogApp*)GetApp()); }
#endif // define DIALOGAPP_H

View file

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
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HideSolutionNode = FALSE
EndGlobalSection
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View file

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View file

@ -0,0 +1,747 @@
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RelativePath=".\resource.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\Resource.rc"
>
</File>
</Filter>
<Filter
Name="Win32++"
>
<File
RelativePath="..\Win32++\Dialog.h"
>
</File>
<File
RelativePath="..\Win32++\WCEstddef.h"
>
</File>
<File
RelativePath="..\Win32++\WinCore.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -0,0 +1,29 @@
Microsoft eMbedded Visual Tools Workspace File, Format Version 4.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "DialogDemo"=".\DialogDemo.vcp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

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@ -0,0 +1,149 @@
#include "MyDialog.h"
#include "resource.h"
#include "windowsx.h"
CMyDialog::CMyDialog(UINT nResID, CWnd* pParent)
: CDialog(nResID, pParent), m_nCounter(0)
{
}
CMyDialog::~CMyDialog()
{
}
void CMyDialog::AddToButton()
{
//get the control window
HWND hwButton = ::GetDlgItem(m_hWnd, IDC_BUTTON1);
//set text to show in control
TCHAR szBufW[16];
wsprintf(szBufW, L"Button %d", m_nCounter);
::Button_SetText(hwButton, szBufW);
return;
}
void CMyDialog::AddToComboBox()
{
//get the control window
HWND hwComboBox = ::GetDlgItem(m_hWnd, IDC_COMBO1);
//set text to show in control
TCHAR szBufW[16];
wsprintf(szBufW, L"ComboBox %d", m_nCounter);
if (m_nCounter)
{
ComboBox_AddString(hwComboBox, szBufW);
::ComboBox_SetText(hwComboBox, szBufW);
ComboBox_SetCurSel(hwComboBox, m_nCounter-1);
}
else
{
ComboBox_ResetContent(hwComboBox);
ComboBox_ShowDropdown(hwComboBox, FALSE);
}
}
void CMyDialog::AddToEdit()
{
//get the control window
HWND hwEdit = ::GetDlgItem(m_hWnd, IDC_EDIT1 );
//set text to show in control
TCHAR szBufW[16];
wsprintf(szBufW, L"Edit %d\r\n", m_nCounter);
if (m_nCounter)
Edit_ReplaceSel(hwEdit, szBufW);
else
::SetWindowText(hwEdit, L"");
}
void CMyDialog::AddToListBox()
{
//get the control window
HWND hwListBox = ::GetDlgItem(m_hWnd, IDC_LIST1 );
//set text to show in control
TCHAR szBufW[16];
wsprintf(szBufW, L"ListBox %d", m_nCounter);
if (m_nCounter)
ListBox_AddString(hwListBox, szBufW);
else
ListBox_ResetContent(hwListBox);
}
void CMyDialog::AddToProgressBar()
{
//get the control window
HWND hwProgressBar = ::GetDlgItem(m_hWnd, IDC_PROGRESS1);
//set progress bar position
SendMessage(hwProgressBar, PBM_SETPOS, (WPARAM)m_nCounter * 10, 0L);
}
void CMyDialog::AddToScrollBars()
{
//get the control window
HWND hwScrollBarH = ::GetDlgItem(m_hWnd, IDC_SCROLLBAR1);
HWND hwScrollBarV = ::GetDlgItem(m_hWnd, IDC_SCROLLBAR2);
//set scroll bar range
ScrollBar_SetRange(hwScrollBarH, 0, 10, FALSE);
ScrollBar_SetRange(hwScrollBarV, 0, 10, FALSE);
//set scroll bar position
ScrollBar_SetPos(hwScrollBarH, m_nCounter, TRUE);
ScrollBar_SetPos(hwScrollBarV, m_nCounter, TRUE);
}
void CMyDialog::AddToSlider()
{
//get the control window
HWND hwSlider = ::GetDlgItem(m_hWnd, IDC_SLIDER1);
//set slider position
SendMessage(hwSlider, TBM_SETPOS, TRUE, (WPARAM)m_nCounter * 10);
}
BOOL CMyDialog::OnInitDialog()
{
//Set the Icon
SetIconLarge(IDW_MAIN);
SetIconSmall(IDW_MAIN);
// Set a timer to animate the controls on the dialog window
SetTimer(ID_TIMER, 500, NULL);
return true;
}
void CMyDialog::OnOK()
{
::MessageBox(NULL, TEXT("DONE Button Pressed. Program will exit now."), TEXT("Button"), MB_OK);
CDialog::OnOK();
}
INT_PTR CMyDialog::DialogProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_TIMER:
m_nCounter > 9 ? m_nCounter = 0 : m_nCounter++;
AddToEdit();
AddToListBox();
AddToScrollBars();
AddToProgressBar();
AddToSlider();
AddToComboBox();
AddToButton();
break;
} // switch(uMsg)
return DialogProcDefault(uMsg, wParam, lParam);
} // INT_PTR CALLBACK DialogProc(...)

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@ -0,0 +1,30 @@
#ifndef MYDIALOG_H
#define MYDIALOG_H
#include "dialog.h"
#include "resource.h"
class CMyDialog : public CDialog
{
public:
CMyDialog(UINT nResID, CWnd* pParent = NULL);
virtual ~CMyDialog();
void AddToEdit();
void AddToListBox();
void AddToProgressBar();
void AddToScrollBars();
void AddToSlider();
void AddToComboBox();
void AddToButton();
private:
virtual BOOL OnInitDialog();
virtual INT_PTR DialogProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual void OnOK();
int m_nCounter;
};
#endif //MYDIALOG_H

View file

@ -0,0 +1,27 @@
///////////////////////////////////////
// main.cpp
#include "DialogApp.h"
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int iCmdShow)
{
TCHAR szBuf[MAX_STRING_SIZE];
::LoadString(hInstance, IDW_MAIN, szBuf, MAX_STRING_SIZE -1);
HWND hWnd = FindWindow(szBuf, NULL);
// If application is already running, restore it and quit
if (hWnd)
{
SetForegroundWindow ((HWND)(((DWORD)hWnd) | 0x01));
TRACE(_T("Application Already running"));
return -1;
}
// The one and only CDialogApp object
CDialogApp theApp;
//Process the window messages
return theApp.Run();
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

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@ -0,0 +1,20 @@
//This file contains the resource ID definitions.
// include the Resource IDs defined by Win32++
#include "default_resource.h"
//Resource IDs for the dialog
#define IDD_COMCTLS 100
#define IDC_EDIT1 101
#define IDC_BUTTON1 102
#define IDC_COMBO1 103
#define IDC_LIST1 104
#define IDC_SCROLLBAR1 105
#define IDC_SCROLLBAR2 106
#define IDC_SPIN1 107
#define IDC_SLIDER1 108
#define IDC_PROGRESS1 109
#define ID_TIMER 120

View file

@ -0,0 +1,62 @@
//Microsoft eMbedded Visual C++ generated resource script.
//
#include "resource.h"
#include "windows.h"
#include "commctrl.h"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDW_MAIN ICON DISCARDABLE "res\\star.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_COMCTLS DIALOG DISCARDABLE 0, 0, 160, 180
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE
FONT 8, "Tahoma"
BEGIN
LTEXT "Static Text",IDC_STATIC,2,2,48,8
CTEXT "Boxed Static Text",IDC_STATIC,56,2,66,12,WS_BORDER
EDITTEXT IDC_EDIT1,4,22,58,54,ES_MULTILINE | ES_AUTOVSCROLL |
ES_WANTRETURN | WS_VSCROLL
PUSHBUTTON "Button1",IDC_BUTTON1,66,22,46,14
COMBOBOX IDC_COMBO1,66,52,64,53,CBS_DROPDOWN | CBS_SORT |
CBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
LISTBOX IDC_LIST1,4,88,58,42,LBS_SORT | WS_VSCROLL | WS_TABSTOP
LTEXT "Edit",IDC_STATIC,2,12,48,8
LTEXT "Combo box",IDC_STATIC,66,40,48,11
LTEXT "List box",IDC_STATIC,2,78,48,8
SCROLLBAR IDC_SCROLLBAR1,138,46,10,56,SBS_VERT
SCROLLBAR IDC_SCROLLBAR2,66,108,86,8
CONTROL "Spin1",IDC_SPIN1,"msctls_updown32",UDS_ARROWKEYS,140,2,
11,18
CONTROL "Slider1",IDC_SLIDER1,"msctls_trackbar32",TBS_BOTH |
WS_TABSTOP,78,134,72,26
CONTROL "Progress1",IDC_PROGRESS1,"msctls_progress32",WS_BORDER,
2,140,72,12
LTEXT "Slider",IDC_STATIC,78,124,48,8
LTEXT "Progress Bar",IDC_STATIC,4,132,48,8
LTEXT "Vert and Horz Scrollbars",IDC_STATIC,80,82,48,20
PUSHBUTTON "Done",IDOK,54,162,50,14
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDW_MAIN "Dialog Application"
END

