ensl_gathers/lib/react/gather.jsx

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React
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"use strict";
var SelectPlayerButton = React.createClass({
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selectPlayer(e) {
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e.preventDefault();
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socket.emit("gather:select", {
player: parseInt(e.target.value, 10)
})
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},
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render() {
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let button;
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if (this.props.gatherer.leader) {
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button = <button
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className="btn btn-xs btn-default"
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data-disabled="true">Leader</button>;
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} else if (this.props.gatherer.team !== "lobby") {
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button = <button
data-disabled="true"
className="btn btn-xs btn-default"> {this.props.gatherer.team}
</button>;
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} else {
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button = <button
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onClick={this.selectPlayer}
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value={this.props.gatherer.id}
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className="btn btn-xs btn-primary"> Select
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</button>;
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}
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return button;
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}
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});
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var GathererList = React.createClass({
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memberList() {
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var self = this;
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return this.props.gather.gatherers
.filter(gatherer => gatherer.team === self.props.team )
.sort(gatherer => gatherer.leader ? 1 : -1);
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},
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render() {
var extractGatherer = gatherer => {
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var image;
if (gatherer.leader) {
image = (<img src="/images/commander.png"
alt="Commander"
height="20"
width="20" />);
}
return (
<tr key={gatherer.id}>
<td className="col-md-1">{image}</td>
<td className="col-md-11">{gatherer.user.username}</td>
</tr>
);
}
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var members = this.memberList()
.map(extractGatherer);
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return (
<table className="table">
<tbody>
{members}
</tbody>
</table>
);
}
});
var GatherTeams = React.createClass({
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render() {
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return (
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<div className="row add-top">
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<div className="col-sm-6">
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<div className="panel panel-default">
<div className="panel-heading">
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Marines
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</div>
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<GathererList gather={this.props.gather} team="marine" />
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</div>
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</div>
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<div className="col-sm-6">
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<div className="panel panel-default">
<div className="panel-heading">
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Aliens
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</div>
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<GathererList gather={this.props.gather} team="alien" />
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</div>
</div>
</div>
);
}
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});
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var ElectionProgressBar = React.createClass({
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componentDidMount() {
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var self = this;
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this.timer = setInterval(() => {
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self.forceUpdate();
}, 900);
},
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progress() {
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var interval = this.props.gather.election.interval;
var startTime = (new Date(this.props.gather.election.startTime)).getTime();
var msTranspired = Math.floor((new Date()).getTime() - startTime);
return {
num: msTranspired,
den: interval,
barMessage: Math.floor((interval - msTranspired) / 1000) + "s remaining"
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}
},
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componentWillUnmount() {
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clearInterval(this.timer);
},
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render() {
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return (<ProgressBar progress={this.progress()} />);
}
});
var ProgressBar = React.createClass({
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render() {
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var style = {
width: Math.round((this.props.progress.num / this.props.progress.den * 100)) + "%"
};
var barMessage = this.props.progress.barMessage || "";
return (
<div className="progress">
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<div className="progress-bar progress-bar-striped active"
data-role="progressbar"
data-aria-valuenow={this.props.progress.num}
data-aria-valuemin="0"
data-aria-valuemax={this.props.progress.den}
style={style}>{barMessage}
</div>
</div>
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);
}
});
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var GatherProgress = React.createClass({
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stateDescription() {
