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1107 lines
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1107 lines
40 KiB
Text
libmng - Multiple-image Network Graphics (MNG) Reference Library 1.0.9
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DESCRIPTION
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The libmng library supports decoding, displaying, encoding, and various
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other manipulations of the Multiple-image Network Graphics (MNG) format
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image files. It uses the zlib compression library, and optionally the
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JPEG library by the Independant JPEG Group (IJG) and/or
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lcms (little cms), a color-management library by Marti Maria Saguer.
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I. Introduction
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This file describes how to use and modify the MNG reference library
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(known as libmng) for your own use. There are seven sections to this
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file: introduction, callbacks, housekeeping, reading, displaying,
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writing, and modification and configuration notes for various special
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platforms. We assume that libmng is already installed; see the
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INSTALL.README file for instructions on how to install libmng.
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Libmng was written to support and promote the MNG specification.
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The latest MNG specification (currently 1.0) is available at
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http://www.libpng.org/pub/mng/
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Other information about MNG can be found at the MNG home page at
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http://www.libpng.org/pub/mng/
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The latest version of libmng can be found at its own homepage at
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http://www.libmng.com/
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In most cases the library will not need to be changed.
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For standardization purposes the library contains both a Windows DLL
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and a makefile for building a shared library (SO). The library is
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written in C, but an interface for Borland Delphi is also available.
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Libmng has been designed to handle multiple sessions at one time,
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to be easily modifiable, to be portable to the vast majority of
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machines (ANSI, K&R, 32-, and 64-bit) available, and to be easy
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to use.
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Libmng uses zlib for its compression and decompression of MNG files.
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Further information about zlib, and the latest version of zlib, can be
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found at the zlib home page, <http://www.zlib.org/>.
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The zlib compression utility is a general purpose utility that is
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useful for more than MNG/PNG files, and can be used without libmng.
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See the documentation delivered with zlib for more details.
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Libmng optionally uses the JPEG library by the Independant JPEG Group
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(IJG). This library is used for the JNG sub-format, which is part of
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the MNG specification, and allows for inclusion of JPEG decoded and
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thus highly compressed (photographic) images.
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Further information about the IJG JPEG library and the latest sources
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can be found at <http://www.ijg.org/>.
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Libmng can also optionally use the lcms (little CMS) library by
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Marti Maria Saguer. This library provides an excellent color-management
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system (CMS), which gives libmng the ability to provide full
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color-correction for images with the proper color-information encoded.
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Further information and the latest sources can be found at
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<http://www.littlecms.com/>.
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Libmng is thread safe, provided the threads are using different
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handles as returned by the initialization call.
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Each thread should have its own handle and thus its own image.
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Libmng does not protect itself against two threads using the
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same instance of a handle.
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The libmng.h header file is the single reference needed for programming
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with libmng:
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#include <libmng.h>
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II. Callbacks
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Libmng makes extensive use of callback functions. This is meant to
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keep the library as platform-independant and flexible as possible.
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Actually, the first call you will make to the library, already contains
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three parameters you can use to provide callback entry-points.
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Most functions must return a mng_bool (boolean). Returning MNG_FALSE
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indicates the library the callback failed in some way and the library
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will immediately return from whatever it was doing back to the
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application. Returning MNG_TRUE indicates there were no problems and
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processing can continue.
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Let's step through each of the possible callbacks. The sections on
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reading, displaying and writing will also explain which callbacks are
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needed when and where.
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- mng_ptr mng_memalloc (mng_size_t iLen)
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A very basic function which the library uses to allocate a memory-block
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with the given size. A typical implementation would be:
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mng_ptr my_alloc (mng_size_t iLen) {
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return calloc (1, iSize);
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}
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Note that the library requires you to zero-out the memory-block!!!
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- void mng_memfree (mng_ptr pPtr,
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mng_size_t iLen)
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Counterpart of the previous function. Typically:
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void my_free (mng_ptr pPtr, mng_size_t iLen) {
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free (pPtr);
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}
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- mng_bool mng_openstream (mng_handle hHandle)
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- mng_bool mng_closestream (mng_handle hHandle)
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These are called by the library just before it starts to process
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(either read or write) a file and just after the processing stops.
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This is the recommended place to do I/O initialization & finalization.
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Whether you do or not, is up to you. The library does not put any
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meaning into the calls. They are simply provided for your convenience.
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- mng_bool mng_readdata (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pRead)
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This function is called when the library needs some more input while
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reading an image. The reading process supports two modes:
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Suspension-mode (SMOD) and non-suspension-mode (NSMOD).
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See mng_set_suspensionmode() for a more detailed description.
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In NSMOD, the library requires you to return exactly the amount of bytes
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requested (= iBuflen). Any lesser amount indicates the input file
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is exhausted and the library will return a MNG_UNEXPECTEDEOF errorcode.
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In SMOD, you may return a smaller amount of bytes than requested.
