EasyGen/libs/openexr-2.0.0/IlmImfTest/testMultiPartApi.cpp

735 lines
24 KiB
C++

///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2011, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#include <iostream>
#include <string>
#include <vector>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "tmpDir.h"
#include "testMultiPartApi.h"
#include <ImfPartType.h>
#include <ImfMultiPartInputFile.h>
#include <ImfMultiPartOutputFile.h>
#include <ImfOutputFile.h>
#include <ImfTiledOutputFile.h>
#include <ImfGenericOutputFile.h>
#include <ImfArray.h>
#include <ImfChannelList.h>
#include <ImfOutputPart.h>
#include <ImfInputPart.h>
#include <ImfTiledOutputPart.h>
#include <ImfTiledInputPart.h>
#include <ImfTiledMisc.h>
using namespace OPENEXR_IMF_NAMESPACE;
using namespace std;
using namespace IMATH_NAMESPACE;
namespace
{
const int height = 263;
const int width = 197;
const char filename[] = IMF_TMP_DIR "imf_test_multipart_api.exr";
struct Task
{
int partNumber;
int tx, ty, lx, ly;
Task(int partNumber):
partNumber(partNumber)
{}
Task(int partNumber, int tx, int ty, int lx, int ly):
partNumber(partNumber),
tx(tx),
ty(ty),
lx(lx),
ly(ly)
{}
};
vector<Header> headers;
vector<int> pixelTypes;
vector<int> partTypes;
vector<int> levelModes;
template <class T>
void fillPixels (Array2D<T> &ph, int width, int height)
{
ph.resizeErase(height, width);
for (int y = 0; y < height; ++y)
for (int x = 0; x < width; ++x)
{
//
// We do this because half cannot store number bigger than 2048 exactly.
//
ph[y][x] = (y * width + x) % 2049;
}
}
template <class T>
bool checkPixels (Array2D<T> &ph, int lx, int rx, int ly, int ry, int width)
{
for (int y = ly; y <= ry; ++y)
for (int x = lx; x <= rx; ++x)
if (ph[y][x] != (y * width + x) % 2049)
{
cout << "value at " << x << ", " << y << ": " << ph[y][x]
<< ", should be " << (y * width + x) % 2049 << endl << flush;
return false;
}
return true;
}
template <class T>
bool checkPixels (Array2D<T> &ph, int width, int height)
{
return checkPixels<T> (ph, 0, width - 1, 0, height - 1, width);
}
void generateRandomHeaders(int partCount, vector<Header>& headers, vector<Task>& taskList)
{
headers.clear();
for (int i = 0; i < partCount; i++)
{
Header header(width, height);
int pixelType = rand() % 3;
int partType = rand() % 2;
pixelTypes[i] = pixelType;
partTypes[i] = partType;
stringstream ss;
ss << i;
header.setName(ss.str());
switch (pixelType)
{
case 0:
header.channels().insert("UINT", Channel(UINT));
break;
case 1:
header.channels().insert("FLOAT", Channel(FLOAT));
break;
case 2:
header.channels().insert("HALF", Channel(HALF));
break;
}
switch (partType)
{
case 0:
header.setType(SCANLINEIMAGE);
break;
case 1:
header.setType(TILEDIMAGE);
break;
}
int tileX;
int tileY;
int levelMode;
if (partType == 1)
{
tileX = rand() % width + 1;
tileY = rand() % height + 1;
levelMode = rand() % 3;
levelModes[i] = levelMode;
LevelMode lm;
switch (levelMode)
{
case 0:
lm = ONE_LEVEL;
break;
case 1:
lm = MIPMAP_LEVELS;
break;
case 2:
lm = RIPMAP_LEVELS;
break;
}
header.setTileDescription(TileDescription(tileX, tileY, lm));
}
//
// Add lines or tiles to task list.
//
if (partType == 0)
{
for (int j = 0; j < height; j++)
taskList.push_back(Task(i));
}
else
{
int numXLevel;
int numYLevel;
int* numXTiles;
int* numYTiles;
precalculateTileInfo (header.tileDescription(),
0, width - 1,
0, height - 1,
numXTiles, numYTiles,
numXLevel, numYLevel);
for (int lx = 0; lx < numXLevel; lx++)
for (int ly = 0; ly < numYLevel; ly++)
{
if (levelMode == 1)
if (lx != ly) continue;
// Get all tasks for this level.
