mirror of
https://github.com/ENSL/ensl_gathers.git
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1103 lines
27 KiB
JavaScript
1103 lines
27 KiB
JavaScript
import {AssumeUserIdButton} from "javascripts/components/user";
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const React = require("react");
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const helper = require("javascripts/helper");
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const enslUrl = helper.enslUrl;
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const rankVotes = helper.rankVotes;
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const hiveUrl = helper.hiveUrl;
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const SelectPlayerButton = React.createClass({
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propTypes: {
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socket: React.PropTypes.object.isRequired,
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gather: React.PropTypes.object.isRequired,
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gatherer: React.PropTypes.object.isRequired
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},
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selectPlayer(e) {
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e.preventDefault();
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this.props.socket.emit("gather:select", {
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type: this.props.gather.type,
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player: parseInt(e.target.value, 10)
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});
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},
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render() {
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let button;
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if (this.props.gatherer.leader) {
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button = <button
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className="btn btn-xs btn-default team-label"
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data-disabled="true">Leader</button>;
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} else if (this.props.gatherer.team !== "lobby") {
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button = <button
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data-disabled="true"
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className="btn btn-xs btn-default team-label">
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{_.capitalize(this.props.gatherer.team)}
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</button>;
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} else {
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button = <button
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onClick={this.selectPlayer}
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value={this.props.gatherer.id}
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className="btn btn-xs btn-primary team-label"> Select
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</button>;
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}
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return button;
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}
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});
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const GathererList = React.createClass({
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memberList() {
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const self = this;
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return this.props.gather.gatherers
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.filter(gatherer => gatherer.team === self.props.team)
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.sort(gatherer => { return gatherer.leader ? 1 : -1 });
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},
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render() {
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const extractGatherer = gatherer => {
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let image;
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if (gatherer.leader) {
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image = <i className="fa fa-star add-right"></i>;
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}
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return (
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<tr key={gatherer.id}>
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<td className="col-md-12">
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{image}{gatherer.user.username}
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<span className="pull-right">
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<LifeformIcons gatherer={gatherer} />
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</span>
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</td>
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</tr>
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);
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};
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const members = this.memberList()
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.map(extractGatherer);
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return (
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<table className="table">
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<tbody>
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{members}
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</tbody>
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</table>
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);
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}
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});
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const GatherTeams = React.createClass({
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render() {
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return (
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<div className="row add-top">
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<div className="col-sm-6">
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<div className="panel panel-primary panel-light-background team-marines">
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<div className="panel-heading">
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Marines
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</div>
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<GathererList gather={this.props.gather} team="marine" />
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</div>
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</div>
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<div className="col-sm-6">
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<div className="panel panel-primary panel-light-background team-aliens">
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<div className="panel-heading">
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Aliens
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</div>
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<GathererList gather={this.props.gather} team="alien" />
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</div>
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</div>
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</div>
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);
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}
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});
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const ElectionProgressBar = React.createClass({
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componentDidMount() {
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const self = this;
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this.timer = setInterval(() => {
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self.forceUpdate();
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}, 900);
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},
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progress() {
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const interval = this.props.gather.election.interval;
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const startTime = (new Date(this.props.gather.election.startTime)).getTime();
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const msTranspired = Math.floor((new Date()).getTime() - startTime);
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return {
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num: msTranspired,
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den: interval,
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barMessage: Math.floor((interval - msTranspired) / 1000) + "s remaining"
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}
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},
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componentWillUnmount() {
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clearInterval(this.timer);
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},
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render() {
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return (<ProgressBar progress={this.progress()} />);
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}
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});
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const ProgressBar = React.createClass({
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render() {
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const progress = this.props.progress;
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const style = {
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width: Math.round((progress.num / progress.den * 100)) + "%"
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};
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const barMessage = progress.barMessage || "";
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return (
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<div className="progress">
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<div className="progress-bar progress-bar-striped active"
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data-role="progressbar"
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data-aria-valuenow={progress.num}
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data-aria-valuemin="0"
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data-aria-valuemax={progress.den}
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style={style}>{barMessage}
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</div>
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</div>
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);
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}
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});
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const GatherProgress = React.createClass({
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stateDescription() {
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switch(this.props.gather.state) {
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case "gathering":
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return "Waiting for more gatherers.";
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case "election":
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return "Currently voting for team leaders.";
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case "selection":
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return "Waiting for leaders to pick teams.";
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case "done":
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return "Gather completed.";
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default:
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return "Initialising gather.";
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}
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},
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gatheringProgress() {
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const gather = this.props.gather;
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const num = gather.gatherers.length;
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const den = gather.teamSize * 2;
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const remaining = den - num;
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const message = (remaining === 1) ?