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This tells the library it should temporarily wait for more input to
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arrive. The lib will return with MNG_NEEDMOREDATA, and will expect a
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call to mng_read_resume() or mng_display_resume() next, as soon as
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more input-data has arrived.
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For NSMOD this function could be as simple as:
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mng_bool my_read (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pRead) {
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*pRead = fread (pBuf, 1, iBuflen, myfile);
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return MNG_TRUE;
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}
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- mng_bool mng_writedata (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pWritten)
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This function is called during the mng_write() function to actually
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output data to the file. There is no suspension-mode during write,
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so the application must return the exact number of bytes the library
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requests to be written.
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A typical implementation could be:
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mng_bool my_write (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pWritten) {
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*pWritten = fwrite (pBuf, 1, iBuflen, myfile);
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return MNG_TRUE;
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}
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- mng_bool mng_errorproc (mng_handle hHandle,
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mng_int32 iErrorcode,
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mng_int8 iSeverity,
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mng_chunkid iChunkname,
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mng_uint32 iChunkseq,
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mng_int32 iExtra1,
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mng_int32 iExtra2,
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mng_pchar zErrortext)
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This function is called whenever an error is detected inside the
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library. This may be caused by invalid input, callbacks indicating
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failure, or wrongfully calling functions out of place.
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If you do not provide this callback the library will still return
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an errorcode from the called function, and the mng_getlasterror()
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function can be used to retrieve the other parameters.
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This function is currently only provided for convenience, but may
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at some point be used to indicate certain errors may be acceptable,
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and processing should continue.
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- mng_bool mng_traceproc (mng_handle hHandle,
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mng_int32 iFuncnr,
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mng_int32 iFuncseq,
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mng_pchar zFuncname)
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This function is provided to allow a functional analysis of the
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library. This may be useful if you encounter certain errors and
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cannot determine what the problem is.
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Almost all functions inside the library will activate this
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callback with an appropriate function-name at the start and end
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of the function. Please note that large images may generate an
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enormous amount of calls.
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- mng_bool mng_processheader (mng_handle hHandle,
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mng_uint32 iWidth,
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mng_uint32 iHeight)
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This function is called once the header information of an input-
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image has been processed. At this point the image dimensions are
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available and also some other properties depending on the type
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of the image. Eg. for a MNG the frame-/layercount, playtime &
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simplicity fields are known.
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The primary purpose of this callback is to inform the application
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of the size of the image, and for the application to initialize
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the drawing canvas to be used by the library. This is also a good
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point to set the canvas-style. Eg. mng_set_canvasstyle().
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- mng_bool mng_processtext (mng_handle hHandle,
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mng_uint8 iType,
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mng_pchar zKeyword,
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mng_pchar zText,
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mng_pchar zLanguage,
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mng_pchar zTranslation)
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This callback is activated for each textual chunk in the input-
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image. These are tEXt, zTXt & iTXt. It may be used to retain
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specific comments for presentation to the user.
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- mng_bool mng_processsave (mng_handle hHandle)
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- mng_bool mng_processseek (mng_handle hHandle,
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mng_pchar zName)
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The purpose of these callbacks is to signal the processing of the
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SAVE & SEEK chunks in a MNG input-file. This may be used in the
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future to specify some special processing. At the moment these
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functions are only provided as a signal.
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- mng_ptr mng_getcanvasline (mng_handle hHandle,
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mng_uint32 iLinenr)
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- mng_ptr mng_getbkgdline (mng_handle hHandle,
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mng_uint32 iLinenr)
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- mng_ptr mng_getalphaline (mng_handle hHandle,
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mng_uint32 iLinenr)
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These callbacks are used to access the drawing canvas, background
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canvas and an optional separate alpha-channel canvas. The latter is
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used only with the MNG_CANVAS_RGB8_A8 canvas-style.
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If the getbkgdline() callback is not supplied the library will
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composite full or partially transparent pixels in the image against
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a specified background color. See mng_set_bgcolor() for more details.
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If a chosen canvas-style includes an alpha-channel, this callback
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is very likely not needed.
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The application is responsible for returning a pointer to a line of
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pixels, which should be in the exact format as defined by the call
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to mng_set_canvasstyle() and mng_set_bkgdstyle(), without gaps between
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the representation of each pixel.
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- mng_bool mng_refresh (mng_handle hHandle,
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mng_uint32 iX,
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mng_uint32 iY,
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mng_uint32 iWidth,
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mng_uint32 iHeight)
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This callback is called when the library has drawn a complete frame
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onto the drawing canvas, and it is ready to be displayed.
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The application is responsible for transferring the drawing canvas
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from memory onto the actual output device.
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- mng_uint32 mng_gettickcount (mng_handle hHandle)
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This function should return the number of milliseconds on some internal
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clock. The entire animation timing depends heavily on this function,
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1and the number returned should be as accurate as possible.
