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https://github.com/etlegacy/JoyStick.git
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lint cleanup
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parent
0684a75b44
commit
fef6431e67
9 changed files with 65 additions and 109 deletions
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@ -7,13 +7,13 @@ import android.view.SurfaceView;
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* Created by edgarramirez on 7/17/15.
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*/
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public class GameLoop extends Thread {
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static final long FPS = 60;
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static final long ticksPS = 1000 / FPS;
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SurfaceView view;
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boolean running = false;
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long startTime;
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long sleepTime;
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Canvas canvas;
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private static final long FPS = 60;
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private static final long ticksPS = 1000 / FPS;
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private SurfaceView view;
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private boolean running = false;
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private long startTime;
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private long sleepTime;
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private Canvas canvas;
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public GameLoop(SurfaceView view) {
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this.view = view;
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@ -20,36 +20,26 @@ import java.util.Vector;
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*/
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public class GameView extends SurfaceView implements SurfaceHolder.Callback {
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float width;
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float height;
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float centerX;
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float centerY;
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float min;
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float posX;
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float posY;
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float radius;
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GameLoop gameLoop;
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Paint paint;
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Random random = new Random();
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int i;
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int size = 20;
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int minSpeed;
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int maxSpeed;
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int minRadius;
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int maxRadius;
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int maxX;
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int maxY;
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int tmpRadius;
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Bitmap droid;
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RectF rectF;
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float rotate;
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private float width;
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private float height;
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private float posX;
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private float posY;
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private float radius;
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private GameLoop gameLoop;
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private Paint paint;
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private Random random = new Random();
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private int i;
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private int size = 20;
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private int maxRadius;
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private Bitmap droid;
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private RectF rectF;
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double angle;
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double power;
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private double angle;
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private double power;
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double angle2;
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private double angle2;
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Vector<Star> stars;
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private Vector<Star> stars;
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public GameView(Context context, AttributeSet attrs) {
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super(context, attrs);
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@ -79,7 +69,7 @@ public class GameView extends SurfaceView implements SurfaceHolder.Callback {
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if (stars != null && stars.size() > 0) {
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for (i = 0; i < size; i++) {
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stars.get(i).draw(canvas, paint, width, height, maxRadius);
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stars.get(i).draw(canvas, paint, height, maxRadius);
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}
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}
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@ -90,6 +80,7 @@ public class GameView extends SurfaceView implements SurfaceHolder.Callback {
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if (posY > height - radius) posY = height - radius;
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if (posY < radius) posY = radius;
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float rotate;
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if (angle2 == 0) rotate = 0;
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else rotate = (float) Math.toDegrees(angle2) - 90;
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canvas.rotate(rotate, posX, posY);
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@ -108,28 +99,28 @@ public class GameView extends SurfaceView implements SurfaceHolder.Callback {
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public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
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this.width = width;
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this.height = height;
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min = Math.min(width, height);
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float min = Math.min(width, height);
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centerX = width / 2;
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centerY = height / 2;
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float centerX = width / 2;
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float centerY = height / 2;
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posX = centerX;
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posY = centerY;
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radius = min / 12;
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rectF = new RectF(posX - radius, posY - radius, posX + radius, posY + radius);
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minSpeed = (int) (min / 75);
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maxSpeed = (int) (min / 25);
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int minSpeed = (int) (min / 75);
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int maxSpeed = (int) (min / 25);
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minRadius = (int) (min / 250);
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int minRadius = (int) (min / 250);
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maxRadius = (int) (min / 220);
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if (maxRadius == minRadius) maxRadius += minRadius;
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stars = new Vector<>();
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for (i = 0; i < size; i++) {
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tmpRadius = random.nextInt(maxRadius - minRadius) + minRadius;
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maxX = width - tmpRadius;
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maxY = height - tmpRadius;
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int tmpRadius = random.nextInt(maxRadius - minRadius) + minRadius;
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int maxX = width - tmpRadius;
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int maxY = height - tmpRadius;
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stars.add(new Star(random.nextInt(maxX - tmpRadius + (maxRadius * 4)) + (tmpRadius - (maxRadius * 4)),
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random.nextInt(maxY - tmpRadius + (maxRadius * 4)) + (tmpRadius - (maxRadius * 4)),
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random.nextInt(maxSpeed - minSpeed) + minSpeed,
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@ -8,12 +8,12 @@ import android.graphics.RectF;
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* Created by edgarramirez on 6/16/15.
