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552 lines
14 KiB
C++
552 lines
14 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// class TileOffsets
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//
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//-----------------------------------------------------------------------------
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#include <ImfTileOffsets.h>
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#include <ImfXdr.h>
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#include <ImfIO.h>
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#include "Iex.h"
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#include "ImfNamespace.h"
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#include <algorithm>
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
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TileOffsets::TileOffsets (LevelMode mode,
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int numXLevels, int numYLevels,
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const int *numXTiles, const int *numYTiles)
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:
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_mode (mode),
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_numXLevels (numXLevels),
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_numYLevels (numYLevels)
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{
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switch (_mode)
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{
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case ONE_LEVEL:
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case MIPMAP_LEVELS:
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_offsets.resize (_numXLevels);
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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{
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_offsets[l].resize (numYTiles[l]);
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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{
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_offsets[l][dy].resize (numXTiles[l]);
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}
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}
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break;
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case RIPMAP_LEVELS:
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_offsets.resize (_numXLevels * _numYLevels);
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for (int ly = 0; ly < _numYLevels; ++ly)
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{
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for (int lx = 0; lx < _numXLevels; ++lx)
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{
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int l = ly * _numXLevels + lx;
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_offsets[l].resize (numYTiles[ly]);
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for (size_t dy = 0; dy < _offsets[l].size(); ++dy)
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{
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_offsets[l][dy].resize (numXTiles[lx]);
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}
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}
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}
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break;
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case NUM_LEVELMODES :
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throw IEX_NAMESPACE::ArgExc("Bad initialisation of TileOffsets object");
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}
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}
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bool
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TileOffsets::anyOffsetsAreInvalid () const
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{
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
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if (_offsets[l][dy][dx] <= 0)
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return true;
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return false;
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}
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void
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TileOffsets::findTiles (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, bool isMultiPartFile, bool isDeep, bool skipOnly)
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{
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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{
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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{
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for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
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{
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Int64 tileOffset = is.tellg();
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if (isMultiPartFile)
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{
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int partNumber;
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, partNumber);
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}
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int tileX;
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, tileX);
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int tileY;
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, tileY);
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int levelX;
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, levelX);
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int levelY;
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, levelY);
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if(isDeep)
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{
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Int64 packed_offset_table_size;
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Int64 packed_sample_size;
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, packed_offset_table_size);
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, packed_sample_size);
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// next Int64 is unpacked sample size - skip that too
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Xdr::skip <StreamIO> (is, packed_offset_table_size+packed_sample_size+8);
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}else{
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int dataSize;
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, dataSize);
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Xdr::skip <StreamIO> (is, dataSize);
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}
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if (skipOnly) continue;
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if (!isValidTile(tileX, tileY, levelX, levelY))
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return;
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operator () (tileX, tileY, levelX, levelY) = tileOffset;
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}
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}
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}
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}
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void
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TileOffsets::reconstructFromFile (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is,bool isMultiPart,bool isDeep)
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{
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//
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// Try to reconstruct a missing tile offset table by sequentially
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// scanning through the file, and recording the offsets in the file
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// of the tiles we find.
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//
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Int64 position = is.tellg();
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try
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{
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findTiles (is,isMultiPart,isDeep,false);
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}
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catch (...)
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{
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//
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// Suppress all exceptions. This function is called only to
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// reconstruct the tile offset table for incomplete files,
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// and exceptions are likely.
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//
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}
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is.clear();
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is.seekg (position);
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}
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void
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TileOffsets::readFrom (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, bool &complete,bool isMultiPartFile, bool isDeep)
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{
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//
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// Read in the tile offsets from the file's tile offset table
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//
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, _offsets[l][dy][dx]);
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//
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// Check if any tile offsets are invalid.
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//
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// Invalid offsets mean that the file is probably incomplete
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// (the offset table is the last thing written to the file).
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// Either some process is still busy writing the file, or
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// writing the file was aborted.
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//
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// We should still be able to read the existing parts of the
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// file. In order to do this, we have to make a sequential
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// scan over the scan tile to reconstruct the tile offset
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// table.
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//
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if (anyOffsetsAreInvalid())
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{
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complete = false;
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reconstructFromFile (is,isMultiPartFile,isDeep);
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}
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else
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{
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complete = true;
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}
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}
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void
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TileOffsets::readFrom (std::vector<Int64> chunkOffsets,bool &complete)
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{
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size_t totalSize = 0;
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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totalSize += _offsets[l][dy].size();
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if (chunkOffsets.size() != totalSize)
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throw IEX_NAMESPACE::ArgExc ("Wrong offset count, not able to read from this array");
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int pos = 0;
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for (size_t l = 0; l < _offsets.size(); ++l)
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for (size_t dy = 0; dy < _offsets[l].size(); ++dy)
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for (size_t dx = 0; dx < _offsets[l][dy].size(); ++dx)
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{
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_offsets[l][dy][dx] = chunkOffsets[pos];
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pos++;
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}
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complete = !anyOffsetsAreInvalid();
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}
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Int64
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TileOffsets::writeTo (OPENEXR_IMF_INTERNAL_NAMESPACE::OStream &os) const
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{
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//
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// Write the tile offset table to the file, and
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// return the position of the start of the table
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// in the file.