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- mng_bool mng_settimer (mng_handle hHandle,
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mng_uint32 iMsecs)
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This callback is activated every time the library requires a "pause".
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Note that the function itself should NOT execute the wait. It should
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simply store the time-field and allow the library to return. Libmng
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will return with the MNG_NEEDTIMERWAIT code, indicating the callback
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was called and it is now time to execute the pause.
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After the indicated number of milliseconds have elapsed, the application
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should call mng_display_resume(), to resume the animation as planned.
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This method allows for both a real timer or a simple wait command in the
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application. Whichever method you select, both the gettickcount() and
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settimer() callbacks are crucial for proper animation timing.
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- mng_bool mng_processgamma (mng_handle hHandle,
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mng_uint32 iGamma)
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- mng_bool mng_processchroma (mng_handle hHandle,
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mng_uint32 iWhitepointx,
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mng_uint32 iWhitepointy,
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mng_uint32 iRedx,
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mng_uint32 iRedy,
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mng_uint32 iGreenx,
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mng_uint32 iGreeny,
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mng_uint32 iBluex,
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mng_uint32 iBluey)
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- mng_bool mng_processsrgb (mng_handle hHandle,
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mng_uint8 iRenderingintent)
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- mng_bool mng_processiccp (mng_handle hHandle,
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mng_uint32 iProfilesize,
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mng_ptr pProfile)
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- mng_bool mng_processarow (mng_handle hHandle,
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mng_uint32 iRowsamples,
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mng_bool bIsRGBA16,
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mng_ptr pRow)
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These callbacks are only required when you selected the MNG_APP_CMS
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directive during compilation of the library. See the configuration
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section for more details.
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- mng_bool mng_iteratechunk (mng_handle hHandle,
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mng_handle hChunk,
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mng_chunkid iChunkid,
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mng_uint32 iChunkseq)
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This callback is only used for the mng_iterate_chunks() function.
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It is called exactly once for each chunk stored.
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III. Housekeeping
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> Memory management
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The library can use internal memory allocation/deallocation or use
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provided callbacks for its memory management. The choice is made at
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compilation time. See the section on customization for details.
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If internal management has been selected, the memory callback functions
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need not be supplied. Even if you do supply them they will not be used.
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The actual code used is similar to the code discussed in the callback
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section:
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pPtr = calloc (1, iSize);
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free (pPtr);
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If your compiler does not support these functions, or you wish to monitor
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the library's use of memory for certain reasons, you can choose to
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compile the library with external memory management. In this case the
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memory callback functions MUST be supplied, and should function as if the
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above code was used.
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> Initialization
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The basic initialization of the library is short and swift:
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myhandle = mng_initialize (myuserdata, my_alloc,
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my_free, MNG_NULL);
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if (myhandle == MNG_NULL)
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/* process error */;
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The first field is an application-only parameter. It is saved in
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libmng's internal structures and available at all times through the
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mng_get_userdata() function. This is especially handy in callback functions
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if your program may be handling multiple files at the same time.
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The second and third field supply the library with the memory callback
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1function entry-points. These are described in more detail in the callback
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section and the previous paragraph.
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The fourth and last field may be used to supply the library with the
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entry-point of a trace callback function. For regular use you will not
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need this!
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The function returns a handle which will be your ticket to MNG-heaven.
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All other functions rely on this handle. It is the single fixed unique
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reference-point between your application and the library.
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You should call the initialization function for each image you wish to
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process simultaneously. If you are processing images consecutively, you can
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reset the internal status of the library with the mng_reset() function.
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This function will clear all internal state variables, free any stored
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chunks and/or objects, etc, etc. Your callbacks and other external parameters
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will be retained.
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After you successfully received the handle it is time to set the required
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callbacks. The sections on reading, displaying & writing indicate which
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callbacks are required and which are optional.
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To set the callbacks simply do:
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myretcode = mng_setcb_xxxxxx (myhandle, my_xxxxxx);
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if (myretcode != MNG_NOERROR)
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/* process error */;
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Naturally you'd replace the x's with the name of the callback.
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> Cleanup
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Once you've gotten hold of that precious mng_handle, you should always,
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and I mean always, call the cleanup function when you're done.
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Just do:
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mng_cleanup (myhandle);
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And you're done. There shouldn't be an ounce of memory spilled after
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that call.
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Note that if you would like to process multiple files consecutively
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you do not need to do mng_cleanup() / mng_initialize() between each file
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but simply
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myretcode = mng_reset (myhandle);
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if (myretcode != MNG_NOERROR)
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/* process error */;
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will suffice. Saves some time and effort, that.
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> Error handling
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From the examples in the previous paragraphs you may have noticed a
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meticulous scheme for error handling. And yes, that's exactly what it is.