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"Waiting for last player" : `Waiting for ${remaining} more players`;
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return {
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num: num,
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den: den,
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message: message
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};
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},
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electionProgress() {
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const gather = this.props.gather;
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const num = gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer.leaderVote) acc++;
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return acc;
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}, 0);
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const den = gather.teamSize * 2;
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return {
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num: num,
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den: den,
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message: den - num + " more votes required"
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};
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},
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selectionProgress() {
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const gather = this.props.gather;
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const num = gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer.team !== "lobby") acc++;
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return acc;
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}, 0);
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const den = gather.teamSize * 2;
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return {
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num: num,
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den: den,
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message: `${num} out of ${den} players assigned. Waiting
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on ${_.capitalize(gather.pickingTurn)}s to pick next...`
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};
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},
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render() {
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let progress, progressBar;
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const gatherState = this.props.gather.state;
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if (gatherState === 'gathering' && this.props.gather.gatherers.length) {
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progress = this.gatheringProgress();
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progressBar = (<ProgressBar progress={progress} />);
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} else if (gatherState === 'election') {
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progress = this.electionProgress();
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progressBar = (<ElectionProgressBar {...this.props} progress={progress} />);
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} else if (gatherState === 'selection') {
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progress = this.selectionProgress();
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progressBar = (<ProgressBar progress={progress} />);
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}
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if (!progress) return false;
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return (
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<div className="no-bottom">
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<p><strong>{this.stateDescription()}</strong> {progress.message}</p>
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{progressBar}
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</div>
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);
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}
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});
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const JoinGatherButton = React.createClass({
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propTypes: {
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thisGatherer: React.PropTypes.object,
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user: React.PropTypes.object.isRequired,
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socket: React.PropTypes.object.isRequired,
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gather: React.PropTypes.object.isRequired
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},
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componentDidMount() {
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const self = this;
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this.timer = setInterval(() => {
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self.forceUpdate();
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}, 30000);
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},
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componentWillUnmount() {
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clearInterval(this.timer);
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},
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joinGather(e) {
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e.preventDefault();
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this.props.socket.emit("gather:join", {
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type: this.props.gather.type
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});
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},
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leaveGather(e) {
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e.preventDefault();
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this.props.socket.emit("gather:leave", {
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type: this.props.gather.type
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});
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},
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cooldownTime() {
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let user = this.props.user;
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if (!user) return false;
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let cooloffTime = this.props.gather.cooldown[user.id];
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if (!cooloffTime) return false;
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let timeRemaining = new Date(cooloffTime) - new Date();
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return timeRemaining > 0 ? timeRemaining : false;
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},
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render() {
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let gather = this.props.gather;
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let thisGatherer = this.props.thisGatherer;
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if (thisGatherer) {
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return <button
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onClick={this.leaveGather}
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className="btn btn-danger">Leave Gather</button>;
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}
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if (gather.state === 'gathering') {
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let cooldownTime = this.cooldownTime();
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if (cooldownTime) {
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return <CooloffButton timeRemaining={cooldownTime} />;
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} else {
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return <button
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onClick={this.joinGather}
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className="btn btn-success">Join Gather</button>;
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}
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}
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return false;
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}
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});
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const CooloffButton = React.createClass({
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propTypes: {
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timeRemaining: React.PropTypes.number.isRequired
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},
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timeRemaining() {
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return `${Math.floor(this.props.timeRemaining / 60000) + 1} minutes remaining`;
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},
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render() {
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return <button
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disabled="true"
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className="btn btn-success">
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Leaver Cooloff ({this.timeRemaining()})
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</button>
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}
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})
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const GatherActions = React.createClass({
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propTypes: {
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socket: React.PropTypes.object.isRequired,
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gather: React.PropTypes.object.isRequired,
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thisGatherer: React.PropTypes.object