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@ -0,0 +1,36 @@
/////////////////////////////
// Button.cpp
#include "DlgSubclassApp.h"
#include "Button.h"
LRESULT CButton::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
CMyDialog& dialog = ((CDlgSubclassApp*) GetApp())->GetDialog();
switch (uMsg)
{
case WM_MOUSEMOVE:
TRACE(TEXT("CButton::WndProc - WM_MOUSEMOVE Message\n"));
dialog.SetStatic(TEXT("WM_MOUSEMOVE"));
break;
case WM_SETCURSOR:
TRACE(TEXT("CButton::WndProc - WM_SETCURSOR Message\n"));
dialog.SetStatic(TEXT("WM_SETCURSOR"));
break;
case WM_LBUTTONDOWN:
TRACE(TEXT("CButton::WndProc - WM_LBUTTONDOWN Message\n"));
dialog.SetStatic(TEXT("WM_LBUTTONDOWN"));
break;
case WM_LBUTTONUP:
TRACE(TEXT("CButton::WndProc - WM_LBUTTONUP Message\n"));
dialog.SetStatic(TEXT("WM_LBUTTONUP"));
break;
default:
TRACE(TEXT("CButton::WndProc - Unspecified Message\n"));
break;
}
// Pass unhandled messages on for default processing
return WndProcDefault(uMsg, wParam, lParam);
}

View file

@ -0,0 +1,26 @@
/////////////////////////////
// Button.h
#ifndef BUTTON_H
#define BUTTON_H
#include "wincore.h"
class CButton : public CWnd
{
public:
CButton() {}
virtual ~CButton() {}
protected:
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
};
#endif //BUTTON_H

View file

@ -0,0 +1,46 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DlgSubclass", "DlgSubclass.vcproj", "{8559448A-4279-495E-B22B-CC35E87247E7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Pocket PC 2003 (ARMV4) = Debug|Pocket PC 2003 (ARMV4)
Debug|Smartphone 2003 (ARMV4) = Debug|Smartphone 2003 (ARMV4)
Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
Release|Pocket PC 2003 (ARMV4) = Release|Pocket PC 2003 (ARMV4)
Release|Smartphone 2003 (ARMV4) = Release|Smartphone 2003 (ARMV4)
Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
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{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).ActiveCfg = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Build.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Deploy.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).ActiveCfg = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Build.0 = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Deploy.0 = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,536 @@
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# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
# ** DO NOT EDIT **
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# TARGTYPE "Win32 (WCE emulator) Application" 0xa601
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!MESSAGE "DlgSubclass - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
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# ADD CPP /nologo /W3 /GX /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /Gs8192 /GF /c
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# PROP Target_Dir ""
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
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# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
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# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
# ADD CPP /nologo /W3 /GX /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /M$(CECrtMTDebug) /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
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# Name "DlgSubclass - Win32 (WCE emulator) Release"
# Name "DlgSubclass - Win32 (WCE emulator) Debug"
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# Name "DlgSubclass - Win32 (WCE ARMV4) Debug"
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# Begin Source File
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!IF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Release"
DEP_CPP_BUTTO=\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
NODEP_CPP_BUTTO=\
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"..\WinCE++\Dialog.h"\
"..\WinCE++\WinCore.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Debug"
DEP_CPP_BUTTO=\
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"..\..\include\Dialog.h"\
"..\..\include\WinCore.h"\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Release"
DEP_CPP_BUTTO=\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
NODEP_CPP_BUTTO=\
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"..\WinCE++\Dialog.h"\
"..\WinCE++\WinCore.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Debug"
DEP_CPP_BUTTO=\
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"..\..\include\Dialog.h"\
"..\..\include\WinCore.h"\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
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!IF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Release"
DEP_CPP_DLGSU=\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
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!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Debug"
DEP_CPP_DLGSU=\
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"..\..\include\Dialog.h"\
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".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Release"
DEP_CPP_DLGSU=\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
NODEP_CPP_DLGSU=\
"..\WinCE++\Default_Resource.h"\
"..\WinCE++\Dialog.h"\
"..\WinCE++\WinCore.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Debug"
DEP_CPP_DLGSU=\
"..\..\include\Default_Resource.h"\
"..\..\include\Dialog.h"\
"..\..\include\WinCore.h"\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
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!IF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Release"
DEP_CPP_HYPER=\
".\Hyperlink.h"\
NODEP_CPP_HYPER=\
"..\WinCE++\Default_Resource.h"\
"..\WinCE++\WinCore.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Debug"
DEP_CPP_HYPER=\
"..\..\include\Default_Resource.h"\
"..\..\include\WinCore.h"\
".\Hyperlink.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Release"
DEP_CPP_HYPER=\
".\Hyperlink.h"\
NODEP_CPP_HYPER=\
"..\WinCE++\Default_Resource.h"\
"..\WinCE++\WinCore.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Debug"
DEP_CPP_HYPER=\
"..\..\include\Default_Resource.h"\
"..\..\include\WinCore.h"\
".\Hyperlink.h"\
!ENDIF
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SOURCE=.\main.cpp
!IF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Release"
DEP_CPP_MAIN_=\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
NODEP_CPP_MAIN_=\
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"..\WinCE++\Dialog.h"\
"..\WinCE++\WinCore.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Debug"
DEP_CPP_MAIN_=\
"..\..\include\Default_Resource.h"\
"..\..\include\Dialog.h"\
"..\..\include\WinCore.h"\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Release"
DEP_CPP_MAIN_=\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
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"..\WinCE++\Dialog.h"\
"..\WinCE++\WinCore.h"\
!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Debug"
DEP_CPP_MAIN_=\
"..\..\include\Default_Resource.h"\
"..\..\include\Dialog.h"\
"..\..\include\WinCore.h"\
".\Button.h"\
".\DlgSubclassApp.h"\
".\Hyperlink.h"\
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!IF "$(CFG)" == "DlgSubclass - Win32 (WCE emulator) Release"
DEP_CPP_MYDIA=\
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".\Hyperlink.h"\
".\MyDialog.h"\
".\resource.h"\
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"..\WinCE++\Dialog.h"\
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DEP_CPP_MYDIA=\
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"..\..\include\Dialog.h"\
"..\..\include\WinCore.h"\
".\Button.h"\
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".\MyDialog.h"\
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DEP_CPP_MYDIA=\
".\Button.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
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DEP_CPP_MYDIA=\
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"..\..\include\Dialog.h"\
"..\..\include\WinCore.h"\
".\Button.h"\
".\Hyperlink.h"\
".\MyDialog.h"\
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!ELSEIF "$(CFG)" == "DlgSubclass - Win32 (WCE ARMV4) Release"
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View file

@ -0,0 +1,763 @@
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ProjectType="Visual C++"
Version="8.00"
Name="DlgSubclass"
ProjectGUID="{8559448A-4279-495E-B22B-CC35E87247E7}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Pocket PC 2003 (ARMV4)"
/>
<Platform
Name="Smartphone 2003 (ARMV4)"
/>
<Platform
Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
/>
<Platform
Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
/>
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<ToolFiles>
</ToolFiles>
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<Configuration
Name="Debug|Pocket PC 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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MinimalRebuild="true"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
AdditionalIncludeDirectories="$(IntDir);..\..\include"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
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OutputFile="$(OutDir)/Starter.exe"
LinkIncremental="2"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
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<Tool
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<Tool
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<Tool
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<Tool
Name="VCCodeSignTool"
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<Tool
Name="VCPostBuildEventTool"
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<DeploymentTool
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RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
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<DebuggerTool
/>
</Configuration>
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
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<Tool
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<Tool
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<Tool
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<Tool
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WarningLevel="3"
DebugInformationFormat="3"
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<Tool
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<Tool
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PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
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<Tool
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DelayLoadDLLs="$(NOINHERIT)"
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SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
Name="VCPostBuildEventTool"
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<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
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<DebuggerTool
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</Configuration>
<Configuration
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CharacterSet="1"
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
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WarningLevel="3"
DebugInformationFormat="3"
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<Tool
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<Tool
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StackCommitSize="4096"
OptimizeReferences="2"
EnableCOMDATFolding="2"
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<Tool
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<Tool
Name="VCXDCMakeTool"
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<Tool
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<Tool
Name="VCCodeSignTool"
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<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
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<Tool
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<Tool
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
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<Tool
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DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
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<Tool
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RemoteDirectory=""
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AdditionalFiles=""
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<DebuggerTool
/>
</Configuration>
<Configuration
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CharacterSet="1"
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<Tool
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<Tool
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<Tool
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<Tool
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PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;POCKETPC2003_UI_MODEL;POCKETPC2003_UI_MODEL"
MinimalRebuild="true"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
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StackReserveSize="65536"
StackCommitSize="4096"
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<Tool
Name="VCALinkTool"
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<Tool
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<Tool
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<Tool
Name="VCCodeSignTool"
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<Tool
Name="VCPostBuildEventTool"
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<DeploymentTool
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RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
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<DebuggerTool
/>
</Configuration>
<Configuration
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@ -0,0 +1,29 @@
Microsoft eMbedded Visual Tools Workspace File, Format Version 4.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "DlgSubclass"=".\DlgSubclass.vcp" - Package Owner=<4>
Package=<5>
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@ -0,0 +1,27 @@
///////////////////////////////////////
// DlgSubclassApp.cpp
#include "resource.h"
#include "DlgSubclassApp.h"
// Definitions for the CDialogApp class
CDlgSubclassApp::CDlgSubclassApp() : m_MyDialog(IDD_DIALOG1)
{
}
BOOL CDlgSubclassApp::InitInstance()
{
//Display the Modal Dialog
m_MyDialog.DoModal();
//End the program
::PostQuitMessage(0);
return TRUE;
}
CDlgSubclassApp::~CDlgSubclassApp()
{
}