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Practically each call simply returns an errorcode, indicating success,
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eg. MNG_NOERROR or failure, anything else but MNG_NEEDMOREDATA and
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MNG_NEEDTIMERWAIT. These latter two will be discussed in more detail in
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their respective fields of interest: the reading section and displaying
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section respectively.
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It is the application's responsibility to check the returncode after
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each call. You can call mng_getlasterror() to receive the details of
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the last detected error. This even includes a discriptive error-message
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if you enabled that option during compilation of the library.
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Note that after receiving an error it is still possible to call the
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library, but it's also very likely that any following call will fail.
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The only functions deemed to work will be mng_reset() and mng_cleanup().
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Yes, if you abort your program after an error, you should still call
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mng_cleanup().
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IV. Reading
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Reading a MNG, JNG or PNG is fairly easy. It depends slightly on your
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ultimate goal how certain specifics are to be handled, but the basics
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are similar in all cases.
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For the read functioins to work you must have compiled the library with
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the MNG_READ_SUPPRT directive. The standard DLL and Shared Library
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have this on by default!
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> Setup
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Naturally you must have initialized the library and be the owner of
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a mng_handle. The following callbacks are essential:
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mng_openstream, mng_readdata, mng_closestream
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You may optionally define:
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mng_errorproc, mng_traceproc
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mng_processheader, mng_processtext
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mng_processsave, mng_processseek
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The reading bit will also fail if you are already creating or
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displaying a file. Seems a bit obvious, but I thought I'd mention it,
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just in case.
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> To suspend or not to suspend
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There is one choice you need to make before calling the read function.
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Are you in need of suspension-mode or not?
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If you're reading from a disk you most certainly do not need
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suspension-mode. Even the oldest and slowest of disks will be fast
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enough for straight reading.
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However, if your input comes from a really slow device, such as a
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dialup-line or the likes, you may opt for suspension-mode. This is done
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by calling
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myretcode = mng_set_suspensionmode (myhandle,
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MNG_TRUE);
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if (myretcode != MNG_NOERROR)
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/* process error */;
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|
Suspension-mode will force the library to use special buffering on the
|
|
input. This allows your application to receive data of arbitrarily length
|
|
and return this in the mng_readdata() callback, without disturbing the
|
|
chunk processing routines of the library.
|
|
|
|
Suspension-mode does require a little extra care in the main logic of the
|
|
1application. The read function may return with MNG_NEEDMOREDATA when the
|
|
mng_readdata() callback returns less data then it needs to process the
|
|
next chunk. This indicates the application to wait for more data to arrive
|
|
and then resume processing by calling mng_read_resume().
|
|
|
|
|
|
> The read HLAPI
|
|
|
|
The actual reading is just plain simple. Since all I/O is done
|
|
1outside the library through the callbacks, the library can focus on
|
|
its real task. Understanding, checking and labelling the input data!
|
|
|
|
All you really need to do is this:
|
|
|
|
myretcode = mng_read (myhandle);
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
Of course, if you're on suspension-mode the code is a little more
|
|
complicated:
|
|
|
|
myretcode = mng_read (myhandle);
|
|
|
|
while (myretcode == MNG_NEEDMOREDATA) {
|
|
/* wait for input-data to arrive */
|
|
myretcode = mng_read_resume (myhandle);
|
|
}
|
|
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
This is rather crude and more sophisticated programming methods may
|
|
dictate another approach. Whatever method you decide on, it should
|
|
act as if the above code was in its place.
|
|
|
|
There is also the mng_readdisplay() function, but this is discussed
|
|
in the displaying section. It functions pretty much as the mng_read()
|
|
function, but also immediately starts displaying the image.
|
|
mng_read_resume() should be replaced by mng_display_resume() in that
|
|
case!
|
|
|
|
|
|
> What happens inside
|
|
|
|
What actually happens inside the library depends on the configuration
|
|
options set during the compilation of the library.
|
|
|
|
Basically the library will first read the 8-byte file header, to determine
|
|
its validity and the type of image it is about to process. Then it will
|
|
repeatedly read a 4-byte chunk-length and then the remainder of the chunk
|
|
until it either reaches EOF (indicated by the mng_readdata() callback) or
|
|
implicitly decides EOF as it processed the logically last chunk of the
|
|
image.
|
|
|
|
Applications that require strict conformity and do not allow superfluous
|
|
data after the ending chunk, will need to perform this check in their
|
|
mng_closestream() callback.
|
|
|
|
Each chunk is then checked on CRC, after which it is handed over to the
|
|
appropriate chunk processing routine. These routines will disect the
|
|
chunk, check the validity of its contents, check its position with respect
|
|
to other chunks, etc, etc.
|
|
|
|
If everything checks out, the chunk is further processed as follows:
|
|
|
|
If display support has been selected during compilation, certain pre-display
|
|
initialization will take place.
|
|
|
|
If chunk-storage support has been selected during compilation, the chunks
|
|
data may be stored in a special internal structure and held for future
|
|
reference.