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},
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voteRegather(e) {
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e.preventDefault(e);
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this.props.socket.emit("gather:vote", {
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type: this.props.gather.type,
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regather: (e.target.value === "true")
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});
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},
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regatherVotes() {
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let gather = this.props.gather;
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if (!gather) return 0;
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return gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer.regatherVote) acc++;
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return acc;
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}, 0);
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},
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render() {
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let regatherButton;
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const user = this.props.user;
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const gather = this.props.gather;
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const socket = this.props.socket;
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const thisGatherer = this.props.thisGatherer;
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if (thisGatherer) {
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let regatherVotes = this.regatherVotes();
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if (thisGatherer.regatherVote) {
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regatherButton = <button value="false" onClick={this.voteRegather}
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className="btn btn-danger">
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{`Voted Regather (${regatherVotes}/8)`}
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</button>;
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} else {
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regatherButton = <button value="true" onClick={this.voteRegather}
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className="btn btn-danger">
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{`Vote Regather (${regatherVotes}/8)`}
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</button>;
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}
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}
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return (
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<div>
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<div className="text-right">
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<ul className="list-inline no-bottom">
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<li>
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<JoinGatherButton gather={gather} thisGatherer={thisGatherer}
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user={user} socket={socket} />
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</li>
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<li>
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{regatherButton}
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</li>
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</ul>
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</div>
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</div>
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);
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}
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});
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const VoteButton = React.createClass({
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propTypes: {
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socket: React.PropTypes.object.isRequired,
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candidate: React.PropTypes.object.isRequired,
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thisGatherer: React.PropTypes.object,
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gather: React.PropTypes.object.isRequired
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},
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cancelVote(e) {
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this.props.socket.emit("gather:vote", {
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type: this.props.gather.type,
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leader: {
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candidate: null
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}
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});
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},
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vote(e) {
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e.preventDefault();
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this.props.socket.emit("gather:vote", {
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type: this.props.gather.type,
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leader: {
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candidate: parseInt(e.target.value, 10)
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}
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});
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},
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stopGatherMusic() {
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soundController.stop();
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},
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render() {
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let candidate = this.props.candidate;
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let thisGatherer = this.props.thisGatherer;
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if (thisGatherer === null) {
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return false;
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}
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if (thisGatherer.leaderVote === candidate.id) {
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return (
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<button
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onClick={this.cancelVote}
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className="btn btn-xs btn-success vote-button">Voted
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</button>
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);
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} else {
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return (
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<button
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onClick={this.vote}
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className="btn btn-xs btn-primary vote-button"
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value={candidate.id}>Vote
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</button>
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);
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}
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}
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});
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const ServerVoting = React.createClass({
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propTypes: {
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socket: React.PropTypes.object.isRequired,
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gather: React.PropTypes.object.isRequired,
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thisGatherer: React.PropTypes.object,
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servers: React.PropTypes.array.isRequired,
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},
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voteHandler(serverId) {
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return e => {
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e.preventDefault();
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this.props.socket.emit("gather:vote", {
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type: this.props.gather.type,
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server: {
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id: serverId
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}
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});
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}
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},
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votesForServer(server) {
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return this.props.gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer.serverVote.some(voteId => voteId === server.id)) acc++;
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return acc;
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}, 0);
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},
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render() {
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let self = this;
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let thisGatherer = self.props.thisGatherer;
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let servers = self.props.servers.sort((a, b) => {
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const aVotes = self.votesForServer(a);
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const bVotes = self.votesForServer(b);
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return bVotes - aVotes;
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}).map(server => {
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let votes = self.votesForServer(server);
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let style = thisGatherer.serverVote.some(voteId => voteId === server.id) ?
