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36c78acbce
* handle particles project VC++ compilation errors with MVCS and project property changes - retarget to v142 platformtoolset - remove explicit windows SDK version; use latest by default - remove settings that are otherwise default values in project or are best determined by solution * attempt to handle clang++ issues regarding unsupported c++11 features * reset file changes to particledefs.h * removing PARTICLEDLL_API definition and replacing usage with extern "C" block statements * add g++ compiler option to specify c++11 standard * attempt to resolve forward enum errors by adding std to base cflags * replacing deprecated libstdc++ and removing -lstdc++ flag, updating MacOSX10 sdk version * small refactor to Makefiles, and add libstdc++ back to linux build * remove added type to enum * reset makefile changes that may be causing unexpected linux build failures * refactoring std=c++11 declarations in Makefile to mitgate linux build failing * ensure std is set for hl_cdll make * attempt to define a standard library to resolve vector initialization_list constructor issue * attempt to update MacOS sdk, set minimum os to be 10.7, and include export in travis ci to define deployment target
911 lines
No EOL
18 KiB
C++
911 lines
No EOL
18 KiB
C++
// system.cpp
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//
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// Copyright 1998 by David K. McAllister.
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//
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// This file implements the API calls that are not particle actions.
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#include "general.h"
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#include <memory.h>
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// XXX
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#include <iostream>
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// using namespace std;
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// <<< cgc >>> removed DllMain() because I'm linking statically
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// For Windows DLL.
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//#ifdef WIN32
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//BOOL APIENTRY DllMain( HANDLE hModule,
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// DWORD ul_reason_for_call,
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// LPVOID lpReserved
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// )
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//{
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// switch (ul_reason_for_call)
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// {
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// case DLL_PROCESS_ATTACH:
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// case DLL_THREAD_ATTACH:
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// case DLL_THREAD_DETACH:
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// case DLL_PROCESS_DETACH:
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// break;
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// }
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// return TRUE;
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//}
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//#endif
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// <<< cgc >>> added this pre-declaration
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extern void _pSendAction(ParticleAction *S, PActionEnum type, int size);
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float ParticleAction::dt;
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ParticleGroup **_ParticleState::group_list;
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PAHeader **_ParticleState::alist_list;
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int _ParticleState::group_count;
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int _ParticleState::alist_count;
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// This AutoCall struct allows for static initialization of the above shared variables.
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struct AutoCall
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{
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AutoCall();
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};
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AutoCall::AutoCall()
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{
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// The list of groups, etc.
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_ParticleState::group_list = new ParticleGroup *[16];
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_ParticleState::group_count = 16;
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_ParticleState::alist_list = new PAHeader *[16];
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_ParticleState::alist_count = 16;
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for(int i=0; i<16; i++)
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{
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_ParticleState::group_list[i] = NULL;
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_ParticleState::alist_list[i] = NULL;
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}
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}
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#ifdef PARTICLE_MP
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// This code is defined if we are compiling the library to be used on
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// multiple threads. We need to have each API call figure out which
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// _ParticleState belongs to it. We hash pointers to contexts in
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// _CtxHash. Whenever a TID is asked for but doesn't exist we create
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// it.
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#include <mpc.h>
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// XXX This hard limit should get fixed.
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int _CtxCount = 151;
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_ParticleState **_CtxHash = NULL;
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inline int _HashTID(int tid)
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{
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return ((tid << 13) ^ ((tid >> 11) ^ tid)) % _CtxCount;
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}
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// Returns a reference to the appropriate particle state.
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_ParticleState &_GetPStateWithTID()
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{
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int tid = mp_my_threadnum();
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int ind = _HashTID(tid);
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// cerr << tid << "->" << ind << endl;
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// Check through the hash table and find it.
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for(int i=ind; i<_CtxCount; i++)
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if(_CtxHash[i] && _CtxHash[i]->tid == tid)
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{
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//#pragma critical
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//cerr << tid << " => " << i << endl;
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return *_CtxHash[i];
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}
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for(i=0; i<ind; i++)
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if(_CtxHash[i] && _CtxHash[i]->tid == tid)
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return *_CtxHash[i];
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// It didn't exist. It's a new context, so create it.
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_ParticleState *psp = new _ParticleState();
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psp->tid = tid;
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// Find a place to put it.