|
|
|
|
|
|
> Storing and accessing chunks
|
|
|
|
One of the compilation options activates support for chunk storage.
|
|
This option may be useful if you want to examine an image. The directive
|
|
is MNG_STORE_CHUNKS. You must also turn on the MNG_ACCESS_CHUNKS
|
|
directive.
|
|
|
|
The actual storage facility can be turned on or off with the
|
|
mng_set_storechunks() function. If set to MNG_TRUE, chunks will be
|
|
stored as they are read.
|
|
|
|
At any point you can then call the mng_iterate_chunks() function
|
|
to iterate through the current list of chunks. This function requires
|
|
a callback which is called for each chunk and receives a specific
|
|
chunk-handle. This chunk-handle can be used to call the appropriate
|
|
mng_getchunk_xxxx() function, to access the chunks properties.
|
|
|
|
A typical implementation may look like this:
|
|
|
|
mng_bool my_iteratechunk (mng_handle hHandle,
|
|
mng_handle hChunk,
|
|
mng_chunkid iChunkid,
|
|
mng_uint32 iChunkseq) {
|
|
switch (iChunkid) {
|
|
case MNG_UINT_MHDR : { /* process MHDR */;
|
|
break; }
|
|
case MNG_UINT_FRAM : { /* process FRAM */;
|
|
break; }
|
|
|
|
...etc...
|
|
|
|
case MNG_UINT_HUH : { /* unknown chunk */;
|
|
break; }
|
|
default : { /* duh; forgot one */; }
|
|
}
|
|
|
|
return MNG_TRUE; /* keep'm coming */
|
|
}
|
|
|
|
To get to the actual chunk fields of lets say a SHOW chunk you would do:
|
|
|
|
mng_bool isempty;
|
|
mng_uint16 firstid, lastid;
|
|
mng_uint8 showmode;
|
|
|
|
myretcode mng_getchunk_show (hHandle, hChunk,
|
|
isempty, firstid,
|
|
lastid, showmode);
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
|
|
V. Displaying
|
|
|
|
|
|
> Setup
|
|
|
|
Assuming you have initialized the library and are the owner of
|
|
a mng_handle. The following callbacks are essential:
|
|
|
|
mng_getcanvasline, mng_refresh
|
|
mng_gettickcount, mng_settimer
|
|
|
|
If you wish to use an application supplied background you must supply:
|
|
|
|
mng_getbkgdline
|
|
|
|
If you wish to use the MNG_CANVAS_RGB8_A8 canvas style you must supply:
|
|
|
|
mng_getalphaline
|
|
|
|
You may optionally define:
|
|
|
|
mng_errorproc, mng_traceproc
|
|
mng_processheader, mng_processtext
|
|
mng_processsave, mng_processseek
|
|
|
|
Note that the mng_processheader() callback is optional but will
|
|
be quite significant for proper operation!
|
|
|
|
Displaying an image will fail if you are creating a file or already
|
|
displaying one. Yes, you can't display it twice!
|
|
|
|
|
|
> A word on canvas styles
|
|
|
|
The canvas style describes how your drawing canvas is made up.
|
|
You must set this before the library actually starts drawing, so
|
|
the mng_processheader() callback is a pretty good place for it.
|
|
|
|
Currently only 8-bit RGB canvas styles are supported, either with
|
|
or without an alpha channel.
|
|
|
|
If you like to do alpha composition yourself you can select one of
|
|
the canvas styles that include an alpha channel. You can even have
|
|
a separate alpha canvas by selecting the MNG_CANVAS_RGB8_A8 style.
|
|
|
|
All styles require a compact model. Eg. MNG_CANVAS_BGR8 requires
|
|
your canvas lines in bgrbgrbgr... storage, where each letter
|
|
represents an 8-bit value of the corresponding color, and each
|
|
threesome makes up the values of one(1) pixel.
|
|
|
|
The library processes a line at a time, so the canvas lines do not
|
|
actually need to be consecutive in memory.
|
|
|
|
|
|
> Alpha composition and application backgrounds
|
|
|
|
All Network Graphics can be partially transparent. This requires
|
|
special processing if you need to display an image against some
|
|
background. Note that the MNG header (MHDR chunk) contains a
|
|
simplicity field indicating whether transparency information in
|
|
the file is critical or not. This only applies to embedded images,
|
|
which means the full image-frame of the MNG may still contain fully
|
|
transparent pixels!
|
|
|
|
Depending on your needs you can supply a single background color,
|
|
a background canvas or tell the library to return the alpha-channel
|
|
and do alpha composition yourself.
|
|
|
|
This is different from the BACK chunk in a MNG, or the bKGD chunk
|
|
in an (embedded) PNG or JNG. The BACK chunk indicates an optional or
|
|
mandatory background color and/or image. The bKGD chunk only indicates
|
|
an optional background color. These chunks indicate the Authors
|
|
preferences. They may be absent in which case you need to supply
|
|
some sort of background yourself.