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"list-group-item list-group-item-success" : "list-group-item";
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return (
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<a href="#"
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className={style}
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onClick={self.voteHandler(server.id)}
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key={server.id}>
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<span className="badge">{votes}</span>
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{server.name || server.description}
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</a>
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);
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});
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let votes = thisGatherer.serverVote.length;
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return (
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<div className="panel panel-primary">
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<div className="panel-heading">
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{votes === 2 ? "Server Votes" :
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`Please Vote for a Server. ${2 - votes} votes remaining` }
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</div>
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<div className="list-group gather-voting">
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{servers}
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</div>
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</div>
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);
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}
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})
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const MapVoting = React.createClass({
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propTypes: {
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socket: React.PropTypes.object.isRequired,
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gather: React.PropTypes.object.isRequired,
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thisGatherer: React.PropTypes.object,
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maps: React.PropTypes.array.isRequired,
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},
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voteHandler(mapId) {
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return e => {
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e.preventDefault();
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this.props.socket.emit("gather:vote", {
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type: this.props.gather.type,
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map: {
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id: mapId
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}
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});
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}
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},
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votesForMap(map) {
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return this.props.gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer.mapVote.some(voteId => voteId === map.id)) acc++;
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return acc;
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}, 0);
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},
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render() {
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const self = this;
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let thisGatherer = self.props.thisGatherer
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let maps = self.props.maps.sort((a, b) => {
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const aVotes = self.votesForMap(a);
