Update-Installer/CMakeLists.txt

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CMake
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project(updater)
cmake_minimum_required(VERSION 2.6)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules")
# If the SIGN_UPDATER option is enabled, the updater.exe
# binary is digitally signed on Windows after it has been built.
# A script called sign-updater.bat must exist in the PATH or
# the directory where updater.exe is built. This will be run
# with the path of the binary to sign it.
option(SIGN_UPDATER OFF)
include_directories(external)
include_directories(external/TinyThread/source)
if (WIN32)
include_directories(external/zlib/)
include_directories(external/bzip2)
include_directories(external/win32cpp/include)
endif()
if (APPLE)
# Build the updater as a dual 32/64bit binary. If only one architecture
# is required, removing the other architecture will reduce the size
# of the updater binary
set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
# Build the updater so that it works on OS X 10.5 and above.
# If you are building with XCode 4 or newer, you will need to up
# this target - depending on the versions of the Mac OS X SDK that
# are available to build with in /Developer/SDKs/
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${CMAKE_OSX_DEPLOYMENT_TARGET}.sdk")
endif()
add_subdirectory(src)
add_subdirectory(external/AnyOption)
add_subdirectory(external/minizip)
add_subdirectory(external/tinyxml)
add_subdirectory(external/TinyThread)