EasyGen/misc/templates/wolfet_blend.shader

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textures/%METASHADER_NAME%_%I%to%J%
{
q3map_baseshader textures/%METASHADER_NAME%_base
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qer_editorimage %TEXTURE_I_MAP%
surfaceparm landmine
surfaceparm grasssteps
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{
map %TEXTURE_I_MAP%
}
{
map %TEXTURE_J_MAP%
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}