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const bVotes = self.votesForMap(b);
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return bVotes - aVotes;
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}).map(map => {
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let votes = self.votesForMap(map);
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let style = thisGatherer.mapVote.some(voteId => voteId === map.id) ?
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"list-group-item list-group-item-success" : "list-group-item";
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return (
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<a href="#"
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key={map.id}
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onClick={self.voteHandler(map.id)}
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className={style}>
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<span className="badge">{votes}</span>
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{map.name}
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</a>
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);
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});
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let votes = thisGatherer.mapVote.length;
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return (
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<div className="panel panel-primary">
|
|
<div className="panel-heading">
|
|
{votes === 2 ? "Map Votes" :
|
|
`Please Vote for a Map. ${2 - votes} votes remaining` }
|
|
</div>
|
|
<div className="list-group gather-voting">
|
|
{maps}
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
})
|
|
|
|
const Gather = exports.Gather = React.createClass({
|
|
propTypes: {
|
|
thisGatherer: React.PropTypes.object,
|
|
maps: React.PropTypes.array.isRequired,
|
|
servers: React.PropTypes.array.isRequired,
|
|
socket: React.PropTypes.object.isRequired,
|
|
gather: React.PropTypes.object.isRequired
|
|
},
|
|
|
|
render() {
|
|
const socket = this.props.socket;
|
|
const gather = this.props.gather;
|
|
const thisGatherer = this.props.thisGatherer;
|
|
const soundController = this.props.soundController;
|
|
const servers = this.props.servers;
|
|
const maps = this.props.maps;
|
|
const user = this.props.user;
|
|
if (gather === null) return <div></div>;
|
|
|
|
let voting;
|
|
if (thisGatherer) {
|
|
let state = gather.state;
|
|
if (state === 'gathering' || state === 'election') {
|
|
voting = (
|
|
<div className="row add-top">
|
|
<div className="col-sm-6">
|
|
<MapVoting gather={gather} maps={maps}
|
|
socket={socket} thisGatherer={thisGatherer} />
|
|
</div>
|
|
<div className="col-sm-6">
|
|
<ServerVoting gather={gather} servers={servers}
|
|
socket={socket} thisGatherer={thisGatherer} />
|
|
</div>
|
|
</div>
|
|
);
|
|
} else {
|
|
voting = <GatherVotingResults gather={gather}
|
|
servers={servers}
|
|
maps={maps} />;
|
|
}
|
|
}
|
|
|
|
let gatherTeams;
|
|
if (gather.state === 'selection') {
|
|
gatherTeams = <GatherTeams gather={gather} />;
|
|
}
|
|
|
|
if (gather.gatherers.length > 0) {
|
|
return (
|
|
<div>
|
|
<div className="panel panel-primary add-bottom">
|
|
<div className="panel-heading">{gather.name} ({gather.description})</div>
|
|
<div className="panel-body">
|
|
<GatherProgress gather={gather} />
|
|
<GatherActions gather={gather} user={user} thisGatherer={thisGatherer}
|
|
socket={socket} />
|
|
</div>
|
|
</div>
|
|
<Gatherers gather={gather} user={user} thisGatherer={thisGatherer}
|
|
socket={socket} soundController={soundController}/>
|
|
{gatherTeams}
|
|
{voting}
|
|
</div>
|
|
);
|
|
} else {
|
|
return (
|
|
<div>
|
|
<div className="panel panel-primary add-bottom">
|
|
<div className="panel-heading">{gather.name} ({gather.description})</div>
|
|
</div>
|
|
<Gatherers gather={gather} user={user} thisGatherer={thisGatherer}
|
|
socket={socket} soundController={soundController}/>
