mirror of
https://github.com/etlegacy/Update-Installer.git
synced 2024-11-28 22:52:32 +00:00
242 lines
7.9 KiB
C
242 lines
7.9 KiB
C
|
// Win32++ Version 7.2
|
||
|
// Released: 5th AUgust 2011
|
||
|
//
|
||
|
// David Nash
|
||
|
// email: dnash@bigpond.net.au
|
||
|
// url: https://sourceforge.net/projects/win32-framework
|
||
|
//
|
||
|
//
|
||
|
// Copyright (c) 2005-2011 David Nash
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to
|
||
|
// any person obtaining a copy of this software and
|
||
|
// associated documentation files (the "Software"),
|
||
|
// to deal in the Software without restriction, including
|
||
|
// without limitation the rights to use, copy, modify,
|
||
|
// merge, publish, distribute, sublicense, and/or sell
|
||
|
// copies of the Software, and to permit persons to whom
|
||
|
// the Software is furnished to do so, subject to the
|
||
|
// following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice
|
||
|
// shall be included in all copies or substantial portions
|
||
|
// of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||
|
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||
|
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||
|
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||
|
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
|
||
|
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||
|
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||
|
// OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
//
|
||
|
////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
// The CThread class simplifies the use of threads with Win32++.
|
||
|
// To use threads in your Win32++ application, inherit a class from
|
||
|
// CThread, and override InitInstance. When your class is instanciated,
|
||
|
// a new thread is started, and the InitInstance function is called to
|
||
|
// run in the new thread.
|
||
|
|
||
|
// If your thread is used to run one or more windows, InitInstance should
|
||
|
// return TRUE, causing the MessageLoop function to be called. If your
|
||
|
// thread doesn't require a MessageLoop, it should return FALSE. Threads
|
||
|
// which don't run a message loop as sometimes referred to as "worker" threads.
|
||
|
|
||
|
// Note: It is your job to end the thread before CThread ends!
|
||
|
// To end a thread with a message loop, use PostQuitMessage on the thread.
|
||
|
// To end a thread without a message loop, set an event, and end the thread
|
||
|
// when the event is received.
|
||
|
|
||
|
// Hint: It is never a good idea to use things like TerminateThread or ExitThread to
|
||
|
// end your thread. These represent poor programming techniques, and are likely
|
||
|
// to leak memory and resources.
|
||
|
|
||
|
// More Hints for thread programming:
|
||
|
// 1) Avoid using SendMessage between threads, as this will cause one thread to wait for
|
||
|
// the other to respond. Use PostMessage between threads to avoid this problem.
|
||
|
// 2) Access to variables and resources shared between threads need to be made thread safe.
|
||
|
// Having one thread modify a resouce or variable while another thread is accessing it is
|
||
|
// a recipe for disaster.
|
||
|
// 3) Thread Local Storage (TLS) can be used to replace global variables to make them thread
|
||
|
// safe. With TLS, each thread gets its own copy of the variable.
|
||
|
// 4) Critical Sections can be used to make shared resources thread safe.
|
||
|
// 5) Window messages (including user defined messages) can be posted between GUI threads to
|
||
|
// communicate information between them.
|
||
|
// 6) Events (created by CreateEvent) can be used to comunicate information between threads
|
||
|
// (both GUI and worker threads).
|
||
|
// 7) Avoid using sleep to synchronise threads. Generally speaking, the various wait
|
||
|
// functions (e.g. WaitForSingleObject) will be better for this.
|
||
|
|
||
|
// About Threads:
|
||
|
// Each program that executes has a "process" allocated to it. A process has one or more
|
||
|
// threads. Threads run independantly of each other. It is the job of the operating system
|
||
|
// to manage the running of the threads, and do the task switching between threads as required.
|
||
|
// Systems with multiple CPUs will be able to run as many threads simultaneously as there are
|
||
|
// CPUs.
|
||
|
|
||
|
// Threads behave like a program within a program. When the main thread starts, the application
|
||
|
// runs the WinMain function and ends when WinMain ends. When another thread starts, it too
|
||
|
// will run the function provided to it, and end when that function ends.
