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README.md
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README.md
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# NaturalLauncher
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*Natural selection launcher and updater. Allows for quick update of the natural selection folder.
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Natural selection launcher and updater. Allows for quick update of the natural selection folder.
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# TO BUILD FROM SOURCES
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*If you are building from sources, I imagine you don't want the .exe file to permanantly check for online consistency (public key required) nor self update.
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*In order to do so, simply go in SelfUpdater.cs and set the variable "isSelfUpdating" to false.
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*You are basicaly good to go !
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## TO BUILD FROM SOURCES
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* If you are building from sources, I imagine you don't want the .exe file to permanantly check for online consistency (public key required) nor self update.
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* In order to do so, simply go in SelfUpdater.cs and set the variable "isSelfUpdating" to false.
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* You are basicaly good to go !
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# CHANGE THE ONLINE FILES THE LAUNCHER REFERS TO
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*If you want you own files online, simply change, in the configuration setting of the natural launcher projet in VS, the IndexURL to your custom URL
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*as well as the GameUrl to the game URL (sounds logical enough ?)
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## CHANGE THE ONLINE FILES THE LAUNCHER REFERS TO
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* If you want you own files online, simply change, in the configuration setting of the natural launcher projet in VS, the IndexURL to your custom URL
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* as well as the GameUrl to the game URL (sounds logical enough ?)
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# TO COMMIT A NEW NS VERSION / PATCH
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## TO COMMIT A NEW NS VERSION / PATCH
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## FROM THE LAUNCHER:
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### FROM THE LAUNCHER:
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1. Launch the launcher (tricky sentence)
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2. Verify it has the right half life folder target
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3. Right click in the launcher
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4. Build Manifest
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## FROM THE MANIFESTBUILDER.EXE
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### FROM THE MANIFESTBUILDER.EXE
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1. Place the manifestbuilder.exe app in the correct folder
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2. Execute it
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3. Enjoy
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4. Really do it
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## THEN
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### THEN
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5. Upload files in the "Game" Folder of the ftp
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6. Upload the manifest in the root folder.
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7. Update the app.version with the new number in root folder
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