|
|
</div>
|
|
);
|
|
}
|
|
|
|
}
|
|
});
|
|
|
|
const LifeformIcons = exports.LifeformIcons = React.createClass({
|
|
availableLifeforms() {
|
|
return ["skulk", "gorge", "lerk", "fade", "onos", "commander"];
|
|
},
|
|
|
|
gathererLifeforms() {
|
|
let lifeforms = [];
|
|
let gatherer = this.props.gatherer;
|
|
let abilities = gatherer.user.profile.abilities;
|
|
for (let attr in abilities) {
|
|
if (abilities[attr]) lifeforms.push(_.capitalize(attr));
|
|
}
|
|
return lifeforms;
|
|
},
|
|
|
|
render() {
|
|
let lifeforms = this.gathererLifeforms();
|
|
let availableLifeforms = this.availableLifeforms();
|
|
let icons = availableLifeforms.map(lifeform => {
|
|
let containsAbility = lifeforms.some(gathererLifeform => {
|
|
return gathererLifeform.toLowerCase() === lifeform.toLowerCase()
|
|
});
|
|
if (containsAbility) {
|
|
return <img
|
|
className="lifeform-icon"
|
|
key={lifeform}
|
|
src={`/${lifeform.toLowerCase()}.png`} />
|
|
} else {
|
|
return <img
|
|
className="lifeform-icon"
|
|
key={lifeform}
|
|
src={`/blank.gif`} />
|
|
}
|
|
});
|
|
return <span className="add-right hidden-xs">{icons}</span>
|
|
}
|
|
});
|
|
|
|
const GatherMenu = exports.GatherMenu = React.createClass({
|
|
propTypes: {
|
|
gatherPool: React.PropTypes.object.isRequired,
|
|
currentGather: React.PropTypes.string.isRequired,
|
|
gatherSelectedCallback: React.PropTypes.func.isRequired
|
|
},
|
|
|
|
onClick(gather) {
|
|
return () => {
|
|
this.props.gatherSelectedCallback(gather.type);
|
|
}
|
|
},
|
|
|
|
itemClass(gather) {
|
|
let className = ["treeview"];
|
|
if (gather.type === this.props.currentGather) {
|
|
className.push("active");
|
|
}
|
|
return className.join(" ");
|
|
},
|
|
|
|
gatherPoolArray() {
|
|
const gatherArray = [];
|
|
const gatherPool = this.props.gatherPool;
|
|
for (let attr in gatherPool) {
|
|
if (gatherPool.hasOwnProperty(attr)) {
|
|
gatherArray.push(gatherPool[attr]);
|
|
}
|
|
}
|
|
return gatherArray.sort((a, b) => a.name - b.name);
|
|
},
|
|
|
|
render() {
|
|
return (
|
|
<ul className="sidebar-menu">
|
|
<li className="header">Gather Formats</li>
|
|
{
|
|
this.gatherPoolArray().map(gather => {
|
|
return (
|
|
<li className={this.itemClass(gather)}
|
|
key={gather.type}>
|
|
<a href="#" onClick={this.onClick(gather)}>
|
|
<strong>{gather.name}</strong> ({gather.gatherers.length}/{gather.teamSize * 2})
|
|
<br />
|
|
<small>{gather.description}</small>
|
|
</a>
|
|
</li>
|
|
);
|
|
})
|
|
}
|
|
</ul>
|
|
);
|
|
}
|
|
});
|
|
|
|
const GathererListItem = React.createClass({
|
|
propTypes: {
|
|
user: React.PropTypes.object.isRequired,
|
|
gather: React.PropTypes.object.isRequired,
|
|
socket: React.PropTypes.object.isRequired,
|
|
gatherer: React.PropTypes.object.isRequired,
|
|
thisGatherer: React.PropTypes.object,
|
|
soundController: React.PropTypes.object.isRequired
|
|
},
|
|
|
|
bootGatherer(e) {
|
|
e.preventDefault();
|
|
this.props.socket.emit("gather:leave", {
|
|
type: this.props.gather.type,
|
|
gatherer: parseInt(e.target.value, 10) || null
|
|
});
|
|
},
|
|
|
|
getInitialState() {
|
|
return {
|
|
collapse: true
|
|
};
|
|
},
|
|
|
|
toggleCollapse(e) {
|
|
e.preventDefault();
|
|
this.setState({ collapse: !this.state.collapse });
|
|
},
|
|
|
|
caret() {
|
|
if (this.state.collapse) {
|
|
return <i className="fa fa-caret-down"></i>;
|
|
} else {
|
|
return <i className="fa fa-caret-up"></i>;
|
|
}
|
|
},
|
|
|
|
collapseState() {
|
|
return `panel-collapse out collapse ${this.state.collapse ? "" : "in"}`;
|
|
},
|
|
|
|
render() {
|
|
const user = this.props.user;
|
|
const gather = this.props.gather;
|
|
const socket = this.props.socket;
|
|
const gatherer = this.props.gatherer;
|
|
const thisGatherer = this.props.thisGatherer;
|
|
const soundController = this.props.soundController;
|
|
|
|
let country;
|
|
if (gatherer.user.country) {
|
|
country = (
|
|
<img src="/blank.gif"
|
|
className={"flag flag-" + gatherer.user.country.toLowerCase()}
|
|
alt={gatherer.user.country} />
