ensl.org/app/models/gather.rb
2015-04-02 04:01:41 +03:00

196 lines
5.6 KiB
Ruby

# == Schema Information
#
# Table name: gathers
#
# id :integer not null, primary key
# status :integer
# captain1_id :integer
# captain2_id :integer
# map1_id :integer
# map2_id :integer
# server_id :integer
# created_at :datetime
# updated_at :datetime
# turn :integer
# lastpick1 :datetime
# lastpick2 :datetime
# votes :integer default(0), not null
# category_id :integer
#
class Gather < ActiveRecord::Base
STATE_RUNNING = 0
STATE_VOTING = 3
STATE_PICKING = 1
STATE_FINISHED = 2
NOTIFY = 6
FULL = 12
SERVERS = [3, 5, 23, 21, 22]
attr_accessor :admin
scope :ordered, :order => "id DESC"
scope :basic, :include => [:captain1, :captain2, :map1, :map2, :server]
scope :active,
:conditions => ["gathers.status IN (?, ?, ?) AND gathers.updated_at > ?",
STATE_VOTING, STATE_PICKING, STATE_RUNNING, 12.hours.ago.utc]
belongs_to :server
belongs_to :captain1, :class_name => "Gatherer"
belongs_to :captain2, :class_name => "Gatherer"
belongs_to :map1, :class_name => "GatherMap"
belongs_to :map2, :class_name => "GatherMap"
belongs_to :category
has_many :gatherers
has_many :users, :through => :gatherers
has_many :gatherer_votes, :through => :gatherers, :source => :real_votes
has_many :map_votes, :through => :gather_maps, :source => :real_votes
has_many :gather_maps, :class_name => "GatherMap"
has_many :maps, :through => :gather_maps
has_many :server_votes, :through => :gather_servers, :source => :real_votes
has_many :gather_servers, :class_name => "GatherServer"
has_many :servers, :through => :gather_servers
has_many :shoutmsgs, :as => "shoutable"
has_many :real_votes, :class_name => "Vote", :as => :votable, :dependent => :destroy
before_create :init_variables
after_create :add_maps_and_server
before_save :check_status
before_save :check_captains
def to_s
"Gather_#{self.id}"
end
def self.find_game(name)
Category.where(name: name, domain: Category::DOMAIN_GAMES).first
end
def self.player_count_for_game(name)
game = self.find_game(name)
if game && (players = game.gathers.ordered.first.gatherers.count)
players
else
0
end
end
def demo_name
Verification.uncrap("gather-#{self.id}")
end
def states
{STATE_RUNNING => "Running", STATE_PICKING => "Picking", STATE_FINISHED => "Finished"}
end
def votes_needed?
5
end
def first
Gather.where(:category_id => category_id).order("id ASC").first
end
def previous_gather
Gather.first(:conditions => ["id < ? AND category_id = ?", self.id, category_id], :order => "id DESC")
end
def next_gather
Gather.first(:conditions => ["id > ? AND category_id = ?", self.id, category_id], :order => "id ASC")
end
def last
Category.find(category_id).gathers.ordered.first
end
def init_variables
self.status = STATE_RUNNING
end
def add_maps_and_server
category.maps.basic.classic.each do |m|
maps << m
end
(category_id == 44 ? category.servers.hlds.active.ordered : category.servers.active.ordered).each do |s|
servers << s
end
end
def check_status
if status_changed? and status == STATE_PICKING and !self.captain1
g = Gather.new
g.category = self.category
g.save
self.captain1 = self.gatherers.most_voted[1]
self.captain2 = self.gatherers.most_voted[0]
if self.gather_maps.count > 1
self.map1 = self.gather_maps.ordered[0]
self.map2 = self.gather_maps.ordered[1]
elsif self.gather_maps.count > 0
self.map1 = self.gather_maps.ordered[0]
end
if self.gather_servers.count > 0
self.server = self.gather_servers.ordered[0].server
end
end
end
def check_captains
if captain1_id_changed? or captain2_id_changed? or admin
self.turn = 1
self.status = STATE_PICKING
gatherers.each do |gatherer|
if gatherer.id == captain1_id
gatherer.update_attributes(:team => 1, :skip_callbacks => true)
elsif gatherer.id == captain2_id
gatherer.update_attributes(:team => 2, :skip_callbacks => true)
else
gatherer.update_attributes(:team => nil, :skip_callbacks => true)
end
end
end
end
def refresh cuser
if status == STATE_RUNNING
gatherers.idle.destroy_all
elsif status == STATE_VOTING and updated_at < 60.seconds.ago and updated_at > 5.days.ago
if status == STATE_VOTING and updated_at < 60.seconds.ago
self.status = STATE_PICKING
save!
end
elsif status == STATE_PICKING
if turn == 1 and gatherers.team(1).count == 2 and gatherers.team(2).count == 1
update_attribute :turn, 2
elsif turn == 2 and gatherers.team(2).count == 3 and gatherers.team(1).count == 2
update_attribute :turn, 1
elsif turn == 1 and gatherers.team(1).count == 4 and gatherers.team(2).count == 3
update_attribute :turn, 2
elsif turn == 2 and gatherers.team(2).count == 5 and gatherers.team(1).count == 4
update_attribute :turn, 1
elsif turn == 1 and gatherers.team(1).count == 6 and gatherers.team(2).count == 5
gatherers.lobby.first.update_attributes(:team => 2, :skip_callbacks => true)
update_attribute :turn, 2
elsif gatherers.team(1).count == 6 and gatherers.team(2).count == 6
update_attribute :status, STATE_FINISHED
end
end
end
def can_create? cuser
cuser and cuser.admin?
end
def can_update? cuser
cuser and cuser.admin?
end
def self.last(name = "NS2")
if game = self.find_game(name)
game.gathers.ordered.first
end
end
end