ensl_gathers/lib/gather/gather.js
2015-09-20 13:00:15 +01:00

356 lines
9 KiB
JavaScript

"use strict";
/*
* Implements Gather Model
*
* Gather States
* - Gathering
* - Election (Electing leaders)
* - Selection (Selecting teams)
* - Done
*
*/
var Gatherer = require("./gatherer");
var StateMachine = require("javascript-state-machine");
function Gather (options) {
if (!(this instanceof Gather)) {
return new Gather(options);
}
let noop = () => {};
this.onDone = (options && typeof options.onDone === 'function') ?
options.onDone : noop;
this.onEvent = (options && typeof options.onEvent === 'function') ?
options.onEvent : noop;
this.TEAM_SIZE = 6;
this.gatherers = [];
this.REGATHER_THRESHOLD = 8;
this.election = {
INTERVAL: 120000, // 2 mins
startTime: null,
timer: null
};
this.done = {
time: null
};
this.initState();
}
StateMachine.create({
target: Gather.prototype,
events: [
{ name: "initState", from: "none", to: "gathering" },
{ name: "addGatherer", from: "gathering", to: "election" },
{ name: "selectLeader", from: "election", to: "selection" },
{ name: "electionTimeout", from: "election", to: "selection" },
{ name: "confirmSelection", from: "selection", to: "done" },
{
name: "removeGatherer",
from: ["gathering", "election", "selection"],
to: "gathering"
},
{
name: "regather",
from: ["gathering", "election", "selection"],
to: "gathering"
}
],
callbacks: {
// Callbacks for events
onafterevent: () => {
this.onEvent.call(this);
},
// Gathering State
onbeforeaddGatherer: (event, from, to, user) => {
this.addUser(user);
if (this.gatherers.length !== 12) return false;
},
// Election State
onbeforeselectLeader: (event, from, to, voter, candidate) => {
this.voteForLeader(voter, candidate);
if (this.leaderVotes().length !== 12) return false;
},
onenterelection: () => {
// Setup timer for elections
this.startElectionCountdown();
},
onleaveelection: () => {
this.cancelElectionCountdown();
},
// Selection State
onenterselection: () => {
// Remove all leaders and teams
this.gatherers.forEach(gatherer => {
gatherer.leader = false;
gatherer.team = "lobby";
});
// Assign leaders based on vote
// 1st place alien comm
// 2nd place marine comm
let voteCount = {};
this.gatherers.forEach(gatherer => { voteCount[gatherer.id] = 0 });
this.leaderVotes().forEach(candidateId => { voteCount[candidateId]++ });
let rank = [];
for (let candidate in voteCount) {
rank.push({ candidate: candidate, count: voteCount[candidate] });
}
rank.sort((a, b) => {
return a.count - b.count;
});
this.assignAlienLeader(parseInt(rank.pop().candidate, 0));
this.assignMarineLeader(parseInt(rank.pop().candidate, 0));
},
onbeforeconfirmSelection: (event, from, to, leader) => {
return (this.aliens().length === this.TEAM_SIZE
&& this.marines().length === this.TEAM_SIZE);
},
// Remove gatherer event
onbeforeremoveGatherer: (event, from, to, user) => {
// Cancel transition if no gatherers have been removed
let userCount = this.gatherers.length;
this.removeUser(user);
return (userCount > this.gatherers.length);
},
// Set gatherer vote & if threshold met, reset gather
onbeforeregather: (event, from, to, user, vote) => {
let self = this;
self.modifyGatherer(user, (gatherer) => gatherer.voteRegather(vote));
if (self.regatherVotes() >= self.REGATHER_THRESHOLD) {
self.resetState();
return true;
} else {
return false;
}
},
// On enter done
onenterdone: () => {
this.done.time = new Date();
this.onDone.call(this);
}
}
});
Gather.prototype.resetState = () => {
this.gatherers = [];
return this;
};
Gather.prototype.alienLeader = () => {
return this.gatherers.reduce((acc, gatherer) => {
if (gatherer.team === "alien" && gatherer.leader) acc.push(gatherer);
return acc;
}, []).pop();
};
Gather.prototype.marineLeader = () => {
return this.gatherers.reduce((acc, gatherer) => {
if (gatherer.team === "marine" && gatherer.leader) acc.push(gatherer);
return acc;
}, []).pop();
};
Gather.prototype.assignMarineLeader = id => {
this.modifyGatherer({id: id}, gatherer => {
gatherer.leader = true;
gatherer.team = "marine";
});
};
Gather.prototype.assignAlienLeader = id => {
this.modifyGatherer({id: id}, gatherer => {
gatherer.leader = true;
gatherer.team = "alien";
});
};
Gather.prototype.containsUser = user => {
return this.gatherers.some(gatherer => {
return gatherer.id === user.id;
});
};
Gather.prototype.addUser = user => {
if (this.containsUser(user)) return null;