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for(i=ind; i<_CtxCount; i++)
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if(_CtxHash[i] == NULL)
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{
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// #pragma critical
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// cerr << "Stored " << tid << " at " << i << endl;
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_CtxHash[i] = psp;
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return *psp;
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}
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for(i=0; i<ind; i++)
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if(_CtxHash[i] == NULL)
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{
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_CtxHash[i] = psp;
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return *psp;
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}
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// We should never get here. The hash table got full.
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exit(1);
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// To appease warnings.
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return *_CtxHash[0];
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}
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inline void _PLock()
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{
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// XXX This implementation is specific to the #pragma parallel directives.
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// cerr << "Getting lock.\n";
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// mp_setlock();
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// cerr << "Got lock.\n";
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}
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inline void _PUnLock()
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{
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// XXX This implementation is specific to the #pragma parallel directives.
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// cerr << "Giving lock.\n";
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// mp_unsetlock();
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// cerr << "Gave lock.\n";
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}
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#else
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// This is the global state.
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_ParticleState __ps;
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inline void _PLock()
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{
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}
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inline void _PUnLock()
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{
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}
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#endif
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_ParticleState::_ParticleState()
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{
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in_call_list = false;
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in_new_list = false;
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vertexB_tracks = true;
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dt = 1.0f;
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group_id = -1;
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list_id = -1;
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pgrp = NULL;
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pact = NULL;
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tid = 0; // This will be filled in above if we're MP.
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Size = pDomain(PDPoint, 1.0f, 1.0f, 1.0f);
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Vel = pDomain(PDPoint, 0.0f, 0.0f, 0.0f);
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VertexB = pDomain(PDPoint, 0.0f, 0.0f, 0.0f);
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Color = pDomain(PDPoint, 1.0f, 1.0f, 1.0f);
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Alpha = 1.0f;
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Age = 0.0f;
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AgeSigma = 0.0f;
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}
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ParticleGroup *_ParticleState::GetGroupPtr(int p_group_num)
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{
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if(p_group_num < 0)
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return NULL; // IERROR
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if(p_group_num >= group_count)
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return NULL; // IERROR
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return group_list[p_group_num];
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}
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PAHeader *_ParticleState::GetListPtr(int a_list_num)
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{
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if(a_list_num < 0)
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return NULL; // IERROR
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if(a_list_num >= alist_count)
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return NULL; // IERROR
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return alist_list[a_list_num];
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}
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// Return an index into the list of particle groups where
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// p_group_count groups can be added.
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int _ParticleState::GenerateGroups(int p_group_count)
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{
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int num_empty = 0;
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int first_empty = -1;
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for(int i=0; i<group_count; i++)
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{
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if(group_list[i])
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{
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num_empty = 0;
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first_empty = -1;
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}
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else
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{
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if(first_empty < 0)
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first_empty = i;
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num_empty++;
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if(num_empty >= p_group_count)
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return first_empty;
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}
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}
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// Couldn't find a big enough gap. Reallocate.
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int new_count = 16 + group_count + p_group_count;
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ParticleGroup **glist = new ParticleGroup *[new_count];
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memcpy(glist, group_list, group_count * sizeof(void*));
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for(int i=group_count; i<new_count; i++)
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glist[i] = NULL;
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delete [] group_list;
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group_list = glist;
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group_count = new_count;
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return GenerateGroups(p_group_count);
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}
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// Return an index into the list of action lists where
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// list_count lists can be added.
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int _ParticleState::GenerateLists(int list_count)
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{
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int num_empty = 0;
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int first_empty = -1;
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for(int i=0; i<alist_count; i++)
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{
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if(alist_list[i])
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{
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num_empty = 0;
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first_empty = -1;
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}
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else
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{
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if(first_empty < 0)
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first_empty = i;
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num_empty++;
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if(num_empty >= list_count)
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return first_empty;
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}
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}
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// Couldn't find a big enough gap. Reallocate.
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int new_count = 16 + alist_count + list_count;
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PAHeader **new_list = new PAHeader *[new_count];
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memcpy(new_list, alist_list, alist_count * sizeof(void*));
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for(int i=list_count; i<new_count; i++)
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new_list[i] = NULL;
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delete [] alist_list;
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alist_list = new_list;
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alist_count = new_count;
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return GenerateLists(list_count);
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}
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////////////////////////////////////////////////////////
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// Auxiliary calls
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void _pCallActionList(ParticleAction *apa, int num_actions,
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ParticleGroup *pg)
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{
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// All these require a particle group, so check for it.