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*/
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public class Star {
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public float x;
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public float y;
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public float speedY;
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public float radius;
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public boolean ready = false;
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RectF rectF;
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private float x;
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private float y;
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private float speedY;
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private float radius;
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private boolean ready = false;
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private RectF rectF;
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public Star(float x, float y, float speedY, float radius) {
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this.x = x;
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@ -24,9 +24,9 @@ public class Star {
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rectF = new RectF();
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}
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public void draw(Canvas canvas, Paint paint, float width, float height, float max) {
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public void draw(Canvas canvas, Paint paint, float height, float max) {
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if (!ready) return;
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update(width, height, max);
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update(height, max);
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rectF.set(x - radius, y - radius, x + radius, y + radius);
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@ -34,7 +34,7 @@ public class Star {
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canvas.drawOval(rectF, paint);
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}
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public void update(float width, float height, float max) {
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public void update(float height, float max) {
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if (!ready) return;
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y += speedY;
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@ -1,10 +0,0 @@
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<menu xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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tools:context="com.erz.joystick.MainActivity">
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<item
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android:id="@+id/action_settings"
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android:orderInCategory="100"
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android:title="@string/action_settings"
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app:showAsAction="never" />
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</menu>
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@ -1,9 +0,0 @@
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<resources>>
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<style name="AppTheme.NoActionBar">
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<item name="windowActionBar">false</item>
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<item name="windowNoTitle">true</item>
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<item name="android:windowDrawsSystemBarBackgrounds">true</item>
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<item name="android:statusBarColor">@android:color/transparent</item>
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</style>
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</resources>
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@ -1,6 +0,0 @@
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<resources>
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<!-- Example customization of dimensions originally defined in res/values/dimens.xml
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(such as screen margins) for screens with more than 820dp of available width. This
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would include 7" and 10" devices in landscape (~960dp and ~1280dp respectively). -->
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<dimen name="activity_horizontal_margin">64dp</dimen>
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</resources>
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@ -1,6 +0,0 @@
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<resources>
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<!-- Default screen margins, per the Android Design guidelines. -->
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<dimen name="activity_horizontal_margin">16dp</dimen>
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<dimen name="activity_vertical_margin">16dp</dimen>
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<dimen name="fab_margin">16dp</dimen>
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</resources>
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@ -1,4 +1,3 @@
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<resources>
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<string name="app_name">JoyStick</string>
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<string name="action_settings">Settings</string>
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</resources>
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</resources>
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@ -33,38 +33,35 @@ import android.view.View;
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*/
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public class JoyStick extends View {
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JoyStickListener listener;
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Paint paint;
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float width;
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float height;
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float centerX;
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float centerY;
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float min;
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float posX;
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float posY;
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float radius;
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float buttonRadius;
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double power = -1;
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double angle = -1;
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RectF temp;
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private JoyStickListener listener;
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private Paint paint;
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private float centerX;
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private float centerY;
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private float posX;
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private float posY;
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private float radius;
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private float buttonRadius;
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private double power = -1;
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private double angle = -1;
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private RectF temp;
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//Background Color
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int padColor;
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private int padColor;
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//Stick Color
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int buttonColor;
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private int buttonColor;
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//Keeps joystick in last position
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boolean stayPut;
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private boolean stayPut;
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//Button Size percentage of the minimum(width, height)
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int percentage = 25;
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private int percentage = 25;
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//Background Bitmap
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Bitmap padBGBitmap = null;
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private Bitmap padBGBitmap = null;
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//Button Bitmap
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Bitmap buttonBitmap = null;
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private Bitmap buttonBitmap = null;
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public interface JoyStickListener {
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void onMove(JoyStick joyStick, double angle, double power);
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@ -118,11 +115,11 @@ public class JoyStick extends View {
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@Override
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protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
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super.onMeasure(widthMeasureSpec, heightMeasureSpec);
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width = MeasureSpec.getSize(widthMeasureSpec);
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height = MeasureSpec.getSize(heightMeasureSpec);
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float width = MeasureSpec.getSize(widthMeasureSpec);
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float height = MeasureSpec.getSize(heightMeasureSpec);
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centerX = width / 2;
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centerY = height / 2;
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min = Math.min(width, height);
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float min = Math.min(width, height);
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posX = centerX;
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posY = centerY;
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buttonRadius = (min / 2f * (percentage / 100f));
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