let gatherer = new Gatherer(user);
this.gatherers.push(gatherer);
return gatherer;
};
Gather.prototype.removeUser = user => {
this.gatherers = this.gatherers.filter(gatherer => user.id !== gatherer.id);
};
Gather.prototype.modifyGatherer = (user, callback) => {
return this.gatherers
.filter(gatherer => gatherer.id === user.id)
.forEach(callback);
};
// Determines picking order of teams
// Marine 1 pick first
// 2 picks for each team subsequently
Gather.prototype.pickingTurn = () => {
if (this.current !== 'selection') return null;
let alienCount = this.aliens().length;
let marineCount = this.marines().length;
let total = marineCount + alienCount;
if (alienCount + marineCount === 2) return "marine";
if (marineCount > alienCount) return "alien";
if (marineCount < alienCount) return "marine";
switch (total) {
case 4:
return "alien";
case 6:
return "marine";
case 8:
return "alien";
case 10:
return "marine";
}
};
// Moves player to marine
// Optional `mover` argument which will check mover credentials to select
// Credentials: Must be leader, must belong to team, must be turn to pick
Gather.prototype.moveToMarine = (user, mover) => {
if (this.marines().length >= this.TEAM_SIZE) return;
if (mover && this.containsUser(mover)) {
let leader = this.getGatherer(mover);
if (leader.team !== "marine" ||
!leader.leader ||
this.pickingTurn() !== "marine") return;
if (user && this.containsUser(user)) {
if (this.getGatherer(user).team !== "lobby") return;
}
}
this.modifyGatherer(user, gatherer => gatherer.team = "marine");
};
// Moves player to alien
// Optional `mover` argument which will check mover credentials to select
// Credentials: Must be leader, must belong to team, must be turn to pick
Gather.prototype.moveToAlien = (user, mover) => {
if (this.aliens().length >= this.TEAM_SIZE) return;
if (mover && this.containsUser(mover)) {
let leader = this.getGatherer(mover);
if (leader.team !== "alien" ||
!leader.leader ||
this.pickingTurn() !== "alien") return;
if (user && this.containsUser(user)) {
if (this.getGatherer(user).team !== "lobby") return;
}
}
return this.modifyGatherer(user, gatherer => gatherer.team = "alien");
};
Gather.prototype.moveToLobby = user => {
this.modifyGatherer(user, gatherer => gatherer.team = "lobby");
};
Gather.prototype.retrieveGroup = team => {
return this.gatherers.filter(gatherer => gatherer.team === team);
};
Gather.prototype.lobby = () => {
return this.retrieveGroup("lobby");
};
Gather.prototype.aliens = () => {
return this.retrieveGroup("alien");
};
Gather.prototype.marines = () => {
return this.retrieveGroup("marine");
};
Gather.prototype.electionStartTime = () => {
return (this.election.startTime === null) ?
null : this.election.startTime.toISOString();
};
Gather.prototype.toJson = () => {
return {
gatherers: this.gatherers,
state: this.current,
pickingTurn: this.pickingTurn(),
election: {
startTime: this.electionStartTime(),
interval: this.election.INTERVAL
},
done: {
time: this.done.time
}
}
};
Gather.prototype.voteForMap = (voter, mapId) => {
this.modifyGatherer(voter, gatherer => gatherer.mapVote = mapId);
};
Gather.prototype.voteForServer = (voter, serverId) => {
this.modifyGatherer(voter, gatherer => gatherer.serverVote = serverId);
};
// Returns an array of IDs representing votes for leaders
Gather.prototype.leaderVotes = () => {
let self = this;
return self.gatherers
.map(gatherer => gatherer.leaderVote)
.filter(leaderId => typeof leaderId === 'number')
.filter(leaderId => self.containsUser({id: leaderId}));
};
Gather.prototype.voteForLeader = (voter, candidate) => {
this.modifyGatherer(voter, gatherer => gatherer.voteForLeader(candidate));
};
Gather.prototype.getGatherer = (user) => {
return this.gatherers
.filter(gatherer => gatherer.id === user.id)
.pop() || null;
};
Gather.prototype.regatherVotes = () => {
let self = this;
return self.gatherers.reduce((acc, gatherer) => {
if (gatherer.regatherVote) acc++;
return acc;
}, 0);
};
// Initiates a timer which will push gather into next state
Gather.prototype.startElectionCountdown = () => {
let self = this;
self.election.startTime = new Date();
this.election.timer = setTimeout(() => {
if (self.can("electionTimeout")) self.electionTimeout();
}, self.election.INTERVAL);
};
Gather.prototype.cancelElectionCountdown = () => {
clearInterval(this.election.timer);
this.election.timer = null;
this.election.startTime = null;
};
module.exports = Gather;