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https://github.com/ENSL/ensl.org.git
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aa0d0673b6
This will change the gather format to allow for players to volunteer to be captain / commander. The gather will not change from the running state until 2 commanders have volunteered. Once commanders have volunteered the gather will switch to the picking state. The voting state is no longer used. Also, added a new sound alert that will be played when the gather is full but doesn't have 2 captains. This alert will loop every 10 seconds unless you're the commander. And changed the music to play once the gather switches to the picking state and only if the player doesn't have the gather page on focus.
176 lines
5.9 KiB
Ruby
176 lines
5.9 KiB
Ruby
# == Schema Information
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#
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# Table name: gatherers
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#
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# id :integer not null, primary key
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# user_id :integer
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# gather_id :integer
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# team :integer
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# created_at :datetime
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# updated_at :datetime
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# votes :integer default(0), not null
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#
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class Gatherer < ActiveRecord::Base
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IDLE_TIME = 600
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EJECT_VOTES = 4
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STATE_ACTIVE = 0
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STATE_AWAY = 1
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STATE_LEAVING = 2
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include Extra
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attr_protected :id
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attr_accessor :confirm, :username
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cattr_accessor :skip_callbacks
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scope :team,
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lambda { |team| {:conditions => {:team => team}} }
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scope :of_user,
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lambda { |user| {:conditions => {:user_id => user.id}} }
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scope :lobby, :conditions => "team IS NULL"
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scope :best,
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lambda { |gather| {
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:select => "u.id, u.username, (COUNT(*) / (SELECT COUNT(*) FROM gatherers g3 WHERE g3.user_id = u.id)) AS skill, g4.id",
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:from => "gathers g1",
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:joins => "LEFT JOIN gatherers g2 ON g1.captain1_id = g2.id OR g1.captain2_id = g2.id
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LEFT JOIN users u ON g2.user_id = u.id
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LEFT JOIN gatherers g4 ON u.id = g4.user_id AND g4.gather_id = #{gather.id}",
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:group => "u.id",
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:having => "g4.id IS NOT NULL",
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:order => "skill DESC",
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:limit => 15 } }
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scope :with_kpd,
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:select => "gatherers.*, SUM(kills)/SUM(deaths) as kpd, COUNT(rounders.id) as rounds",
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:joins => "LEFT JOIN rounders ON rounders.user_id = gatherers.user_id",
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:group => "rounders.user_id",
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:order => "kpd DESC"
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scope :lobby_team,
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lambda { |team| {
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:conditions => ["gatherers.team IS NULL OR gatherers.team = ?", team],
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:order => "gatherers.team"} }
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scope :most_voted, :order => "votes DESC, created_at DESC"
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scope :not_user,
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lambda { |user| {:conditions => ["user_id != ?", user.id]} }
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scope :eject_order, :order => "votes ASC"
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scope :ordered,
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:joins => "LEFT JOIN gathers ON captain1_id = gatherers.id OR captain2_id = gatherers.id",
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:order => "captain1_id, captain2_id, gatherers.id"
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scope :idle,
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:joins => "LEFT JOIN users ON users.id = gatherers.user_id",
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:conditions => ["lastvisit < ?", 30.minutes.ago.utc]
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belongs_to :user
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belongs_to :gather
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has_many :real_votes, :class_name => "Vote", :as => :votable, :dependent => :destroy
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validates_uniqueness_of :user_id, :scope => :gather_id
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validates_inclusion_of :team, :in => 1..2, :allow_nil => true
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validates :confirm, :acceptance => true, :unless => Proc.new {|gatherer| gatherer.user.gatherers.count >= 5}
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validate :validate_username
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after_create :start_gather, :if => Proc.new {|gatherer| gatherer.gather.is_ready?}
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after_create :notify_gatherers, :if => Proc.new {|gatherer| gatherer.gather.gatherers.count == Gather::NOTIFY}
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after_update :change_turn, :unless => Proc.new {|gatherer| gatherer.skip_callbacks == true}
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after_destroy :cleanup_votes
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def to_s
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user.to_s
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end
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def validate_username
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if username
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if u = User.first(:conditions => {:username => username})
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self.user = u
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else
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errors.add(:username, t(:gatherer_wrong_username))
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end
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end
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end
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def start_gather
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gather.update_attribute :status, Gather::STATE_VOTING
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end
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def notify_gatherers
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Profile.all(:include => :user, :conditions => "notify_gather = 1").each do |p|
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Notifications.gather p.user, gather if p.user
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end
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end
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def change_turn
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if team_changed? and team != nil
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new_turn = (team == 1 ? 2 : 1)
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if team == 2 and [2, 4].include?(gather.gatherers.team(2).count.to_i)
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new_turn = 2
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elsif team == 1 and [3, 5].include?(gather.gatherers.team(1).count.to_i)
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new_turn = 1
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end
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gather.update_attribute :turn, new_turn
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if gather.gatherers.lobby.count == 1
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gather.gatherers.lobby.first.update_attribute :team, (self.team == 1 ? 2 : 1)
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end
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if gather.gatherers.lobby.count == 0
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gather.update_attribute :status, Gather::STATE_FINISHED
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end
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end
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end
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def cleanup_votes
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if gather.captain1_id == id
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gather.update_attribute :captain1, nil
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elsif gather.captain2_id == id
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gather.update_attribute :captain2, nil
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end
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gather.map_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy }
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gather.server_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy }
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gather.gatherer_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy }
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end
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def votes_needed?
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return 5
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end
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def captain?
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gather.captain1 == self or gather.captain2 == self
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end
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def turn?
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(gather.captain1 == self and gather.turn == 1) or (gather.captain2 == self and gather.turn == 2)
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end
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def can_create? cuser, params = {}
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# and check_params(params, [:user_id, :gather_id])
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cuser \
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and user == cuser \
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and !cuser.banned?(Ban::TYPE_GATHER) \
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and gather.status == Gather::STATE_RUNNING \
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and gather.gatherers.count < Gather::FULL \
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and !gather.gatherers.of_user(cuser).first
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end
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def can_update? cuser, params = {}
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return false unless cuser
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if params.keys.include? "username"
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if cuser.admin?
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return true
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else
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return false
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end
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end
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return false unless team.nil? \
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and ((gather.captain1.user == cuser and gather.turn == 1) or (gather.captain2.user == cuser and gather.turn == 2))
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return false if gather.turn == 1 and gather.gatherers.team(1).count == 2 and gather.gatherers.team(2).count < 3
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return false if gather.turn == 2 and gather.gatherers.team(1).count < 4 and gather.gatherers.team(2).count == 3
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return false if gather.turn == 1 and gather.gatherers.team(1).count == 4 and gather.gatherers.team(2).count < 5
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return false if gather.turn == 2 and gather.gatherers.team(1).count < 6 and gather.gatherers.team(2).count == 5
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return false if gather.turn == 1 and gather.gatherers.team(1).count == 6
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true
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end
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def can_destroy? cuser
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cuser and ((user == cuser or cuser.admin?) and gather.status == Gather::STATE_RUNNING)
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end
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end
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