|
|
|
|
> Composing against a background color
|
|
|
|
This is the easiest method. Call the mng_set_bgcolor() function to
|
|
set the values of the red, green and blue component of your preferred
|
|
background color.
|
|
|
|
Use one of the canvas styles that do not have an alpha-channel, and
|
|
which matches your output requirements.
|
|
|
|
> Composing against a background canvas
|
|
|
|
This is somewhat more complicated. You will need to set the
|
|
mng_getbkgdline() callback. This will be called whenever the library
|
|
needs to compose a partially transparent line.
|
|
|
|
This canvas must hold the background against which the image should
|
|
be composed. Its size must match exactly with the image dimensions
|
|
and thus the drawing canvas!
|
|
|
|
Use one of the canvas styles that do not have an alpha-channel, and
|
|
which matches your output requirements. The canvas style of the
|
|
background canvas may even differ from the drawing canvas. The library's
|
|
composing will still function properly.
|
|
|
|
> Composing within the application
|
|
|
|
If you have the option in your application to draw a (partially)
|
|
transparent canvas to the output device, this option is preferred.
|
|
|
|
Select one of the canvas styles that do have an alpha-channel.
|
|
The library will now supply the appropriate alpha information,
|
|
allowing the application to compose the image as it sees fit.
|
|
|
|
|
|
> Color information and CMS
|
|
|
|
Network Graphics may, and usually will, contain color-correction
|
|
information. This information is intended to compensate for the
|
|
difference in recording and display devices used.
|
|
|
|
This document does not address the specifics of color-management.
|
|
See the PNG specification for a more detailed description.
|
|
|
|
> Using little cms by Marti Maria Saguer
|
|
|
|
This is the easiest method, providing you can compile the lcms package.
|
|
Select the MNG_FULL_CMS directive during compilation, and sit back and
|
|
relax. The library will take care of all color-correction for you.
|
|
|
|
> Using an OS- or application-supplied CMS
|
|
|
|
If you are so lucky to have access to CMS functionality from within
|
|
your application, you may instruct the library to leave color-correction
|
|
to you.
|
|
|
|
Select the MNG_APP_CMS directive during compilation of the library.
|
|
You MUST also set the following callbacks:
|
|
|
|
mng_processgamma, mng_processchroma,
|
|
mng_processsrgb, mng_processiccp and
|
|
mng_processarow
|
|
|
|
The last callback is called when the library needs you to correct
|
|
an arbitrary line of pixels. The other callbacks are called when
|
|
the corresponding color-information is encountered in the file.
|
|
You must store this information somewhere for use in the
|
|
mng_processarow() callback.
|
|
|
|
> Using gamma-only correction
|
|
|
|
This isn't a preferred method, but it's better than no correction
|
|
at all. Gamma-only correction will at least compensate for
|
|
gamma-differences between the original recorder and your output device.
|
|
|
|
Select the MNG_GAMMA_ONLY directive during compilation
|
|
of the library. Your compiler MUST support fp operations.
|
|
|
|
> No color correction
|
|
|
|
Ouch. This is really bad. This is the least preferred method,
|
|
but may be necessary if your system cannot use lcms, doesn't
|
|
have its own CMS, and does not allow fp operations, ruling out
|
|
the gamma-only option.
|
|
|
|
Select the MNG_NO_CMS directive during compilation.
|
|
Images will definitely not be displayed as seen by the Author!!!
|
|
|
|
|
|
> Animations and timing
|
|
|
|
Animations require some form of timing support. The library relies
|
|
on two callbacks for this purpose. The mng_gettickcount() and
|
|
mng_settimer() callbacks. mng_gettickcount() is used to determine
|
|
the passing of time in milliseconds since the beginning of the
|
|
animation. This is also used to compensate during suspension-mode
|
|
if you are using the mng_readdisplay() function to read & display
|
|
the file simultaneously.
|
|
|
|
The callback may return an arbitrary number of milliseconds, but
|
|
this number must increase proportionaly between calls. Most modern
|
|
systems will have some tickcount() function which derives its
|
|
input from an internal clock. The value returned from this function
|
|
is more than adequate for libmng.
|
|
|
|
The mng_settimer() callback is called when the library determines
|
|
a little "pause" is required before rendering another frame of the
|
|
animation. The pause interval is also expressed in milliseconds.
|
|
Your application should store this value and return immediately.
|
|
The library will then make appropriate arrangements to store its
|
|
internal state and returns to your application with the
|
|
MNG_NEEDTIMERWAIT code.
|
|
|
|
At that point you should suspend processing and wait the given
|
|
interval. Please use your OS features for this. Do not engage some
|
|
sort of loop. That is real bad programming practice. Most modern
|
|
systems will have some timing functions. A simple wait() function
|
|
may suffice, but this may prevent your applications main-task from
|
|
running, and possibly prevent the actual update of your output device.
