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8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud.h
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//
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// class CHud declaration
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//
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// CHud handles the message, calculation, and drawing the HUD
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//
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#ifndef HL_HUD_H
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#define HL_HUD_H
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#include "chud.h"
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class TeamFortressViewport;
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class AvHHud;
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#include "AvHHud.h"
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extern AvHHud gHUD;
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extern CPostProcessShader g_PostProcessShader;
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#include "wrect.h"
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#include "cl_dll.h"
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#include "ammo.h"
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#include "chudmisc.h"
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#include "voice_status.h"
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#include "hud_spectator.h"
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/*
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class CHudScoreboard: public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing
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void UserCmd_ShowScores( void );
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void UserCmd_HideScores( void );
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int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf );
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void DeathMsg( int killer, int victim );
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int m_iNumTeams;
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int m_iLastKilledBy;
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int m_fLastKillTime;
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int m_iPlayerNum;
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int m_iShowscoresHeld;
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void GetAllPlayersInfo( void );
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private:
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struct cvar_s *cl_showpacketloss;
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};
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*/
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//
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//-----------------------------------------------------
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//
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#include "chud.h"
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extern TeamFortressViewport *gViewPort;
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extern int g_iPlayerClass;
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extern int g_iTeamNumber;
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extern int g_iUser1;
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extern int g_iUser2;
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extern int g_iUser3;
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#endif
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