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@ -0,0 +1,29 @@
///////////////////////////////////////
// DlgSubclassApp.h
#ifndef DLGSUBCLASSAPP_H
#define DLGSUBCLASSAPP_H
#include "MyDialog.h"
// Declaration of the CDialogApp class
class CDlgSubclassApp : public CWinApp
{
public:
CDlgSubclassApp();
virtual ~CDlgSubclassApp();
virtual BOOL InitInstance();
CMyDialog& GetDialog() {return m_MyDialog;}
private:
CMyDialog m_MyDialog;
};
// returns a reference to the CDlgSubclassApp object
inline CDlgSubclassApp& GetSubApp() { return *((CDlgSubclassApp*)GetApp()); }
#endif // define DLGSUBCLASSAPP_H

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@ -0,0 +1,116 @@
/////////////////////////////
// Hyperlink.cpp
#include "Hyperlink.h"
CHyperlink::CHyperlink() : m_bUrlVisited(FALSE), m_bClicked(FALSE), m_crVisited(RGB(128, 0, 128)),
m_crNotVisited(RGB(0,0,255)), m_hUrlFont(NULL)
{
// Create the cursor
m_hCursor = ::LoadCursor(NULL, IDC_HAND);
// IDC_HAND is not available on Win95, so load a reasonable alternative
if( !m_hCursor )
m_hCursor = ::LoadCursor(NULL, IDC_ARROW);
}
CHyperlink::~CHyperlink()
{
if (m_hUrlFont) ::DeleteObject(m_hUrlFont);
}
BOOL CHyperlink::AttachDlgItem(UINT nID, CWnd* pParent)
{
BOOL bSuccess = CWnd::AttachDlgItem(nID, pParent);;
LOGFONT lf;
m_hUrlFont = (HFONT)::SendMessage( m_hWnd, WM_GETFONT, 0L, 0L);
::GetObject(m_hUrlFont, sizeof(LOGFONT), &lf);
lf.lfUnderline = TRUE;
m_hUrlFont = ::CreateFontIndirect(&lf);
return bSuccess;
}
void CHyperlink::OnLButtonDown()
{
SetCapture();
m_bClicked = TRUE;
}
void CHyperlink::OnLButtonUp(LPARAM lParam)
{
ReleaseCapture();
if(m_bClicked)
{
m_bClicked = FALSE;
POINT pt;
RECT rc;
pt.x = (short)LOWORD(lParam);
pt.y = (short)HIWORD(lParam);
::ClientToScreen(m_hWnd, &pt);
::GetWindowRect(m_hWnd, &rc);
if(PtInRect(&rc, pt))
OpenUrl();
}
}
void CHyperlink::OpenUrl()
{
SHELLEXECUTEINFO ExecInfo = {0};;
ExecInfo.cbSize = sizeof(SHELLEXECUTEINFO);
ExecInfo.lpVerb = TEXT("open");
ExecInfo.lpFile = TEXT("iexplore.exe");
ExecInfo.lpParameters = GetWindowText();
if (ShellExecuteEx(&ExecInfo))
{
m_bUrlVisited = TRUE;
// redraw the window to update the color
Invalidate();
}
else
TRACE(_T("ShellExecuteEx Failed"));
}
LRESULT CHyperlink::OnMessageReflect(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Messages such as WM_CTLCOLORSTATIC are reflected back to the CWnd object that created them.
if (uMsg == WM_CTLCOLORSTATIC)
{
HDC hDC = (HDC)wParam;
::SetTextColor(hDC, m_bUrlVisited? m_crVisited : m_crNotVisited);
::SetBkMode(hDC, TRANSPARENT);
::SelectObject(hDC, m_hUrlFont);
return (LRESULT)::GetSysColorBrush(COLOR_BTNFACE);
}
return 0L;
}
LRESULT CHyperlink::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_LBUTTONDOWN:
OnLButtonDown();
break;
case WM_LBUTTONUP:
OnLButtonUp(lParam);
break;
case WM_SETCURSOR:
::SetCursor(m_hCursor);
return 1L;
}
// Pass unhandled messages on for default processing
return WndProcDefault( uMsg, wParam, lParam );
}

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/////////////////////////////
// Hyperlink.h
#ifndef HYPERLINK_H
#define HYPERLINK_H
#include "wincore.h"
#ifndef IDC_HAND
#define IDC_HAND MAKEINTRESOURCE(32649)
#endif
class CHyperlink : public CWnd
{
public:
CHyperlink();
virtual ~CHyperlink();
virtual BOOL AttachDlgItem(UINT nID, CWnd* pParent);
void OnLButtonDown();
void OnLButtonUp(LPARAM lParam);
protected:
virtual void OpenUrl();
virtual LRESULT OnMessageReflect(UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
private:
BOOL m_bUrlVisited;
BOOL m_bClicked;
COLORREF m_crVisited;
COLORREF m_crNotVisited;
HCURSOR m_hCursor;
HFONT m_hUrlFont;
};
#endif // HYPERLINK_H

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@ -0,0 +1,76 @@
///////////////////////////////////////
// MyDialog.cpp
#include "MyDialog.h"
#include "Hyperlink.h"
#include "resource.h"
// Definitions for the CMyDialog class
CMyDialog::CMyDialog(UINT nResID, CWnd* pParent)
: CDialog(nResID, pParent)
{
}
CMyDialog::CMyDialog(LPCTSTR lpszResName, CWnd* pParent)
: CDialog(lpszResName, pParent)
{
}
CMyDialog::~CMyDialog()
{
}
INT_PTR CMyDialog::DialogProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// switch (uMsg)
// {
//Additional messages to be handled go here
// }
//Use the dialogframe default message handling for remaining messages
return DialogProcDefault(uMsg, wParam, lParam);
}
BOOL CMyDialog::OnCommand(UINT nID)
{
// switch (nID)
// {
// } //switch (nID)
return TRUE;
}
BOOL CMyDialog::OnInitDialog()
{
// Set the Icon
SetIconLarge(IDW_MAIN);
SetIconSmall(IDW_MAIN);
// Put some text in the edit boxes
::SetDlgItemText(GetHwnd(), IDC_EDIT1, TEXT("Edit Control"));
// Turn our button into a MyButton object
m_Button.AttachDlgItem(IDC_BUTTON2, this);
// Turn our static control into a hyperlink
m_Hyperlink.AttachDlgItem(IDC_STATIC4, this);
return true;
}
void CMyDialog::OnOK()
{
::MessageBox(NULL, TEXT("OK Button Pressed. Program will exit now."), TEXT("Button"), MB_OK);
CDialog::OnOK();
}
void CMyDialog::SetStatic(LPCTSTR szString)
{
::SetDlgItemText(GetHwnd(), IDC_EDIT1, szString);
}

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///////////////////////////////////////
// MyDialog.h
#ifndef MYDIALOG_H
#define MYDIALOG_H
#include "dialog.h"
#include "resource.h"
#include "Button.h"
#include "Hyperlink.h"
// Declaration of the CMyDialog class
class CMyDialog : public CDialog
{
public:
CMyDialog(UINT nResID, CWnd* pParent = NULL);
CMyDialog(LPCTSTR lpszResName, CWnd* pParent = NULL);
void SetStatic(LPCTSTR szString);
virtual ~CMyDialog();
protected:
virtual BOOL OnInitDialog();
virtual INT_PTR DialogProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual BOOL OnCommand(UINT nID);
virtual void OnOK();
private:
CButton m_Button;
CHyperlink m_Hyperlink;
};
#endif //MYDIALOG_H

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@ -0,0 +1,27 @@
///////////////////////////////////////
// main.cpp
#include "DlgSubclassApp.h"
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPTSTR, int)
{
TCHAR szBuf[MAX_STRING_SIZE];
::LoadString(hInstance, IDW_MAIN, szBuf, MAX_STRING_SIZE -1);
HWND hWnd = FindWindow(szBuf, NULL);
// If application is already running, restore it and quit
if (hWnd)
{
SetForegroundWindow ((HWND)(((DWORD)hWnd) | 0x01));
TRACE(_T("Application Already running"));
return -1;
}
// Start Win32++
CDlgSubclassApp theApp;
// Process the window messages
return theApp.Run();
}