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if(pg == NULL)
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return;
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PAHeader *pa = (PAHeader *)apa;
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// Step through all the actions in the action list.
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for(int action = 0; action < num_actions; action++, pa++)
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{
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switch(pa->type)
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{
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case PAAvoidID:
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((PAAvoid *)pa)->Execute(pg);
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break;
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case PABounceID:
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((PABounce *)pa)->Execute(pg);
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break;
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case PACallActionListID:
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((PACallActionList *)pa)->Execute(pg);
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break;
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case PACopyVertexBID:
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((PACopyVertexB *)pa)->Execute(pg);
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break;
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case PADampingID:
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((PADamping *)pa)->Execute(pg);
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break;
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case PAExplosionID:
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((PAExplosion *)pa)->Execute(pg);
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break;
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case PAFollowID:
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((PAFollow *)pa)->Execute(pg);
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break;
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case PAGravitateID:
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((PAGravitate *)pa)->Execute(pg);
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break;
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case PAGravityID:
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((PAGravity *)pa)->Execute(pg);
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break;
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case PAJetID:
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((PAJet *)pa)->Execute(pg);
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break;
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case PAKillOldID:
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((PAKillOld *)pa)->Execute(pg);
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break;
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case PAMatchVelocityID:
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((PAMatchVelocity *)pa)->Execute(pg);
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break;
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case PAMoveID:
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((PAMove *)pa)->Execute(pg);
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break;
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case PAOrbitLineID:
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((PAOrbitLine *)pa)->Execute(pg);
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break;
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case PAOrbitPointID:
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((PAOrbitPoint *)pa)->Execute(pg);
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break;
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case PARandomAccelID:
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((PARandomAccel *)pa)->Execute(pg);
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break;
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case PARandomDisplaceID:
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((PARandomDisplace *)pa)->Execute(pg);
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break;
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case PARandomVelocityID:
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((PARandomVelocity *)pa)->Execute(pg);
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break;
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case PARestoreID:
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((PARestore *)pa)->Execute(pg);
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break;
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case PASinkID:
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((PASink *)pa)->Execute(pg);
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break;
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case PASinkVelocityID:
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((PASinkVelocity *)pa)->Execute(pg);
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break;
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case PASourceID:
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((PASource *)pa)->Execute(pg);
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break;
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case PASpeedLimitID:
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((PASpeedLimit *)pa)->Execute(pg);
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break;
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case PATargetColorID:
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((PATargetColor *)pa)->Execute(pg);
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break;
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case PATargetSizeID:
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((PATargetSize *)pa)->Execute(pg);
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break;
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case PATargetVelocityID:
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((PATargetVelocity *)pa)->Execute(pg);
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break;
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case PAVortexID:
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((PAVortex *)pa)->Execute(pg);
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break;
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}
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}
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}
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// Add the incoming action to the end of the current action list.
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void _pAddActionToList(ParticleAction *S, int size)
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{
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_ParticleState &_ps = _GetPState();
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if(!_ps.in_new_list)
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return; // ERROR
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if(_ps.pact == NULL)
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return; // ERROR
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if(_ps.list_id < 0)
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return; // ERROR
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PAHeader *alist = _ps.pact;
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if(alist->actions_allocated <= alist->count)
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{
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// Must reallocate.
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int new_alloc = 16 + alist->actions_allocated;
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PAHeader *new_alist = new PAHeader[new_alloc];
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memcpy(new_alist, alist, alist->count * sizeof(PAHeader));
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delete [] alist;
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_ps.alist_list[_ps.list_id] = _ps.pact = alist = new_alist;
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alist->actions_allocated = new_alloc;
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}
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// Now add it in.