for (int tx = 0; tx < numXTiles[lx]; tx++)
for (int ty = 0; ty < numYTiles[ly]; ty++)
taskList.push_back(Task(i, tx, ty, lx, ly));
}
delete[] numXTiles;
delete[] numYTiles;
}
// if (partType == 0)
// {
// cout << "pixelType = " << pixelType << " partType = " << partType
// << endl << flush;
// }
// else
// {
// cout << "pixelType = " << pixelType << " partType = " << partType
// << " levelMode = " << levelModes[i] << endl << flush;
// }
headers.push_back(header);
}
}
void setOutputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
Array2D<unsigned int>& uData, Array2D<float>& fData,
Array2D<half>& hData, int width)
{
switch (pixelType)
{
case 0:
frameBuffer.insert ("UINT",
Slice (UINT,
(char *) (&uData[0][0]),
sizeof (uData[0][0]) * 1,
sizeof (uData[0][0]) * width));
break;
case 1:
frameBuffer.insert ("FLOAT",
Slice (FLOAT,
(char *) (&fData[0][0]),
sizeof (fData[0][0]) * 1,
sizeof (fData[0][0]) * width));
break;
case 2:
frameBuffer.insert ("HALF",
Slice (HALF,
(char *) (&hData[0][0]),
sizeof (hData[0][0]) * 1,
sizeof (hData[0][0]) * width));
break;
}
}
void setInputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
Array2D<unsigned int>& uData, Array2D<float>& fData,
Array2D<half>& hData, int width, int height)
{
switch (pixelType)
{
case 0:
uData.resizeErase(height, width);
frameBuffer.insert ("UINT",
Slice (UINT,
(char *) (&uData[0][0]),
sizeof (uData[0][0]) * 1,
sizeof (uData[0][0]) * width,
1, 1,
0));
break;
case 1:
fData.resizeErase(height, width);
frameBuffer.insert ("FLOAT",
Slice (FLOAT,
(char *) (&fData[0][0]),
sizeof (fData[0][0]) * 1,
sizeof (fData[0][0]) * width,
1, 1,
0));
break;
case 2:
hData.resizeErase(height, width);
frameBuffer.insert ("HALF",
Slice (HALF,
(char *) (&hData[0][0]),
sizeof (hData[0][0]) * 1,
sizeof (hData[0][0]) * width,
1, 1,
0));
break;
}
}
void generateRandomFile(int partCount)
{
//
// Init data.
//
Array2D<half> halfData;
Array2D<float> floatData;
Array2D<unsigned int> uintData;
fillPixels<unsigned int>(uintData, width, height);
fillPixels<half>(halfData, width, height);
fillPixels<float>(floatData, width, height);
Array2D< Array2D< half > >* tiledHalfData = new Array2D< Array2D< half > >[partCount];
Array2D< Array2D< float > >* tiledFloatData = new Array2D< Array2D< float > >[partCount];
Array2D< Array2D< unsigned int > >* tiledUintData = new Array2D< Array2D< unsigned int > >[partCount];
vector<GenericOutputFile*> outputfiles;
vector<Task> taskList;
pixelTypes.resize(partCount);
partTypes.resize(partCount);
levelModes.resize(partCount);
//
// Generate headers and data.
//
cout << "Generating headers and data " << flush;
generateRandomHeaders(partCount, headers, taskList);
//
// Shuffle tasks.
//
cout << "Shuffling " << taskList.size() << " tasks " << flush;
int taskListSize = taskList.size();
for (int i = 0; i < taskListSize; i++)
{
int a, b;
a = rand() % taskListSize;
b = rand() % taskListSize;
swap(taskList[a], taskList[b]);
}
remove(filename);
MultiPartOutputFile file(filename, &headers[0],headers.size());
//
// Writing tasks.
//
cout << "Writing tasks " << flush;
//
// Pre-generating frameBuffers.
//
vector<void *> parts;
vector<FrameBuffer> frameBuffers(partCount);
Array<Array2D<FrameBuffer> > tiledFrameBuffers(partCount);
for (int i = 0; i < partCount; i++)
{
if (partTypes[i] == 0)
{
OutputPart* part = new OutputPart(file, i);
parts.push_back((void*) part);
FrameBuffer& frameBuffer = frameBuffers[i];
setOutputFrameBuffer(frameBuffer, pixelTypes[i], uintData, floatData, halfData, width);
part->setFrameBuffer(frameBuffer);
}
else
{
TiledOutputPart* part = new TiledOutputPart(file, i);
parts.push_back((void*) part);
int numXLevels = part->numXLevels();
int numYLevels = part->numYLevels();
// Allocating space.