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switch(this.props.gather.state) {
case "gathering":
return "Waiting for more gatherers.";
case "election":
return "Currently voting for team leaders.";
case "selection":
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return "Waiting for leaders to pick teams.";
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case "done":
return "Gather completed.";
default:
return "Initialising gather.";
}
},
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gatheringProgress() {
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var num = this.props.gather.gatherers.length;
var den = 12;
var remaining = den - num;
var message = (remaining === 1) ? "Waiting for last player" : "Waiting for " + remaining + " more players";
return {
num: num,
den: den,
message: message
};
},
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electionProgress() {
var num = this.props.gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer.leaderVote) acc++;
return acc;
}, 0);
var den = 12;
return {
num: num,
den: den,
message: den - num + " more votes required"
};
},
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selectionProgress() {
var num = this.props.gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer.team !== "lobby") acc++;
return acc;
}, 0);
var den = 12;
return {
num: num,
den: den,
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message: `${num} out of ${den} players assigned. Waiting
on ${_.capitalize(this.props.gather.pickingTurn)}s to pick next...`
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};
},
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render() {
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var progress, progressBar;
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var gatherState = this.props.gather.state;
if (gatherState === 'gathering' && this.props.gather.gatherers.length) {
progress = this.gatheringProgress();
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progressBar = (<ProgressBar progress={progress} />);
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} else if (gatherState === 'election') {
progress = this.electionProgress();
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progressBar = (<ElectionProgressBar {...this.props} progress={progress} />);
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} else if (gatherState === 'selection') {
progress = this.selectionProgress();
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progressBar = (<ProgressBar progress={progress} />);
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}
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if (!progress) return false;
return (
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<div className="no-bottom">
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<p><strong>{this.stateDescription()}</strong> {progress.message}</p>
{progressBar}
</div>
);
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}
});
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var TeamSpeakButton = React.createClass({
getDefaultProps() {
let password = "ns2gather";
return {
url: "ts3server://ensl.org/",
password: password,
alien: {
channel: "NS2 Gather/Gather #1/Alien (Team Y)",
password: password
},
marine: {
channel: "NS2 Gather/Gather #1/Marine (Team X)",
password: password
}
};
},
marineUrl() {
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return this.teamSpeakUrl(this.props.marine);
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},
alienUrl() {
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return this.teamSpeakUrl(this.props.alien);
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},
teamSpeakUrl(conn) {
let params = `channel=${encodeURIComponent(conn.channel)}&channelpassword=${encodeURIComponent(conn.password)}`;
return (`${this.props.url}?${params}`);
},
render() {
return (
<div className="btn-group dropup">
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<button type="button" className="btn btn-primary dropdown-toggle" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">
Teamspeak <span className="caret"></span>
</button>
<ul className="dropdown-menu">
<li><a href={this.props.url}>Join Teamspeak Lobby</a></li>
<li><a href={this.marineUrl()}>Join Marine Teamspeak</a></li>
<li><a href={this.alienUrl()}>Join Alien Teamspeak</a></li>
<li role="separator" className="divider"></li>
<li><a href="#" data-toggle="modal" data-target="#teamspeakmodal">Teamspeak Details</a></li>
</ul>
<div className="modal fade text-left" id="teamspeakmodal">
<div className="modal-dialog">
<div className="modal-content">
<div className="modal-header">
<button type="button" className="close" data-dismiss="modal" aria-label="Close"><span aria-hidden="true">&times;</span></button>
<h4 className="modal-title">Teamspeak Server Information</h4>
</div>
<div className="modal-body">
<dl className="dl-horizontal">
<dt>Server</dt>
<dd>{this.props.url}</dd>
<dt>Password</dt>
<dd>{this.props.password}</dd>
<dt>Marine Channel</dt>
<dd>{this.props.marine.channel}</dd>
<dt>Alien Channel</dt>
<dd>{this.props.alien.channel}</dd>
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</dl>
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</div>
</div>
</div>
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</div>
</div>
);
}
});
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var GatherActions = React.createClass({
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joinGather(e) {
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e.preventDefault();
socket.emit("gather:join");
},
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leaveGather(e) {
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e.preventDefault();
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socket.emit("gather:leave");
},
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voteRegather(e) {
e.preventDefault(e);
socket.emit("gather:vote", {
regather: (e.target.value === "true")
});
},
regatherVotes() {
if (!this.props.gather) return 0;
return this.props.gather.gatherers.reduce((acc, gatherer) => {
if (gatherer.regatherVote) acc++;
return acc;
}, 0);
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},
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render() {
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var joinButton;
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var currentGatherer = this.props.currentGatherer;
if (currentGatherer) {
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joinButton = (<li><button
onClick={this.leaveGather}
className="btn btn-danger">Leave Gather</button></li>);