|
|
);
|
|
};
|
|
|
|
const skill = gatherer.user.profile.skill || "Not Available";
|
|
|
|
const hiveStats = [];
|
|
if (gatherer.user.hive.skill) hiveStats.push(`${gatherer.user.hive.skill} ELO`);
|
|
|
|
if (gatherer.user.hive.playTime) {
|
|
hiveStats.push(`${Math.floor(gatherer.user.hive.playTime / 3600)} Hours`);
|
|
}
|
|
|
|
const hive = (hiveStats.length) ? hiveStats.join(", ") : "Not Available";
|
|
|
|
const team = (gatherer.user.team) ? gatherer.user.team.name : "None";
|
|
|
|
let action;
|
|
if (gather.state === "election") {
|
|
let votes = gather.gatherers.reduce((acc, voter) => {
|
|
if (voter.leaderVote === gatherer.id) acc++;
|
|
return acc;
|
|
}, 0)
|
|
action = (
|
|
<span>
|
|
<span className="badge add-right">{votes + " votes"}</span>
|
|
<VoteButton
|
|
socket={socket}
|
|
gather={gather}
|
|
thisGatherer={thisGatherer}
|
|
soundController={soundController}
|
|
candidate={gatherer} />
|
|
</span>
|
|
);
|
|
}
|
|
|
|
if (gather.state === 'selection') {
|
|
if (thisGatherer &&
|
|
thisGatherer.leader &&
|
|
thisGatherer.team === gather.pickingTurn) {
|
|
action = (
|
|
<span>
|
|
<SelectPlayerButton gatherer={gatherer}
|
|
gather={gather}
|
|
socket={socket}/>
|
|
</span>
|
|
);
|
|
} else {
|
|
if (gatherer.leader) {
|
|
action = (<span className={`label label-padding
|
|
label-${gatherer.team}
|
|
team-label`}>Leader</span>);
|
|
} else if (gatherer.team !== "lobby") {
|
|
action = (<span className={`label label-padding
|
|
label-${gatherer.team}
|
|
team-label`}>{_.capitalize(gatherer.team)}</span>);
|
|
} else {
|
|
action = (<span className="label label-padding label-default team-label">
|
|
Lobby</span>);
|
|
}
|
|
}
|
|
}
|
|
|
|
let adminOptions;
|
|
if ((user && user.admin) || (user && user.moderator)) {
|
|
adminOptions = [
|
|
<hr key="line"/>,
|
|
<dt key="title">Admin</dt>,
|
|
<dd key="adminmenu">
|
|
<button
|
|
className="btn btn-xs btn-danger"
|
|
value={gatherer.user.id}
|
|
onClick={this.bootGatherer}>
|
|
Boot from Gather
|
|
</button>
|
|
<AssumeUserIdButton socket={socket}
|
|
gatherer={gatherer} currentUser={user} />
|
|
</dd>
|
|
]
|
|
}
|
|
|
|
let tabColor = gatherer.team !== "lobby" ? `panel-${gatherer.team}` : "panel-info";
|
|
return (
|
|
<div className={`panel ${tabColor} gatherer-panel`}
|
|
key={gatherer.user.id} data-userid={gatherer.user.id}>
|
|
<div className="panel-heading">
|
|
<h4 className="panel-title">
|
|
{country} {gatherer.user.username}
|
|
<span className="pull-right">
|
|
<a href="#" className="btn btn-xs btn-primary add-right"
|
|
onClick={this.toggleCollapse}>
|
|
Info {this.caret()}</a>
|
|
<LifeformIcons gatherer={gatherer} />
|
|
{action}
|
|
</span>
|
|
</h4>
|
|
</div>
|
|
<div id={gatherer.user.id.toString() + "-collapse"}
|
|
className={this.collapseState()} >
|
|
<div className="panel-body">
|
|
<dl>
|
|
<dt>Skill Level</dt>
|
|
<dd>{skill}</dd>
|
|
<dt>Team</dt>
|
|
<dd>{team}</dd>
|
|
<dt>Hive Stats</dt>
|
|
<dd>{hive}</dd>
|
|
<dt>Links</dt>
|
|
<dd>
|
|
<a href={enslUrl(gatherer)}
|
|
className="btn btn-xs btn-primary"
|
|
target="_blank">ENSL Profile</a>
|
|
<a href={hiveUrl(gatherer)}
|
|
className="btn btn-xs btn-primary"
|
|
target="_blank">Hive Profile</a>
|
|
</dd>
|
|
{adminOptions}
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
});
|
|
|
|
const Gatherers = React.createClass({
|
|
propTypes: {
|
|
user: React.PropTypes.object,
|
|
thisGatherer: React.PropTypes.object,
|
|
socket: React.PropTypes.object.isRequired,
|
|
gather: React.PropTypes.object.isRequired,
|
|
soundController: React.PropTypes.object.isRequired
|
|
},
|
|
|
|
joinGather(e) {
|
|
e.preventDefault();
|
|
this.props.socket.emit("gather:join", {
|
|
type: this.props.gather.type
|
|
});
|
|
},
|
|
|
|
render() {
|
|
const self = this;
|
|
const user = this.props.user;
|
|
const socket = this.props.socket;
|
|
const gather = this.props.gather;
|
|
const thisGatherer = this.props.thisGatherer;
|
|
const gatherers = gather.gatherers
|
|
.sort((a, b) => {
|
|