switch (pixelTypes[i])
{
case 0:
tiledUintData[i].resizeErase(numYLevels, numXLevels);
break;
case 1:
tiledFloatData[i].resizeErase(numYLevels, numXLevels);
break;
case 2:
tiledHalfData[i].resizeErase(numYLevels, numXLevels);
break;
}
tiledFrameBuffers[i].resizeErase(numYLevels, numXLevels);
for (int xLevel = 0; xLevel < numXLevels; xLevel++)
for (int yLevel = 0; yLevel < numYLevels; yLevel++)
{
if (!part->isValidLevel(xLevel, yLevel))
continue;
int w = part->levelWidth(xLevel);
int h = part->levelHeight(yLevel);
FrameBuffer& frameBuffer = tiledFrameBuffers[i][yLevel][xLevel];
switch (pixelTypes[i])
{
case 0:
fillPixels<unsigned int>(tiledUintData[i][yLevel][xLevel], w, h);
break;
case 1:
fillPixels<float>(tiledFloatData[i][yLevel][xLevel], w, h);
break;
case 2:
fillPixels<half>(tiledHalfData[i][yLevel][xLevel], w, h);
break;
}
setOutputFrameBuffer(frameBuffer, pixelTypes[i],
tiledUintData[i][yLevel][xLevel],
tiledFloatData[i][yLevel][xLevel],
tiledHalfData[i][yLevel][xLevel],
w);
}
}
}
//
// Writing tasks.
//
for (int i = 0; i < taskListSize; i++)
{
int partNumber = taskList[i].partNumber;
int partType = partTypes[partNumber];
int pixelType = pixelTypes[partNumber];
int levelMode = levelModes[partNumber];
if (partType == 0)
{
OutputPart* part = (OutputPart*) parts[partNumber];
part->writePixels();
}
else
{
int tx = taskList[i].tx;
int ty = taskList[i].ty;
int lx = taskList[i].lx;
int ly = taskList[i].ly;
TiledOutputPart* part = (TiledOutputPart*) parts[partNumber];
part->setFrameBuffer(tiledFrameBuffers[partNumber][ly][lx]);
part->writeTile(tx, ty, lx, ly);
}
}
delete[] tiledHalfData;
delete[] tiledUintData;
delete[] tiledFloatData;
}
void readWholeFiles()
{
Array2D<unsigned int> uData;
Array2D<float> fData;
Array2D<half> hData;
MultiPartInputFile file(filename);
for (size_t i = 0; i < file.parts(); i++)
{
const Header& header = file.header(i);
assert (header.displayWindow() == headers[i].displayWindow());
assert (header.dataWindow() == headers[i].dataWindow());
assert (header.pixelAspectRatio() == headers[i].pixelAspectRatio());
assert (header.screenWindowCenter() == headers[i].screenWindowCenter());
assert (header.screenWindowWidth() == headers[i].screenWindowWidth());
assert (header.lineOrder() == headers[i].lineOrder());
assert (header.compression() == headers[i].compression());
//
// It rarely fails here. Added code to see what's wrong when it happens.
//
ChannelList::ConstIterator i1 = header.channels().begin();
ChannelList::ConstIterator i2 = headers[i].channels().begin();
Channel c1 = i1.channel();
Channel c2 = i2.channel();
if (!(c1 == c2))
{
cout << " type is " << c1.type << ", should be " << c2.type
<< " xSampling is " << c1.xSampling << ", should be " << c2.xSampling
<< " ySampling is " << c1.ySampling << ", should be " << c2.ySampling
<< " pLinear is " << c1.pLinear << ", should be " << c2.pLinear << flush;
}
assert (header.channels() == headers[i].channels());
assert (header.name() == headers[i].name());
assert (header.type() == headers[i].type());
}
cout << "Reading whole files " << flush;
//
// Shuffle part numbers.
//
vector<int> shuffledPartNumber;
for (int i = 0; i < headers.size(); i++)
shuffledPartNumber.push_back(i);
for (int i = 0; i < headers.size(); i++)
{
int a = rand() % headers.size();
int b = rand() % headers.size();
swap (shuffledPartNumber[a], shuffledPartNumber[b]);
}
//
// Start reading whole files.