|
|
|
|
|
|
> The mng_refresh() callback
|
|
|
|
The mng_refresh() callback is called whenever the library has
|
|
"finished" drawing a new frame onto your canvas, and just before it
|
|
will call the mng_settimer() callback.
|
|
|
|
This allows you to perform some actions necessary to "refresh" the
|
|
canvas onto your output device. Please do NOT suspend processing
|
|
inside this callback. This must be handled after the mng_settimer()
|
|
callback!
|
|
|
|
|
|
> Displaying while reading
|
|
|
|
This method is preferred if you are reading from a slow input device
|
|
(such as a dialup-line) and you wish to start displaying something
|
|
as quickly as possible. This functionality is provided mainly for
|
|
browser-type applications but may be appropriate for other
|
|
applications as well.
|
|
|
|
The method is usually used in unison with the suspension-mode of
|
|
the read module. A typical implementation would look like this:
|
|
|
|
/* initiale library and set required callbacks */
|
|
|
|
/* activate suspension-mode */
|
|
myretcode = mng_set_suspensionmode (myhandle,
|
|
MNG_TRUE);
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
myretcode = mng_readdisplay (myhandle);
|
|
|
|
while ((myretcode == MNG_NEEDMOREDATA) ||
|
|
(myretcode == MNG_NEEDTIMERWAIT)) {
|
|
if (myretcode == MNG_NEEDMOREDATA)
|
|
/* wait for more input-data */;
|
|
else
|
|
/* wait for timer interval */;
|
|
|
|
myretcode = mng_display_resume (myhandle);
|
|
}
|
|
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
More advanced programming methods may require a different approach,
|
|
but the final result should function as in the code above.
|
|
|
|
|
|
> Displaying after reading
|
|
|
|
This method is used to display a file that was previously read.
|
|
It is primarily meant for viewers with direct file access, such as
|
|
1a local harddisk.
|
|
|
|
Once you have successfully read the file, all you need to do is:
|
|
|
|
myretcode = mng_display (myhandle);
|
|
|
|
while (myretcode == MNG_NEEDTIMERWAIT) {
|
|
/* wait for timer interval */;
|
|
myretcode = mng_display_resume (myhandle);
|
|
}
|
|
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
Again, more advanced programming methods may require a different
|
|
approach, but the final result should function as in the code above.
|
|
|
|
|
|
> Display manipulation
|
|
|
|
Several HLAPI functions are provided to allow a user to manipulate
|
|
the normal flow of an animation.
|
|
|
|
- mng_display_freeze (mng_handle hHandle)
|
|
|
|
This will "freeze" the animation in place.
|
|
|
|
- mng_display_resume (mng_handle hHandle)
|
|
|
|
This function can be used to resume a frozen animation, or to force
|
|
the library to advance the animation to the next frame.
|
|
|
|
- mng_display_reset (mng_handle hHandle)
|
|
|
|
This function will "reset" the animation into its pristine state.
|
|
Calling mng_display() afterwards will re-display the animation
|
|
from the first frame.
|
|
|
|
- mng_display_golayer (mng_handle hHandle,
|
|
mng_uint32 iLayer)
|
|
- mng_display_goframe (mng_handle hHandle,
|
|
mng_uint32 iFrame)
|
|
- mng_display_goplaytime (mng_handle hHandle,
|
|
mng_uint32 iPlaytime)
|
|
|
|
These three functions can be used to "jump" to a specific layer, frame
|
|
or timeslot in the animation. You must "freeze" the animation before
|
|
using any of these functions.
|
|
|
|
All above functions may only be called during a timer interval!
|
|
It is the applications responsibility to cleanup any resources with
|
|
respect to the timer wait.
|
|
|
|
|
|
VI. Writing
|
|
|
|
The main focus of the library lies in its displaying capabilites.
|
|
But it does offer writing support as well.
|
|
You can create and write a file, or you can write a file you
|
|
have previously read, providing the storage of chunks was enabled
|
|
and active.
|
|
|
|
For this to work you must have compiled the library with the
|
|
MNG_WRITE_SUPPO1RT and MNG_ACCESS_CHUNKS directives. The standard DLL and
|
|
Shared Library have this on by default!
|
|
|
|
|
|
> Setup
|
|
|
|
As always you must have initialized the library and be the owner of
|
|
a mng_handle. The following callbacks are essential:
|
|
|
|
mng_openstream, mng_writedata, mng_closestream
|
|
|
|
You can optionally define:
|
|
|
|
mng_errorproc, mng_traceproc
|
|
|
|
The creation and writing functions will fail if you are in the middle
|
|
of reading, creating or writing a file.
|
|
|
|
|
|
> Creating a new file
|
|
|
|
To start a new file the library must be in its initial state.