return (b.user.hive.skill || 1000) - (a.user.hive.skill || 1000);
|
|
})
|
|
.map(gatherer => {
|
|
return <GathererListItem socket={socket} gatherer={gatherer} thisGatherer={thisGatherer}
|
|
soundController={this.props.soundController} key={gatherer.id}
|
|
user={user} gather={gather}/>
|
|
});
|
|
|
|
if (gather.gatherers.length) {
|
|
return (
|
|
<div id="gatherers-panel">
|
|
{gatherers}
|
|
</div>
|
|
);
|
|
} else {
|
|
return (
|
|
<div className="panel panel-primary add-bottom">
|
|
<div className="panel-body text-center join-hero">
|
|
<button
|
|
onClick={this.joinGather}
|
|
className="btn btn-success btn-lg">Start Gather</button>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
}
|
|
});
|
|
|
|
const CompletedGather = exports.CompletedGather = React.createClass({
|
|
completionDate() {
|
|
let d = new Date(this.props.gather.done.time);
|
|
if (d) {
|
|
return d.toLocaleString();
|
|
} else {
|
|
return "Completed Gather"
|
|
}
|
|
},
|
|
|
|
getInitialState() {
|
|
return {
|
|
show: !!this.props.show
|
|
};
|
|
},
|
|
|
|
toggleGatherInfo() {
|
|
let newState = !this.state.show;
|
|
this.setState({
|
|
show: newState
|
|
});
|
|
},
|
|
|
|
render() {
|
|
let gatherInfo = [];
|
|
let gather = this.props.gather;
|
|
let maps = this.props.maps;
|
|
let servers = this.props.servers;
|
|
let gatherName = gather.name || "Classic Gather";
|
|
if (this.state.show) {
|
|
gatherInfo.push(<GatherTeams gather={gather} key="gatherteams" />);
|
|
gatherInfo.push(<GatherVotingResults gather={gather}
|
|
maps={maps} key="gathervotingresults"
|
|
servers={servers}/>);
|
|
}
|
|
return (
|
|
<div>
|
|
<div className="panel panel-success add-bottom pointer"
|
|
onClick={this.toggleGatherInfo}>
|
|
<div className="panel-heading"><strong>{gatherName} - {this.completionDate()}</strong></div>
|
|
</div>
|
|
{gatherInfo}
|
|
</div>
|
|
);
|
|
}
|
|
});
|
|
|
|
const GatherVotingResults = React.createClass({
|
|
// Returns an array of ids voted for e.g. [1,2,5,1,1,3,2]
|
|
countVotes(voteType) {
|
|
return this.props.gather.gatherers.reduce((acc, gatherer) => {
|
|
let votes = gatherer[voteType];
|
|
|
|
// Temporary fix because some mapvotes are ints and not arrays
|
|
if (!Array.isArray(votes)) votes = [votes];
|
|
|
|
if (votes.length > 0) votes.forEach(vote => acc.push(vote));
|
|
return acc;
|
|
}, []);
|
|
},
|
|
|
|
selectedMaps() {
|
|
return rankVotes(this.countVotes('mapVote'), this.props.maps).slice(0, 2)
|
|
},
|
|
|
|
selectedServers() {
|
|
return rankVotes(this.countVotes('serverVote'), this.props.servers).slice(0, 2);
|
|
},
|
|
|
|
serverTable(server, primary) {
|
|
let password = server.password ? server.password : "N/A";
|
|
let className = primary ? "btn btn-primary max-width" : "btn btn-primary pull-right";
|
|
let label = primary ? `Join ${server.name}` : "Join Fallback"
|
|
return (
|
|
<div>
|
|
<dl>
|
|
<dt>Server Name</dt>
|
|
<dd>{server.name}</dd>
|
|
<dt>Address</dt>
|
|
<dd>{server.ip}:{server.port}</dd>
|
|
<dt>Password</dt>
|
|
<dd>{password}</dd>
|
|
</dl>
|
|
<p>
|
|
<a href={`steam://run/4920/connect+%20${server.ip}:${server.port}%20+password%20${server.password}`}
|
|
className={className}>{label}</a>
|
|
</p>
|
|
</div>
|
|
);
|
|
},
|
|
|
|
render() {
|
|
let maps = this.selectedMaps();
|
|
let servers = this.selectedServers();
|
|
let mainServer = servers[0];
|
|
let altServer = servers[1];
|
|
return (
|
|
<div className="panel panel-primary">
|
|
<div className="panel-heading">
|
|
Game Information
|
|
</div>
|
|
<div className="panel-body">
|
|
<div className="row">
|
|
<div className="col-md-4">
|
|
<h4>Map Selection</h4>
|
|
<dl>
|
|
<dt>Maps</dt>
|
|
<dd>{maps[0].name} <br />(Alternate: {maps[1].name})</dd>
|
|
</dl>
|
|
</div>
|
|
<div className="col-md-4">
|
|
<h4>Primary Server</h4>
|
|
{this.serverTable(mainServer, true)}
|
|
</div>
|
|
<div className="col-md-4">
|
|
<h4>Fallback Server</h4>
|
|
{this.serverTable(altServer)}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
});
|
|
|
|
|