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memcpy(&alist[alist->count], S, size);
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alist->count++;
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}
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////////////////////////////////////////////////////////
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// State setting calls
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extern "C" {
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void pColor(float red, float green, float blue, float alpha)
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{
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_ParticleState& _ps = _GetPState();
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_ps.Alpha = alpha;
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_ps.Color = pDomain(PDPoint, red, green, blue);
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}
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void pColorD(float alpha, PDomainEnum dtype,
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float a0, float a1, float a2,
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float a3, float a4, float a5,
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float a6, float a7, float a8)
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{
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_ParticleState& _ps = _GetPState();
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_ps.Alpha = alpha;
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_ps.Color = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
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}
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void pVelocity(float x, float y, float z)
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{
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_ParticleState& _ps = _GetPState();
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_ps.Vel = pDomain(PDPoint, x, y, z);
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}
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void pVelocityD(PDomainEnum dtype,
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float a0, float a1, float a2,
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float a3, float a4, float a5,
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float a6, float a7, float a8)
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{
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_ParticleState& _ps = _GetPState();
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_ps.Vel = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
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}
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void pVertexB(float x, float y, float z)
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{
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_ParticleState& _ps = _GetPState();
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_ps.VertexB = pDomain(PDPoint, x, y, z);
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}
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void pVertexBD(PDomainEnum dtype,
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float a0, float a1, float a2,
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float a3, float a4, float a5,
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float a6, float a7, float a8)
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{
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_ParticleState& _ps = _GetPState();
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_ps.VertexB = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
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}
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void pVertexBTracks(bool trackVertex)
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{
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_ParticleState& _ps = _GetPState();
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_ps.vertexB_tracks = trackVertex;
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}
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void pSize(float size_x, float size_y, float size_z)
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{
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_ParticleState& _ps = _GetPState();
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_ps.Size = pDomain(PDPoint, size_x, size_y, size_z);
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}
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void pSizeD(PDomainEnum dtype,
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float a0, float a1, float a2,
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float a3, float a4, float a5,
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float a6, float a7, float a8)
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{
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_ParticleState& _ps = _GetPState();
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_ps.Size = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
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}
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void pStartingAge(float age, float sigma)
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{
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_ParticleState& _ps = _GetPState();
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_ps.Age = age;
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_ps.AgeSigma = sigma;
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}
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void pTimeStep(float newDT)
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{
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_ParticleState& _ps = _GetPState();
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_ps.dt = newDT;
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}
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////////////////////////////////////////////////////////
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// Action List Calls
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int pGenActionLists(int action_list_count)
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{
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_ParticleState& _ps = _GetPState();
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if (_ps.in_new_list)
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return -1; // ERROR
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_PLock();
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int ind = _ps.GenerateLists(action_list_count);
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for (int i = ind; i < ind + action_list_count; i++)
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{
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_ps.alist_list[i] = new PAHeader[8];
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_ps.alist_list[i]->actions_allocated = 8;
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_ps.alist_list[i]->type = PAHeaderID;
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_ps.alist_list[i]->count = 1;
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}
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_PUnLock();
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return ind;
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}
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void pNewActionList(int action_list_num)
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{
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_ParticleState& _ps = _GetPState();
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|
|
|
if (_ps.in_new_list)
|
|
return; // ERROR
|
|
|
|
_ps.pact = _ps.GetListPtr(action_list_num);
|
|
|
|
if (_ps.pact == NULL)
|
|
return; // ERROR
|
|
|
|
_ps.list_id = action_list_num;
|
|
_ps.in_new_list = true;
|
|
|
|
// Remove whatever used to be in the list.
|
|
_ps.pact->count = 1;
|
|
}
|
|
|
|
void pEndActionList()
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (!_ps.in_new_list)
|
|
return; // ERROR
|
|
|
|
_ps.in_new_list = false;
|
|
|
|
_ps.pact = NULL;
|
|
_ps.list_id = -1;
|
|
}
|
|
|
|
void pDeleteActionLists(int action_list_num, int action_list_count)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (_ps.in_new_list)
|
|
return; // ERROR
|
|
|
|
if (action_list_num < 0)
|
|
return; // ERROR
|
|
|
|
if (action_list_num + action_list_count > _ps.alist_count)
|
|
return; // ERROR
|
|
|
|
_PLock();
|
|
|
|
for (int i = action_list_num; i < action_list_num + action_list_count; i++)
|
|
{
|
|
if (_ps.alist_list[i])
|
|
{
|
|
delete[] _ps.alist_list[i];
|
|
_ps.alist_list[i] = NULL;
|
|
}
|
|
else
|
|
{
|
|
_PUnLock();
|
|
return; // ERROR
|
|
}
|
|
}
|
|
|
|
_PUnLock();
|
|
}
|
|
|
|
void pCallActionList(int action_list_num)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (_ps.in_new_list)
|
|
{
|
|
// Add this call as an action to the current list.