|
||
|
|
||
|
|
||
|
#ifndef _WIN32XX_WINTHREAD_H_
|
||
|
#define _WIN32XX_WINTHREAD_H_
|
||
|
|
||
|
|
||
|
#include <process.h>
|
||
|
|
||
|
|
||
|
namespace Win32xx
|
||
|
{
|
||
|
|
||
|
//////////////////////////////////////
|
||
|
// Declaration of the CThread class
|
||
|
//
|
||
|
class CThread
|
||
|
{
|
||
|
public:
|
||
|
CThread();
|
||
|
CThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag);
|
||
|
virtual ~CThread();
|
||
|
|
||
|
// Overridables
|
||
|
virtual BOOL InitInstance();
|
||
|
virtual int MessageLoop();
|
||
|
|
||
|
// Operations
|
||
|
HANDLE GetThread() const;
|
||
|
int GetThreadID() const;
|
||
|
int GetThreadPriority() const;
|
||
|
DWORD ResumeThread() const;
|
||
|
BOOL SetThreadPriority(int nPriority) const;
|
||
|
DWORD SuspendThread() const;
|
||
|
|
||
|
private:
|
||
|
CThread(const CThread&); // Disable copy construction
|
||
|
CThread& operator = (const CThread&); // Disable assignment operator
|
||
|
void CreateThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag);
|
||
|
static UINT WINAPI StaticThreadCallback(LPVOID pCThread);
|
||
|
|
||
|
HANDLE m_hThread; // Handle of this thread
|
||
|
UINT m_nThreadID; // ID of this thread
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
|
||
|
namespace Win32xx
|
||
|
{
|
||
|
|
||
|
///////////////////////////////////////
|
||
|
// Definitions for the CThread class
|
||
|
//
|
||
|
inline CThread::CThread() : m_hThread(0), m_nThreadID(0)
|
||
|
{
|
||
|
CreateThread(0, 0, CREATE_SUSPENDED);
|
||
|
}
|
||
|
|
||
|
inline CThread::CThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag)
|
||
|
: m_hThread(0), m_nThreadID(0)
|
||
|
|
||
|
{
|
||
|
// Valid argument values:
|
||
|
// pSecurityAttributes Either a pointer to SECURITY_ATTRIBUTES or 0
|
||
|
// stack_size Either the stack size or 0
|
||
|
// initflag Either CREATE_SUSPENDED or 0
|
||
|
|
||
|
CreateThread(pSecurityAttributes, stack_size, initflag);
|
||
|
}
|
||
|
|
||
|
inline CThread::~CThread()
|
||
|
{
|
||
|
// A thread's state is set to signalled when the thread terminates.
|
||
|
// If your thread is still running at this point, you have a bug.
|
||
|
if (0 != WaitForSingleObject(m_hThread, 0))
|
||
|
TRACE(_T("*** Error *** Ending CThread before ending its thread\n"));
|
||
|
|
||
|
// Close the thread's handle
|
||
|
::CloseHandle(m_hThread);
|
||
|
}
|
||
|
|
||
|
inline void CThread::CreateThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag)
|
||
|
{
|
||
|
// NOTE: By default, the thread is created in the default state.
|
||
|
m_hThread = (HANDLE)_beginthreadex(pSecurityAttributes, stack_size, CThread::StaticThreadCallback, (LPVOID) this, initflag, &m_nThreadID);
|
||
|
|
||
|
if (0 == m_hThread)
|
||
|
throw CWinException(_T("Failed to create thread"));
|
||
|
}
|
||
|
|
||
|
inline HANDLE CThread::GetThread() const
|
||
|
{
|
||
|
assert(m_hThread);
|
||
|
return m_hThread;
|
||
|
}
|
||
|
|
||
|
inline int CThread::GetThreadID() const
|
||
|
{
|
||
|
assert(m_hThread);
|
||
|
return m_nThreadID;
|
||
|
}
|
||
|
|
||
|
inline int CThread::GetThreadPriority() const
|
||
|
{
|
||
|
assert(m_hThread);
|
||
|
return ::GetThreadPriority(m_hThread);
|
||
|
}
|
||
|
|
||
|
inline BOOL CThread::InitInstance()
|
||
|
{
|
||
|
// Override this function to perform tasks when the thread starts.
|
||
|
|
||
|
// return TRUE to run a message loop, otherwise return FALSE.
|
||
|
// A thread with a window must run a message loop.
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
inline int CThread::MessageLoop()
|
||
|
{
|
||
|
// Override this function if your thread needs a different message loop
|
||
|
return GetApp()->MessageLoop();
|
||
|
}
|
||
|
|
||
|
inline DWORD CThread::ResumeThread() const
|
||
|
{
|
||
|
assert(m_hThread);
|
||
|
return ::ResumeThread(m_hThread);
|
||
|
}
|
||
|
|
||
|
inline DWORD CThread::SuspendThread() const
|
||
|
{
|
||
|
assert(m_hThread);
|
||
|
return ::SuspendThread(m_hThread);
|
||
|
}
|
||
|
|
||
|
inline BOOL CThread::SetThreadPriority(int nPriority) const
|
||
|
{
|
||
|
assert(m_hThread);
|
||
|
return ::SetThreadPriority(m_hThread, nPriority);
|
||
|
}
|
||
|
|
||
|
inline UINT WINAPI CThread::StaticThreadCallback(LPVOID pCThread)
|
||
|
// When the thread starts, it runs this function.
|
||
|
{
|
||
|
// Get the pointer for this CMyThread object
|
||
|
CThread* pThread = (CThread*)pCThread;
|
||
|
|
||
|
if (pThread->InitInstance())
|
||
|
return pThread->MessageLoop();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif // #define _WIN32XX_WINTHREAD_H_
|
||
|
|