mirror of
https://github.com/ENSL/ensl_gathers.git
synced 2024-11-26 14:21:01 +00:00
383 lines
9.9 KiB
JavaScript
383 lines
9.9 KiB
JavaScript
"use strict";
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/*
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* Implements Gather Model
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*
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* Gather States
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* - Gathering
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* - Election (Electing leaders)
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* - Selection (Selecting teams)
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* - Done
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*
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*/
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var Gatherer = require("./gatherer");
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var StateMachine = require("javascript-state-machine");
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function Gather (options) {
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if (!(this instanceof Gather)) {
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return new Gather(options);
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}
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this.gatherers = [];
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let noop = () => {};
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this.onDone = (options && typeof options.onDone === 'function') ?
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options.onDone : noop;
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this.onEvent = (options && typeof options.onEvent === 'function') ?
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options.onEvent : noop;
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this.done = {
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time: null
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};
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this.TEAM_SIZE = 6;
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// Store cooldown times for gather leaves
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this.cooldown = {};
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this.COOLDOWN_TIME = 60 * 3;// 3 Minutes
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this.REGATHER_THRESHOLD = 8;
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this.election = {
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INTERVAL: 60000, // 1 Minute
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startTime: null,
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timer: null
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};
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this.initState();
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}
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StateMachine.create({
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target: Gather.prototype,
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events: [
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{ name: "initState", from: "none", to: "gathering" },
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{ name: "addGatherer", from: "gathering", to: "election" },
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{ name: "selectLeader", from: "election", to: "selection" },
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{ name: "electionTimeout", from: "election", to: "selection" },
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{ name: "confirmSelection", from: "selection", to: "done" },
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{
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name: "removeGatherer",
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from: ["gathering", "election", "selection"],
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to: "gathering"
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},
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{
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name: "regather",
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from: ["gathering", "election", "selection"],
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to: "gathering"
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}
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],
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callbacks: {
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// Callbacks for events
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onafterevent: function () {
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this.onEvent.call(this);
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},
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// Gathering State
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onbeforeaddGatherer: function (event, from, to, user) {
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if (this.needsToCoolOff(user)) return false;
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this.addUser(user);
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if (this.gatherers.length !== 12) return false;
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},
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// Election State
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onbeforeselectLeader: function (event, from, to, voter, candidate) {
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this.voteForLeader(voter, candidate);
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if (this.leaderVotes().length !== 12) return false;
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},
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onenterelection: function () {
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// Setup timer for elections
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this.startElectionCountdown();
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},
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onleaveelection: function () {
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this.cancelElectionCountdown();
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},
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// Selection State
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onenterselection: function () {
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// Remove all leaders and teams
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this.gatherers.forEach(gatherer => {
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gatherer.leader = false;
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gatherer.team = "lobby";
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});
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// Assign leaders based on vote
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// 1st place alien comm
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// 2nd place marine comm
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let voteCount = {};
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this.gatherers.forEach(gatherer => { voteCount[gatherer.id] = 0 });
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this.leaderVotes().forEach(candidateId => { voteCount[candidateId]++ });
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let rank = [];
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for (let candidate in voteCount) {
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rank.push({ candidate: candidate, count: voteCount[candidate] });
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}
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rank.sort((a, b) => {
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return a.count - b.count;
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});
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this.assignAlienLeader(parseInt(rank.pop().candidate, 0));
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this.assignMarineLeader(parseInt(rank.pop().candidate, 0));
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},
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onbeforeconfirmSelection: function (event, from, to, leader) {
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return (this.aliens().length === this.TEAM_SIZE
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&& this.marines().length === this.TEAM_SIZE);
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},
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// Remove gatherer event
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onbeforeremoveGatherer: function (event, from, to, user) {
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// Cancel transition if no gatherers have been removed
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let userCount = this.gatherers.length;
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this.removeUser(user);
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let userRemoved = userCount > this.gatherers.length;
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if (userRemoved) this.applyCooldown(user);
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return userRemoved;
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},
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// Set gatherer vote & if threshold met, reset gather
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onbeforeregather: function (event, from, to, user, vote) {
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let self = this;
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self.modifyGatherer(user, (gatherer) => gatherer.voteRegather(vote));
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if (self.regatherVotes() >= self.REGATHER_THRESHOLD) {
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self.resetState();
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return true;
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} else {
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return false;
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}
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},
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// On enter done
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onenterdone: function () {
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this.done.time = new Date();
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this.onDone.call(this);
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}
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}
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});
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Gather.prototype.resetState = function () {
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this.gatherers = [];
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return this;
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};
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Gather.prototype.alienLeader = function () {
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return this.gatherers.reduce((acc, gatherer) => {
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if (gatherer.team === "alien" && gatherer.leader) acc.push(gatherer);
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return acc;
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}, []).pop();
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};
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Gather.prototype.marineLeader = function () {
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return this.gatherers.reduce((acc, gatherer) => {
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if (gatherer.team === "marine" && gatherer.leader) acc.push(gatherer);
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return acc;
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}, []).pop();
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};
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Gather.prototype.assignMarineLeader = function (id) {
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this.modifyGatherer({id: id}, gatherer => {
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gatherer.leader = true;
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gatherer.team = "marine";
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});
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};
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Gather.prototype.assignAlienLeader = function (id) {
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this.modifyGatherer({id: id}, gatherer => {
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gatherer.leader = true;
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gatherer.team = "alien";
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});
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};
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Gather.prototype.containsUser = function (user) {
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return this.gatherers.some(gatherer => {
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return gatherer.id === user.id;
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});
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};