|
|
// <<< cgc >>> commented out predeclaration
|
|
//void _pSendAction(ParticleAction *S, PActionEnum type, int size);
|
|
|
|
PACallActionList S;
|
|
S.action_list_num = action_list_num;
|
|
|
|
_pSendAction(&S, PACallActionListID, sizeof(PACallActionList));
|
|
}
|
|
else
|
|
{
|
|
// Execute the specified action list.
|
|
PAHeader* pa = _ps.GetListPtr(action_list_num);
|
|
|
|
if (pa == NULL)
|
|
return; // ERRROR
|
|
|
|
// XXX A temporary hack.
|
|
pa->dt = _ps.dt;
|
|
|
|
_ps.in_call_list = true;
|
|
|
|
_pCallActionList(pa + 1, pa->count - 1, _ps.pgrp);
|
|
|
|
_ps.in_call_list = false;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////
|
|
// Particle Group Calls
|
|
|
|
// Create particle groups, each with max_particles allocated.
|
|
int pGenParticleGroups(int p_group_count, int max_particles)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (_ps.in_new_list)
|
|
return -1; // ERROR
|
|
|
|
_PLock();
|
|
// cerr << "Generating pg " << _ps.tid << " cnt= " << max_particles << endl;
|
|
|
|
int ind = _ps.GenerateGroups(p_group_count);
|
|
|
|
for (int i = ind; i < ind + p_group_count; i++)
|
|
{
|
|
_ps.group_list[i] = (ParticleGroup*)new
|
|
Particle[max_particles + 2];
|
|
_ps.group_list[i]->max_particles = max_particles;
|
|
_ps.group_list[i]->particles_allocated = max_particles;
|
|
_ps.group_list[i]->p_count = 0;
|
|
}
|
|
|
|
_PUnLock();
|
|
|
|
return ind;
|
|
}
|
|
|
|
void pDeleteParticleGroups(int p_group_num, int p_group_count)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (p_group_num < 0)
|
|
return; // ERROR
|
|
|
|
if (p_group_num + p_group_count > _ps.group_count)
|
|
return; // ERROR
|
|
|
|
_PLock();
|
|
|
|
for (int i = p_group_num; i < p_group_num + p_group_count; i++)
|
|
{
|
|
if (_ps.group_list[i])
|
|
{
|
|
delete[] _ps.group_list[i];
|
|
_ps.group_list[i] = NULL;
|
|
}
|
|
else
|
|
{
|
|
_PUnLock();
|
|
return; // ERROR
|
|
}
|
|
}
|
|
|
|
_PUnLock();
|
|
}
|
|
|
|
// Change which group is current.
|
|
void pCurrentGroup(int p_group_num)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (_ps.in_new_list)
|
|
return; // ERROR
|
|
|
|
_ps.pgrp = _ps.GetGroupPtr(p_group_num);
|
|
if (_ps.pgrp)
|
|
_ps.group_id = p_group_num;
|
|
else
|
|
_ps.group_id = -1;
|
|
}
|
|
|
|
ParticleGroup* pGetCurrentGroup(void)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
ParticleGroup* pg = _ps.pgrp;
|
|
return pg;
|
|
}
|
|
|
|
// Change the maximum number of particles in the current group.
|
|
int pSetMaxParticles(int max_count)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (_ps.in_new_list)
|
|
return 0; // ERROR
|
|
|
|
ParticleGroup* pg = _ps.pgrp;
|
|
if (pg == NULL)
|
|
return 0; // ERROR
|
|
|
|
if (max_count < 0)
|
|
return 0; // ERROR
|
|
|
|
// Reducing max.
|
|
if (pg->particles_allocated >= max_count)
|
|
{
|
|
pg->max_particles = max_count;
|
|
|
|
// May have to kill particles.
|
|
if (pg->p_count > pg->max_particles)
|
|
pg->p_count = pg->max_particles;
|
|
|
|
return max_count;
|
|
}
|
|
|
|
_PLock();
|
|
|
|
// Allocate particles.
|
|
ParticleGroup* pg2 = (ParticleGroup*)new Particle[max_count + 2];
|
|
if (pg2 == NULL)
|
|
{
|
|
// Not enough memory. Just give all we've got.
|
|
// ERROR
|
|
pg->max_particles = pg->particles_allocated;
|
|
|
|
_PUnLock();
|
|
|
|
return pg->max_particles;
|
|
}
|
|
|
|
memcpy(pg2, pg, (pg->p_count + 2) * sizeof(Particle));
|
|
|
|
delete[] pg;
|
|
|
|
_ps.group_list[_ps.group_id] = _ps.pgrp = pg2;
|
|
pg2->max_particles = max_count;
|
|
pg2->particles_allocated = max_count;
|
|
|
|
_PUnLock();
|
|
|
|
return max_count;
|
|
}
|
|
|
|
// Copy from the specified group to the current group.
