Added cool stuff

This commit is contained in:
Chris Blanchard 2015-07-26 12:54:35 +01:00
parent cc3b1bca54
commit e00306657e
9 changed files with 19933 additions and 131 deletions

View file

@ -7,6 +7,8 @@ var chatController = require("../lib/chat/controller");
var gatherController = require("../lib/gather/controller");
var userController = require("../lib/user/controller");
var createUser = require("../spec/helpers/index.js").createUser;
module.exports = function (io) {
var rootNamespace = io.of('/')

View file

@ -14,6 +14,7 @@ function EnslClient (options) {
EnslClient.prototype.getUserById = function (options, callback) {
var id = options.id;
var url = this.baseUrl + "/api/v1/users/" + id;
request({
url: url,
json: true

View file

@ -56,16 +56,6 @@ var UserLogin = React.createClass({
}
})
var UserLine = React.createClass({
render: function () {
return (
<li>
<a href="#">{this.props.user.username}</a>
</li>
);
}
});
var UserMenu = React.createClass({
getDefaultProps: function () {
return {
@ -85,7 +75,7 @@ var UserMenu = React.createClass({
render: function () {
var users = this.props.users.map(function (user) {
return (
<UserLine user={user} />
<li key={user.id}><a href="#">{user.username}</a></li>
);
});
return (
@ -128,7 +118,7 @@ var Chatroom = React.createClass({
socket.emit("message:refresh", {});
self.timer = setInterval(function () {
self.refs.messages.refreshTime();
if (self.refs.messages) self.refs.messages.refreshTime();
}, TIMER_INTERVAL);
},
@ -243,6 +233,93 @@ var MessageBar = React.createClass({
}
});
var JoinGatherButton = React.createClass({
joinGather: function (e) {
e.preventDefault();
socket.emit("gather:join", {});
},
render: function () {
var message = this.props.buttonName || "Join Gather";
var buttonClass = "btn btn-primary";
if (this.props.buttonClass) {
buttonClass += " " + this.props.buttonClass;
}
return (<button
onClick={this.joinGather}
className={buttonClass}>{message}</button>)
}
});
var GatherProgress = React.createClass({
gatheringProgress: function () {
var num = this.props.gather.gatherers.length;
var den = 12;
return {
num: num,
den: den,
message: num + " / " + den
};
},
electionProgress: function () {
var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
if (gatherer.leaderVote) acc++;
return acc;
}, 0);
var den = 12;
return {
num: num,
den: den,
message: den - num + " more votes required"
};
},
selectionProgress: function () {
var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
if (gatherer.team !== "lobby") acc++;
return acc;
}, 0);
var den = 12;
return {
num: num,
den: den,
message: num + " out of " + den + " players assigned"
};
},
render: function () {
var progress;
var gatherState = this.props.gather.state;
if (gatherState === 'gathering' && this.props.gather.gatherers.length) {
progress = this.gatheringProgress();
} else if (gatherState === 'election') {
progress = this.electionProgress();
} else if (gatherState === 'selection') {
progress = this.selectionProgress();
}
if (progress) {
var style = {
width: Math.round((progress.num / progress.den * 100)) + "%"
};
return (
<div className="panel-body">
<p>Gather Progress</p>
<div className="progress">
<div className="progress-bar progress-bar-striped active"
data-role="progressbar"
data-aria-valuenow={progress.num}
data-aria-valuemin="0"
data-aria-valuemax={progress.den}
style={style}>
{progress.message}
</div>
</div>
</div>
);
} else {
return false;
}
}
});
var Gather = React.createClass({
getDefaultProps: function () {
return {
@ -266,93 +343,116 @@ var Gather = React.createClass({
});
});
},
joinGather: function (e) {
e.preventDefault();
socket.emit("gather:join", {});
stateDescription: function () {
switch(this.props.gather.state) {
case "gathering":
return "Waiting for more gatherers";
case "election":
return "Currently voting for team leaders";
case "selection":
return "Waiting for leaders to picking teams";
case "done":
return "Gather completed";
default:
return "Initialising gather";
}
},