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} else if (this.props.gather.state === 'gathering') {
joinButton = (
<button
onClick={this.joinGather}
className="btn btn-success">Join Gather</button>
);
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}
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var regatherButton;
if (currentGatherer) {
let regatherVotes = this.regatherVotes();
if (currentGatherer.regatherVote) {
regatherButton = (
<li><button
value="false"
onClick={this.voteRegather}
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className="btn btn-danger">{`Voted Regather (${regatherVotes}/8)`}</button></li>);
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} else {
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regatherButton = (
<li><button
value="true"
onClick={this.voteRegather}
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className="btn btn-danger">{`Vote Regather (${regatherVotes}/8)`}</button></li>);
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}
}
return (
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<div className="panel panel-default gather-actions">
<div className="panel-body">
<div className="text-right">
<ul className="list-inline no-bottom">
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<TeamSpeakButton />&nbsp;
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{regatherButton}&nbsp;
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{joinButton}
</ul>
</div>
</div>
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</div>
);
}
});
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var VoteButton = React.createClass({
cancelVote(e) {
socket.emit("gather:vote", {
leader: {
candidate: null
}
});
},
vote(e) {
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e.preventDefault();
socket.emit("gather:vote", {
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leader: {
candidate: parseInt(e.target.value, 10)
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}
});
},
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render() {
if (this.props.currentGatherer === null) {
return false;
}
if (this.props.currentGatherer.leaderVote === this.props.candidate.id) {
return (
<button
onClick={this.cancelVote}
className="btn btn-xs btn-success">Voted
</button>
);
} else {
return (
<button
onClick={this.vote}
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className="btn btn-xs btn-primary"
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value={this.props.candidate.id}>Vote
</button>
);
}
}
});
var ServerVoting = React.createClass({
voteHandler(serverId) {
return function (e) {
e.preventDefault();
socket.emit("gather:vote", {
server: {
id: serverId
}
});
}
},
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votesForServer(server) {
return this.props.gather.gatherers.reduce((acc, gatherer) => {
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if (server.id === gatherer.serverVote) acc++;
return acc;
}, 0);
},
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render() {
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var self = this;
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let servers = self.props.servers.map(server => {
let votes = self.votesForServer(server);
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if (self.props.currentGatherer.serverVote === server.id) {
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return (
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<a href="#"
className="list-group-item list-group-item-success"
onClick={ e => e.preventDefault() }
key={server.id}>
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<span className="badge">{votes}</span>
{server.name || server.description || server.dns}
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</a>
);
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} else {
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return (
<a href="#" className="list-group-item"
onClick={self.voteHandler(server.id)}
key={server.id}>
<span className="badge">{votes}</span>
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{server.name || server.description || server.dns}
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</a>
);
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}
});
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let voted = self.props.currentGatherer.serverVote !== null;
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return (
<div className="panel panel-default">
<div className="panel-heading">
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{voted ? "Server Votes" : "Please Vote for a Server" }
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</div>
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<div className="list-group gather-voting">
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{servers}
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</div>
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</div>
);
}
})
var MapVoting = React.createClass({
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voteHandler(mapId) {
return function (e) {
e.preventDefault();
socket.emit("gather:vote", {
map: {
id: mapId
}
});
}
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},
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votesForMap(map) {
return this.props.gather.gatherers.reduce((acc, gatherer) => {
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if (map.id === gatherer.mapVote) acc++;
return acc;
}, 0);
},
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render() {
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var self = this;
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let maps = self.props.maps.map(map => {
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let votes = self.votesForMap(map);
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if (self.props.currentGatherer.mapVote === map.id) {
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return (
<a href="#"
key={map.id}
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onClick={ e => e.preventDefault() }
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className="list-group-item list-group-item-success">
<span className="badge">{votes}</span>
{map.name}
</a>
);
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} else {
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return (
<a href="#"
key={map.id}
onClick={self.voteHandler(map.id)}
className="list-group-item">
<span className="badge">{votes}</span>
{map.name}
</a>
);
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}
});
