Added graphic element to show the picking pattern (#142)

* added picking pattern

* removed all changes to helpers
This commit is contained in:
AngelRionCervi 2019-06-10 08:55:46 +02:00 committed by Absurdon
parent 4fb3d7e22d
commit 3c253a7c4b
4 changed files with 100 additions and 20 deletions

View file

@ -349,10 +349,12 @@ const GatherActions = React.createClass({
render() {
let regatherButton;
let pickPatternIndicator;
const user = this.props.user;
const gather = this.props.gather;
const socket = this.props.socket;
const thisGatherer = this.props.thisGatherer;
let pickIndex = this.props.gather.pickingTurnIndex - 1;
if (thisGatherer) {
let regatherVotes = this.regatherVotes();
if (thisGatherer.regatherVote) {
@ -366,20 +368,43 @@ const GatherActions = React.createClass({
{`Vote Regather (${regatherVotes}/8)`}
</button>;
}
pickPatternIndicator = <ul className="list-inline">
{gather.pickingPattern.map((team, index) => {
if (team === 'alien') {
if (index <= pickIndex) {
return <li className="padding-y-1"><div className="pick-pattern-box alien-box-active"></div></li>
}else{
return <li className="padding-y-1"><div className="pick-pattern-box alien-box"></div></li>
}
} else {
if (index <= pickIndex) {
return <li className="padding-y-1"><div className="pick-pattern-box marine-box-active"></div></li>
}else{
return <li className="padding-y-1"><div className="pick-pattern-box marine-box"></div></li>
}
}
})}
</ul>;
}
return (
<div>
<div className="text-right">
<ul className="list-inline no-bottom">
<ul className="list-inline no-bottom content-center">
<li>
{pickPatternIndicator}
</li>
<ul className='list-inline no-bottom'>
<li className='padding-right-0'>
<JoinGatherButton gather={gather} thisGatherer={thisGatherer}
user={user} socket={socket} />
</li>
<li>
<li className='padding-right-0'>
{regatherButton}
</li>
</ul>
</ul>
</div>
</div>
);

View file

@ -332,7 +332,52 @@ html, body {
/* minimized drawer gather icons */
.gatherTypeIcons{
.gatherTypeIcons {
width: 35px;
}
/* pick pattern */
.float-left {
float: left;
}
.pick-pattern-box {
width: 75px;
height: 6px;
border-radius: 1px;
}
.marine-box {
background-color: #2c689c;
}
.alien-box {
background-color: #9c602c;
}
.marine-box-active {
box-shadow: 0px 0px 4px 0px #0072ff;
background-color: #0072ff;
}
.alien-box-active {
box-shadow: 0px 0px 4px 0px #ff8e00;
background-color: #ff8e00;
}
.content-center {
display: flex;
align-items: center;
justify-content: space-between;
}
.padding-right-0 {
padding-right: 0 !important;
}
.padding-y-1 {
padding-top: 2px;
padding-bottom: 2px;
}

View file

@ -257,15 +257,7 @@ Gather.prototype.modifyGatherer = function (user, callback){
.forEach(callback);
};
// Determines picking order of teams
// Marine pick first
Gather.prototype.pickingTurn = function () {
if (this.current !== 'selection') return null;
const captainCount = 2;
const alienCount = this.aliens().length;
const marineCount = this.marines().length;
const alreadyPickedCount = (marineCount + alienCount) - captainCount;
Gather.prototype.getPickingPattern = function () {
const pickingPattern = [ // 1-2-2-2-2-2-1
"marine",
"alien",
@ -281,6 +273,20 @@ Gather.prototype.pickingTurn = function () {
"marine",
];
return pickingPattern;
}
// Determines picking order of teams
// Marine pick first
Gather.prototype.pickingTurnIndex = function () {
if (this.current !== 'selection') return null;
const captainCount = 2;
const alienCount = this.aliens().length;
const marineCount = this.marines().length;
const alreadyPickedCount = (marineCount + alienCount) - captainCount;
const pickingPattern = this.getPickingPattern();
const pickingTurn = alreadyPickedCount % pickingPattern.length;
// prevent any team from growing beyond the team size limit
@ -290,7 +296,7 @@ Gather.prototype.pickingTurn = function () {
return "marine";
}
return pickingPattern[pickingTurn];
return pickingTurn;
};
// Moves player to marine
@ -303,7 +309,7 @@ Gather.prototype.moveToMarine = function (user, mover) {
let leader = this.getGatherer(mover);
if (leader.team !== "marine" ||
!leader.leader ||
this.pickingTurn() !== "marine") return;
this.pickingPattern()[this.pickingTurnIndex()] !== "marine") return;
if (user && this.containsUser(user)) {
if (this.getGatherer(user).team !== "lobby") return;
@ -324,7 +330,7 @@ Gather.prototype.moveToAlien = function (user, mover) {
let leader = this.getGatherer(mover);
if (leader.team !== "alien" ||
!leader.leader ||
this.pickingTurn() !== "alien") return;
this.getPickingPattern()[this.pickingTurnIndex()] !== "alien") return;
if (user && this.containsUser(user)) {
if (this.getGatherer(user).team !== "lobby") return;
@ -368,7 +374,9 @@ Gather.prototype.toJson = function () {
gatherers: this.gatherers,
servers: this.getServers(),
state: this.current,
pickingTurn: this.pickingTurn(),
pickingTurn: this.getPickingPattern()[this.pickingTurnIndex()],
pickingTurnIndex: this.pickingTurnIndex(),
pickingPattern: this.getPickingPattern().splice(0, this.getPickingPattern().length-2), //why is the picking pattern length 12 anyway ? 12 - 2 captains
election: {
startTime: this.electionStartTime(),
interval: this.election.INTERVAL

View file

@ -15,3 +15,5 @@ var getRandomUser = callback => {
module.exports = {
getRandomUser: getRandomUser
};