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@ -0,0 +1,29 @@
///////////////////////////////////////////////////
// resource.h
// This file contains the resource ID definitions.
// include the Resource IDs defined by Win32++
#include "default_resource.h"
//Resource IDs for the dialog
#define IDD_DIALOG1 101
#define IDC_RADIO1 110
#define IDC_RADIO2 111
#define IDC_RADIO3 112
#define IDC_CHECK1 113
#define IDC_CHECK2 114
#define IDC_CHECK3 115
#define IDC_EDIT1 120
#define IDC_LIST1 121
#define IDC_BUTTON1 122
#define IDC_BUTTON2 123
#define IDC_RICHEDIT1 124
#define IDC_STATIC1 130
#define IDC_STATIC2 131
#define IDC_STATIC3 132
#define IDC_STATIC4 133
#define IDC_HOTKEY1 140
#define IDB_BITMAP1 150

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@ -0,0 +1,40 @@
//Microsoft eMbedded Visual C++ generated resource script.
//
#include "windows.h"
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
ID_MAIN ICON DISCARDABLE "res\\Dialog.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
ID_MAIN BITMAP MOVEABLE PURE "res\\toolbar.bmp"
IDB_BITMAP1 BITMAP MOVEABLE PURE "res\\Zapotec.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_DIALOG1 DIALOG DISCARDABLE 0, 0, 160, 166
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION
CAPTION "Hyperlink and Subclassed Button"
FONT 8, "MS Shell Dlg"
BEGIN
DEFPUSHBUTTON "OK",IDOK,52,111,50,16
PUSHBUTTON "Subclassed Button",IDC_BUTTON2,39,9,81,45
LTEXT "https://sourceforge.net/projects/win32-framework",IDC_STATIC4,
11,149,136,11
EDITTEXT IDC_EDIT1,21,73,114,15,ES_AUTOHSCROLL
END

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@ -0,0 +1,13 @@
#include "FrameApp.h"
CWceFrameApp::CWceFrameApp()
{
}
BOOL CWceFrameApp::InitInstance()
{
//Create the Window
m_Frame.Create();
return TRUE;
}

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@ -0,0 +1,26 @@
#ifndef SIMPLEAPP_H
#define SIMPLEAPP_H
#include "wincore.h"
#include "MainFrm.h"
class CWceFrameApp : public CWinApp
{
public:
CWceFrameApp();
virtual ~CWceFrameApp() {}
virtual BOOL InitInstance();
CMainFrame& GetMainFrame() { return m_Frame; }
private:
CMainFrame m_Frame;
};
// returns a reference to the CWceFrameApp object
inline CWceFrameApp& GetFrameApp() { return *((CWceFrameApp*)GetApp()); }
#endif //SIMPLEAPP_H

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@ -0,0 +1,86 @@
#include "MainFrm.h"
#include "resource.h"
CMainFrame::CMainFrame()
{
// Set the Resource IDs for the toolbar buttons
AddToolBarButton( 0 ); // Separator
AddToolBarButton( IDM_BOLD );
AddToolBarButton( IDM_ITALIC);
AddToolBarButton( IDM_UNDERLINE);
}
CMainFrame::~CMainFrame()
{
}
BOOL CMainFrame::OnCommand(WPARAM wParam, LPARAM lParam)
{
// Respond to menu and toolbar selections
switch (LOWORD(wParam))
{
// Respond to menu items
case IDM_EDIT_CUT:
TRACE(TEXT("Cut ... Menu item\n"));
return TRUE;
case IDM_EDIT_COPY:
TRACE(TEXT("Copy ... Menu item\n"));
return TRUE;
case IDM_EDIT_PASTE:
TRACE(TEXT("PASTE ... Menu item\n"));
return TRUE;
case IDM_EDIT_CLEAR:
TRACE(TEXT("CLEAR ... Menu item\n"));
return TRUE;
case IDM_HELP_ABOUT:
{
CDialog HelpDialog(IDW_ABOUT, this);
HelpDialog.DoModal();
}
return TRUE;
// Respond to ToolBar buttons
case IDM_BOLD:
TRACE(TEXT("Bold button pressed\n"));
return TRUE;
case IDM_ITALIC:
TRACE(TEXT("Italic button pressed\n"));
return TRUE;
case IDM_UNDERLINE:
TRACE(TEXT("Underline button pressed\n"));
return TRUE;
// Respond to the accelerator key
case IDW_QUIT:
SendMessage(WM_CLOSE, 0L, 0L);
return TRUE;
}
return FALSE;
}
void CMainFrame::OnDraw(CDC* pDC)
{
CRect rc = GetViewRect();
tString tsHello = LoadString(IDS_HELLO);
pDC->DrawText(tsHello.c_str(), tsHello.length(), rc, DT_SINGLELINE | DT_VCENTER | DT_CENTER);
}
void CMainFrame::OnInitialUpdate()
{
// Startup code goes here
TRACE(TEXT("Frame Created\n"));
}
LRESULT CMainFrame::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// switch (uMsg)
// {
//
// }
// Pass unhandled messages on for default processing
return WndProcDefault(uMsg, wParam, lParam);
}

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#ifndef MAINFRM_H
#define MAINFRM_H
#include "wincore.h"
#include "wceframe.h"
#include "dialog.h"
class CMainFrame : public CWceFrame
{
public:
CMainFrame();
virtual ~CMainFrame();
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual void OnDraw(CDC* pDC);
virtual void OnInitialUpdate();
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
};
#endif // MAINFRM_H

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@ -0,0 +1,471 @@
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!MESSAGE "PocketFrame - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application")
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RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /Yu"stdafx.h" /Gs8192 /GF /O2 /c
# ADD CPP /nologo /W3 /GX /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /FR /Gs8192 /GF /O2 /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "emulatorDbg"
# PROP BASE Intermediate_Dir "emulatorDbg"
# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "emulatorDbg"
# PROP Intermediate_Dir "emulatorDbg"
# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /Yu"stdafx.h" /Gs8192 /GF /c
# ADD CPP /nologo /W3 /GX /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /FR /Gs8192 /GF /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ARMV4Rel"
# PROP BASE Intermediate_Dir "ARMV4Rel"
# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ARMV4Rel"
# PROP Intermediate_Dir "ARMV4Rel"
# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /Yu"stdafx.h" /O2 /M$(CECrtMT) /c
# ADD CPP /nologo /W3 /GX /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /O2 /M$(CECrtMT) /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ARMV4Dbg"
# PROP BASE Intermediate_Dir "ARMV4Dbg"
# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "ARMV4Dbg"
# PROP Intermediate_Dir "ARMV4Dbg"
# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
# ADD CPP /nologo /W3 /GX /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /M$(CECrtMTDebug) /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
!ENDIF
# Begin Target
# Name "PocketFrame - Win32 (WCE emulator) Release"
# Name "PocketFrame - Win32 (WCE emulator) Debug"
# Name "PocketFrame - Win32 (WCE ARMV4) Release"
# Name "PocketFrame - Win32 (WCE ARMV4) Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\FrameApp.cpp
!IF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Release"
DEP_CPP_FRAME=\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_FRAME=\
"..\WinCE++\Cmdbar.h"\
"..\WinCE++\Default_Resource.h"\
"..\WinCE++\Dialog.h"\
"..\WinCE++\SHMenubar.h"\
"..\WinCE++\WinCore.h"\
".\hellsdk.h"\
".\hsdkstc.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Debug"
DEP_CPP_FRAME=\
"..\..\include\Dialog.h"\
"..\..\include\WCEframe.h"\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_FRAME=\
"..\..\..\..\..\..\..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\
"..\..\include\DeviceResolutionAware.h"\
".\econfig.h"\
".\inuserm.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Release"
DEP_CPP_FRAME=\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_FRAME=\
"..\..\..\..\..\..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
"..\..\include\WCEControls.h"\
"..\..\include\WinCore.h"\
".\inuserm.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Debug"
DEP_CPP_FRAME=\
"..\..\include\Dialog.h"\
"..\..\include\WCEframe.h"\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_FRAME=\
"..\..\include\DeviceResolutionAware.h"\
".\econfig.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\main.cpp
!IF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Release"
DEP_CPP_MAIN_=\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_MAIN_=\
"..\WinCE++\Cmdbar.h"\
"..\WinCE++\Default_Resource.h"\
"..\WinCE++\Dialog.h"\
"..\WinCE++\SHMenubar.h"\
"..\WinCE++\WinCore.h"\
".\hellsdk.h"\
".\hsdkstc.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Debug"
DEP_CPP_MAIN_=\
"..\..\include\Dialog.h"\
"..\..\include\WCEframe.h"\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_MAIN_=\
"..\..\..\..\..\..\..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\
"..\..\include\DeviceResolutionAware.h"\
".\econfig.h"\
".\inuserm.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Release"
DEP_CPP_MAIN_=\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_MAIN_=\
"..\..\..\..\..\..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
"..\..\include\WCEControls.h"\
"..\..\include\WinCore.h"\
".\inuserm.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Debug"
DEP_CPP_MAIN_=\
"..\..\include\Dialog.h"\
"..\..\include\WCEframe.h"\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\FrameApp.h"\
".\MainFrm.h"\
NODEP_CPP_MAIN_=\
"..\..\include\DeviceResolutionAware.h"\
".\econfig.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
!IF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Release"
DEP_CPP_MAINF=\
".\MainFrm.h"\
NODEP_CPP_MAINF=\
"..\WinCE++\Cmdbar.h"\
"..\WinCE++\Default_Resource.h"\
"..\WinCE++\Dialog.h"\
"..\WinCE++\SHMenubar.h"\
"..\WinCE++\WinCore.h"\
".\hellsdk.h"\
".\hsdkstc.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Debug"
DEP_CPP_MAINF=\
"..\..\include\Dialog.h"\
"..\..\include\WCEframe.h"\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\MainFrm.h"\
NODEP_CPP_MAINF=\
"..\..\..\..\..\..\..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\
"..\..\include\DeviceResolutionAware.h"\
".\econfig.h"\
".\inuserm.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Release"
DEP_CPP_MAINF=\
".\MainFrm.h"\
NODEP_CPP_MAINF=\
"..\..\..\..\..\..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
"..\..\include\WCEControls.h"\
"..\..\include\WinCore.h"\
".\inuserm.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Debug"
DEP_CPP_MAINF=\
"..\..\include\Dialog.h"\
"..\..\include\WCEframe.h"\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\MainFrm.h"\
NODEP_CPP_MAINF=\
"..\..\include\DeviceResolutionAware.h"\
".\econfig.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\FrameApp.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\Default.ico
# End Source File
# Begin Source File
SOURCE=.\res\Default.ico
# End Source File
# Begin Source File
SOURCE=.\Resource.rc
!IF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Release"
!ELSEIF "$(CFG)" == "PocketFrame - Win32 (WCE ARMV4) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\toolbar.bmp
# End Source File
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# Begin Group "Win32++"
# PROP Default_Filter ""
# Begin Source File
SOURCE="..\..\include\Default_Resource.h"
# End Source File
# Begin Source File
SOURCE="..\..\include\Dialog.h"
# End Source File
# Begin Source File
SOURCE="..\..\include\WCEframe.h"
# End Source File
# Begin Source File
SOURCE="..\..\include\WCEstddef.h"
# End Source File
# Begin Source File
SOURCE="..\..\include\WinCore.h"
# End Source File
# End Group
# End Target
# End Project