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let voted = (self.props.currentGatherer.mapVote !== null);
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return (
<div className="panel panel-default">
<div className="panel-heading">
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{ voted ? "Map Votes" : "Please Vote for a Map" }
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</div>
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<div className="list-group gather-voting">
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{maps}
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</div>
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</div>
);
}
})
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var Gather = React.createClass({
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getDefaultProps() {
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return {
gather: {
gatherers: []
}
}
},
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checkForStateChange: function (data) {
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let previousState = this.props.gather.state;
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let newState = data.gather.state;
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if (newState === previousState) return;
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// Callbacks for new states
if (newState === "election"
&& previousState === "gathering"
&& data.currentGatherer) {
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soundController.playGatherMusic();
}
},
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componentDidMount() {
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var self = this;
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socket.on("users:update", data => self.setProps({user: data.currentUser}));
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socket.on("gather:refresh", (data) => {
self.checkForStateChange(data);
self.setProps(data)
});
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},
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render() {
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if (this.props.gather.state === 'done') {
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return (<CompletedGather {...this.props} />);
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}
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var voting;
if (this.props.currentGatherer) {
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let state = this.props.gather.state;
if (state === 'gathering' || state === 'election') {
voting = (
<div className="row add-top">
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<div className="col-sm-6">
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<MapVoting {...this.props} />
</div>
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<div className="col-sm-6">
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<ServerVoting {...this.props} />
</div>
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</div>
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);
} else {
voting = <GatherVotingResults gather={this.props.gather} servers={this.props.servers} maps={this.props.maps} />;
}
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}
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var gatherTeams;
if (this.props.gather.state === 'selection') {
gatherTeams = <GatherTeams gather={this.props.gather} />
}
var previousGather;
if (this.props.previousGather) {
previousGather = (<CompletedGather {...this.props} gather={this.props.previousGather} />);
}
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return (
<div>
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<div className="panel panel-default add-bottom">
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<div className="panel-heading">Current Gather</div>
<div className="panel-body">
<GatherProgress {...this.props} />
</div>
</div>
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<Gatherers {...this.props} />
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{gatherTeams}
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{voting}
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<GatherActions {...this.props} />
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{previousGather}
</div>
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);
}
});
var Gatherers = React.createClass({
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joinGather(e) {
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e.preventDefault();
socket.emit("gather:join");
},
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bootGatherer(e) {
e.preventDefault();
socket.emit("gather:leave", {
gatherer: parseInt(e.target.value, 10) || null
});
},
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render() {
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var self = this;
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var user = this.props.user;
var admin = (user && user.admin);
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var gatherers = this.props.gather.gatherers
.sort((a, b) => {
return (b.user.hive.skill || 1000) - (a.user.hive.skill || 1000);
})
.map(gatherer => {
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if (gatherer.user.country) {
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var country = (<img src="images/blank.gif"
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className={"flag flag-" + gatherer.user.country.toLowerCase()}
alt={gatherer.user.country} />);
};
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var skill = gatherer.user.profile.skill || "Not Available";
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var abilities = [];
for (let attr in gatherer.user.profile.abilities) {
if (gatherer.user.profile.abilities[attr]) abilities.push(_.capitalize(attr));
}
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var lifeform = (abilities.length) ? abilities.join(", ") : "None Specified";
var hiveStats = [];
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if (gatherer.user.hive.skill) hiveStats.push(`${gatherer.user.hive.skill} ELO`);
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if (gatherer.user.hive.playTime) {
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hiveStats.push(`${Math.floor(gatherer.user.hive.playTime / 3600)} Hours`);
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}
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var hive = (hiveStats.length) ? hiveStats.join(", ") : "Not Available";