leaveGather: function (e) {
e.preventDefault();
socket.emit("gather:leave", {});
},
inviteToGather: function (e) {
e.preventDefault();
},
render: function () {
var joinButton;
if (this.joinedGather()) {
joinButton = (<button
joinButton = (<li><button
onClick={this.leaveGather}
className="btn btn-danger">Leave Gather</button>);
className="btn btn-danger">Leave Gather</button></li>);
} else {
joinButton = (<button
onClick={this.joinGather}
className="btn btn-primary">Join Gather</button>);
joinButton = (<li><JoinGatherButton /></li>);
}
var inviteButton;
if (this.props.gather.state === 'gathering') {
inviteButton = (<li><button
onClick={this.inviteToGather}
className="btn btn-primary">Invite to Gather</button></li>);
}
return (
<div className="panel panel-default">
<div className="panel-heading">
Current Gather
<strong>NS2 Gather </strong>
<span className="badge add-left">{this.props.gather.gatherers.length}</span>
<br />
{this.stateDescription()}
</div>
<Gatherers gatherers={this.props.gather.gatherers} />
<div className="panel-body">
</div>
<GatherProgress gather={this.props.gather} />
<div className="panel-footer text-right">
<ul className="list-inline">
{inviteButton}
{joinButton}
</ul>
</div>
</div>
);
}
});
// var GatherState = React.createClass({
// getDefaultProps: function () {
// return {
// "state": "none"
// }
// },
// stateDescription: function () {
// switch(this.props.date) {
// case "gathering":
// return "Waiting on more players to join"
// }
// },
// render: function () {
// <div className="well">
// <p>{this.displayState}</p>
// </div>
// }
// })
var LeaderPoll = React.createClass({
render: function () {
return (
<div className="panel-body">
</div>
);
}
});
var Gatherers = React.createClass({
render: function () {
var gatherers = this.props.gatherers.map(function (gatherer) {
var lifeforms = (
gatherer.user.ability.lifeforms.map(function (lifeform) {
return <span className="label label-default">{lifeform}</span>;
return (<span className="label label-default">{lifeform}</span>);
})
);
var division = (<span className="label label-primary">{gatherer.user.ability.division}</span>)
var division = (<span className="label label-primary">{gatherer.user.ability.division}</span>);
var commBadge;
if (gatherer.user.ability.commander) {
commBadge = (<img src="/images/commander.png"
alt="Commander"
height="20"
width="20" />)
}
return (
<tr>
<td>{gatherer.user.username}</td>
<td>{division}</td>
<td>{lifeforms}</td>
<tr key={gatherer.user.id}>
<td className="col-md-1">{commBadge}</td>
<td className="col-md-5">{gatherer.user.username}</td>
<td className="col-md-3">{division}&nbsp;</td>
<td className="col-md-3">{lifeforms}&nbsp;</td>
</tr>
);
})
if (this.props.gatherers.length) {
return (
<table className="table table-striped gatherer-table">
<thead>
<tr>
<th>Player</th>
<th>Ability</th>
<th>Life Forms</th>
</tr>
</thead>
<div className="panel-body">
<div className="panel panel-default">
<div className="panel-heading">
<h5 className="panel-title">Roster</h5>
</div>
<table className="table roster-table">
<tbody>
{gatherers}
</tbody>
</table>
</div>
</div>
);
} else {
return (<div className="panel-body text-center"><JoinGatherButton buttonClass="btn-lg" buttonName="Start a Gather" /></div>);
}
}
});

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@ -20,7 +20,8 @@
// };
this.ability = {
division: "Div " + (Math.floor(Math.random() * 4) + 1),
lifeforms: [["Lerk", "Onos", "Fade"][Math.floor(Math.random() * 3)]]
lifeforms: [["Lerk", "Onos", "Fade"][Math.floor(Math.random() * 3)]],
commander: true
}
}

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@ -20,7 +20,3 @@
.signin {
margin: 0px 10px;
}
.gatherer-table {
padding: 20px;
}

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@ -16,5 +16,5 @@
<script src="/js/bootstrap.min.js"></script>
<script src="/js/socket.io-1.3.5.js"></script>
<script src="/js/theme.js"></script>
<script src="/js/react-0.13.3.min.js"></script>
<script src="/js/react-0.13.3.js"></script>
</head>