View file

@ -0,0 +1,29 @@
Microsoft eMbedded Visual Tools Workspace File, Format Version 4.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "PocketFrame"=".\PocketFrame.vcp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -0,0 +1,46 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PocketPCFrame", "PocketPCFrame.vcproj", "{8559448A-4279-495E-B22B-CC35E87247E7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Pocket PC 2003 (ARMV4) = Debug|Pocket PC 2003 (ARMV4)
Debug|Smartphone 2003 (ARMV4) = Debug|Smartphone 2003 (ARMV4)
Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
Release|Pocket PC 2003 (ARMV4) = Release|Pocket PC 2003 (ARMV4)
Release|Smartphone 2003 (ARMV4) = Release|Smartphone 2003 (ARMV4)
Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).ActiveCfg = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Build.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Deploy.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).ActiveCfg = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Build.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Deploy.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).ActiveCfg = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Build.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Deploy.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).ActiveCfg = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Build.0 = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Deploy.0 = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,757 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="PocketPCFrame"
ProjectGUID="{8559448A-4279-495E-B22B-CC35E87247E7}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Pocket PC 2003 (ARMV4)"
/>
<Platform
Name="Smartphone 2003 (ARMV4)"
/>
<Platform
Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
/>
<Platform
Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Pocket PC 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
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RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
AdditionalIncludeDirectories="$(IntDir);..\..\include"
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<Tool
Name="VCLinkerTool"
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LinkIncremental="2"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
/>
<Tool
Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Debug|Smartphone 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
Name="VCManagedResourceCompilerTool"
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Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
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<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
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LinkIncremental="2"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
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<Tool
Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
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<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Pocket PC 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
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<Tool
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Name="VCXMLDataGeneratorTool"
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WarningLevel="3"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
AdditionalIncludeDirectories="$(IntDir);..\..\include"
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<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
LinkIncremental="1"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
OptimizeReferences="2"
EnableCOMDATFolding="2"
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<Tool
Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
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/>
<Tool
Name="VCCodeSignTool"
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<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Smartphone 2003 (ARMV4)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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CharacterSet="1"
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UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
OutputFile="$(OutDir)/Starter.exe"
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DelayLoadDLLs="$(NOINHERIT)"
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ProgramDatabaseFile="$(OutDir)/Starter.pdb"
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StackReserveSize="65536"
StackCommitSize="4096"
OptimizeReferences="2"
EnableCOMDATFolding="2"
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<Tool
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<Tool
Name="VCCodeSignTool"
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<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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CharacterSet="1"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
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PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;POCKETPC2003_UI_MODEL;POCKETPC2003_UI_MODEL"
MinimalRebuild="true"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
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<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
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AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
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CharacterSet="1"
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<Tool
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Name="VCCLCompilerTool"
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WarningLevel="3"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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<Tool
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<Tool
Name="VCCodeSignTool"
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<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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CharacterSet="1"
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<Tool
Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<Tool
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<Tool
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WarningLevel="3"
DebugInformationFormat="3"
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="$(IntDir)"
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Name="VCLinkerTool"
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Name="VCPostBuildEventTool"
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<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
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AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
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Name="VCLinkerTool"
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Name="VCPostBuildEventTool"
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ForceDirty="-1"
RemoteDirectory=""
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AdditionalFiles=""
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<DebuggerTool
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</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\FrameApp.cpp"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\MainFrm.cpp"
>
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<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
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>
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<File
RelativePath=".\newres.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\res\Default.ico"
>
</File>
<File
RelativePath=".\Resource.rc"
>
</File>
<File
RelativePath=".\res\toolbar.bmp"
>
</File>
</Filter>
<Filter
Name="Win32++"
>
<File
RelativePath="..\..\Win32++\include\dialog.h"
>
</File>
<File
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</File>
<File
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</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -0,0 +1,30 @@
///////////////////////////////////////
// main.cpp
#include "wincore.h"
#include "resource.h"
#include "FrameApp.h"
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
TCHAR szBuf[100];
::LoadString(hInstance, IDW_MAIN, szBuf, 100);
HWND hWnd = FindWindow(szBuf, NULL);
// If application is already running, restore it and quit
if (hWnd)
{
SetForegroundWindow ((HWND)(((DWORD)hWnd) | 0x01));
TRACE(_T("Application Already running"));
return -1;
}
//Start the framework
CWceFrameApp MyApp;
//Process the window messages
return MyApp.Run();
}

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#ifndef __NEWRES_H__
#define __NEWRES_H__
#if !defined(UNDER_CE)
#define UNDER_CE _WIN32_WCE
#endif
#if defined(_WIN32_WCE)
#if !defined(WCEOLE_ENABLE_DIALOGEX)
#define DIALOGEX DIALOG DISCARDABLE
#endif
#include <commctrl.h>
#define SHMENUBAR RCDATA
#if defined(WIN32_PLATFORM_PSPC) && (_WIN32_WCE >= 300)
#include <aygshell.h>
#define AFXCE_IDR_SCRATCH_SHMENU 28700
#else
#define I_IMAGENONE (-2)
#define NOMENU 0xFFFF
#define IDS_SHNEW 1
#define IDM_SHAREDNEW 10
#define IDM_SHAREDNEWDEFAULT 11
#endif // _WIN32_WCE_PSPC
#define AFXCE_IDD_SAVEMODIFIEDDLG 28701
#endif // _WIN32_WCE
#ifdef RC_INVOKED
#ifndef _INC_WINDOWS
#define _INC_WINDOWS
#include "winuser.h" // extract from windows header
// #include "winver.h"
#endif
#endif
#ifdef IDC_STATIC
#undef IDC_STATIC
#endif
#define IDC_STATIC (-1)
#endif //__NEWRES_H__

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//{{NO_DEPENDENCIES}}
// Microsoft eMbedded Visual C++ generated include file.
//
// include the Resource IDs defined by Win32++
#include "default_resource.h"
// String resource ID
#define IDS_HELLO 100
// Button resource IDs
#define IDM_BOLD 110
#define IDM_ITALIC 111
#define IDM_UNDERLINE 112
// Menu resource IDs
#define IDM_MAIN_COMMAND1 120
#define IDM_MAIN_COMMAND2 121
#define IDM_MAIN_COMMAND3 122
#define IDM_NEW 120 // Same as IDM_MAIN_COMMAND1
#define IDM_EDIT 140
#define IDM_EDIT_CUT 141
#define IDM_EDIT_COPY 142
#define IDM_EDIT_PASTE 143
#define IDM_EDIT_CLEAR 144
#define IDM_TOOLS 150
#define IDM_HELP_ABOUT 151
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 201
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 201
#endif
#endif