var team = (gatherer.user.team) ? gatherer.user.team.name : "None";
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var action;
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if (self.props.gather.state === "election") {
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var votes = self.props.gather.gatherers.reduce((acc, voter) => {
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if (voter.leaderVote === gatherer.id) acc++;
return acc;
}, 0)
action = (
<span>
<small>{votes + " votes"} &nbsp;</small>
<VoteButton currentGatherer={self.props.currentGatherer} candidate={gatherer} />
</span>
);
}
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if (self.props.gather.state === 'selection') {
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if (self.props.currentGatherer &&
self.props.currentGatherer.leader &&
self.props.currentGatherer.team === self.props.gather.pickingTurn) {
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action = (
<span>
<SelectPlayerButton gatherer={gatherer} />
</span>
);
} else {
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if (gatherer.leader) {
action = (<span className="label label-default">Leader</span>);
} else if (gatherer.team !== "lobby") {
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action = (<span className="label label-primary">{gatherer.team}</span>);
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}
}
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}
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var lifeformIcons;
if (abilities.length) {
lifeformIcons = abilities.map(function (ability) {
return <img
className="lifeform-icon"
alt={ability}
src={`/images/${ability.toLowerCase()}.png`} />
})
}
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var adminOptions;
if (admin) {
adminOptions = [
<dt>Admin</dt>,
<dd>
<button
className="btn btn-xs btn-danger"
value={gatherer.user.id}
onClick={this.bootGatherer}>
Boot from Gather
</button>
</dd>
]
}
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return (
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<div className="panel panel-success gatherer-panel" key={gatherer.user.id} data-userid={gatherer.user.id}>
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<div className="panel-heading">
<h4 className="panel-title">
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{country} {gatherer.user.username}
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<span className="pull-right">
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<a data-toggle="collapse"
href={"#"+gatherer.user.id.toString() + "-collapse"}
aria-expanded="false"
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className="btn btn-xs btn-primary add-right"
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aria-controls={gatherer.user.id.toString() + "-collapse"}>
Info <span className="caret"></span></a>
<span className="add-right hidden-xs">{lifeformIcons}</span>
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{action}
</span>
</h4>
</div>
<div id={gatherer.user.id.toString() + "-collapse"}
className="panel-collapse collapse out" >
<div className="panel-body">
<dl className="dl-horizontal">
<dt>Lifeforms</dt>
<dd>{lifeform}</dd>
<dt>Skill Level</dt>
<dd>{skill}</dd>
<dt>Team</dt>
<dd>{team}</dd>
<dt>Hive Stats</dt>
<dd>{hive}</dd>
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{adminOptions}
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</dl>
</div>
</div>
</div>
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);
})
if (this.props.gather.gatherers.length) {
return (
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<div class="panel-group" role="tablist" aria-multiselectable="true" id="gatherers-panel">
{gatherers}
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</div>
);
} else {
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return (
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<div className="panel panel-default add-bottom">
<div className="panel-body text-center join-hero">
<button
onClick={this.joinGather}
className="btn btn-success btn-lg">Start a Gather</button>
</div>
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</div>
);
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}
}
});
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var CompletedGather = React.createClass({
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render() {
return (
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<div id="previous_gather">
<div className="panel panel-default add-bottom">
<div className="panel-heading">Previous Gather</div>
</div>
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<GatherTeams gather={this.props.gather} />
<GatherVotingResults gather={this.props.gather} maps={this.props.maps} servers={this.props.servers}/>
</div>
);
}
});
var GatherVotingResults = React.createClass({
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countVotes(voteType) {
return this.props.gather.gatherers.reduce((acc, gatherer) => {
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if (gatherer[voteType] !== null) acc.push(gatherer[voteType]);
return acc;
}, []);
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},
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selectedMaps() {
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return rankVotes(this.countVotes('mapVote'), this.props.maps).slice(0, 2)
},
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selectedServer() {
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return rankVotes(this.countVotes('serverVote'), this.props.servers).slice(0, 1);
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},
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render() {
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let maps = this.selectedMaps();
let server = this.selectedServer().pop();
let password;
if (server.password) {
password = [
<dt>Password</dt>,
<dd>{server.password}</dd>
];
}
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return (
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<div className="panel panel-default">
<div className="panel-heading">
Server
</div>
<div className="panel-body">
<dl className="dl-horizontal">
<dt>Maps</dt>
<dd>{maps.map(map => map.name).join(" & ")}</dd>
<dt>Server</dt>
<dd>{server.name}</dd>
<dt>Address</dt>
<dd>{server.ip}:{server.port}</dd>
{password}
</dl>
<p>
<a href={["steam://run/4920/connect", server.ip +":"+server.port, server.password].join("/")}
className="btn btn-primary max-width">Click to Join</a>
</p>
</div>
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</div>
);
}
});