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Gather.prototype.addUser = function (user) {
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if (this.containsUser(user)) return null;
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let gatherer = new Gatherer(user);
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this.gatherers.push(gatherer);
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return gatherer;
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};
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Gather.prototype.removeUser = function (user) {
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this.gatherers = this.gatherers.filter(gatherer => user.id !== gatherer.id);
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};
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Gather.prototype.modifyGatherer = function (user, callback){
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return this.gatherers
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.filter(gatherer => gatherer.id === user.id)
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.forEach(callback);
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};
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// Determines picking order of teams
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// Marine 1 pick first
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// 2 picks for each team subsequently
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Gather.prototype.pickingTurn = function () {
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if (this.current !== 'selection') return null;
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let alienCount = this.aliens().length;
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let marineCount = this.marines().length;
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let total = marineCount + alienCount;
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if (alienCount + marineCount === 2) return "marine";
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if (marineCount > alienCount) return "alien";
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if (marineCount < alienCount) return "marine";
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switch (total) {
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case 4:
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return "alien";
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case 6:
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return "marine";
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case 8:
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return "alien";
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case 10:
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return "marine";
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}
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};
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// Moves player to marine
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// Optional `mover` argument which will check mover credentials to select
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// Credentials: Must be leader, must belong to team, must be turn to pick
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Gather.prototype.moveToMarine = function (user, mover) {
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if (this.marines().length >= this.TEAM_SIZE) return;
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if (mover && this.containsUser(mover)) {
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let leader = this.getGatherer(mover);
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if (leader.team !== "marine" ||
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!leader.leader ||
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this.pickingTurn() !== "marine") return;
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if (user && this.containsUser(user)) {
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if (this.getGatherer(user).team !== "lobby") return;
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}
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}
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this.modifyGatherer(user, gatherer => gatherer.team = "marine");
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};
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// Moves player to alien
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// Optional `mover` argument which will check mover credentials to select
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// Credentials: Must be leader, must belong to team, must be turn to pick
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Gather.prototype.moveToAlien = function (user, mover) {
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if (this.aliens().length >= this.TEAM_SIZE) return;
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if (mover && this.containsUser(mover)) {
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let leader = this.getGatherer(mover);
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if (leader.team !== "alien" ||
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!leader.leader ||
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this.pickingTurn() !== "alien") return;
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if (user && this.containsUser(user)) {
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if (this.getGatherer(user).team !== "lobby") return;
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}
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}
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return this.modifyGatherer(user, gatherer => gatherer.team = "alien");
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};
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Gather.prototype.moveToLobby = function (user) {
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this.modifyGatherer(user, gatherer => gatherer.team = "lobby");
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};
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Gather.prototype.retrieveGroup = function (team) {
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return this.gatherers.filter(gatherer => gatherer.team === team);
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};
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Gather.prototype.lobby = function () {
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return this.retrieveGroup("lobby");
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};
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Gather.prototype.aliens = function () {
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return this.retrieveGroup("alien");
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};
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Gather.prototype.marines = function () {
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return this.retrieveGroup("marine");
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};
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Gather.prototype.electionStartTime = function () {
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return (this.election.startTime === null) ?
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null : this.election.startTime.toISOString();
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};
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Gather.prototype.toJson = function () {
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return {
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gatherers: this.gatherers,
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state: this.current,
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pickingTurn: this.pickingTurn(),
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election: {
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startTime: this.electionStartTime(),
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interval: this.election.INTERVAL
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},
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done: {
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time: this.done.time
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},
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cooldown: this.cooldown
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}
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};
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Gather.prototype.voteForMap = function (voter, mapId) {
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this.modifyGatherer(voter, gatherer => gatherer.mapVote = mapId);
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};
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Gather.prototype.voteForServer = function (voter, serverId) {
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this.modifyGatherer(voter, gatherer => gatherer.serverVote = serverId);
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};
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// Returns an array of IDs representing votes for leaders
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Gather.prototype.leaderVotes = function () {
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let self = this;
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return self.gatherers
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.map(gatherer => gatherer.leaderVote)
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.filter(leaderId => typeof leaderId === 'number')
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.filter(leaderId => self.containsUser({id: leaderId}));
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};
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Gather.prototype.voteForLeader = function (voter, candidate) {
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this.modifyGatherer(voter, gatherer => gatherer.voteForLeader(candidate));
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};
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Gather.prototype.getGatherer = function (user) {
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return this.gatherers
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.filter(gatherer => gatherer.id === user.id)
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.pop() || null;
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};
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Gather.prototype.regatherVotes = function () {
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let self = this;
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return self.gatherers.reduce((acc, gatherer) => {
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if (gatherer.regatherVote) acc++;
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return acc;
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}, 0);
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};
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// Initiates a timer which will push gather into next state
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Gather.prototype.startElectionCountdown = function () {
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let self = this;
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self.election.startTime = new Date();
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this.election.timer = setTimeout(() => {
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if (self.can("electionTimeout")) self.electionTimeout();
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}, self.election.INTERVAL);
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};
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Gather.prototype.cancelElectionCountdown = function () {
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clearInterval(this.election.timer);
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this.election.timer = null;
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this.election.startTime = null;
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};
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Gather.prototype.applyCooldown = function (user) {
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if (user && typeof user.id === 'number') {
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let d = new Date();
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d.setUTCSeconds(d.getUTCSeconds() + this.COOLDOWN_TIME);
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this.cooldown[user.id] = d;
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}
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};
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Gather.prototype.needsToCoolOff = function (user) {
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if (user && typeof user.id === 'number') {
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let cooldownTime = this.cooldown[user.id];
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if (cooldownTime === undefined) return false;
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return cooldownTime > new Date();
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}
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};
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module.exports = Gather;
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