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@ -0,0 +1,117 @@
//Microsoft eMbedded Visual C++ generated resource script.
//
#include "resource.h"
#include "newres.h"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDW_MAIN ICON DISCARDABLE "res\\Default.ICO"
/////////////////////////////////////////////////////////////////////////////
//
// Data
//
IDW_MAIN SHMENUBAR MOVEABLE PURE
BEGIN
IDW_MAIN, 3,
I_IMAGENONE, IDM_MAIN_COMMAND1, TBSTATE_ENABLED, TBSTYLE_AUTOSIZE,
IDM_NEW, 0, NOMENU,
I_IMAGENONE, IDM_MAIN_COMMAND2, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDM_EDIT, 0, 1,
I_IMAGENONE, IDM_MAIN_COMMAND3, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDM_TOOLS, 0, 2,
END
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDW_MAIN MENU DISCARDABLE
BEGIN
MENUITEM "New", IDM_NEW
POPUP "Edit"
BEGIN
MENUITEM "Cut", IDM_EDIT_CUT
MENUITEM "Copy", IDM_EDIT_COPY
MENUITEM "Paste", IDM_EDIT_PASTE
MENUITEM "Clear", IDM_EDIT_CLEAR
END
POPUP "Tools"
BEGIN
MENUITEM "About", IDM_HELP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDW_ABOUT DIALOG DISCARDABLE 0, 0, 140, 57
STYLE WS_POPUP | WS_CAPTION
EXSTYLE 0x80000000L
CAPTION "About Default"
BEGIN
ICON IDW_MAIN,IDC_STATIC,11,17,20,20
LTEXT "Default Version 1.0",IDC_STATIC,40,10,70,8,SS_NOPREFIX
LTEXT "Copyright (C) 2007",IDC_STATIC,40,25,70,8
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDW_MAIN ACCELERATORS DISCARDABLE
BEGIN
"A", IDM_HELP_ABOUT, VIRTKEY, CONTROL, NOINVERT
"Q", IDW_QUIT, VIRTKEY, CONTROL, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDW_MAIN BITMAP DISCARDABLE "res\\toolbar.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDW_MAIN "Pocket PC Frame"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_HELLO "Hello World!"
END
STRINGTABLE DISCARDABLE
BEGIN
IDM_NEW "New"
IDM_EDIT "Edit"
END
STRINGTABLE DISCARDABLE
BEGIN
IDM_TOOLS "Tools"
END

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@ -0,0 +1,14 @@
#include "FrameApp.h"
CWceFrameApp::CWceFrameApp()
{
}
BOOL CWceFrameApp::InitInstance()
{
//Create the Window
m_Frame.Create();
return TRUE;
}

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#ifndef SIMPLEAPP_H
#define SIMPLEAPP_H
#include "wincore.h"
#include "MainFrm.h"
class CWceFrameApp : public CWinApp
{
public:
CWceFrameApp();
virtual ~CWceFrameApp() {}
virtual BOOL InitInstance();
CMainFrame& GetMainFrame() { return m_Frame; }
private:
CMainFrame m_Frame;
};
// returns a reference to the CWceFrameApp object
inline CWceFrameApp& GetFrameApp() { return *((CWceFrameApp*)GetApp()); }
#endif //SIMPLEAPP_H

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#include "MainFrm.h"
#include "resource.h"
CMainFrame::CMainFrame() : m_PenColor(RGB(0,0,0))
{
// Set the Resource IDs for the toolbar buttons
AddToolBarButton( 0 ); // Separator
AddToolBarButton( IDM_RED );
AddToolBarButton( IDM_BLUE );
AddToolBarButton( IDM_GREEN );
AddToolBarButton( IDM_BLACK );
}
void CMainFrame::DrawLine(short x, short y)
{
CDC* pDC = GetDC();
pDC->CreatePen(PS_SOLID, 1, m_points.back().color);
pDC->MoveTo(m_points.back().x, m_points.back().y);
pDC->LineTo(x, y);
}
BOOL CMainFrame::OnCommand(WPARAM wParam, LPARAM /*lParam*/)
{
// Respond to menu and toolbar selections
switch (LOWORD(wParam))
{
// Respond to menu items
case IDM_NEW:
m_points.clear();
Invalidate();
return TRUE;
case IDM_HELP_ABOUT:
{
CDialog HelpDialog(IDW_ABOUT, this);
HelpDialog.DoModal();
}
return TRUE;
// Respond to ToolBar buttons
case IDM_RED:
m_PenColor = RGB(255, 0, 0);
TRACE(_T("Red Pen Selected \n"));
return TRUE;
case IDM_BLUE:
m_PenColor = RGB(0, 0, 255);
TRACE(_T("Blue Pen Selected \n"));
return TRUE;
case IDM_GREEN:
m_PenColor = RGB(0, 191, 0);
TRACE(_T("Green Pen Selected \n"));
return TRUE;
case IDM_BLACK:
m_PenColor = RGB(0, 0, 0);
TRACE(_T("Black Pen Selected \n"));
return TRUE;
// Respond to the accelerator key
case IDW_QUIT:
SendMessage(WM_CLOSE, 0L, 0L);
return TRUE;
}
return FALSE;
}
void CMainFrame::OnDraw(CDC* pDC)
{
// Redraw our client area
if (m_points.size() > 0)
{
bool bDraw = false; //Start with the pen up
for (unsigned int i = 0 ; i < m_points.size(); i++)
{
pDC->CreatePen(PS_SOLID, 1, m_points[i].color);
if (bDraw)
pDC->LineTo(m_points[i].x, m_points[i].y);
else
pDC->MoveTo(m_points[i].x, m_points[i].y);
bDraw = m_points[i].PenDown;
}
}
}
void CMainFrame::OnInitialUpdate()
{
// Startup code goes here
}
void CMainFrame::OnLButtonDown(WPARAM /*wParam*/, LPARAM lParam)
{
// Capture mouse input.
SetCapture();
StorePoint(LOWORD(lParam), HIWORD(lParam), true);
}
void CMainFrame::OnLButtonUp(WPARAM /*wParam*/, LPARAM lParam)
{
//Release the capture on the mouse
ReleaseCapture();
StorePoint(LOWORD(lParam), HIWORD(lParam), false);
}
void CMainFrame::OnMouseMove(WPARAM wParam, LPARAM lParam)
{
// hold down the left mouse button and move mouse to draw lines.
if (wParam & MK_LBUTTON)
{
TCHAR str[80];
::wsprintf(str, TEXT("Draw Point: %hd, %hd\n"), LOWORD(lParam), HIWORD(lParam));
TRACE(str);
DrawLine(LOWORD(lParam), HIWORD(lParam));
StorePoint(LOWORD(lParam), HIWORD(lParam), true);
}
}
void CMainFrame::SetPen(COLORREF color)
{
m_PenColor = color;
}
void CMainFrame::StorePoint(int x, int y, bool PenDown)
{
PlotPoint P1;
P1.x = x;
P1.y = y;
P1.PenDown = PenDown;
P1.color = m_PenColor;
m_points.push_back(P1); //Add the point to the vector
}
LRESULT CMainFrame::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// handle left mouse button up/down and mouse move messages
// a seperate function for each case keeps the code tidy.
switch (uMsg)
{
case WM_LBUTTONDOWN:
OnLButtonDown(wParam, lParam);
break;
case WM_MOUSEMOVE:
OnMouseMove(wParam, lParam);
break;
case WM_LBUTTONUP:
OnLButtonUp(wParam, lParam);
break;
}
// Pass unhandled messages on to WndProcDefault
return WndProcDefault(uMsg, wParam, lParam);
}

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#ifndef VIEW_H
#define VIEW_H
#include "wincore.h"
#include "wceframe.h"
#include "dialog.h"
#include <vector>
class CMainFrame : public CWceFrame
{
public:
CMainFrame();
virtual ~CMainFrame() {}
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual void OnInitialUpdate();
virtual void SetPen(COLORREF Color);
protected:
virtual void DrawLine(short x, short y);
virtual void OnDraw(CDC* pDC);
virtual void OnLButtonDown(WPARAM wParam, LPARAM lParam);
virtual void OnLButtonUp(WPARAM wParam, LPARAM lParam);
virtual void OnMouseMove(WPARAM wParam, LPARAM lParam);
virtual void StorePoint(int x, int y, bool PenDown);
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
private:
struct PlotPoint
{
short x;
short y;
bool PenDown;
COLORREF color;
};
std::vector<PlotPoint> m_points; // Points of lines to draw
COLORREF m_PenColor;
};
#endif //VIEW_H