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//
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Int64 pos = os.tellp();
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if (pos == -1)
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IEX_NAMESPACE::throwErrnoExc ("Cannot determine current file position (%T).");
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
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OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::write <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (os, _offsets[l][dy][dx]);
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return pos;
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}
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namespace {
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struct tilepos{
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Int64 filePos;
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int dx;
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int dy;
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int l;
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bool operator <(const tilepos & other) const
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{
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return filePos < other.filePos;
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}
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};
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}
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//-------------------------------------
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// fill array with tile coordinates in the order they appear in the file
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//
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// each input array must be of size (totalTiles)
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//
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//
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// if the tile order is not RANDOM_Y, it is more efficient to compute the
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// tile ordering rather than using this function
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//
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//-------------------------------------
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void TileOffsets::getTileOrder(int dx_table[],int dy_table[],int lx_table[],int ly_table[]) const
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{
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//
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// helper class
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//
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// how many entries?
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size_t entries=0;
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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entries+=_offsets[l][dy].size();
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std::vector<struct tilepos> table(entries);
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size_t i = 0;
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
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{
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table[i].filePos = _offsets[l][dy][dx];
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table[i].dx = dx;
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table[i].dy = dy;
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table[i].l = l;
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++i;
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}
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std::sort(table.begin(),table.end());
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//
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// write out the values
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//
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// pass 1: write out dx and dy, since these are independent of level mode
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for(size_t i=0;i<entries;i++)
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{
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dx_table[i] = table[i].dx;
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dy_table[i] = table[i].dy;
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}
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// now write out the levels, which depend on the level mode
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switch (_mode)
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{
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case ONE_LEVEL:
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{
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for(size_t i=0;i<entries;i++)
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{
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lx_table[i] = 0;
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ly_table[i] = 0;
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}
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break;
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}
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case MIPMAP_LEVELS:
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{
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for(size_t i=0;i<entries;i++)
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{
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lx_table[i]= table[i].l;
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ly_table[i] =table[i].l;
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}
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break;
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}
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case RIPMAP_LEVELS:
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{
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for(size_t i=0;i<entries;i++)
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{
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lx_table[i]= table[i].l % _numXLevels;
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ly_table[i] = table[i].l / _numXLevels;
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}
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break;
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}
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case NUM_LEVELMODES :
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throw IEX_NAMESPACE::LogicExc("Bad level mode getting tile order");
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}
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}
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bool
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TileOffsets::isEmpty () const
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{
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for (unsigned int l = 0; l < _offsets.size(); ++l)
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for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
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for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
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if (_offsets[l][dy][dx] != 0)
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return false;
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return true;
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}
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bool
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TileOffsets::isValidTile (int dx, int dy, int lx, int ly) const
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{
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if(lx<0 || ly < 0 || dx<0 || dy < 0) return false;
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switch (_mode)
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{
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case ONE_LEVEL:
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if (lx == 0 &&
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ly == 0 &&
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_offsets.size() > 0 &&
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int(_offsets[0].size()) > dy &&
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int(_offsets[0][dy].size()) > dx)
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{
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return true;
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}
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break;
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case MIPMAP_LEVELS:
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if (lx < _numXLevels &&
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ly < _numYLevels &&
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int(_offsets.size()) > lx &&
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int(_offsets[lx].size()) > dy &&
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int(_offsets[lx][dy].size()) > dx)
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{
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return true;
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}
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break;
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case RIPMAP_LEVELS:
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if (lx < _numXLevels &&
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ly < _numYLevels &&
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(_offsets.size() > (size_t) lx+ ly * (size_t) _numXLevels) &&
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int(_offsets[lx + ly * _numXLevels].size()) > dy &&
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int(_offsets[lx + ly * _numXLevels][dy].size()) > dx)
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{
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return true;
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}
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break;
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default:
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return false;
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}
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return false;
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}
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Int64 &
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TileOffsets::operator () (int dx, int dy, int lx, int ly)
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{
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//
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// Looks up the value of the tile with tile coordinate (dx, dy)
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// and level number (lx, ly) in the _offsets array, and returns
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// the cooresponding offset.
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//
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switch (_mode)
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{
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case ONE_LEVEL:
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return _offsets[0][dy][dx];
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break;
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case MIPMAP_LEVELS:
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return _offsets[lx][dy][dx];
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break;
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case RIPMAP_LEVELS:
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return _offsets[lx + ly * _numXLevels][dy][dx];
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break;
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default:
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throw IEX_NAMESPACE::ArgExc ("Unknown LevelMode format.");
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}
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}
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Int64 &
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TileOffsets::operator () (int dx, int dy, int l)
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{
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return operator () (dx, dy, l, l);
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}
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const Int64 &
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TileOffsets::operator () (int dx, int dy, int lx, int ly) const
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{
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//
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// Looks up the value of the tile with tile coordinate (dx, dy)
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// and level number (lx, ly) in the _offsets array, and returns
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// the cooresponding offset.
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//
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switch (_mode)
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{
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case ONE_LEVEL:
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return _offsets[0][dy][dx];
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break;
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case MIPMAP_LEVELS:
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return _offsets[lx][dy][dx];
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break;
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case RIPMAP_LEVELS:
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return _offsets[lx + ly * _numXLevels][dy][dx];
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break;
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default:
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throw IEX_NAMESPACE::ArgExc ("Unknown LevelMode format.");
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}
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}
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const Int64 &
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TileOffsets::operator () (int dx, int dy, int l) const
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{
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return operator () (dx, dy, l, l);
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}
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const std::vector<std::vector<std::vector <Int64> > >&
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TileOffsets::getOffsets() const
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{
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return _offsets;
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}
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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