|
|
void pCopyGroup(int p_src_group_num, int index, int copy_count)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (_ps.in_new_list)
|
|
return; // ERROR
|
|
|
|
ParticleGroup* srcgrp = _ps.GetGroupPtr(p_src_group_num);
|
|
if (srcgrp == NULL)
|
|
return; // ERROR
|
|
|
|
ParticleGroup* destgrp = _ps.pgrp;
|
|
if (destgrp == NULL)
|
|
return; // ERROR
|
|
|
|
// Find out exactly how many to copy.
|
|
int ccount = copy_count;
|
|
if (ccount > srcgrp->p_count - index)
|
|
ccount = srcgrp->p_count - index;
|
|
if (ccount > destgrp->max_particles - destgrp->p_count)
|
|
ccount = destgrp->max_particles - destgrp->p_count;
|
|
|
|
// #pragma critical
|
|
// cerr << p_src_group_num << ": " << ccount << " " << srcgrp->p_count << " " << index << endl;
|
|
|
|
if (ccount < 0)
|
|
ccount = 0;
|
|
|
|
// Directly copy the particles to the current list.
|
|
for (int i = 0; i < ccount; i++)
|
|
{
|
|
destgrp->list[destgrp->p_count + i] =
|
|
srcgrp->list[index + i];
|
|
}
|
|
destgrp->p_count += ccount;
|
|
}
|
|
|
|
ParticleGroup* pGetParticleGroupRef(int p_group_num)
|
|
{
|
|
ParticleGroup* theGroup = NULL;
|
|
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (!_ps.in_new_list)
|
|
{
|
|
theGroup = _ps.GetGroupPtr(p_group_num);
|
|
}
|
|
return theGroup;
|
|
}
|
|
|
|
// Copy from the current group to application memory.
|
|
int pGetParticles(int index, int count, float* verts,
|
|
float* color, float* vel, float* size, float* age)
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
// XXX I should think about whether color means color3, color4, or what.
|
|
// For now, it means color4.
|
|
|
|
if (_ps.in_new_list)
|
|
return -1; // ERROR
|
|
|
|
ParticleGroup* pg = _ps.pgrp;
|
|
if (pg == NULL)
|
|
return -2; // ERROR
|
|
|
|
if (index < 0 || count < 0)
|
|
return -3; // ERROR
|
|
|
|
if (index + count > pg->p_count)
|
|
{
|
|
count = pg->p_count - index;
|
|
if (count <= 0)
|
|
return -4; // ERROR index out of bounds.
|
|
}
|
|
|
|
int vi = 0, ci = 0, li = 0, si = 0, ai = 0;
|
|
|
|
// This could be optimized.
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
Particle& m = pg->list[index + i];
|
|
|
|
if (verts)
|
|
{
|
|
verts[vi++] = m.pos.x;
|
|
verts[vi++] = m.pos.y;
|
|
verts[vi++] = m.pos.z;
|
|
}
|
|
|
|
if (color)
|
|
{
|
|
color[ci++] = m.color.x;
|
|
color[ci++] = m.color.y;
|
|
color[ci++] = m.color.z;
|
|
color[ci++] = m.alpha;
|
|
}
|
|
|
|
if (vel)
|
|
{
|
|
vel[li++] = m.vel.x;
|
|
vel[li++] = m.vel.y;
|
|
vel[li++] = m.vel.z;
|
|
}
|
|
|
|
if (size)
|
|
{
|
|
size[si++] = m.size.x;
|
|
size[si++] = m.size.y;
|
|
size[si++] = m.size.z;
|
|
}
|
|
|
|
if (age)
|
|
{
|
|
age[ai++] = m.age;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
// Returns the number of particles currently in the group.
|
|
int pGetGroupCount()
|
|
{
|
|
_ParticleState& _ps = _GetPState();
|
|
|
|
if (_ps.in_new_list)
|
|
return 0; // ERROR
|
|
|
|
if (_ps.pgrp == NULL)
|
|
return 0; // ERROR
|
|
|
|
return _ps.pgrp->p_count;
|
|
}
|
|
} |