//
int i;
int partNumber;
try
{
for (i = 0; i < headers.size(); i++)
{
partNumber = shuffledPartNumber[i];
if (partTypes[partNumber] == 0)
{
FrameBuffer frameBuffer;
setInputFrameBuffer(frameBuffer, pixelTypes[partNumber],
uData, fData, hData, width, height);
InputPart part(file, partNumber);
part.setFrameBuffer(frameBuffer);
part.readPixels(0, height - 1);
switch (pixelTypes[partNumber])
{
case 0:
assert(checkPixels<unsigned int>(uData, width, height));
break;
case 1:
assert(checkPixels<float>(fData, width, height));
break;
case 2:
assert(checkPixels<half>(hData, width, height));
break;
}
}
else
{
FrameBuffer frameBuffer;
TiledInputPart part(file, partNumber);
int numXLevels = part.numXLevels();
int numYLevels = part.numYLevels();
for (int xLevel = 0; xLevel < numXLevels; xLevel++)
for (int yLevel = 0; yLevel < numYLevels; yLevel++)
{
if (!part.isValidLevel(xLevel, yLevel))
continue;
int w = part.levelWidth(xLevel);
int h = part.levelHeight(yLevel);
setInputFrameBuffer(frameBuffer, pixelTypes[partNumber],
uData, fData, hData, width, height);
part.setFrameBuffer(frameBuffer);
int numXTiles = part.numXTiles(xLevel);
int numYTiles = part.numYTiles(yLevel);
part.readTiles(0, numXTiles - 1, 0, numYTiles - 1, xLevel, yLevel);
switch (pixelTypes[partNumber])
{
case 0:
assert(checkPixels<unsigned int>(uData, w, h));
break;
case 1:
assert(checkPixels<float>(fData, w, h));
break;
case 2:
assert(checkPixels<half>(hData, w, h));
break;
}
}
}
}
}
catch (...)
{
cout << "Error while reading part " << partNumber << endl << flush;
throw;
}
}
void readPartialFiles(int randomReadCount)
{
Array2D<unsigned int> uData;
Array2D<float> fData;
Array2D<half> hData;
cout << "Reading partial files " << flush;
MultiPartInputFile file(filename);
//const vector<Header>& headers = file.parts();
for (int i = 0; i < randomReadCount; i++)
{
int partNumber = rand() % headers.size();
int partType = partTypes[partNumber];
int pixelType = pixelTypes[partNumber];
int levelMode = levelModes[partNumber];
if (partType == 0)
{
int l1, l2;
l1 = rand() % height;
l2 = rand() % height;
if (l1 > l2) swap(l1, l2);
InputPart part(file, partNumber);
FrameBuffer frameBuffer;
setInputFrameBuffer(frameBuffer, pixelType,
uData, fData, hData, width, height);
part.setFrameBuffer(frameBuffer);
part.readPixels(l1, l2);
switch (pixelType)
{
case 0:
assert(checkPixels<unsigned int>(uData, 0, width - 1, l1, l2, width));
break;
case 1:
assert(checkPixels<float>(fData, 0, width - 1, l1, l2, width));
break;
case 2:
assert(checkPixels<half>(hData, 0, width - 1, l1, l2, width));
break;
}
}
else
{
int tx1, tx2, ty1, ty2;
int lx, ly;
TiledInputPart part(file, partNumber);
int numXLevels = part.numXLevels();
int numYLevels = part.numYLevels();
lx = rand() % numXLevels;
ly = rand() % numYLevels;
if (levelMode == 1) ly = lx;
int w = part.levelWidth(lx);
int h = part.levelHeight(ly);
int numXTiles = part.numXTiles(lx);
int numYTiles = part.numYTiles(ly);
tx1 = rand() % numXTiles;
tx2 = rand() % numXTiles;
ty1 = rand() % numYTiles;
ty2 = rand() % numYTiles;
if (tx1 > tx2) swap(tx1, tx2);
if (ty1 > ty2) swap(ty1, ty2);
FrameBuffer frameBuffer;
setInputFrameBuffer(frameBuffer, pixelType,
uData, fData, hData, w, h);
part.setFrameBuffer(frameBuffer);
part.readTiles(tx1, tx2, ty1, ty2, lx, ly);
Box2i b1 = part.dataWindowForTile(tx1, ty1, lx, ly);
Box2i b2 = part.dataWindowForTile(tx2, ty2, lx, ly);
switch (pixelType)
{
case 0:
assert(checkPixels<unsigned int>(uData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
w));
break;
case 1:
assert(checkPixels<float>(fData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
w));
break;
case 2:
assert(checkPixels<half>(hData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
w));
break;
}
}
}
}
void testWriteRead(int partNumber, int runCount, int randomReadCount)
{
cout << "Testing file with " << partNumber << " part(s)." << endl << flush;
for (int i = 0; i < runCount; i++)
{
generateRandomFile(partNumber);
readWholeFiles();
readPartialFiles(randomReadCount);
remove (filename);
cout << endl << flush;
}
}
} // namespace
void testMultiPartApi()
{
try
{
cout << "Testing the multi part APIs for normal use" << endl;
srand(1);
testWriteRead(1, 200, 50);
testWriteRead(2, 500, 100);
testWriteRead(5, 100, 250);
testWriteRead(50, 20, 1000);
cout << "ok\n" << endl;
}
catch (const std::exception &e)
{
cerr << "ERROR -- caught exception: " << e.what() << endl;
assert (false);
}
}