|
|
First you need to tell the library your intentions:
|
|
|
|
myretcode = mng_create (myhandle);
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
After that you start adding the appropriate chunks:
|
|
|
|
myretcode = mng_putchunk_mhdr (myhandle, ...);
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
And so on, and so forth. Note that the library will automatically signal
|
|
the logical end of the file by the ending chunk. Also the first chunk
|
|
will indicate the library the filetype (eg. PNG, JNG or MNG) and force
|
|
the proper signature when writing the file.
|
|
|
|
The code above can be simplified, as you can always get the last errorcode
|
|
by using the mng_getlasterror() function:
|
|
|
|
if ( (mng_putchunk_xxxx (myhandle, ...)) or
|
|
(mng_putchunk_xxxx (myhandle, ...)) or
|
|
...etc... )
|
|
/* process error */;
|
|
|
|
Please note that you must have a pretty good understanding of the chunk
|
|
specification. Unlike the read functions, there are virtually no checks,
|
|
so it is quite possible to write completely wrong files.
|
|
It is a good practice to read back your file into the library to verify
|
|
its integrity.
|
|
|
|
Once you've got all the chunks added, all you do is:
|
|
|
|
myretcode mng_write (myhandle);
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
And presto. You're done. The real work is of course carried out in
|
|
your callbacks. Note that this is a single operation as opposed to
|
|
the read & display functions that may return with MNG_NEEDMOREDATA
|
|
and/or MNG_NEEDTIMERWAIT. The write function just does the job, and
|
|
only returns after it's finished or if it encounters some
|
|
unrecoverable error.
|
|
|
|
|
|
> Writing a previously read file
|
|
|
|
If you have already successfully read a file, you can use the library to
|
|
write it out as a copy or something. You MUST have compiled the library
|
|
with the MNG_STORE_CHUNKS directive, and you must have done
|
|
mng_set_storechunks (myhandle, MNG_TRUE).
|
|
|
|
This doesn't require the MNG_ACCESS_CHUNKS directive, unless you want
|
|
to fiddle with the chunks as well.
|
|
|
|
Again all you need to do is:
|
|
|
|
myretcode mng_write (myhandle);
|
|
if (myretcode != MNG_NOERROR)
|
|
/* process error */;
|
|
|
|
|
|
VII. Modifying/Customizing libmng:
|
|
|
|
to do
|
|
|
|
> Compilation directives
|
|
|
|
to do
|
|
|
|
> Platform dependant modification
|
|
|
|
to do
|
|
|
|
|
|
References :
|
|
|
|
libmng :
|
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http://www.libmng.com/
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zlib :
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http://www.info-zip.org/pub/infozip/zlib/
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IJG JPEG library :
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http://www.ijg.org/
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lcms (little CMS) by Marti Maria Saguer :
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http://www.littlecms.com/
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MNG specification:
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http://www.libpng.org/pub/mng
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In the case of any inconsistency between the MNG specification
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and this library, the specification takes precedence.
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The contributing authors would like to thank all those who helped
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with testing, bug fixes, and patience. This wouldn't have been
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possible without all of you!!!
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COPYRIGHT NOTICE:
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Copyright (c) 2000,2001 Gerard Juyn
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For the purposes of this copyright and license, "Contributing Authors"
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is defined as the following set of individuals:
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Gerard Juyn
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The MNG Library is supplied "AS IS". The Contributing Authors
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disclaim all warranties, expressed or implied, including, without
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limitation, the warranties of merchantability and of fitness for any
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purpose. The Contributing Authors assume no liability for direct,
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indirect, incidental, special, exemplary, or consequential damages,
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which may result from the use of the MNG Library, even if advised of
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the possibility of such damage.
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Permission is hereby granted to use, copy, modify, and distribute this
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source code, or portions hereof, for any purpose, without fee, subject
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to the following restrictions:
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1. The origin of this source code must not be misrepresented;
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you must not claim that you wrote the original software.
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2. Altered versions must be plainly marked as such and must not be
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misrepresented as being the original source.
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3. This Copyright notice may not be removed or altered from any source
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or altered source distribution.
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The Contributing Authors specifically permit, without fee, and
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encourage the use of this source code as a component to supporting
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the MNG and JNG file format in commercial products. If you use this
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source code in a product, acknowledgment would be highly appreciated.
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Remarks :
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Parts of this software have been adapted from the libpng library.
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Although this library supports all features from the PNG specification
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(as MNG descends from it) it does not require the libpng library.
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It does require the zlib library and optionally the IJG JPEG library,
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and/or the "little-cms" library by Marti Maria Saguer (depending on the
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inclusion of support for JNG and Full-Color-Management respectively.
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This library's function is primarily to read and display MNG
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animations. It is not meant as a full-featured image-editing
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component! It does however offer creation and editing functionality
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at the chunk level. (future modifications may include some more
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support for creation and or editing)
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