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@ -0,0 +1,46 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Scribble", "Scribble.vcproj", "{8559448A-4279-495E-B22B-CC35E87247E7}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Smartphone 2003 (ARMV4) = Debug|Smartphone 2003 (ARMV4)
Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
Release|Pocket PC 2003 (ARMV4) = Release|Pocket PC 2003 (ARMV4)
Release|Smartphone 2003 (ARMV4) = Release|Smartphone 2003 (ARMV4)
Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
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{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).ActiveCfg = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Build.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Deploy.0 = Release|Pocket PC 2003 (ARMV4)
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,471 @@
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@ -0,0 +1,754 @@
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RelativePath=".\resource.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\resource.rc"
>
</File>
</Filter>
<Filter
Name="Win32++"
>
<File
RelativePath="..\..\Win32++\include\dialog.h"
>
</File>
<File
RelativePath="..\..\include\gdi.h"
>
</File>
<File
RelativePath="..\..\Win32++\include\wceframe.h"
>
</File>
<File
RelativePath="..\..\Win32++\include\wincore.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -0,0 +1,29 @@
Microsoft eMbedded Visual Tools Workspace File, Format Version 4.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "Scribble"=".\Scribble.vcp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -0,0 +1,29 @@
///////////////////////////////////////
// main.cpp
#include "wincore.h"
#include "resource.h"
#include "FrameApp.h"
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
TCHAR szBuf[100];
::LoadString(hInstance, IDW_MAIN, szBuf, 100);
HWND hWnd = FindWindow(szBuf, NULL);
// If application is already running, restore it and quit
if (hWnd)
{
SetForegroundWindow ((HWND)(((DWORD)hWnd) | 0x01));
TRACE(_T("Application Already running"));
return -1;
}
//Start the framework
CWceFrameApp MyApp;
//Process the window messages
return MyApp.Run();
}

View file

@ -0,0 +1,41 @@
#ifndef __NEWRES_H__
#define __NEWRES_H__
#if !defined(UNDER_CE)
#define UNDER_CE _WIN32_WCE
#endif
#if defined(_WIN32_WCE)
#if !defined(WCEOLE_ENABLE_DIALOGEX)
#define DIALOGEX DIALOG DISCARDABLE
#endif
#include <commctrl.h>
#define SHMENUBAR RCDATA
#if defined(WIN32_PLATFORM_PSPC) && (_WIN32_WCE >= 300)
#include <aygshell.h>
#define AFXCE_IDR_SCRATCH_SHMENU 28700
#else
#define I_IMAGENONE (-2)
#define NOMENU 0xFFFF
#define IDS_SHNEW 1
#define IDM_SHAREDNEW 10
#define IDM_SHAREDNEWDEFAULT 11
#endif // _WIN32_WCE_PSPC
#define AFXCE_IDD_SAVEMODIFIEDDLG 28701
#endif // _WIN32_WCE
#ifdef RC_INVOKED
#ifndef _INC_WINDOWS
#define _INC_WINDOWS
#include "winuser.h" // extract from windows header
// #include "winver.h"
#endif
#endif
#ifdef IDC_STATIC
#undef IDC_STATIC
#endif
#define IDC_STATIC (-1)
#endif //__NEWRES_H__

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@ -0,0 +1,34 @@
//{{NO_DEPENDENCIES}}
// Microsoft eMbedded Visual C++ generated include file.
// Used by DEFAULT.RC
//
#include "default_resource.h"
// String resource IDs
#define IDS_HELLO 100
// Button resource IDs
#define IDM_BLUE 110
#define IDM_RED 111
#define IDM_GREEN 112
#define IDM_BLACK 113
// Menu resource IDs
#define IDM_MAIN_COMMAND1 120
#define IDM_MAIN_COMMAND2 121
#define IDM_MAIN_COMMAND3 122
#define IDM_NEW 120 // Same as IDM_COMMAND1
#define IDM_HELP 150
#define IDM_HELP_ABOUT 151
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 201
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 201
#endif
#endif

View file

@ -0,0 +1,94 @@
//Microsoft eMbedded Visual C++ generated resource script.
//
#include "resource.h"
#include "newres.h"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDW_MAIN ICON DISCARDABLE "res\\Default.ICO"
/////////////////////////////////////////////////////////////////////////////
//
// Data
//
IDW_MAIN SHMENUBAR MOVEABLE PURE
BEGIN
IDW_MAIN, 2,
I_IMAGENONE, IDM_MAIN_COMMAND1, TBSTATE_ENABLED, TBSTYLE_AUTOSIZE,
IDM_NEW, 0, NOMENU,
I_IMAGENONE, IDM_MAIN_COMMAND2, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDM_HELP, 0, 1,
END
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDW_MAIN MENU DISCARDABLE
BEGIN
MENUITEM "New", IDM_NEW
POPUP "Help"
BEGIN
MENUITEM "About", IDM_HELP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDW_ABOUT DIALOG DISCARDABLE 0, 0, 140, 57
STYLE WS_POPUP | WS_CAPTION
EXSTYLE 0x80000000L
CAPTION "About Default"
BEGIN
ICON IDW_MAIN,IDC_STATIC,11,17,20,20
LTEXT "Scribble Application",IDC_STATIC,40,10,70,8,SS_NOPREFIX
LTEXT "Copyright (C) 2007",IDC_STATIC,40,25,70,8
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDW_MAIN ACCELERATORS DISCARDABLE
BEGIN
"A", IDM_HELP_ABOUT, VIRTKEY, CONTROL, NOINVERT
"Q", IDW_QUIT, VIRTKEY, CONTROL, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDW_MAIN BITMAP DISCARDABLE "res\\toolbar.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDW_MAIN "WinCE Scribble App"
IDM_NEW "New"
IDM_HELP "Help"
END

View file

@ -0,0 +1,46 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Simple", "Simple.vcproj", "{8559448A-4279-495E-B22B-CC35E87247E7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Pocket PC 2003 (ARMV4) = Debug|Pocket PC 2003 (ARMV4)
Debug|Smartphone 2003 (ARMV4) = Debug|Smartphone 2003 (ARMV4)
Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
Release|Pocket PC 2003 (ARMV4) = Release|Pocket PC 2003 (ARMV4)
Release|Smartphone 2003 (ARMV4) = Release|Smartphone 2003 (ARMV4)
Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).ActiveCfg = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Build.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Deploy.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).ActiveCfg = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Build.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Deploy.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).ActiveCfg = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Build.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Pocket PC 2003 (ARMV4).Deploy.0 = Release|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).ActiveCfg = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Build.0 = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Smartphone 2003 (ARMV4).Deploy.0 = Release|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{8559448A-4279-495E-B22B-CC35E87247E7}.Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,180 @@
# Microsoft eMbedded Visual Tools Project File - Name="Simple" - Package Owner=<4>
# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
# ** DO NOT EDIT **
# TARGTYPE "Win32 (WCE emulator) Application" 0xa601
CFG=Simple - Win32 (WCE emulator) Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Simple.vcn".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Simple.vcn" CFG="Simple - Win32 (WCE emulator) Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Simple - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application")
!MESSAGE "Simple - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
# PROP ATL_Project 2
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Simple - Win32 (WCE emulator) Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "emulatorRel"
# PROP BASE Intermediate_Dir "emulatorRel"
# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "emulatorRel"
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# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
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# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c
# ADD CPP /nologo /W3 /GX /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ELSEIF "$(CFG)" == "Simple - Win32 (WCE emulator) Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "emulatorDbg"
# PROP BASE Intermediate_Dir "emulatorDbg"
# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "emulatorDbg"
# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
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# ADD RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
# ADD CPP /nologo /W3 /GX /Zi /Od /D "_DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /FR /YX /Gs8192 /GF /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ENDIF
# Begin Target
# Name "Simple - Win32 (WCE emulator) Release"
# Name "Simple - Win32 (WCE emulator) Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
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DEP_CPP_MAIN_=\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\SimpleApp.h"\
".\view.h"\
{$(INCLUDE)}"ceconfig.h"\
NODEP_CPP_MAIN_=\
"..\..\include\DeviceResolutionAware.h"\
# End Source File
# Begin Source File
SOURCE=.\SimpleApp.cpp
DEP_CPP_SIMPL=\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\SimpleApp.h"\
".\view.h"\
{$(INCLUDE)}"ceconfig.h"\
NODEP_CPP_SIMPL=\
"..\..\include\DeviceResolutionAware.h"\
# End Source File
# Begin Source File
SOURCE=.\View.cpp
DEP_CPP_VIEW_=\
"..\..\include\WCEstddef.h"\
"..\..\include\WinCore.h"\
".\view.h"\
{$(INCLUDE)}"ceconfig.h"\
NODEP_CPP_VIEW_=\
"..\..\include\DeviceResolutionAware.h"\
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\SimpleApp.h
# End Source File
# Begin Source File
SOURCE=.\view.h
# End Source File
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "Win32++"
# PROP Default_Filter ""
# Begin Source File
SOURCE="..\..\..\..\..\..\..\..\Program Files\Windows CE Tools\wce400\STANDARDSDK\Include\Emulator\ceconfig.h"
# End Source File
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SOURCE="..\..\include\Default_Resource.h"
# End Source File
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SOURCE="..\..\include\WCEstddef.h"
# End Source File
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SOURCE="..\..\include\WinCore.h"
# End Source File
# End Group
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View file

@ -0,0 +1,789 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Simple"
ProjectGUID="{8559448A-4279-495E-B22B-CC35E87247E7}"
RootNamespace="Simple"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Pocket PC 2003 (ARMV4)"
/>
<Platform
Name="Smartphone 2003 (ARMV4)"
/>
<Platform
Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
/>
<Platform
Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Pocket PC 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;POCKETPC2003_UI_MODEL;POCKETPC2003_UI_MODEL"
MinimalRebuild="true"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
AdditionalIncludeDirectories="$(IntDir); ..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
OutputFile="$(OutDir)/Starter.exe"
LinkIncremental="2"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Debug|Smartphone 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="0"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;SMARTPHONE2003_UI_MODEL;SMARTPHONE2003_UI_MODEL"
MinimalRebuild="true"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
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<Globals>
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View file

@ -0,0 +1,29 @@
Microsoft eMbedded Visual Tools Workspace File, Format Version 4.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "Simple"=".\Simple.vcp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -0,0 +1,13 @@
#include "SimpleApp.h"
CSimpleApp::CSimpleApp()
{
}
BOOL CSimpleApp::InitInstance()
{
//Create the Window
m_View.Create();
return TRUE;
}

View file

@ -0,0 +1,25 @@
#ifndef SIMPLEAPP_H
#define SIMPLEAPP_H
#include "wincore.h"
#include "view.h"
class CSimpleApp : public CWinApp
{
public:
CSimpleApp();
virtual ~CSimpleApp() {}
virtual BOOL InitInstance();
CView& GetView() { return m_View; }
private:
CView m_View;
};
// returns a reference to the CSimpleApp object
inline CSimpleApp& GetSimpleApp() { return *((CSimpleApp*)GetApp()); }
#endif //SIMPLEAPP_H

View file

@ -0,0 +1,38 @@
#include "view.h"
#include "resource.h"
void CView::OnDraw(CDC* pDC)
{
// Define a rectangle to contain some text
CRect rc = GetClientRect();
rc.bottom = rc.bottom/2;
// Draw some text in our rectangle
LPCTSTR szString = TEXT("Use Debug mode. Click here");
pDC->DrawText(szString, lstrlen(szString), rc, DT_SINGLELINE | DT_VCENTER | DT_CENTER);
}
LRESULT CView::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
// Terminate the application.
::PostQuitMessage(0);
return 0;
case WM_LBUTTONDOWN:
// NOTE: You must be in debug mode to see the trace output
TRACE(TEXT("Left mouse button down message\n"));
break;
case WM_LBUTTONUP:
// NOTE: You must be in debug mode to see the trace output
TRACE(TEXT("Left mouse button up message\n"));
break;
}
// Pass unhandled messages on for default processing
return WndProcDefault(uMsg, wParam, lParam);
}

View file

@ -0,0 +1,27 @@
///////////////////////////////////////
// main.cpp
#include "SimpleApp.h"
#include "resource.h"
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPTSTR, int)
{
TCHAR szBuf[MAX_STRING_SIZE];
::LoadString(hInstance, IDW_MAIN, szBuf, MAX_STRING_SIZE -1);
HWND hWnd = FindWindow(szBuf, NULL);
// If application is already running, restore it and quit
if (hWnd)
{
SetForegroundWindow ((HWND)(((DWORD)hWnd) | 0x01));
TRACE(_T("Application Already running"));
return -1;
}
//Start the framework
CSimpleApp MyApp;
//Process the window messages
return MyApp.Run();
}

View file

@ -0,0 +1,21 @@
//{{NO_DEPENDENCIES}}
// Microsoft eMbedded Visual C++ generated include file.
//
// include the Resource IDs defined by Win32++
#include "default_resource.h"
// String resource ID
#define IDS_HELLO 100
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 201
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 201
#endif
#endif

View file

@ -0,0 +1,26 @@
//Microsoft eMbedded Visual C++ generated resource script.
//
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDW_MAIN "Simple Window"
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDW_MAIN ACCELERATORS DISCARDABLE
BEGIN
"Q", IDW_QUIT, VIRTKEY, CONTROL, NOINVERT
END

View file

@ -0,0 +1,16 @@
#ifndef VIEW_H
#define VIEW_H
#include "wincore.h"
class CView : public CWnd
{
public:
CView() {}
virtual ~CView() {}
virtual void OnDraw(CDC* pDC);
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
};
#endif //VIEW_H

View file

@ -0,0 +1,50 @@
/////////////////////////////
// Button.cpp
#include "Button.h"
CButton::~CButton()
{
}
void CButton::PreCreate(CREATESTRUCT &cs)
{
cs.lpszClass = TEXT("BUTTON");
cs.style = WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON;
cs.x = 10;
cs.y = 10;
cs.cx = 100;
cs.cy = 100;
cs.lpszName = TEXT("OK");
}
LRESULT CButton::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_MOUSEMOVE:
TRACE(TEXT("WndProc - WM_MOUSEMOVE Message\n"));
break;
case WM_SETCURSOR:
TRACE(TEXT("WndProc - WM_SETCURSOR Message\n"));
break;
case WM_LBUTTONDOWN:
TRACE(TEXT("WndProc - WM_LBUTTONDOWN Message\n"));
break;
case WM_LBUTTONUP:
TRACE(TEXT("WndProc - WM_LBUTTONUP Message\n"));
break;
case WM_PAINT:
TRACE(TEXT("WndProc - WM_PAINT Message\n"));
break;
default:
TRACE(TEXT("WndProc - Unspecified Message\n"));
break;
}
// Pass unhandled messages on for default processing
return CWnd::WndProc(uMsg, wParam, lParam);
}

View file

@ -0,0 +1,27 @@
/////////////////////////////
// Button.h
#ifndef BUTTON_H
#define BUTTON_H
#include "wincore.h"
class CButton : public CWnd
{
public:
CButton() {}
virtual ~CButton();
virtual void PreCreate(CREATESTRUCT &cs);
protected:
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
};
#endif //BUTTON_H

View file

@ -0,0 +1,29 @@
//////////////////////////////
// MainWin.Cpp
#include "MainWin.h"
CMainWin::CMainWin()
{
::InitCommonControls();
}
void CMainWin::OnCreate()
{
m_Button.Create(this);
}
LRESULT CMainWin::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
// Terminate the application.
::PostQuitMessage(0);
return 0L;
}
// Pass unhandled messages on for default processing
return WndProcDefault(uMsg, wParam, lParam);
}

View file

@ -0,0 +1,29 @@
///////////////////////////////
// MainWin.h
#ifndef MAINWIN_H
#define MAINWIN_H
#include "Button.h"
class CMainWin : public CWnd
{
public:
CMainWin();
~CMainWin() {}
protected:
LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
void OnCreate();
private:
CButton m_Button;
};
#endif //MAINWIN_H

View file

@ -0,0 +1,46 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Subclass", "Subclass.vcproj", "{8559448A-4279-495E-B22B-CC35E87247E7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Pocket PC 2003 (ARMV4) = Debug|Pocket PC 2003 (ARMV4)
Debug|Smartphone 2003 (ARMV4) = Debug|Smartphone 2003 (ARMV4)
Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
Release|Pocket PC 2003 (ARMV4) = Release|Pocket PC 2003 (ARMV4)
Release|Smartphone 2003 (ARMV4) = Release|Smartphone 2003 (ARMV4)
Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).ActiveCfg = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Build.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Pocket PC 2003 (ARMV4).Deploy.0 = Debug|Pocket PC 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).ActiveCfg = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Build.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Smartphone 2003 (ARMV4).Deploy.0 = Debug|Smartphone 2003 (ARMV4)
{8559448A-4279-495E-B22B-CC35E87247E7}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
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View file

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AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,5.01"
OutputFile="$(OutDir)/Starter.exe"
LinkIncremental="2"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="2"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;POCKETPC2003_UI_MODEL;POCKETPC2003_UI_MODEL"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,5.01"
OutputFile="$(OutDir)/Starter.exe"
LinkIncremental="1"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
OptimizeReferences="2"
EnableCOMDATFolding="2"
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<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="2"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;SMARTPHONE2003_UI_MODEL;SMARTPHONE2003_UI_MODEL"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,5.01"
OutputFile="$(OutDir)/Starter.exe"
LinkIncremental="1"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/Starter.pdb"
SubSystem="0"
StackReserveSize="65536"
StackCommitSize="4096"
OptimizeReferences="2"
EnableCOMDATFolding="2"
/>
<Tool
Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Button.cpp"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\MainWin.cpp"
>
</File>
<File
RelativePath=".\SubclassApp.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\Button.h"
>
</File>
<File
RelativePath=".\MainWin.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\SubclassApp.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\Resource.rc"
>
</File>
</Filter>
<Filter
Name="Win32++"
>
<File
RelativePath="..\Win32++\WCEstddef.h"
>
</File>
<File
RelativePath="..\Win32++\WinCore.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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